/% ==========={ Header }================ %/\n<<include Header>><div class="pFrame"><h5 class="mindent passTitle">\n<span style="font-size: 0.65rem;"><<print $EDWidthFlags.era>></span><br><b>\nValenth α\n<span class="cMagenta">♦</span></b>\nChimre\n<span class="cMagenta">♦</span>\nThe Gilded Girth <span class="cMagenta">♦</span> Kitchen\n\n</h5>/% ==========={ Scene }================ %/<div class="indent">\n\n<p>The restaurant kitchen is as massive as the portions of food it sends out, featuring gleaming steel islands equipped with the best cutting-edge culinary equipment Chimre has to offer-- much of it so advanced as to verge on the alien-- and ample room for corpulent staff to move comfortably about without fear of collisions or cramping.<br>\nChefs and waitstaff alike dance in a practiced routine across the checkered tile floor as they do their work; slicing, boiling, frying, portioning, food-laden platters breezing out the doors as emptied ones come in to be scrubbed clean and dried for the next set of offerings.</p>\n\n<p>At the center of the ensemble stands former Lord-Doctor Nefirian Dreamscar themself, clad in a soft pastel chef's coat accented with little golden buttons, their vivid ruby hair tied and tossed back into a neat ponytail.<br>\nThey orchestrate their assistant chefs in their work, periodically stopping to sample an ingredient, prepare some fresh vegetables waiting for a pan or pot, pluck steaming loaves of bread from an oven or put the finishing touches on a cut of meat before it's arranged on plates and readied for eager diners in the room beyond.</p>\n\n<p>At last, then, they turn from their work-- and turn their keen eyes upon <i>you.</i></p>\n\n<p>"Why, hello. Come for a look around, then?<br> \nI've got plenty of time to spare, if you'd like a tour of the facility."</p>\n\n\n</div><br>\n</div>/% ==========={ Navigation }================ %/<div class="mindent"><p>\n\n<b><span class="cMagenta">♦</span></b>\n<span class="tLink"><a data-passage="αVeeGildedGirthTour">Tour the facility with the Doctor!</a></span><br>\n\n<b><span class="cMagenta">♦</span></b>\n<span class="tLink"><a data-passage="αVeeGildedGirth01">Return to the Dining Room</a></span><br>\n\n\n/% ==========={ Footer }================ %/\n<<include Footer>></p>\n\n/% ---------------- %/\n</div>
/% Actions - Goofy/Weird %/\n<<switch $EDreamDonsair.Action>>\n/% =========={ Greeting %/\n\t<<case "actGreet">>\n\t\t<<set $EDreamDonsair.Action = either("chirps ","squeaks ","croaks ") + " hello to you~!">>\n\n\n/% =========={ Idling/Autonomous %/\n\t<<case "actIdleLiving">>\n\t\t<<set $EDreamDonsair.Action = either("is having a good time!","seems in bright spirits.","seems in bright spirits.","seems playful!","fell asleep...","autoExplore")>>\n\t\t<<if $EDreamDonsair.Action eq "fell asleep...">><<set $EDreamDonsair.animOverride = "donsBreathe"; $EDreamDonsair.asleep = 1>>\n\t\t<<elseif $EDreamDonsair.Action eq "autoExplore">><<set $EDreamDonsair.animOverride = "donsBounce">>\n\t\t\t<<set $EDreamDonsair.Action = "went off exploring " + $EDreamDonsair.homeRegion + " on " + $EDreamDonsair.pnPos + " own, and returned home with [thing xQt] for you!">>\t\t\t\t\t\n\t\t\t<<endif>>\n\n\n/% =========={ Pet/Groom %/\n\t<<case "actPetted" "actGroomed">>\n\t\t<<set $EDreamDonsair.animOverride = either("donsBreathe","donsBreathe","donsDance","donsStretch")>>\n\t\t<<set $EDreamDonsair.Action = either("purrs contentedly...","purrs brightly!","purrs happily!","purrs LOUDLY!","squiggles joyfully under your paw!","leans into your touch!")>>\n\n\n\n/% =========={ Kiss %/\n\t<<case "actKissed">>\n\t\t<<set $EDreamDonsair.animOverride = either("donsBreathe","donsBreathe","donsDance","donsStretch")>>\n\t\t<<set $EDreamDonsair.Action = either("squeals in delight!!","squeaks in delight!!","purrs happily!","purrs LOUDLY!","kisses you back!!")>>\n\n\n/% =========={ Calm Down! %/\n\t<<case "actShh">>\n\t\t<<set $EDreamDonsair.Action = either("takes a deep breath and calms " + $EDreamDonsair.pnSelf + " for you...","stops squiggling around.","stops squiggling around, and bleps.")>>\n\n\n\n/% =========={ Explore! %/\n\t<<case "actExplore">>\n\t\t<<set $EDreamDonsair.animOverride = "donsDance">>\n\t\t<<set $EDreamDonsair.Action = "explores " + $EDreamDonsair.homeRegion + " with you!">>\n\t/% Explore result %/<<include EDX-DonsProcessExplore>>\n\n/% =========={ Feed %/\n\t<<case "actFed">> /% Todo - fullness variants %/\n\t\t<<set $EDreamDonsair.animOverride = "donsDance">>\n\t\t<<set $EDreamDonsair.Action = either("gives a little squeak of happy excitement, and eats!","rushes to enjoy its meal!","gives a squeak of gratitude before tucking in!","eats VORACIOUSLY!","inhales its food with little fanfare!")>>\n\t<<include EDX-DonsProcessFood>>\n\n\n/% =========={ Feed - Weird Foods %/\n\t<<case "actFedWeird">> /% Todo - fullness variants %/\n\t\t<<set $EDreamDonsair.animOverride = "donsBreathe">>\n\n\t\t<<if $EDreamDonsair.baseMood eq "weird">> /% Always eats weird foods %/\n\t\t\t<<set $EDreamDonsair.Action = either("pauses for a moment to consider your offering, before... consuming it...","sniffs with hesitation at the food you've brought it, but then eats it after all.","doesn't seem convinced by the food, but finally eats...","gives you a look, then consumes the offering.")>>\n\t\t\t<<include EDX-DonsProcessFood>>\n\t\t<<else>>\n\t\t\t<<set $EDreamDonsair.Action = either("pauses for a moment to consider your offering, before... consuming it...","sniffs with hesitation at the food you've brought it, but then eats it after all.","doesn't seem convinced by the food, but finally eats...","gives you a look, then consumes the offering.","doesn't want to eat that..!")>>\n\n\t\t<<if $EDreamDonsair.Action eq "doesn't want to eat that..!">>/% Failed feed attempt %/\n\t\t\t<<set $EDreamDonsair.animOverride = "donsAngy">>\n\t\t<<else>><<include EDX-DonsProcessFood>>\n\t\t<<endif>>\n\t<<endif>>\n\n\n/% =========={ Feed - Fatiere Pump %/\n\t<<case "actFedPump">> /% Todo - fullness variants %/\n\t\t<<set $EDreamDonsair.Action = either("squeaks in surprise as you feed it from the Fatiere Pump!","squiggles on the pump, its cheeks puffing full!","gulps the slurry down as quickly as it can manage!","squirms at first, but settles into placidly drinking from the hose...","closes its eyes, drinking quietly...")>>\n\t<<include EDX-DonsProcessFood>>\n\n\n/% =========={ Feed - Beverages %/\n\t<<case "actFedDrink">> /% Todo - fullness variants %/\n\t\t<<set $EDreamDonsair.animOverride = either("donsBreathe","donsDance")>>\n\t\t<<set $EDreamDonsair.Action = either("enjoys the drink!","laps contentedly at the beverage.","agreeably gulps down the drink!","drinks eagerly, sighing in refreshed satisfaction.")>>\n\t<<include EDX-DonsProcessFood>>\n\n\n/% =========={ No Directive %/\n\t\t<<default>>\n\t\t\t\t<<set $EDreamDonsair.Action = either("seems to be relaxing...","looks calm.","squeaks at you!","makes little noises to " + $EDreamDonsair.pnSelf + ".")>>\n\n<</switch>>
/% ==========={ Dynamic Header }================ %/\n<<include Header>><div class="pFrame"><h5 class="mindent passTitle">\n<b><<print $EDXCommon.dynHeaderA>></b> <span class="cMagenta">♦</span> <<print $EDXCommon.dynHeaderB>> <span class="cMagenta">♦</span> <<print $EDXCommon.dynHeaderC>>\n\n</h5>/% ==========={ Encounter Scenario Loops }================ %/\n<<switch $EDXCommon.scenario>>\n/% ==========={ Garden Tendrilvine %/\n\t<<case "GardenVine">><div class="indent"><<set $EDXCommon.counter++; _glut = random(4,16); _bloat = either(0,1,1,2,2,3); _belly = either(0,0,0,1)>>\t\t\n\t<p>The flower-studded vine eagerly coils itself around you, holding tight as it steadily <b>pumps you full of its sugary, rose-scented sap!</b> (<<print $EDXCommon.counter>>)</p>/% Stat Change %/<center><p><div class="announce"><b>Stockpile +<<print _glut>><<if _bloat gt 0>><br>Bloat +<<print _bloat>><<endif>><<if _belly>><br>Belly +1<<endif>>!</b></div></p></center>\n\n\n<</switch>>\n/% ================ %/\n\n\n</div>/% ==========={ Loop Navigation }================ %/<div class="mindent">\n<<switch $EDXCommon.scenario>>\n\t<<case "GardenVine">>\n\t<b><span class="cMagenta">♦</span></b><span class="tLink"><a id="navK" data-passage="passage()">(K)eep Drinking..!</a></span><br>\n\t<b><span class="cMagenta">♦</span></b><span class="tLink"><a id="navS" data-passage="EDX-EncounterSubmit" data-setter="$EDXCommon.scenario = 'GardenVine'; $EDXCommon.dynHeaderC = 'At The Mercy of the Garden Vine...'">(S)ubmit...</a></span><br>\n\t<b><span class="cMagenta">♦</span></b><span class="tLink"><a id="navM" data-passage="$EDXCommon.returnPassage">(M)ove On</a></span><br>\n/% ========== %/\n<</switch>>\n\n/% ---------------- %/\n</div>
/% Try and make it easier to grab from the end of the input string whether the player has included a trailing space or not %/\n<<set $EDXProgen2.input += " ">>\n\n/% Process Serialized data into usable chunks %/\n\n\t/% Species %/\n\t<<set _cutterA = $EDXProgen2.input.indexOf(" subspec:")>>\n\t<<set _serialA = $EDXProgen2.input.slice(5,_cutterA)>>\n\t<<set $EDXProgen2.Species = _serialA>>\n\n\t/% Subspecies %/\n\t<<set _cutterB = $EDXProgen2.input.indexOf(" pers:")>>\n\t<<set _serialB = $EDXProgen2.input.slice((_cutterA + 9),_cutterB)>>\n\t<<set $EDXProgen2.Subspec = _serialB>>\n\n\n\t/% Personality %/\n\t<<set _cutterC = $EDXProgen2.input.indexOf(" img:")>>\n\t<<set _serialC = $EDXProgen2.input.slice((_cutterB + 6),_cutterC)>>\n\t<<set $EDXProgen2.baseMood = _serialC>>\n\n\n\t/% Image %/\n\t<<set _cutterD = $EDXProgen2.input.indexOf(" vit:")>>\n\t<<set _serialD = $EDXProgen2.input.slice((_cutterC + 5),_cutterD)>>\n\t<<set $EDXProgen2.img = _serialD>>\n\n\n\t/% Stats %/\n\t<<set _cutterA = $EDXProgen2.input.indexOf(" arm:")>>\n\t<<set _serialA = $EDXProgen2.input.slice((_cutterD + 5),_cutterA)>>\n\t<<set $EDXProgen2.vit = parseInt(_serialA); $EDXProgen2.maxVit = parseInt(_serialA)>>\n\n\t<<set _cutterB = $EDXProgen2.input.indexOf(" str:")>>\n\t<<set _serialB = $EDXProgen2.input.slice((_cutterA + 5),_cutterB)>>\n\t<<set $EDXProgen2.arm = parseInt(_serialB)>>\n\n\t<<set _cutterC = $EDXProgen2.input.indexOf(" will:")>>\n\t<<set _serialC = $EDXProgen2.input.slice((_cutterB + 5),_cutterC)>>\n\t<<set $EDXProgen2.str = parseInt(_serialC)>>\n\n\t<<set _cutterD = $EDXProgen2.input.indexOf(" fin:")>>\n\t<<set _serialD = $EDXProgen2.input.slice((_cutterC + 6),_cutterD)>>\n\t<<set $EDXProgen2.will = parseInt(_serialD)>>\n\n\t<<set _cutterE = $EDXProgen2.input.indexOf(" perc:")>>\n\t<<set _serialE = $EDXProgen2.input.slice((_cutterD + 5),_cutterE)>>\n\t<<set $EDXProgen2.fin = parseInt(_serialE)>>\n\n\t<<set _cutterF = $EDXProgen2.input.indexOf(" whim:")>>\n\t<<set _serialF = $EDXProgen2.input.slice((_cutterE + 6),_cutterF)>>\n\t<<set $EDXProgen2.perc = parseInt(_serialF)>>\n\n\t<<set _cutterG = $EDXProgen2.input.indexOf(" san:")>>\n\t<<set _serialG = $EDXProgen2.input.slice((_cutterF + 6),_cutterG)>>\n\t<<set $EDXProgen2.whim = parseInt(_serialG)>>\n\n\t<<set _cutterH = $EDXProgen2.input.indexOf(" bType:")>>\n\t<<set _serialH = $EDXProgen2.input.slice((_cutterG + 5),_cutterH)>>\n\t<<set $EDXProgen2.san = parseInt(_serialH)>>\n\n\t/% Proportions %/\n\n\t<<set _cutterK = $EDXProgen2.input.indexOf(" chest:")>>\n\t<<set _serialK = $EDXProgen2.input.slice((_cutterH + 7),_cutterK)>>\n\t<<set $EDXProgen2.bType = _serialK>> \n\t/% Careful! This shouldn't be parseInt; it literally is not a number %/\n\n\t<<set _cutterL = $EDXProgen2.input.indexOf(" belly:")>>\n\t<<set _serialL = $EDXProgen2.input.slice((_cutterK + 7),_cutterL)>>\n\t<<set $EDXProgen2.chest = parseInt(_serialL)>>\n\n\t<<set _cutterM = $EDXProgen2.input.indexOf(" body:")>>\n\t<<set _serialM = $EDXProgen2.input.slice((_cutterL + 7),_cutterM)>>\n\t<<set $EDXProgen2.belly = parseInt(_serialM)>>\n\n\t<<set _cutterN = $EDXProgen2.input.indexOf(" limbs:")>>\n\t<<set _serialN = $EDXProgen2.input.slice((_cutterM + 6),_cutterN)>>\n\t<<set $EDXProgen2.body = parseInt(_serialN)>>\n\n\t<<set _cutterO = $EDXProgen2.input.indexOf(" thigh:")>>\n\t<<set _serialO = $EDXProgen2.input.slice((_cutterN + 7),_cutterO)>>\n\t<<set $EDXProgen2.limbs = parseInt(_serialO)>>\n\n\t<<set _cutterP = $EDXProgen2.input.indexOf(" tail:")>>\n\t<<set _serialP = $EDXProgen2.input.slice((_cutterO + 7),_cutterP)>>\n\t<<set $EDXProgen2.thigh = parseInt(_serialP)>>\n\n\t<<set _cutterQ = $EDXProgen2.input.indexOf(" gain:")>>\n\t<<set _serialQ = $EDXProgen2.input.slice((_cutterP + 6),_cutterQ)>>\n\t<<set $EDXProgen2.tail = parseInt(_serialQ)>>\n\n\t/% Metabolic %/\n\t/% Use parseFloat for numbers that may include decimals! %/\n\t<<set _cutterR = $EDXProgen2.input.indexOf(" stockX:")>>\n\t<<set _serialR = $EDXProgen2.input.slice((_cutterQ + 6),_cutterR)>>\n\t<<set $EDXProgen2.gain = parseFloat(_serialR)>>\n\n\t<<set _cutterS = $EDXProgen2.input.indexOf(" stretch:")>>\n\t<<set _serialS = $EDXProgen2.input.slice((_cutterR + 8),_cutterS)>>\n\t<<set $EDXProgen2.stockX = parseFloat(_serialS)>>\n\n\t<<set _cutterT = $EDXProgen2.input.indexOf(" eggType:")>>\n\t<<set _serialT = $EDXProgen2.input.slice((_cutterS + 9),_cutterT)>>\n\t<<set $EDXProgen2.stretch = parseFloat(_serialT)>>\n\n\t/% Products %/\n\n\t<<set _cutterU = $EDXProgen2.input.indexOf(" milkType:")>>\n\t<<set _serialU = $EDXProgen2.input.slice((_cutterT + 9),_cutterU)>>\n\t<<set $EDXProgen2.eggType = _serialU>>\n\n\t<<set _cutterV = $EDXProgen2.input.indexOf(" venomType:")>>\n\t<<set _serialV = $EDXProgen2.input.slice((_cutterU + 10),_cutterV)>>\n\t<<set $EDXProgen2.milkType = _serialV>>\n\n\t<<set _cutterW = $EDXProgen2.input.indexOf(" clutchRate:")>>\n\t<<set _serialW = $EDXProgen2.input.slice((_cutterV + 11),_cutterW)>>\n\t<<set $EDXProgen2.venomType = _serialW>>\n\n\t<<set _cutterX = $EDXProgen2.input.indexOf(" milkRate:")>>\n\t<<set _serialX = $EDXProgen2.input.slice((_cutterW + 12),_cutterX)>>\n\t<<set $EDXProgen2.clutchRate = parseInt(_serialX)>>\n\n\t<<set _cutterY = $EDXProgen2.input.indexOf(" milkfat:")>>\n\t<<set _serialY = $EDXProgen2.input.slice((_cutterX + 10),_cutterY)>>\n\t<<set $EDXProgen2.milkRate = parseInt(_serialY)>>\n\n\t<<set _cutterZ = $EDXProgen2.input.indexOf(" venomRate:")>>\n\t<<set _serialZ = $EDXProgen2.input.slice((_cutterY + 9),_cutterZ)>>\n\t<<set $EDXProgen2.milkfat = parseInt(_serialZ)>>\n\n\t/% Using a random non-A letter so as to not upset the next call %/\n\t<<set _cutterM = $EDXProgen2.input.indexOf(" baseColor:")>>\n\t<<set _serialM = $EDXProgen2.input.slice((_cutterZ + 11),_cutterM)>>\n\t<<set $EDXProgen2.venomRate = parseInt(_serialM)>>\n\n\t/% Colors/Markings %/\n\n\t<<set _cutterA = $EDXProgen2.input.indexOf(" baseDilute:")>>\n\t<<set _serialA = $EDXProgen2.input.slice((_cutterM + 11),_cutterA)>>\n\t<<set $EDXProgen2.baseColor = _serialA>>\n\n\t<<set _cutterB = $EDXProgen2.input.indexOf(" bellyColor:")>>\n\t<<set _serialB = $EDXProgen2.input.slice((_cutterA + 12),_cutterB)>>\n\t<<set $EDXProgen2.baseDilute = _serialB>>\n\n\t<<set _cutterC = $EDXProgen2.input.indexOf(" bellyDilute:")>>\n\t<<set _serialC = $EDXProgen2.input.slice((_cutterB + 12),_cutterC)>>\n\t<<set $EDXProgen2.bellyColor = _serialC>>\n\n\t<<set _cutterD = $EDXProgen2.input.indexOf(" compColor:")>>\n\t<<set _serialD = $EDXProgen2.input.slice((_cutterC + 13),_cutterD)>>\n\t<<set $EDXProgen2.bellyDilute = _serialD>>\n\n\t<<set _cutterE = $EDXProgen2.input.indexOf(" compDilute:")>>\n\t<<set _serialE = $EDXProgen2.input.slice((_cutterD + 11),_cutterE)>>\n\t<<set $EDXProgen2.compColor = _serialE>>\n\n\t<<set _cutterF = $EDXProgen2.input.indexOf(" markColor:")>>\n\t<<set _serialF = $EDXProgen2.input.slice((_cutterE + 12),_cutterF)>>\n\t<<set $EDXProgen2.compDilute = _serialF>>\n\n\t<<set _cutterG = $EDXProgen2.input.indexOf(" markDilute:")>>\n\t<<set _serialG = $EDXProgen2.input.slice((_cutterF + 11),_cutterG)>>\n\t<<set $EDXProgen2.markColor = _serialG>>\n\n\t<<set _cutterH = $EDXProgen2.input.indexOf(" patPres:")>>\n\t<<set _serialH = $EDXProgen2.input.slice((_cutterG + 12),_cutterH)>>\n\t<<set $EDXProgen2.markDilute = _serialH>>\n\n\t<<set _cutterI = $EDXProgen2.input.indexOf(" whiteSpot:")>>\n\t<<set _serialI = $EDXProgen2.input.slice((_cutterH + 9),_cutterI)>>\n\t<<set $EDXProgen2.patPres = _serialI>>\n\n\t<<set _cutterJ = $EDXProgen2.input.indexOf(" grey:")>>\n\t<<set _serialJ = $EDXProgen2.input.slice((_cutterI + 11),_cutterJ)>>\n\t<<set $EDXProgen2.whiteSpot = _serialJ>>\n\n\t<<set _cutterK = $EDXProgen2.input.indexOf(" freckle:")>>\n\t<<set _serialK = $EDXProgen2.input.slice((_cutterJ + 6),_cutterK)>>\n\t<<set $EDXProgen2.Grey = _serialK>>\n\n\t<<set _cutterL = $EDXProgen2.input.indexOf(" gradient:")>>\n\t<<set _serialL = $EDXProgen2.input.slice((_cutterK + 9),_cutterL)>>\n\t<<set $EDXProgen2.Freckle = _serialL>>\n\n\t<<set _cutterM = $EDXProgen2.input.indexOf(" filigree:")>>\n\t<<set _serialM = $EDXProgen2.input.slice((_cutterL + 10),_cutterM)>>\n\t<<set $EDXProgen2.Gradient = _serialM>>\n\n\t<<set _cutterN = $EDXProgen2.input.indexOf(" harlequin:")>>\n\t<<set _serialN = $EDXProgen2.input.slice((_cutterM + 10),_cutterN)>>\n\t<<set $EDXProgen2.Filigree = _serialN>>\n\n\t<<set _cutterO = $EDXProgen2.input.indexOf(" stripe:")>>\n\t<<set _serialO = $EDXProgen2.input.slice((_cutterN + 11),_cutterO)>>\n\t<<set $EDXProgen2.Harlequin = _serialO>>\n\n\t<<set _cutterP = $EDXProgen2.input.indexOf(" ink:")>>\n\t<<set _serialP = $EDXProgen2.input.slice((_cutterO + 8),_cutterP)>>\n\t<<set $EDXProgen2.Stripe = _serialP>>\n\n\t<<set _cutterQ = $EDXProgen2.input.indexOf(" anomaly:")>>\n\t<<set _serialQ = $EDXProgen2.input.slice((_cutterP + 5),_cutterQ)>>\n\t<<set $EDXProgen2.Ink = _serialQ>>\n\n\t<<set _cutterR = $EDXProgen2.input.indexOf(" phnEar:")>>\n\t<<set _serialR = $EDXProgen2.input.slice((_cutterQ + 9),_cutterR)>>\n\t<<set $EDXProgen2.Anomaly = _serialR>>\n\t\n\t/% Phenotype %/\n\n\t<<set _cutterS = $EDXProgen2.input.indexOf(" phnSnoot:")>>\n\t<<set _serialS = $EDXProgen2.input.slice((_cutterR + 8),_cutterS)>>\n\t<<set $EDXProgen2.phnEar = _serialS>>\n\n\t<<set _cutterT = $EDXProgen2.input.indexOf(" phnEye:")>>\n\t<<set _serialT = $EDXProgen2.input.slice((_cutterS + 10),_cutterT)>>\n\t<<set $EDXProgen2.phnSnoot = _serialT>>\n\n\t<<set _cutterU = $EDXProgen2.input.indexOf(" phnPupil:")>>\n\t<<set _serialU = $EDXProgen2.input.slice((_cutterT + 8),_cutterU)>>\n\t<<set $EDXProgen2.phnEye = _serialU>>\n\n\t<<set _cutterV = $EDXProgen2.input.indexOf(" phnHeadDeco:")>>\n\t<<set _serialV = $EDXProgen2.input.slice((_cutterU + 10),_cutterV)>>\n\t<<set $EDXProgen2.phnPupil = _serialV>>\n\n\t<<set _cutterW = $EDXProgen2.input.indexOf(" phnRbien:")>>\n\t<<set _serialW = $EDXProgen2.input.slice((_cutterV + 13),_cutterW)>>\n\t<<set $EDXProgen2.phnHeadDeco = _serialW>>\n\n\t<<set _cutterX = $EDXProgen2.input.indexOf(" phnTeeth:")>>\n\t<<set _serialX = $EDXProgen2.input.slice((_cutterW + 10),_cutterX)>>\n\t<<set $EDXProgen2.phnRbien = _serialX>>\n\n\t<<set _cutterY = $EDXProgen2.input.indexOf(" phnPaw:")>>\n\t<<set _serialY = $EDXProgen2.input.slice((_cutterX + 10),_cutterY)>>\n\t<<set $EDXProgen2.phnTeeth = _serialY>>\n\n\t<<set _cutterZ = $EDXProgen2.input.indexOf(" phnLimb:")>>\n\t<<set _serialZ = $EDXProgen2.input.slice((_cutterY + 8),_cutterZ)>>\n\t<<set $EDXProgen2.phnPaw = _serialZ>>\n\n\t<<set _cutterA = $EDXProgen2.input.indexOf(" phnBean:")>>\n\t<<set _serialA = $EDXProgen2.input.slice((_cutterZ + 9),_cutterA)>>\n\t<<set $EDXProgen2.phnLimb = _serialA>>\n\n\t<<set _cutterB = $EDXProgen2.input.indexOf(" phnScale:")>>\n\t<<set _serialB = $EDXProgen2.input.slice((_cutterA + 9),_cutterB)>>\n\t<<set $EDXProgen2.phnBean = _serialB>>\n\n\t<<set _cutterC = $EDXProgen2.input.indexOf(" phnBelly:")>>\n\t<<set _serialC = $EDXProgen2.input.slice((_cutterB + 10),_cutterC)>>\n\t<<set $EDXProgen2.phnScale = _serialC>>\n\n\t<<set _cutterD = $EDXProgen2.input.indexOf(" phnSpine:")>>\n\t<<set _serialD = $EDXProgen2.input.slice((_cutterC + 10),_cutterD)>>\n\t<<set $EDXProgen2.phnBelly = _serialD>>\n\n\t<<set _cutterE = $EDXProgen2.input.indexOf(" phnTail:")>>\n\t<<set _serialE = $EDXProgen2.input.slice((_cutterD + 10),_cutterE)>>\n\t<<set $EDXProgen2.phnSpine = _serialE>>\n\n\t<<set _cutterF = $EDXProgen2.input.indexOf(" phnWing:")>>\n\t<<set _serialF = $EDXProgen2.input.slice((_cutterE + 9),_cutterF)>>\n\t<<set $EDXProgen2.phnTail = _serialF>>\n\n\t<<set _cutterG = $EDXProgen2.input.indexOf(" phnTheme:")>>\n\t<<set _serialG = $EDXProgen2.input.slice((_cutterF + 9),_cutterG)>>\n\t<<set $EDXProgen2.phnWing = _serialG>>\n\n\t/% End of the guaranteed entries, so fiddlier to separate out %/\n\t<<set _cutterH = $EDXProgen2.input.slice((_cutterG + 1))>>\n\t<<set _cutterHa = _cutterH.indexOf(" ")>>\n\n\t<<set _serialH = _cutterH.slice(9,_cutterHa)>>\n\t<<set $EDXProgen2.phnTheme = _serialH>>\n\n\t/% Mutations %/\n\t\n\t<<if $EDXProgen2.input.includes("mutViviere")>>\n\t\t<<set $EDXProgen2.mutViviere = 1>><<endif>>\t\t\n\t<<if $EDXProgen2.input.includes("mutOvian")>>\n\t\t<<set $EDXProgen2.mutOvian = 1>><<endif>>\t\t\n\t<<if $EDXProgen2.input.includes("mutSlime")>>\n\t\t<<set $EDXProgen2.mutSlime = 1>><<endif>>\t\t\n\t<<if $EDXProgen2.input.includes("mutPudding")>>\n\t\t<<set $EDXProgen2.mutPudding = 1>><<endif>>\t\t\n\t<<if $EDXProgen2.input.includes("mutBalloon")>>\n\t\t<<set $EDXProgen2.mutBalloon = 1>><<endif>>\t\n\t<<if $EDXProgen2.input.includes("mutPlushie")>>\n\t\t<<set $EDXProgen2.mutPlushie = 1>><<endif>>\t\n\t<<if $EDXProgen2.input.includes("mutAdiposa")>>\n\t\t<<set $EDXProgen2.mutAdiposa = 1>><<endif>>\t\n\t<<if $EDXProgen2.input.includes("mutConfection")>>\n\t\t<<set $EDXProgen2.mutConfection = 1>><<endif>>\t\n\t<<if $EDXProgen2.input.includes("mutEpicurean")>>\n\t\t<<set $EDXProgen2.mutEpicurean = 1>><<endif>>\t\n\t<<if $EDXProgen2.input.includes("mutEvian")>>\n\t\t<<set $EDXProgen2.mutEvian = 1>><<endif>>\t\n\t<<if $EDXProgen2.input.includes("mutHoneypot")>>\n\t\t<<set $EDXProgen2.mutHoneypot = 1>><<endif>>\t\n\t<<if $EDXProgen2.input.includes("mutGreenhouse")>>\n\t\t<<set $EDXProgen2.mutGreenhouse = 1>><<endif>>\t\n\t<<if $EDXProgen2.input.includes("mutRosebelly")>>\n\t\t<<set $EDXProgen2.mutRosebelly = 1>><<endif>>\n\n\t/% TFs %/\n\t\t\t\n\t<<if $EDXProgen2.input.includes("tfFyynmorph")>>\n\t\t<<set _cutterA = $EDXProgen2.input.indexOf("tfFyynmorph:")>>\n\t\t<<set _sliceA = $EDXProgen2.input.slice(_cutterA)>>\n\t\t<<set _cutterAx = _sliceA.indexOf(" ")>>\n\t\t<<set _serialA = _sliceA.slice(12,_cutterAx)>>\n\t\t<<set $EDXProgen2.tfFyynmorph = parseInt(_serialA)>>\n\t<<else>><<set $EDXProgen2.tfFyynmorph = 0>><<endif>>\t\n\t\t\t\n\t<<if $EDXProgen2.input.includes("tfOmniphage")>>\n\t\t<<set _cutterB = $EDXProgen2.input.indexOf("tfOmniphage:")>>\n\t\t<<set _sliceB = $EDXProgen2.input.slice(_cutterB)>>\n\t\t<<set _cutterBx = _sliceB.indexOf(" ")>>\n\t\t<<set _serialB = _sliceB.slice(12,_cutterBx)>>\n\t\t<<set $EDXProgen2.tfOmniphage = parseInt(_serialB)>>\n\t<<else>><<set $EDXProgen2.tfOmniphage = 0>><<endif>>\t\n\t\t\t\n\t<<if $EDXProgen2.input.includes("tfRealization")>>\n\t\t<<set _cutterC = $EDXProgen2.input.indexOf("tfRealization:")>>\n\t\t<<set _sliceC = $EDXProgen2.input.slice(_cutterC)>>\n\t\t<<set _cutterCx = _sliceC.indexOf(" ")>>\n\t\t<<set _serialC = _sliceC.slice(14,_cutterCx)>>\n\t\t<<set $EDXProgen2.tfRealization = parseInt(_serialC)>>\n\t<<else>><<set $EDXProgen2.tfRealization = 0>><<endif>>\t\n\t\t\t\n\t<<if $EDXProgen2.input.includes("tfMirlait")>>\n\t\t<<set _cutterD = $EDXProgen2.input.indexOf("tfMirlait:")>>\n\t\t<<set _sliceD = $EDXProgen2.input.slice(_cutterD)>>\n\t\t<<set _cutterDx = _sliceD.indexOf(" ")>>\n\t\t<<set _serialD = _sliceD.slice(10,_cutterDx)>>\n\t\t<<set $EDXProgen2.tfMirlait = parseInt(_serialD)>>\n\t<<else>><<set $EDXProgen2.tfMirlait = 0>><<endif>>\n\n\n/% <p>DEBUG: Successfully built breed reference donsair for Progenitor <<print $EDXProgen2.name>>...</p> %/\n\n
<link rel="stylesheet" href="css/w3.css">\nDREAMWIDTH
/% ==========={ Header }================ %/\n<<include Header>><div class="pFrame"><h5 class="mindent passTitle">\n<span style="font-size: 0.65rem;"><<print $EDWidthFlags.era>></span><br><b>\nValenth α\n<span class="cMagenta">♦</span></b>\nChimre <span class="cMagenta">♦</span>\nChimri Wilds <span class="cMagenta">♦</span> Fishing\n\n/% ==========={ Encounter Setup }================ %/\n\n<<set $EDWidth.spawnPool = ["nothing","nothing","FishChimriPH","FishChimriPH"]>>\n\t<<set $EDWidth.spawned = $EDWidth.spawnPool.random(); $EDXCommon.spawned = $EDWidth.spawned>>\n\n</h5>/% ==========={ Scene }================ %/<div class="indent">\n\n\t<p>The beauty of the crystalline forests is reflected in the calm, clear waters of the pool, the gentle music of the tinkling leaves granting you a sense of restful peace.</p>\n\n\t<<if $EDWidth.spawned eq "nothing">><p>You try your paw at fishing, but thus far turn up nothing of note.</p>\n\t<<else>><p>You try your paw at fishing... and <b>manage to catch something!</b></p>\n\t\t<<include EDX-ExploreZone>><<endif>>\n\t\n\n</div><br>\n</div>/% ==========={ Navigation }================ %/<div class="mindent"><p>\n\n<b><span class="cMagenta">♦</span></b>\n<span class="tLink"><a id="navK" data-passage="passage()">K)eep Fishing</a></span><br>\n\n<b><span class="cMagenta">♦</span></b>\n<span class="tLink"><a data-passage="αVeeChimriWildsExplore">Continue Exploring the Wilds</a></span><br>\n\n\n/% ==========={ Footer }================ %/\n<<include Footer>></p>\n\n/% ---------------- %/\n</div>
/% Header image animation, for fun! %/\n<<set _animate = "donsBreathe"; _randImg = "diamond">> \n\n<center><h2><b>EVERDREAM <span class="cMagenta">♦</span></b> <h3>D R E A M W I D T H</h3></h2>\n<i>the <span class="cMagenta">big</span> one,</i>\n<div style="height:200px;"><<print "<img class='" + _animate +"' src='img/revecai_" + _randImg + ".png'>">></div>\n<h3>Changelog</h3></center>\n\n<div class="w3-row-padding hMenu">\t\n\t<div class="indent" style="font-size: .8rem;">\t\n\t\t<b>26/05/11</b><ul>\n\t\t<li>Lots of groundwork for various zones; mostly placeholders for now, but doing a little bit of exploration is possible!</li>\n\t\t<li>Added some test ore nodes to Explore spawn pools.</li>\n\t</ul></div>\n</div>\n\n<div class="w3-row-padding hMenu">\t\n\t<div class="indent" style="font-size: .8rem;">\t\n\t\t<b>26/05/10</b><ul>\n\t\t<li>Implemented a simple Fishing system!</li>\n\t\t<li>Began building frameworks for the Cathedral of a Thousand Roses and its various features, including Garden Explore, Dream Halls Explore (transitional doorways to other flaitie), and the Lord-Doctor's Menagerie.</li>\n\t</ul></div>\n</div>\n\n<div class="w3-row-padding hMenu">\t\n\t<div class="indent" style="font-size: .8rem;">\t\n\t\t<b>26/05/04</b><ul>\n\t\t<li>Split off from Dawn Crystal and began development!</li>\n\t</ul></div>\n</div>\n\n<div class="w3-row-padding hMenu">\t\n\t<h4>Pending Tasks</h4>\n\t<div class="indent" style="font-size: .8rem;"><ul>\t\n\t\t<li>Various frameworks + content building</li>\n\t</ul></div>\n</div>\n\n<div class="w3-row-padding tMenu"><center><p><b>\n\t<<button "Back" "Start">><</button>>\n\t</b></p></center>\n</div>
/% ============={ Stats %/\n\n<<if $EDXProgen1.vit gt $EDXProgen2.vit>><<set $math.vit = random($EDXProgen2.vit,$EDXProgen1.vit)>>\n<<else>><<set $math.vit = random($EDXProgen1.vit,$EDXProgen2.vit)>><<endif>>\n\t<<set $math.vit = ($math.vit * either(0.9,1.0,1.1)).toFixed()>>\n\t<<if $math.vit lt 0>><<set $math.vit = 0>><<endif>>\n\n<<if $EDXProgen1.arm gt $EDXProgen2.arm>><<set $math.arm = random($EDXProgen2.arm,$EDXProgen1.arm)>>\n<<else>><<set $math.arm = random($EDXProgen1.arm,$EDXProgen2.arm)>><<endif>>\n\t<<set $math.arm = ($math.arm * either(0.9,1.0,1.1)).toFixed()>>\n\t<<if $math.arm lt 0>><<set $math.arm = 0>><<endif>>\n\n<<if $EDXProgen1.str gt $EDXProgen2.str>><<set $math.str = random($EDXProgen2.str,$EDXProgen1.str)>>\n<<else>><<set $math.str = random($EDXProgen1.str,$EDXProgen2.str)>><<endif>>\n\t<<set $math.str = ($math.str * either(0.9,1.0,1.1)).toFixed()>>\n\t<<if $math.str lt 0>><<set $math.str = 0>><<endif>>\n\n<<if $EDXProgen1.will gt $EDXProgen2.will>><<set $math.will = random($EDXProgen2.will,$EDXProgen1.will)>>\n<<else>><<set $math.will = random($EDXProgen1.will,$EDXProgen2.will)>><<endif>>\n\t<<set $math.will = ($math.will * either(0.9,1.0,1.1)).toFixed()>>\n\t<<if $math.will lt 0>><<set $math.will = 0>><<endif>>\n\n<<if $EDXProgen1.fin gt $EDXProgen2.fin>><<set $math.fin = random($EDXProgen2.fin,$EDXProgen1.fin)>>\n<<else>><<set $math.fin = random($EDXProgen1.fin,$EDXProgen2.fin)>><<endif>>\n\t<<set $math.fin = ($math.fin * either(0.9,1.0,1.1)).toFixed()>>\n\t<<if $math.fin lt 0>><<set $math.fin = 0>><<endif>>\n\n<<if $EDXProgen1.perc gt $EDXProgen2.perc>><<set $math.perc = random($EDXProgen2.perc,$EDXProgen1.perc)>>\n<<else>><<set $math.perc = random($EDXProgen1.perc,$EDXProgen2.perc)>><<endif>>\n\t<<set $math.perc = ($math.perc * either(0.9,1.0,1.1)).toFixed()>>\n\t<<if $math.perc lt 0>><<set $math.perc = 0>><<endif>>\n\n<<if $EDXProgen1.whim gt $EDXProgen2.whim>><<set $math.whim = random($EDXProgen2.whim,$EDXProgen1.whim)>>\n<<else>><<set $math.whim = random($EDXProgen1.whim,$EDXProgen2.whim)>><<endif>>\n\t<<set $math.whim = ($math.whim * either(0.9,1.0,1.1)).toFixed()>>\n\t<<if $math.whim lt 0>><<set $math.whim = 0>><<endif>>\n\n<<if $EDXProgen1.san gt $EDXProgen2.san>><<set $math.san = random($EDXProgen2.san,$EDXProgen1.san)>>\n<<else>><<set $math.san = random($EDXProgen1.san,$EDXProgen2.san)>><<endif>>\n\t<<set $math.san = ($math.san * either(0.9,1.0,1.1)).toFixed()>>\n\t<<if $math.san lt 0>><<set $math.san = 0>><<endif>>\n\n/% ============={ Proportions %/\n\n<<if $EDXProgen1.chest gt $EDXProgen2.chest>><<set $math.chest = random($EDXProgen2.chest,$EDXProgen1.chest)>>\n<<else>><<set $math.chest = random($EDXProgen1.chest,$EDXProgen2.chest)>><<endif>>\n\t<<set $math.chest = ($math.chest * either(0.9,1.0,1.1)).toFixed()>>\n\t<<if $math.chest lt 0>><<set $math.chest = 0>><<endif>>\n\n<<if $EDXProgen1.belly gt $EDXProgen2.belly>><<set $math.belly = random($EDXProgen2.belly,$EDXProgen1.belly)>>\n<<else>><<set $math.belly = random($EDXProgen1.belly,$EDXProgen2.belly)>><<endif>>\n\t<<set $math.belly = ($math.belly * either(0.9,1.0,1.1)).toFixed()>>\n\t<<if $math.belly lt 0>><<set $math.belly = 0>><<endif>>\n\n<<if $EDXProgen1.body gt $EDXProgen2.body>><<set $math.body = random($EDXProgen2.body,$EDXProgen1.body)>>\n<<else>><<set $math.body = random($EDXProgen1.body,$EDXProgen2.body)>><<endif>>\n\t<<set $math.body = ($math.body * either(0.9,1.0,1.1)).toFixed()>>\n\t<<if $math.body lt 0>><<set $math.body = 0>><<endif>>\n\n<<if $EDXProgen1.limbs gt $EDXProgen2.limbs>><<set $math.limbs = random($EDXProgen2.limbs,$EDXProgen1.limbs)>>\n<<else>><<set $math.limbs = random($EDXProgen1.limbs,$EDXProgen2.limbs)>><<endif>>\n\t<<set $math.limbs = ($math.limbs * either(0.9,1.0,1.1)).toFixed()>>\n\t<<if $math.limbs lt 0>><<set $math.limbs = 0>><<endif>>\n\n<<if $EDXProgen1.thigh gt $EDXProgen2.thigh>><<set $math.thigh = random($EDXProgen2.thigh,$EDXProgen1.thigh)>>\n<<else>><<set $math.thigh = random($EDXProgen1.thigh,$EDXProgen2.thigh)>><<endif>>\n\t<<set $math.thigh = ($math.thigh * either(0.9,1.0,1.1)).toFixed()>>\n\t<<if $math.thigh lt 0>><<set $math.thigh = 0>><<endif>>\n\n<<if $EDXProgen1.tail gt $EDXProgen2.tail>><<set $math.tail = random($EDXProgen2.tail,$EDXProgen1.tail)>>\n<<else>><<set $math.tail = random($EDXProgen1.tail,$EDXProgen2.tail)>><<endif>>\n\t<<set $math.tail = ($math.tail * either(0.9,1.0,1.1)).toFixed()>>\n\t<<if $math.tail lt 0>><<set $math.tail = 0>><<endif>>\n\n\n/% ============={ Metabolic + Production %/\n\n\n<<if $EDXProgen1.gain gt $EDXProgen2.gain>><<set $math.gain = random($EDXProgen2.gain,$EDXProgen1.gain)>>\n<<else>><<set $math.gain = random($EDXProgen1.gain,$EDXProgen2.gain)>><<endif>>\n\t<<set $math.gain = ($math.gain * either(0.9,1.0,1.1)).toFixed(1)>>\n\t<<if $math.gain lt 0>><<set $math.gain = 0.1>><<endif>>\n\n<<if $EDXProgen1.stretch gt $EDXProgen2.stretch>><<set $math.stretch = random($EDXProgen2.stretch,$EDXProgen1.stretch)>>\n<<else>><<set $math.stretch = random($EDXProgen1.stretch,$EDXProgen2.stretch)>><<endif>>\n\t<<set $math.stretch = ($math.stretch * either(0.9,1.0,1.1)).toFixed(1)>>\n\t<<if $math.stretch lt 0>><<set $math.stretch = 0.1>><<endif>>\n\n<<if $EDXProgen1.stockX gt $EDXProgen2.stockX>><<set $math.stockX = random($EDXProgen2.stockX,$EDXProgen1.stockX)>>\n<<else>><<set $math.stockX = random($EDXProgen1.stockX,$EDXProgen2.stockX)>><<endif>>\n\t<<set $math.stockX = ($math.stockX * either(0.9,1.0,1.1)).toFixed(1)>>\n\t<<if $math.stockX lt 0>><<set $math.stockX = 0.1>><<endif>>\n\n<<if $EDXProgen1.clutchRate gt $EDXProgen2.clutchRate>><<set $math.clutchRate = random($EDXProgen2.clutchRate,$EDXProgen1.clutchRate)>>\n<<else>><<set $math.clutchRate = random($EDXProgen1.clutchRate,$EDXProgen2.clutchRate)>><<endif>>\n\t<<set $math.clutchRate = ($math.clutchRate * either(0.9,1.0,1.1)).toFixed()>>\n\t<<if $math.clutchRate lt 0>><<set $math.clutchRate = 0>><<endif>>\n\n<<if $EDXProgen1.milkRate gt $EDXProgen2.milkRate>><<set $math.milkRate = random($EDXProgen2.milkRate,$EDXProgen1.milkRate)>>\n<<else>><<set $math.milkRate = random($EDXProgen1.milkRate,$EDXProgen2.milkRate)>><<endif>>\n\t<<set $math.milkRate = ($math.milkRate * either(0.9,1.0,1.1)).toFixed()>>\n\t<<if $math.milkRate lt 0>><<set $math.milkRate = 0>><<endif>>\n\n<<if $EDXProgen1.milkfat gt $EDXProgen2.milkfat>><<set $math.milkfat = random($EDXProgen2.milkfat,$EDXProgen1.milkfat)>>\n<<else>><<set $math.milkfat = random($EDXProgen1.milkfat,$EDXProgen2.milkfat)>><<endif>>\n\t<<set $math.milkfat = ($math.milkfat * either(0.9,1.0,1.1)).toFixed(1)>>\n\t<<if $math.milkfat lt 0>><<set $math.milkfat = 0>><<endif>>\n\n<<if $EDXProgen1.venomRate gt $EDXProgen2.venomRate>><<set $math.venomRate = random($EDXProgen2.venomRate,$EDXProgen1.venomRate)>>\n<<else>><<set $math.venomRate = random($EDXProgen1.venomRate,$EDXProgen2.venomRate)>><<endif>>\n\t<<set $math.venomRate = ($math.venomRate * either(0.9,1.0,1.1)).toFixed()>>\n\t<<if $math.venomRate lt 0>><<set $math.venomRate = 0>><<endif>>\n\n\n/% ============={ Mutations + TF %/\n\n<<set $math.mutOvian = either($EDXProgen1.mutOvian,$EDXProgen2.mutOvian)>>\n<<set $math.mutViviere = either($EDXProgen1.mutViviere,$EDXProgen2.mutViviere)>>\n<<set $math.mutAdiposa = either($EDXProgen1.mutAdiposa,$EDXProgen2.mutAdiposa)>>\n<<set $math.mutSlime = either($EDXProgen1.mutSlime,$EDXProgen2.mutSlime)>>\n<<set $math.mutPudding = either($EDXProgen1.mutPudding,$EDXProgen2.mutPudding)>>\n<<set $math.mutPlushie = either($EDXProgen1.mutPlushie,$EDXProgen2.mutPlushie)>>\n<<set $math.mutConfection = either($EDXProgen1.mutConfection,$EDXProgen2.mutConfection)>>\n<<set $math.mutEpicurean = either($EDXProgen1.mutEpicurean,$EDXProgen2.mutEpicurean)>>\n<<set $math.mutGreenhouse = either($EDXProgen1.mutGreenhouse,$EDXProgen2.mutGreenhouse)>>\n<<set $math.mutEvian = either($EDXProgen1.mutEvian,$EDXProgen2.mutEvian)>>\n<<set $math.mutHoneypot = either($EDXProgen1.mutHoneypot,$EDXProgen2.mutHoneypot)>>\n<<set $math.mutRosebelly = either($EDXProgen1.mutRosebelly,$EDXProgen2.mutRosebelly)>>\n\n\t<<if $math.mutOvian eq 1>><<set $math.Mutations.push("ovian")>><<endif>>\n\t<<if $math.mutViviere eq 1>><<set $math.Mutations.push("viviere")>><<endif>>\n\t<<if $math.mutAdiposa eq 1>><<set $math.Mutations.push("adiposa")>><<endif>>\n\t<<if $math.mutSlime eq 1>><<set $math.Mutations.push("slime")>><<endif>>\n\t<<if $math.mutPudding eq 1>><<set $math.Mutations.push("pudding")>><<endif>>\n\t<<if $math.mutPlushie eq 1>><<set $math.Mutations.push("plushie")>><<endif>>\n\t<<if $math.mutConfection eq 1>><<set $math.Mutations.push("confection")>><<endif>>\n\t<<if $math.mutEpicurean eq 1>><<set $math.Mutations.push("epicurean")>><<endif>>\n\t<<if $math.mutGreenhouse eq 1>><<set $math.Mutations.push("greenhouse")>><<endif>>\n\t<<if $math.mutEvian eq 1>><<set $math.Mutations.push("evian")>><<endif>>\n\t<<if $math.mutHoneypot eq 1>><<set $math.Mutations.push("honeypot")>><<endif>>\n\t<<if $math.mutRosebelly eq 1>><<set $math.Mutations.push("rosebelly")>><<endif>>\n\n<<if $EDXProgen1.tfFyynmorph gt $EDXProgen2.tfFyynmorph>><<set $math.tfFyynmorph = random(0,$EDXProgen1.tfFyynmorph)>>\n<<else>><<set $math.tfFyynmorph = random(0,$EDXProgen2.tfFyynmorph)>><<endif>>\n\t<<if $math.tfFyynmorph lt 0>><<set $math.tfFyynmorph = 0>>\n\t<<else>><<set $math.TFs.push("fyynmorph")>><<endif>>\n\n<<if $EDXProgen1.tfOmniphage gt $EDXProgen2.tfOmniphage>><<set $math.tfOmniphage = random(0,$EDXProgen1.tfOmniphage)>>\n<<else>><<set $math.tfOmniphage = random(0,$EDXProgen2.tfOmniphage)>><<endif>>\n\t<<if $math.tfOmniphage lt 0>><<set $math.tfOmniphage = 0>>\n\t<<else>><<set $math.TFs.push("omniphage")>><<endif>>\n\n<<if $EDXProgen1.tfRealization gt $EDXProgen2.tfRealization>><<set $math.tfRealization = random(0,$EDXProgen1.tfRealization)>>\n<<else>><<set $math.tfRealization = random(0,$EDXProgen2.tfRealization)>><<endif>>\n\t<<if $math.tfRealization lt 0>><<set $math.tfRealization = 0>>\n\t<<else>><<set $math.TFs.push("realization")>><<endif>>\n\n<<if $EDXProgen1.tfMirlait gt $EDXProgen2.tfMirlait>><<set $math.tfMirlait = random(0,$EDXProgen1.tfMirlait)>>\n<<else>><<set $math.tfMirlait = random(0,$EDXProgen2.tfMirlait)>><<endif>>\n\t<<if $math.tfMirlait lt 0>><<set $math.tfMirlait = 0>>\n\t<<else>><<set $math.TFs.push("mirlait")>><<endif>>\n\n\n/% Debug %/\n/%\n<span>Vitality: <<print $math.vit>> </span>\n<span>Armor: <<print $math.arm>> </span>\n<span>Strength: <<print $math.str>></span>\n<span>Will: <<print $math.will>></span>\n<span>Finesse: <<print $math.fin>></span>\n<span>Perception: <<print $math.perc>></span>\n\n<br>\n\n<span>Whimsy: <<print $math.whim>></span>\n<span>Sanity: <<print $math.san>></span>\n\n<br>\n\n<span>Chest: <<print $math.chest>> </span>\n<span>Belly: <<print $math.belly>> </span>\n<span>Body: <<print $math.body>> </span>\n<span>Limbs: <<print $math.limbs>> </span>\n<span>Thigh: <<print $math.thigh>> </span>\n<span>Tail: <<print $math.tail>> </span>\n\n<br>\n\n<span>Gain: <<print $math.gain>> </span>\n<span>Stretch: <<print $math.stretch>> </span>\n<span>StockX: <<print $math.stockX>> </span>\n<span>Clutch Rate: <<print $math.clutchRate>> </span>\n<span>Milk Rate: <<print $math.milkRate>> </span>\n<span>Milkfat: <<print $math.milkfat>> </span>\n<span>Venom Rate: <<print $math.venomRate>> </span>\n\n<br> \n\n<span>Ovian: <<print $math.mutOvian>> </span>\n<span>Viviere: <<print $math.mutViviere>> </span>\n<span>Adiposa: <<print $math.mutAdiposa>> </span>\n<span>Slime: <<print $math.mutSlime>> </span>\n<span>Pudding: <<print $math.mutPudding>> </span>\n<span>Plushie: <<print $math.mutPlushie>> </span>\n<span>Confection: <<print $math.mutConfection>> </span>\n<span>Epicurean: <<print $math.mutEpicurean>> </span>\n<span>Greenhouse: <<print $math.mutGreenhouse>> </span>\n<span>Evian: <<print $math.mutEvian>> </span>\n<span>Honeypot: <<print $math.mutHoneypot>> </span>\n<span>Rosebelly: <<print $math.mutRosebelly>> </span>\n\n<br>\n\n%/
/% ==========={ Header }================ %/\n<<include Header>><div class="pFrame"><h5 class="mindent passTitle">\n<span style="font-size: 0.65rem;"><<print $EDWidthFlags.era>></span><br><b>\nValenth α\n<span class="cMagenta">♦</span></b>\nChimre\n<span class="cMagenta">♦</span>\nThe Gilded Girth <span class="cMagenta">♦</span> Dining Room\n\n</h5>/% ==========={ Scene }================ %/<div class="indent">\n\n<p>You peruse the menu of The Gilded Girth, noting that-- as is customary in Chimre, and in Dreamkin culture writ large--<br> \nthere are no prices listed for anything, anywhere, even despite the apparently <i>massive</i> servings of the items on offer.</p>\n\n</div><br>\n</div>/% ==========={ Navigation }================ %/<div class="mindent"><p>\n\n<b><span class="cMagenta">♦</span></b>\n<span class="tLink"><a data-passage="αVeeGildedGirthMenu">Enjoy a meal</a></span><br>\n\n<b><span class="cMagenta">♦</span></b>\n<span class="tLink"><a data-passage="αVeeGildedGirth01">Explore the Restaurant</a></span><br>\n\n<b><span class="cMagenta">♦</span></b>\n<span class="tLink"><a data-passage="αVeeChimriWildsExplore">Leave the Restaurant</a></span><br>\n\n\n/% ==========={ Footer }================ %/\n<<include Footer>></p>\n\n/% ---------------- %/\n</div>
/% Active Donsair is set by the calling applet %/\n\n/% Create Serialization tray %/\n<<set $EDXDonsSerial = $EDXDonsair; $EDXDonsSerial.output = "">>\n\n/% Serialize %/\n\n<<set _baseSpec = "spec:" + $EDXDonsair.Species + " ">>\n<<set _baseSubspec = "subspec:" + $EDXDonsair.Subspec + " ">>\n<<set _basePers = "pers:" + $EDXDonsair.baseMood + " ">>\n<<set _baseImg = "img:" + $EDXDonsair.img + " ">>\n<<set $EDXDonsSerial.output += _baseSpec + _baseSubspec + _basePers + _baseImg>>\n\n<<set _statVit = "vit:" + $EDXDonsair.vit + " ">>\n<<set _statArm = "arm:" + $EDXDonsair.arm + " ">>\n<<set _statStr = "str:" + $EDXDonsair.str + " ">>\n<<set _statWill = "will:" + $EDXDonsair.will + " ">>\n<<set _statFin = "fin:" + $EDXDonsair.fin + " ">>\n<<set _statPerc = "perc:" + $EDXDonsair.perc + " ">>\n<<set _statWhim = "whim:" + $EDXDonsair.whim + " ">>\n<<set _statSan = "san:" + $EDXDonsair.san + " ">>\n\n<<set $EDXDonsSerial.output += _statVit + _statArm + _statStr + _statWill + _statFin + _statPerc + _statWhim + _statSan>>\n\n<<set _scaleBType = "bType:" + $EDXDonsair.bType + " ">>\n<<set _scaleChest = "chest:" + $EDXDonsair.chest + " ">>\n<<set _scaleBelly = "belly:" + $EDXDonsair.belly + " ">>\n<<set _scaleBody = "body:" + $EDXDonsair.body + " ">>\n<<set _scaleLimbs = "limbs:" + $EDXDonsair.limbs + " ">>\n<<set _scaleThigh = "thigh:" + $EDXDonsair.thigh + " ">>\n<<set _scaleTail = "tail:" + $EDXDonsair.tail + " ">>\n\n<<set _metaGain = "gain:" + $EDXDonsair.gain + " ">>\n<<set _metaStockX = "stockX:" + $EDXDonsair.stockX + " ">>\n<<set _metaStretch = "stretch:" + $EDXDonsair.stretch + " ">>\n\n<<set $EDXDonsSerial.output += _scaleBType + _scaleChest + _scaleBelly + _scaleBody + _scaleLimbs + _scaleThigh + _scaleTail + _metaGain + _metaStockX + _metaStretch>>\n\n<<set _prodEggType = "eggType:" + $EDXDonsair.eggType + " ">>\n<<set _prodMilkType = "milkType:" + $EDXDonsair.milkType + " ">>\n<<set _prodVenomType = "venomType:" + $EDXDonsair.venomType + " ">>\n<<set _prodClutchRate = "clutchRate:" + $EDXDonsair.clutchRate + " ">>\n<<set _prodMilkRate = "milkRate:" + $EDXDonsair.milkRate + " ">>\n<<set _prodMilkfat = "milkfat:" + $EDXDonsair.milkfat + " ">>\n<<set _prodVenomRate = "venomRate:" + $EDXDonsair.venomRate + " ">>\n\n<<set $EDXDonsSerial.output += _prodEggType + _prodMilkType + _prodVenomType + _prodClutchRate + _prodMilkRate + _prodMilkfat + _prodVenomRate>>\n\n<<set _colorBaseColor = "baseColor:" + $EDXDonsair.baseColor + " ">>\n<<set _colorBaseDilute = "baseDilute:" + $EDXDonsair.baseDilute + " ">>\n<<set _colorBellyColor = "bellyColor:" + $EDXDonsair.bellyColor + " ">>\n<<set _colorBellyDilute = "bellyDilute:" + $EDXDonsair.bellyDilute + " ">>\n<<set _colorCompColor = "compColor:" + $EDXDonsair.compColor + " ">>\n<<set _colorCompDilute = "compDilute:" + $EDXDonsair.compDilute + " ">>\n<<set _colorMarkColor = "markColor:" + $EDXDonsair.markColor + " ">>\n<<set _colorMarkDilute = "markDilute:" + $EDXDonsair.markDilute + " ">>\n<<set _colorPatPres = "patPres:" + $EDXDonsair.patPres + " ">>\n<<set _colorWhiteSpot = "whiteSpot:" + $EDXDonsair.whiteSpot + " ">>\n<<set _colorGrey = "grey:" + $EDXDonsair.Grey + " ">>\n<<set _colorFreckle = "freckle:" + $EDXDonsair.Freckle + " ">>\n<<set _colorGradient = "gradient:" + $EDXDonsair.Gradient + " ">>\n<<set _colorFiligree = "filigree:" + $EDXDonsair.Filigree + " ">>\n<<set _colorHarlequin = "harlequin:" + $EDXDonsair.Harlequin + " ">>\n<<set _colorStripe = "stripe:" + $EDXDonsair.Stripe + " ">>\n<<set _colorInk = "ink:" + $EDXDonsair.Ink + " ">>\n<<set _colorAnomaly = "anomaly:" + $EDXDonsair.Anomaly + " ">>\n\n<<set $EDXDonsSerial.output += _colorBaseColor + _colorBaseDilute + _colorBellyColor + _colorBellyDilute + _colorCompColor + _colorCompDilute + _colorMarkColor + _colorMarkDilute + _colorPatPres + _colorWhiteSpot + _colorGrey + _colorFreckle + _colorGradient + _colorFiligree + _colorHarlequin + _colorStripe + _colorInk + _colorAnomaly>>\n\n<<set _phenoEar = "phnEar:" + $EDXDonsair.phnEar + " ">>\n<<set _phenoSnoot = "phnSnoot:" + $EDXDonsair.phnSnoot + " ">>\n<<set _phenoEye = "phnEye:" + $EDXDonsair.phnEye + " ">>\n<<set _phenoPupil = "phnPupil:" + $EDXDonsair.phnPupil + " ">>\n<<set _phenoHeadDeco = "phnHeadDeco:" + $EDXDonsair.phnHeadDeco + " ">>\n<<set _phenoRbien = "phnRbien:" + $EDXDonsair.phnRbien + " ">>\n<<set _phenoTeeth = "phnTeeth:" + $EDXDonsair.phnTeeth + " ">>\n<<set _phenoPaw = "phnPaw:" + $EDXDonsair.phnPaw + " ">>\n<<set _phenoLimb = "phnLimb:" + $EDXDonsair.phnLimb + " ">>\n<<set _phenoBean = "phnBean:" + $EDXDonsair.phnBean + " ">>\n<<set _phenoScale = "phnScale:" + $EDXDonsair.phnScale + " ">>\n<<set _phenoBelly = "phnBelly:" + $EDXDonsair.phnBelly + " ">>\n<<set _phenoSpine = "phnSpine:" + $EDXDonsair.phnSpine + " ">>\n<<set _phenoTail = "phnTail:" + $EDXDonsair.phnTail + " ">>\n<<set _phenoWing = "phnWing:" + $EDXDonsair.phnWing + " ">>\n<<set _phenoTheme = "phnTheme:" + $EDXDonsair.phnTheme + " ">>\n\n<<set $EDXDonsSerial.output += _phenoEar + _phenoSnoot + _phenoEye + _phenoPupil + _phenoHeadDeco + _phenoRbien + _phenoTeeth + _phenoPaw + _phenoLimb + _phenoBean + _phenoScale + _phenoBelly + _phenoSpine + _phenoTail + _phenoWing + _phenoTheme>>\n\n<<if $EDXDonsair.Mutations.includes("viviere")>><<set $EDXDonsSerial.output += "mutViviere:1 ">><<endif>>\n<<if $EDXDonsair.Mutations.includes("ovian")>><<set $EDXDonsSerial.output += "mutOvian:1 ">><<endif>>\n<<if $EDXDonsair.Mutations.includes("slime")>><<set $EDXDonsSerial.output += "mutSlime:1 ">><<endif>>\n<<if $EDXDonsair.Mutations.includes("pudding")>><<set $EDXDonsSerial.output += "mutPudding:1 ">><<endif>>\n<<if $EDXDonsair.Mutations.includes("balloon")>><<set $EDXDonsSerial.output += "mutBalloon:1 ">><<endif>>\n<<if $EDXDonsair.Mutations.includes("plushie")>><<set $EDXDonsSerial.output += "mutPlushie:1 ">><<endif>>\n<<if $EDXDonsair.Mutations.includes("adiposa")>><<set $EDXDonsSerial.output += "mutAdiposa:1 ">><<endif>>\n<<if $EDXDonsair.Mutations.includes("confection")>><<set $EDXDonsSerial.output += "mutConfection:1 ">><<endif>>\n<<if $EDXDonsair.Mutations.includes("epicurean")>><<set $EDXDonsSerial.output += "mutEpicurean:1 ">><<endif>>\n<<if $EDXDonsair.Mutations.includes("evian")>><<set $EDXDonsSerial.output += "mutEvian:1 ">><<endif>>\n<<if $EDXDonsair.Mutations.includes("honeypot")>><<set $EDXDonsSerial.output += "mutHoneypot:1 ">><<endif>>\n<<if $EDXDonsair.Mutations.includes("greenhouse")>><<set $EDXDonsSerial.output += "mutGreenhouse:1 ">><<endif>>\n<<if $EDXDonsair.Mutations.includes("rosebelly")>><<set $EDXDonsSerial.output += "mutRosebelly:1 ">><<endif>>\n\n<<if $EDXDonsair.TFs.includes("fyynmorph")>><<set $EDXDonsSerial.output += "tfFyynmorph:" + $EDXDonsair.tfFyynmorph + " ">><<endif>>\n<<if $EDXDonsair.TFs.includes("omniphage")>><<set $EDXDonsSerial.output += "tfOmniphage:" + $EDXDonsair.tfOmniphage + " ">><<endif>>\n<<if $EDXDonsair.TFs.includes("realization")>><<set $EDXDonsSerial.output += "tfRealization:" + $EDXDonsair.tfRealization + " ">><<endif>>\n<<if $EDXDonsair.TFs.includes("mirlait")>><<set $EDXDonsSerial.output += "tfMirlait:" + $EDXDonsair.tfMirlait + " ">><<endif>>\n\n\n\n\n
<<set $EDXDons = {\n\tbType: ["","","chest","belly","thighs","tail","hourglass","round","pear","lower"],\n\tbTypePick: ["unremarkable","chest","belly","thighs","tail","hourglass","round","pear","lower"],\n\tbaseMood: ["angry","calm","playful","happy","bouncy","energetic","grumpy","goofy","weird"],\n\tMutations: ["viviere","ovian","slime","pudding","balloon","plushie","adiposa","confection","epicurean","evian","honeypot","greenhouse","rosebelly"],\n\tTFs: ["realization","mirlait","fyynmorph","omniphage"],\n\n\tRegions: ["Chimre","Dreamsong","Moongarden"],\n\n}>>
/% Setting up our variables before the program "starts", so it doesn't scream about them not existing when you try to reference or alter them... %/\n\n<<set $EDWidth = {\n\treturnPassage: "", menuMode: "",\n\tdynHeaderA: "", dynHeaderB: "", dynHeaderC: "",\n\t\tmapId: "", mapLocX: 0, mapLocY: 0,\n\t\t\n\tPassages: [], \n\tpsgNames: [],\n\n\tEncounters: [], \n\tencNames: [],\n\n\tEvents: [], \n\tevntNames: [],\n\t\n\tspawnPool: [], spawned: "", \n\tscenario: "", counter: 0, scenResult: "",\n\n }>>\n\n<<set $EDWidthFlags = {\n\tNewGame: 1, Debug: 0,\n\t\n\tquestPH: 0,\n\n\tgGirthIntro: 0, gGirthToured: 0,\n\n\tbstiRevecai: 0,\n\tbstiSlimeWine: 0,\n\tbstiLynx: 0, bstiBear: 0, \n\tbstiFeewyrm: 0, bstiHStrider: 0, bstiDHawk: 0, bstiThalPhoenix: 0, \n\tbstiDeer: 0, bstiUnicorn: 0,\n\tbstiSaptor: 0, bstiDSaptor: 0, \n\tbstiSverLasher: 0, bstiTVine: 0,\n\t\n\ttimeline: ["age of elysia","age of beasts","age of emergence","age of steam","age of awakening","age of dreams"],\n\tera: "age of <b>awakening</b>", sun: "daylight", \n\tseason: "spring", day: 1, seasonLength: 12,\n\n }>>\n\n\n<<set $EDWidthDonsair = {\n\tmenaID: "Debug", menaDNA: 0,\n\tmenaName: "", menaSpec: "", menaImg: "revecai_diamond", menaDesc: "<p>It's ya gueggy!</p>", \n\n\tDebug: {},\n\tFlourish: {},\n\tNew: {},\n\t\t\n }>>\n\n<<set $EDWidthMenagerie = {\n\tDebug: {},\n\tfirstDonsair: {},\n\t\t\n }>>\n\n\n<<include EDX-Connect>>\n\n/% Building a debug donsair for menagerie setup %/\n<<include EDX-GenDonsairAgn>>\n<<set $EDWidthDonsair.Debug = $EDXDonsair>>\n<<set $EDWidthMenagerie.Debug = $EDXDonsair>>
<<set $EDXGenebank = {\n\tEar: ["EAs","EAf","EAe","EAr","EAbt","EAb","EAl","EAlp","EAw","EAsq"],\n\n\tEye: ["EYs","EYm","EYx"],\n\n\tPupil: ["PLr","PLs","PLh","PLsq","PLx","PLsy"],\n\n\tSnoot: ["SNb","SNp","SNbk","SNf","SNc","SNcr","SNrx","SNt","SNex","SNsp","SNbv","SNn","SNx","SNsc"],\n\n\tHead: ["HDx","HDh","HDa","HDat","HDnh","HDf","HDs","HDw","HDd","HDc","HDtn","HDft","HDo","HDfr","HDl","HDHD"],\n\n\tRierbien: ["RBp","RBs","RBb","RBtv","RBm","RBg","RBf","RBo","RBc"],\n\n\tTeeth: ["THs","THo","THb","THn","THsr","THp","THl","THj","THbk","THv","THmr","THx"],\n\n\tPaw: ["PAcl","PAct","PAs","PAg","PAw","PAf","PAh","PAb","PAfl","PAm","PAgh","PArt","PAtn","PAd"],\n\n\tLimb: ["LBf","LBt","LBm"],\n\n\tBean: ["BAh","BAr","BAs","BAsh","BAx"],\n\n\tSkin: ["SCs","SCt","SCsh","SCpb","SCf","SCfr","SCw","SCd","SCbt","SCfl","SCth","SCsk","SCb","SCc","SCsp","SCfb","SCv","SCgo","SCst","SCx"],\n\n\tBelly: ["BEs","BEg","BEc","BEf","BEfe","BEed","BEsc","BEm","BEa","BEsp","BEgo","BEv"],\n\n\tSpine: ["SPs","SPb","SPl","SPlo","SPd","SPfn","SPdf","SPft","SPm","SPe","SPc","SPt"],\n\n\tTail: ["TAt","TAw","TAn","TAf","TAsq","TAm","TAg","TAb","TAc","TAcl","TAfk","TAfn","TAs","TAp","TAi","TAed","TAmt","TAph"],\n\n\tWings: ["WNx","WNf","WNw","WNp","WNi","WNe","WNb"],\n\n\tTheme: ["THx","THc","THcf","THd","THm","THe","THb","THa","THg","THdt","THcr","THo","THp"],\n}>>
// Hotkeys\n//====================================================================\n \n(function() { \n//===========================\n//==================================================================== \t\t\n\tdocument.onkeyup=function(e){ var e = e || window.event;\n//==================================================================== \n\t\n// W\n\t\tif(e.which === 87) { if(document.getElementById("navW") != null) { \t\t\n\t\t\tdocument.getElementById("navW").click();}}\t\t\t\t\n// A\n\t\tif(e.which === 65) { if(document.getElementById("navA") != null) { \t\t\n\t\t\tdocument.getElementById("navA").click();}}\t\t\t\t\n// S\n\t\tif(e.which === 83) { if(document.getElementById("navS") != null) {\t\t\n\t\t\tdocument.getElementById("navS").click();}}\t\t\t\t\t\t\n// D\n\t\tif(e.which === 68) { if(document.getElementById("navD") != null) {\t\t\n\t\t\tdocument.getElementById("navD").click();}}\t\t\t\t\t\t\n// F\n\t\tif(e.which === 70) { if(document.getElementById("navF") != null) {\t\t\n\t\t\tdocument.getElementById("navF").click();}}\t\n// B\n\t\tif(e.which === 66) { if(document.getElementById("navB") != null) {\t\t\n\t\t\tdocument.getElementById("navB").click();}}\t\t\n// C\n\t\tif(e.which === 67) { if(document.getElementById("navC") != null) {\t\t\n\t\t\tdocument.getElementById("navC").click();}}\t\t\t\t\t\t\n// E\n\t\tif(e.which === 69) { if(document.getElementById("navE") != null) {\t\t\n\t\t\tdocument.getElementById("navE").click();}}\t\t\t\t\t\t\t\n// G\n\t\tif(e.which === 71) { if(document.getElementById("navG") != null) {\t\t\n\t\t\tdocument.getElementById("navG").click();}}\t\t\t\t\t\n// H\n\t\tif(e.which === 72) { if(document.getElementById("navH") != null) {\t\t\n\t\t\tdocument.getElementById("navH").click();}}\t\t\t\t\t\t\n// I\n\t\tif(e.which === 73) { if(document.getElementById("navI") != null) {\t\t\n\t\t\tdocument.getElementById("navI").click();}}\t\t\t\t\t\t\t\n// J\n\t\tif(e.which === 74) { if(document.getElementById("navJ") != null) {\t\t\n\t\t\tdocument.getElementById("navJ").click();}}\t\t\t\t\t\t\t\n// K\n\t\tif(e.which === 75) { if(document.getElementById("navK") != null) {\t\t\n\t\t\tdocument.getElementById("navK").click();}}\t\t\t\t\t\t\t\t\n// L\n\t\tif(e.which === 76) { if(document.getElementById("navL") != null) {\t\t\n\t\t\tdocument.getElementById("navL").click();}}\t\t\t\t\t\t\n// M\n\t\tif(e.which === 77) { if(document.getElementById("navM") != null) {\t\t\n\t\t\tdocument.getElementById("navM").click();}}\t\t\t\n// N\n\t\tif(e.which === 78) { if(document.getElementById("navN") != null) {\t\t\n\t\t\tdocument.getElementById("navN").click();}}\t\t\t\t\t\t\t\n// O\n\t\tif(e.which === 79) { if(document.getElementById("navO") != null) {\t\t\n\t\t\tdocument.getElementById("navO").click();}}\t\t\t\t\t\t\t\n// P\n\t\tif(e.which === 80) { if(document.getElementById("navP") != null) {\t\t\n\t\t\tdocument.getElementById("navP").click();}}\t\t\t\t\t\t\n// Q\n\t\tif(e.which === 81) { if(document.getElementById("navQ") != null) {\t\t\n\t\t\tdocument.getElementById("navQ").click();}}\t\n// R\n\t\tif(e.which === 82) { if(document.getElementById("navR") != null) {\t\t\n\t\t\tdocument.getElementById("navR").click();}}\t\n// T\n\t\tif(e.which === 84) { if(document.getElementById("navT") != null) {\t\t\n\t\t\tdocument.getElementById("navT").click();}}\t\n// U\n\t\tif(e.which === 85) { if(document.getElementById("navU") != null) {\t\t\n\t\t\tdocument.getElementById("navU").click();}}\t\n// V\n\t\tif(e.which === 86) { if(document.getElementById("navV") != null) {\t\t\n\t\t\tdocument.getElementById("navV").click();}}\t\t\t\t\t\n// X\n\t\tif(e.which === 88) { if(document.getElementById("navX") != null) {\t\t\n\t\t\tdocument.getElementById("navX").click();}}\t\n// Y\n\t\tif(e.which === 89) { if(document.getElementById("navY") != null) {\t\t\n\t\t\tdocument.getElementById("navY").click();}}\t\n// Z\n\t\tif(e.which === 90) { if(document.getElementById("navZ") != null) {\t\t\n\t\t\tdocument.getElementById("navZ").click();}}\t\n\t\t\t\n\n//==================================================================== \n//Numerical\n\t\n// 0\n\t\tif(e.which === 48) { if(document.getElementById("nav0") != null) {\t\t\n\t\t\tdocument.getElementById("nav0").click();}}\t\t\t\n\n// 1\n\t\tif(e.which === 49) { if(document.getElementById("nav1") != null) {\t\t\n\t\t\tdocument.getElementById("nav1").click();}}\t\t\t\t\n\t\t\t\t\t\n// 2\n\t\tif(e.which === 50) { if(document.getElementById("nav2") != null) {\t\t\n\t\t\tdocument.getElementById("nav2").click();}}\t\t\t\n\n// 3\n\t\tif(e.which === 51) { if(document.getElementById("nav3") != null) {\t\t\n\t\t\tdocument.getElementById("nav3").click();}}\t\t\t\n\n// 4\n\t\tif(e.which === 52) { if(document.getElementById("nav4") != null) {\t\t\n\t\t\tdocument.getElementById("nav4").click();}}\t\t\t\n\n// 5\n\t\tif(e.which === 53) { if(document.getElementById("nav5") != null) {\t\t\n\t\t\tdocument.getElementById("nav5").click();}}\t\t\t\t\n\t\t\t\t\t\n// 6\n\t\tif(e.which === 54) { if(document.getElementById("nav6") != null) {\t\t\n\t\t\tdocument.getElementById("nav6").click();}}\t\t\t\n// 7\n\t\tif(e.which === 55) { if(document.getElementById("nav7") != null) {\t\t\n\t\t\tdocument.getElementById("nav7").click();}}\t\t\t\t\n\t\t\t\t\t\n// 8\n\t\tif(e.which === 56) { if(document.getElementById("nav8") != null) {\t\t\n\t\t\tdocument.getElementById("nav8").click();}}\t\t\t\n\n// 9\n\t\tif(e.which === 57) { if(document.getElementById("nav9") != null) {\t\t\n\t\t\tdocument.getElementById("nav9").click();}}\t\t\t\n\n\n\n\n//==================================================================== \n\t\t\t}}());\n//==================================================================== \n//==================================================================== \n
/% Actions - Happy/Cheerful %/\n<<switch $EDreamDonsair.Action>>\n/% =========={ Greeting %/\n\t<<case "actGreet">>\n\t\t<<set $EDreamDonsair.Action = either("inclines its head in slight greeting to you.","gives a little trill of greeting.")>>\n\n\n/% =========={ Idling/Autonomous %/\n\t<<case "actIdleLiving">>\n\t\t<<set $EDreamDonsair.Action = either("seems to be relaxing...","looks calm.","squeaks at you!","makes little noises to " + $EDreamDonsair.pnSelf + ".","fell asleep..!","autoExplore")>>\n\t\t<<if $EDreamDonsair.Action eq "fell asleep..!">><<set $EDreamDonsair.animOverride = "donsBreathe"; $EDreamDonsair.asleep = 1>>\n\t\t<<elseif $EDreamDonsair.Action eq "autoExplore">><<set $EDreamDonsair.animOverride = "donsBounce">>\n\t\t\t<<set $EDreamDonsair.Action = "went off exploring " + $EDreamDonsair.homeRegion + " on " + $EDreamDonsair.pnPos + " own, and returned home with [thing xQt] for you!">>\t\t\t\t\t\n\t\t\t<<endif>>\n\n\n/% =========={ Pet/Groom %/\n\t<<case "actPetted" "actGroomed">>\n\t\t<<set $EDreamDonsair.animOverride = either("donsBreathe","donsBreathe","donsDance","donsStretch")>>\n\t\t<<set $EDreamDonsair.Action = either("purrs contentedly...","purrs brightly!","purrs happily!","purrs LOUDLY!","squiggles joyfully under your paw!","leans into your touch!")>>\n\n/% =========={ Kiss %/\n\t<<case "actKissed">>\n\t\t<<set $EDreamDonsair.animOverride = either("donsBreathe","donsBreathe","donsDance","donsStretch")>>\n\t\t<<set $EDreamDonsair.Action = either("squeals in delight!!","squeaks in delight!!","purrs happily!","purrs LOUDLY!","kisses you back!!")>>\n\n/% =========={ Calm Down! %/\n\t<<case "actShh">>\n\t\t<<set $EDreamDonsair.Action = either("takes a deep breath and calms " + $EDreamDonsair.pnSelf + " for you...","stops squiggling around.","stops squiggling around, and bleps.")>>\n\n\n/% =========={ Explore! %/\n\t<<case "actExplore">>\n\t\t<<set $EDreamDonsair.animOverride = "donsDance">>\n\t\t<<set $EDreamDonsair.Action = "explores " + $EDreamDonsair.homeRegion + " with you!">>\n\t/% Explore result %/<<include EDX-DonsProcessExplore>>\n\n/% =========={ Feed %/\n\t<<case "actFed">> /% Todo - fullness variants %/\n\t\t<<set $EDreamDonsair.animOverride = "donsDance">>\n\t\t<<set $EDreamDonsair.Action = either("gives a little squeak of happy excitement, and eats!","rushes to enjoy its meal!","gives a squeak of gratitude before tucking in!","eats VORACIOUSLY!","inhales its food with little fanfare!")>>\n\t\t<<include EDX-DonsProcessFood>>\n\n\n/% =========={ Feed - Weird Foods %/\n\t<<case "actFedWeird">> /% Todo - fullness variants %/\n\t\t<<set $EDreamDonsair.animOverride = "donsBreathe">>\n\t\t<<set $EDreamDonsair.Action = either("pauses for a moment to consider your offering, before... consuming it...","sniffs with hesitation at the food you've brought it, but then eats it after all.","doesn't seem convinced by the food, but finally eats...","gives you a look, then consumes the offering.","doesn't want to eat that..!")>>\n\n\t\t<<if $EDreamDonsair.Action eq "doesn't want to eat that..!">>/% Failed feed attempt %/\n\t\t\t<<set $EDreamDonsair.animOverride = "donsAngy">>\n\t\t<<else>><<include EDX-DonsProcessFood>>\n\t\t<<endif>>\n\n\n/% =========={ Feed - Fatiere Pump %/\n\t<<case "actFedPump">> /% Todo - fullness variants %/\n\t\t<<set $EDreamDonsair.Action = either("squeaks in surprise as you feed it from the Fatiere Pump!","squiggles on the pump, its cheeks puffing full!","gulps the slurry down as quickly as it can manage!","squirms at first, but settles into placidly drinking from the hose...","closes its eyes, drinking quietly...")>>\n\t\t<<include EDX-DonsProcessFood>>\n\n\n/% =========={ Feed - Beverages %/\n\t<<case "actFedDrink">> /% Todo - fullness variants %/\n\t\t<<set $EDreamDonsair.animOverride = either("donsBreathe","donsDance")>>\n\t\t<<set $EDreamDonsair.Action = either("enjoys the drink!","laps contentedly at the beverage.","agreeably gulps down the drink!","drinks eagerly, sighing in refreshed satisfaction.")>>\n\t\t<<include EDX-DonsProcessFood>>\n\n\n/% =========={ No Directive %/\n\t\t<<default>>\n\t\t\t\t<<set $EDreamDonsair.Action = either("seems to be relaxing...","looks calm.","squeaks at you!","makes little noises to " + $EDreamDonsair.pnSelf + ".")>>\n\n<</switch>>
<<set $EDXDonsairClean = {\n\tvit: 0, arm: 0, str: 0, will: 0, fin: 0, perc: 0, whim: 0, san: 0,\n\tchest: 0, belly: 0, body: 0, limbs: 0, thigh: 0, tail: 0,\n\tgain: 0, stretch: 0, stockX: 0,\n\tbType: "",\n\n\teggType: "", milkType: "", venomType: "",\n\teggs: "", milk: "", venom: "",\n\tclutchRate: 0, milkRate: 0, milkfat: 0, venomRate: 0,\n\n\tbaseColor: "", baseDilute: "",\n\tbellyColor: "", bellyDilute: "",\n\tcompColor: "", compDilute: "",\n\tmarkColor: "", markDilute: "",\n\tpatPres: "",\n\twhiteSpot: "", Grey: "",\n\tFreckle: "", Gradient: "",\n\tFiligree: "", Harlequin: "",\n\tStripe: "", Ink: "",\n\tAnomaly: "",\n\n\tphnEar: "", phnSnoot: "", \n\tphnEye: "", phnPupil: "",\n\tphnHeadDeco: "", phnRbien: "", phnTeeth: "",\n\tphnPaw: "", phnLimb: "", \n\tphnBean: "", phnScale: "",\n\tphnBelly: "", phnSpine: "", phnTail: "",\n\tphnWing: "", phnTheme: "",\n\n\tMutations: [], TFs: [],\n\tmutViviere: 0, mutOvian: 0,\n\tmutSlime: 0, mutPudding: 0,\n\tmutBalloon: 0, mutPlushie: 0,\n\tmutAdiposa: 0, mutConfection: 0,\n\tmutEpicurean: 0, mutEvian: 0,\n\tmutHoneypot: 0, mutGreenhouse: 0,\n\tmutRosebelly: 0,\n\n\ttfRealization: 0, tfFyynmorph: 0,\n\ttfOmniphage: 0, tfMirlait: 0,\n\n}>>\n\n<<set $EDXDonsair = $EDXDonsairClean>>\n\n/% Prep trays for breeding %/\n<<set $EDXProgen1 = $EDXDonsair>>\n\t<<set $EDXProgen1.Name = "PH">>\n\n<<set $EDXProgen2 = $EDXProgen1>>\n<<set $EDXOffspring = $EDXProgen1>>
<<set $EDreamDonsair = $EDXDonsNew>>\n<<set $EDreamDonsDNA = $EDXDonsNew>>\n\n<<set $EDreamDonsair.Name = $EDXNames.Vec.random();>>\n<<set $EDreamDonsair.Subspec = "">>\n\n/% Personality setup %/\n\t<<if $EDreamDonsair.baseMood eq "angry">><<set $EDreamDonsair.Trust = random(0,6)>>\n\t<<elseif $EDreamDonsair.baseMood eq "grumpy">><<set $EDreamDonsair.Trust = random(6,17)>>\n\t<<else>><<set $EDreamDonsair.Trust = 100>>/% Only relevant for potentially aggressive donsair %/<<endif>>\n\n/% Self-Concept %/\n<<set $EDreamDonsInput.Self = $EDXCommon.Selfs.random();>>\n<<set $EDreamDonsair.Self = $EDreamDonsInput.Self>>\n\t<<switch $EDreamDonsair.Self>>\n\t\t<<case "they/them">>\n\t\t\t<<set $EDreamDonsair.pnRef1 = "they"; $EDreamDonsair.pnRef2 = "them"; $EDreamDonsair.pnPos = "their"; $EDreamDonsair.pnSelf = "themself">>\n\t\t<<case "she/her">>\n\t\t\t<<set $EDreamDonsair.pnRef1 = "she"; $EDreamDonsair.pnRef2 = "her"; $EDreamDonsair.pnPos = "her"; $EDreamDonsair.pnSelf = "herself">>\n\t\t<<case "he/him">>\n\t\t\t<<set $EDreamDonsair.pnRef1 = "he"; $EDreamDonsair.pnRef2 = "him"; $EDreamDonsair.pnPos = "his"; $EDreamDonsair.pnSelf = "himself">>\n\t\t<<case "jei/jem">>\n\t\t\t<<set $EDreamDonsair.pnRef1 = "jei"; $EDreamDonsair.pnRef2 = "jem"; $EDreamDonsair.pnPos = "jeir"; $EDreamDonsair.pnSelf = "jemself">>\n\t\t<<default>>\n\t\t\t<<set $EDreamDonsair.pnRef1 = "it"; $EDreamDonsair.pnRef2 = "it"; $EDreamDonsair.pnPos = "its"; $EDreamDonsair.pnSelf = "itself">>\n\t<</switch>>\n\n/% Region %/\n<<set $EDreamDonsair.homeRegion = $EDXDons.Regions.random();>>\n\n/% Stats %/\n\n<<set $EDreamDonsair.vit = $EDreamDonsDNA.vit>>\n<<set $EDreamDonsair.arm = $EDreamDonsDNA.arm>>\n<<set $EDreamDonsair.str = $EDreamDonsDNA.str>>\n<<set $EDreamDonsair.will = $EDreamDonsDNA.will>>\n<<set $EDreamDonsair.fin = $EDreamDonsDNA.fin>>\n<<set $EDreamDonsair.perc = $EDreamDonsDNA.perc>>\n<<set $EDreamDonsair.whim = $EDreamDonsDNA.whim>>\n<<set $EDreamDonsair.san = $EDreamDonsDNA.san>>\n<<set $EDreamDonsair.stretch = $EDreamDonsDNA.stretch>>\n\n\n<<set $EDreamDonsair.chest = $EDreamDonsDNA.chest>>\n<<set $EDreamDonsair.belly = $EDreamDonsDNA.belly>>\n<<set $EDreamDonsair.body = $EDreamDonsDNA.body>>\n<<set $EDreamDonsair.limbs = $EDreamDonsDNA.limbs>>\n<<set $EDreamDonsair.thigh = $EDreamDonsDNA.thigh>>\n<<set $EDreamDonsair.tail = $EDreamDonsDNA.tail>>\n\n<<set _stretchBase = ($EDreamDonsair.chest + $EDreamDonsair.belly + $EDreamDonsair.body + $EDreamDonsair.tail + $EDreamDonsair.thigh)>>\n<<set $EDreamDonsair.maxBloat = ((_stretchBase * $EDreamDonsair.stretch) * 0.05).toFixed()>>\n<<set $EDreamDonsair.bloat = 0>>\n\n/% Mutations + TF %/\n\n<<if $EDXDonsNew.mutViviere eq 1>>\n\t<<set $EDreamDonsDNA.Mutations.push("viviere"); $EDreamDonsDNA.mutViviere = 1>><<endif>>\n<<if $EDXDonsNew.mutOvian eq 1>>\n\t<<set $EDreamDonsDNA.Mutations.push("ovian"); $EDreamDonsDNA.mutOvian = 1>><<endif>>\n<<if $EDXDonsNew.mutAdiposa eq 1>>\n\t<<set $EDreamDonsDNA.Mutations.push("adiposa"); $EDreamDonsDNA.mutAdiposa = 1>><<endif>>\n<<if $EDXDonsNew.mutSlime eq 1>>\n\t<<set $EDreamDonsDNA.Mutations.push("slime"); $EDreamDonsDNA.mutSlime = 1>><<endif>>\n<<if $EDXDonsNew.mutPudding eq 1>>\n\t<<set $EDreamDonsDNA.Mutations.push("pudding"); $EDreamDonsDNA.mutPudding = 1>><<endif>>\n<<if $EDXDonsNew.mutPlushie eq 1>>\n\t<<set $EDreamDonsDNA.Mutations.push("plushie"); $EDreamDonsDNA.mutPlushie = 1>><<endif>>\n<<if $EDXDonsNew.mutConfection eq 1>>\n\t<<set $EDreamDonsDNA.Mutations.push("confection"); $EDreamDonsDNA.mutConfection = 1>><<endif>>\n<<if $EDXDonsNew.mutEpicurean eq 1>>\n\t<<set $EDreamDonsDNA.Mutations.push("epicurean"); $EDreamDonsDNA.mutEpicurean = 1>><<endif>>\n<<if $EDXDonsNew.mutGreenhouse eq 1>>\n\t<<set $EDreamDonsDNA.Mutations.push("greenhouse"); $EDreamDonsDNA.mutGreenhouse = 1>><<endif>>\n<<if $EDXDonsNew.mutEvian eq 1>>\n\t<<set $EDreamDonsDNA.Mutations.push("evian"); $EDreamDonsDNA.mutEvian = 1>><<endif>>\n<<if $EDXDonsNew.mutHoneypot eq 1>>\n\t<<set $EDreamDonsDNA.Mutations.push("honeypot"); $EDreamDonsDNA.mutHoneypot = 1>><<endif>>\n<<if $EDXDonsNew.mutRosebelly eq 1>>\n\t<<set $EDreamDonsDNA.Mutations.push("rosebelly"); $EDreamDonsDNA.mutRosebelly = 1>><<endif>>\n\n<<if $EDXDonsNew.tfFyynmorph gt 0>>\n\t<<set $EDreamDonsDNA.TFs.push("fyynmorph"); $EDreamDonsDNA.tfFyynmorph = $EDXDonsNew.tfFyynmorph>><<endif>>\n<<if $EDXDonsNew.tfOmniphage gt 0>>\n\t<<set $EDreamDonsDNA.TFs.push("omniphage"); $EDreamDonsDNA.tfOmniphage = $EDXDonsNew.tfOmniphage>><<endif>>\n<<if $EDXDonsNew.tfRealization gt 0>>\n\t<<set $EDreamDonsDNA.TFs.push("realization"); $EDreamDonsDNA.tfRealization = $EDXDonsNew.tfRealization>><<endif>>\n<<if $EDXDonsNew.tfMirlait gt 0>>\n\t<<set $EDreamDonsDNA.TFs.push("mirlait"); $EDreamDonsDNA.tfMirlait = $EDXDonsNew.tfMirlait>><<endif>>\n\n<<include EDX-DonsProcessMutations>>\n\n/% Finish; Unflag Input mode %/\n<<set $EDreamLiveDons.Mode = "">>\n\n<<set $EDreamDonsair.actOverride = "awakens in the specimen tank..!">>\n
/% ==========={ Header }================ %/\n<<set $EDWidth.dynHeaderA = "<b>Valenth α</b>"; $EDWidth.dynHeaderB = "Chimre"; $EDWidth.dynHeaderC = "<b>Exploring</b> The Underbelly"; $EDWidth.returnPassage = "αVeeLapsUBellyExplore">>\n<<set $EDXCommon.dynHeaderA = $EDWidth.dynHeaderA; $EDXCommon.dynHeaderB = $EDWidth.dynHeaderB; $EDXCommon.dynHeaderC = $EDWidth.dynHeaderC>>\n<<set $EDXCommon.returnPassage = $EDWidth.returnPassage>>\n\n<<include Header>><div class="pFrame"><h5 class="mindent passTitle">\n<span style="font-size: 0.65rem;"><<print $EDWidthFlags.era>></span><br><b>\nValenth α <span class="cMagenta">♦</span></b> Chimre <span class="cMagenta">♦</span> Laps-du-Ment <span class="cMagenta">♦</span> \n<b>Exploring</b> The Underbelly\n\n/% ==========={ Encounter Setup }================ %/\n<<set $EDWidth.spawnPool = ["nothing","PathDeepChimre","FishUBelly","NodeMiracrystal","NodeDreamcopper","NodeMiriron"]>>\n\t<<set $EDWidth.spawned = $EDWidth.spawnPool.random(); $EDXCommon.spawned = $EDWidth.spawned>>\n\n</h5>/% ==========={ Scene }================ %/<div class="indent">\n\t<p>The smooth, sprawling cavern system of the Underbelly opens up before you, its many paths spiraling into the dark like the tendrils of some great, forgotten beast.<br>\n\t\tPatches of impossibly-starry, crystal-framed sky torn open by the claws of ancient Astari scatter across the stony ceiling, bathing everything underneath in gentle, undulanting rainbow light.</p>\n\t<p>The shadows pooling at the far corners of the subterranean streets seem to dance at the edges of your field of view.</p>\n\n\t<<include EDX-ExploreZone>>\n\n</div><br>\n</div>/% ==========={ Navigation }================ %/<div class="mindent"><p>\n\n/% Links By Encounter %/\n<<switch $EDWidth.spawned>>\n\t/% Path to Deep Chimre %/ <<case "PathDeepChimre">>\n\t<b><span class="cMagenta">♦</span></b><span class="tLink"><a data-passage="αVeeDeepChimreExplore">Venture into the Depths</a></span><br>\n\t/% Underbelly Fishing Hole %/ <<case "FishUBelly">>\n\t<b><span class="cMagenta">♦</span></b><span class="tLink"><a data-passage="αVeeLapsUBellyFish">Examine the Pool</a></span><br>\n<</switch>>\n\n/% Conditional Links %/\n/% Continue Link %/\n<<switch $EDWidth.spawned>><<case "PH">> /% Don't offer continue %/\n\t<<default>>/% Offer Continue %/<b><span class="cMagenta">♦</span></b><span class="tLink"><a id="navC" data-passage="passage()">C)ontinue Exploring</a></span><br><</switch>>\n\n/% Return Link %/\n<<switch $EDWidth.spawned>><<case "PH">> /% Don't offer return %/\n\t<<default>>/% Offer Return %/<b><span class="cMagenta">♦</span></b><span class="tLink"><a data-passage="αVeeLapsdMent00">Return to the Surface</a></span><br><</switch>>\n\n</p>\n\n/% ---------------- %/\n</div>
/% ==========={ Header }================ %/\n<<include Header>><div class="pFrame"><h5 class="mindent passTitle">\n<span style="font-size: 0.65rem;"><<print $EDWidthFlags.era>></span><br><b>\nValenth α\n<span class="cMagenta">♦</span></b>\nChimre\n<span class="cMagenta">♦</span>\nThe Gilded Girth\n\n</h5>/% ==========={ Scene }================ %/<div class="indent">\n\n<p>Nefirian leads you down the chilly hallway, passing another set of metal doors as you make your way.<br>\n"The butchery and meat freezers are in there," they explain with a vague toss of a paw. "For the sake of sanitation, I won't take you in personally.<br> \n"There's a lot of blood and meat," they add, "but you'll get to see plenty of that where we're headed from here, if you'd truly like."</p>\n\n<p>Reaching the end of the hallway, Nef presses another button on the wall, causing the pair of wide doors waiting there to open inwards, towards both of you-- revealing what appears to be a sprawling warehouse containing lush plots of plants and produce, tall metal drums presumably full of some sort of liquid or another, and endless rows of the fattest animals you've ever seen, happily grazing from troughs and whatever greenery they can reach, as well as drinking from hoses arranged to hang from the ceiling overhead in neat loops.</p>\n\n<p>The entire facility seems to be set beneath a ceiling cut from solid crystal, using carefully-hung sets of thick curtains to provide ample shade and plenty of light wherever they're desired.<br> \nNef pauses for a moment to work some controls at a nearby panel, causing the curtains to slowly shift into new positions as you watch.</p>\n\n<p>"This was all designed to provide plenty of floor room and a comfortable atmosphere for our livestock and culinary gardens, as well as, ah... camouflage amidst the crystalforests in the case of an attack, back in the days when such things were a persistent worry," they explain softly, waddling over to the central pens to pet a great, jiggling globe with a cow's head, causing it to moo in happy greeting.<br>\n"Now that things have changed, we're beginning to overhaul the gardens and greenhouse to try incorporating some carefully-balanced vital plant foods and mulches formulated by our new horticulturists."</p>\n\n<p>Nef pauses, then adds with an almost comically-bright smile, "they joined us when the Firestarters disbanded, you know. It's a delight to work with them; they do things with plants that we'd never even <i>dreamed...</i>"</p>\n\n</div><br>\n</div>/% ==========={ Navigation }================ %/<div class="mindent"><p>\n\n<b><span class="cMagenta">♦</span></b>\n<span class="tLink"><a data-passage="αVeeGildedGirthTour01">Continue the Tour</a></span><br>\n\n\n/% ==========={ Footer }================ %/\n<<include Footer>></p>\n\n/% ---------------- %/\n</div>
/% ==========={ Explore Encounters - P }================ %/\n<<switch $EDXCommon.spawned>>\n/% ==========={ Hidden Paths %/\n\t/% αVee - Path to the Gilded Girth %/ <<case "PathαVeeGildedGirth">>\n\t\t<p>Suddenly, you spot a beautiful marble building seated atop a hill in the distance, surrounded on all sides by glittering crystaltrees.<br> \nAn opaline stone path leads towards it, transforming into a series of gently-sloping ramps that finally terminate just before the generously-wide double doors.</p>\n\n\t/% αVee - Path to Deep Chimre %/ <<case "PathDeepChimre">>\n\t\t<p>A curious, rough-cut pathway catches your eye, and you begin to follow it.<br>\n\t\t\tAfter a few moments, it transforms into a <b>spiraling, shadowy road</b> that plunges deeper into the rocky, crystal-studded soil.</p>\n\n\n/% ==========={ Default "No Result" Output %/\n\t<<default>><<print _exploreDefault>>\n<</switch>>\n\n
<<set $EDreamDonsair.corp = ($EDreamDonsair.chest + $EDreamDonsair.belly + $EDreamDonsair.body + $EDreamDonsair.limbs + $EDreamDonsair.thigh + $EDreamDonsair.tail)>>\n\n<<set _stretchBase = ($EDreamDonsair.chest + $EDreamDonsair.belly + $EDreamDonsair.body + $EDreamDonsair.tail + $EDreamDonsair.thigh)>>\n<<set $EDreamDonsair.maxBloat = ((_stretchBase * $EDreamDonsair.stretch) * 0.05).toFixed()>>\n\n\n/% Metabolic Processes %/\n\n/% Healing %/\n<<if ($EDreamDonsair.stock gte 1) and ($EDreamDonsair.vit lt $EDreamDonsair.maxVit)>>\n\t<<set _stretchCheck = random(1,3)>>\n\t\t<<if _stretchCheck eq 1>><<set $EDreamDonsair.vit++; $EDreamDonsair.stock-->><<endif>>\t\n<<endif>>\n\n/% Calorie Absorption/Weight Gain %/\n\t<<if $EDreamDonsair.stock gte $EDreamDonsair.gain>>\n\t\t<<set $EDreamDonsair.stock -= $EDreamDonsair.gain>>\n\t\t<<include EDX-DonsProcessGain>>\n\t<<endif>>\n\n/% Bloat Handling %/\n<<if $EDreamDonsair.bloat gt 0>><<set $EDreamDonsair.bloat -= either(0,0,1)>><<endif>>\n\n<<if $EDreamDonsair.bloat gte ($EDreamDonsair.maxBloat * 0.7)>>\n\t<<set _stretchCheck = random(1,12)>>\n\t\t<<if _stretchCheck eq 1>><<set $EDreamDonsair.stretch += 0.1>><<endif>>\t\n<<endif>>\n\n<<if $EDreamDonsair.bloat gte $EDreamDonsair.maxBloat>>\n\t<<set $EDreamDonsair.vit -= either(0,0,1)>><<endif>>\n\n\n\n/% Floors/Ceilings %/\n\n<<if $EDreamDonsair.bloat lt 0>><<set $EDreamDonsair.bloat = 0>><<endif>>\n<<if $EDreamDonsair.vit lt 0>><<set $EDreamDonsair.vit = 0>><<endif>>\n<<if $EDreamDonsair.stock lt 0>><<set $EDreamDonsair.stock = 0>><<endif>>
/% ==========={ Header }================ %/\n<<include Header>><div class="pFrame"><h5 class="mindent passTitle"><b>\nRegion\n<span class="cMagenta">♦</span></b>\nSubzone\n<span class="cMagenta">♦</span>\nLocation/Sublocation\n\n</h5>/% ==========={ Scene }================ %/<div class="indent">\n\n<p>Contents go here</p>\n\n\n\n</div><br>\n</div>/% ==========={ Navigation }================ %/<div class="mindent"><p>\n/% <b><span class="cMagenta">♦</span></b>\nHead back into central <span class="tLink">[[Upper Moongarden|THLUpperGardens00]]</span> %/\n\n\n\n/% ==========={ Footer }================ %/\n<<include Footer>></p>\n\n/% ---------------- %/\n</div>
<<switch $EDreamLiveDons.Fed>>\n/% Generic %/\n\t<<case "SparklingWater">>\n\t\t<<set $EDreamDonsair.bloat++>>\n\t<<case "MorselTreat">>\n\t\t<<set $EDreamDonsair.bloat++; $EDreamDonsair.stock += (2 * $EDreamDonsair.stockX); $EDreamDonsair.Trust += either(0,0,1)>>\n\t<<case "GlimmerstonePear">>\n\t\t<<set $EDreamDonsair.bloat++; $EDreamDonsair.stock += (1 * $EDreamDonsair.stockX)>>\n\t<<case "EmeraldFilet">>\n\t\t<<set $EDreamDonsair.bloat++; $EDreamDonsair.stock += (1 * $EDreamDonsair.stockX)>>\n\t<<case "SpicedYam">>\n\t\t<<set $EDreamDonsair.bloat += 2; $EDreamDonsair.stock += (3 * $EDreamDonsair.stockX)>>\n\n/% Dremish %/\n\t<<case "MenagerieGummies"; $EDreamDonsair.stock += (1 * $EDreamDonsair.stockX)>>\n\t\t<<set $EDreamDonsair.bloat++>>\n\t<<case "FlaskberryMuddle">>\n\t\t<<set $EDreamDonsair.bloat++; $EDreamDonsair.stock += (1 * $EDreamDonsair.stockX)>>\n\t<<case "BroiledSpinestalk">>\n\t\t<<set $EDreamDonsair.bloat++; $EDreamDonsair.stock += (1 * $EDreamDonsair.stockX)>>\n\t<<case "CavyRoast">>\n\t\t<<set $EDreamDonsair.bloat += 3; $EDreamDonsair.stock += (4 * $EDreamDonsair.stockX)>>\n\t<<case "VenisonSteak">>\n\t\t<<set $EDreamDonsair.bloat += 3; $EDreamDonsair.stock += (5 * $EDreamDonsair.stockX)>>\n\n/% Thal*ani %/\n\t<<case "StarlightSunsalad">>\n\t\t<<set $EDreamDonsair.bloat++; $EDreamDonsair.stock += (2 * $EDreamDonsair.stockX)>>\n\t<<case "WineCooler">>\n\t\t<<set $EDreamDonsair.bloat++; $EDreamDonsair.stock += (1 * $EDreamDonsair.stockX)>>\n\t<<case "LynxMilk">>\n\t\t<<set $EDreamDonsair.bloat++; $EDreamDonsair.stock += (3 * $EDreamDonsair.stockX)>>\n\t<<case "SoupDumplings">>\n\t\t<<set $EDreamDonsair.bloat += 2; $EDreamDonsair.stock += (4 * $EDreamDonsair.stockX)>>\n\t<<case "LakeSample">>\n\t\t<<set $EDreamDonsair.bloat += 3; $EDreamDonsair.stock += (10 * $EDreamDonsair.stockX)>>\n\t\t<<set _effect = random(1,6)>>\n\t\t\t<<if _effect eq 1>><<set $EDreamDonsDNA.gain += 0.1>>\n\t\t\t<<set $EDreamDonsDNA.tfFyynmorph += either(0,1); $EDreamDonsDNA.tfMirlait += either(0,0,1)>>\n\t\t\t\t<<set $EDreamDonsair.gain = $EDreamDonsDNA.gain>><<endif>>\n\t<<case "StonefruitGalette">>\n\t\t<<set $EDreamDonsair.bloat += 2; $EDreamDonsair.stock += (5 * $EDreamDonsair.stockX)>>\n\t<<case "SunhawkPlatter">>\n\t\t<<set $EDreamDonsair.bloat += 5; $EDreamDonsair.stock += (8 * $EDreamDonsair.stockX)>>\n\n/% Chimri %/\n\t<<case "ShimmerFragrant">>\n\t\t<<set $EDreamDonsair.bloat++; $EDreamDonsair.stock += (2 * $EDreamDonsair.stockX)>>\n\t<<case "PastryPuffs">>\n\t\t<<set $EDreamDonsair.bloat += 2; $EDreamDonsair.stock += (5 * $EDreamDonsair.stockX)>>\n\t<<case "GalaCake">>\n\t\t<<set $EDreamDonsair.bloat += 2; $EDreamDonsair.stock += (8 * $EDreamDonsair.stockX)>>\n\t<<case "FatierePump">>\n\t\t<<set $EDreamDonsair.bloat += 3; $EDreamDonsair.stock += (16 * $EDreamDonsair.stockX)>>\n\t<<case "OmniRoast">>\n\t\t<<set $EDreamDonsair.bloat += 5; $EDreamDonsair.stock += (12 * $EDreamDonsair.stockX)>>\n\t<<case "FiveFeast">>\n\t\t<<set $EDreamDonsair.bloat += 10; $EDreamDonsair.stock += (26 * $EDreamDonsair.stockX)>>\n\t\n<</switch>>\n\n
/% Actions - Playful/Bouncy/Energetic %/\n<<switch $EDreamDonsair.Action>>\n/% =========={ Greeting %/\n\t<<case "actGreet">>\n\t\t<<set $EDreamDonsair.Action = either("chirps hello to you~!","squeaks hello to you~!","is SO happy to see you..!!")>>\n\n\n/% =========={ Idling/Autonomous %/\n\t<<case "actIdleLiving">>\n\t\t<<set $EDreamDonsair.Action = either("is having a good time!","seems in bright spirits.","seems in bright spirits.","seems playful!","fell asleep...","autoExplore")>>\n\t\t<<if $EDreamDonsair.Action eq "fell asleep...">><<set $EDreamDonsair.animOverride = "donsBreathe"; $EDreamDonsair.asleep = 1>>\n\t\t<<elseif $EDreamDonsair.Action eq "autoExplore">><<set $EDreamDonsair.animOverride = "donsBounce">>\n\t\t\t<<set $EDreamDonsair.Action = "went off exploring " + $EDreamDonsair.homeRegion + " on " + $EDreamDonsair.pnPos + " own, and returned home with [thing xQt] for you!">>\t\t\t\t\t\n\t\t\t<<endif>>\n\n\n/% =========={ Pet/Groom %/\n\t<<case "actPetted" "actGroomed">>\n\t\t<<set $EDreamDonsair.animOverride = either("donsBreathe","donsBreathe","donsDance","donsStretch")>>\n\t\t<<set $EDreamDonsair.Action = either("purrs contentedly...","purrs brightly!","purrs happily!","purrs LOUDLY!","squiggles joyfully under your paw!","leans into your touch!")>>\n\n\n\n/% =========={ Kiss %/\n\t<<case "actKissed">>\n\t\t<<set $EDreamDonsair.animOverride = either("donsBreathe","donsBreathe","donsDance","donsStretch")>>\n\t\t<<set $EDreamDonsair.Action = either("squeals in delight!!","squeaks in delight!!","purrs happily!","purrs LOUDLY!","kisses you back!!")>>\n\n\n/% =========={ Calm Down! %/\n\t<<case "actShh">>\n\t\t<<set $EDreamDonsair.Action = either("takes a deep breath and calms " + $EDreamDonsair.pnSelf + " for you...","stops squiggling around.","stops squiggling around, and bleps.")>>\n\n\n\n/% =========={ Explore! %/\n\t<<case "actExplore">>\n\t\t<<set $EDreamDonsair.animOverride = "donsDance">>\n\t\t<<set $EDreamDonsair.Action = "explores " + $EDreamDonsair.homeRegion + " with you!">>\n\t/% Explore result %/<<include EDX-DonsProcessExplore>>\n\n/% =========={ Feed %/\n\t<<case "actFed">> /% Todo - fullness variants %/\n\t\t<<set $EDreamDonsair.animOverride = "donsDance">>\n\t\t<<set $EDreamDonsair.Action = either("gives a little squeak of happy excitement, and eats!","rushes to enjoy its meal!","gives a squeak of gratitude before tucking in!","eats VORACIOUSLY!","inhales its food with little fanfare!")>>\n\t\t<<include EDX-DonsProcessFood>>\n\n\n/% =========={ Feed - Weird Foods %/\n\t<<case "actFedWeird">> /% Todo - fullness variants %/\n\t\t<<set $EDreamDonsair.animOverride = "donsBreathe">>\n\t\t<<set $EDreamDonsair.Action = either("pauses for a moment to consider your offering, before... consuming it...","sniffs with hesitation at the food you've brought it, but then eats it after all.","doesn't seem convinced by the food, but finally eats...","gives you a look, then consumes the offering.","doesn't want to eat that..!")>>\n\n\t\t<<if $EDreamDonsair.Action eq "doesn't want to eat that..!">>/% Failed feed attempt %/\n\t\t\t<<set $EDreamDonsair.animOverride = "donsAngy">>\n\t\t<<else>> <<include EDX-DonsProcessFood>>\n\t\t<<endif>>\n\n\n/% =========={ Feed - Fatiere Pump %/\n\t<<case "actFedPump">> /% Todo - fullness variants %/\n\t\t<<set $EDreamDonsair.Action = either("squeaks in surprise as you feed it from the Fatiere Pump!","squiggles on the pump, its cheeks puffing full!","gulps the slurry down as quickly as it can manage!","squirms at first, but settles into placidly drinking from the hose...","closes its eyes, drinking quietly...")>>\n\t<<include EDX-DonsProcessFood>>\n\n\n/% =========={ Feed - Beverages %/\n\t<<case "actFedDrink">> /% Todo - fullness variants %/\n\t\t<<set $EDreamDonsair.animOverride = either("donsBreathe","donsDance")>>\n\t\t<<set $EDreamDonsair.Action = either("enjoys the drink!","laps contentedly at the beverage.","agreeably gulps down the drink!","drinks eagerly, sighing in refreshed satisfaction.")>>\n\t<<include EDX-DonsProcessFood>>\n\n\n/% =========={ No Directive %/\n\t\t<<default>>\n\t\t\t\t<<set $EDreamDonsair.Action = either("seems to be relaxing...","looks calm.","squeaks at you!","makes little noises to " + $EDreamDonsair.pnSelf + ".")>>\n\n<</switch>>
/% ==========={ Header }================ %/\n<<include Header>><div class="pFrame"><h5 class="mindent passTitle"><b>\nItem Directory\n</b></h5>/% ==========={ Scene }================ %/<div class="indent">\n\n<div class="qlog">(NYI) - This page will allow you to look up information about items found across Everdream, including simulated effects!</div>\n\n\n\n\n\n\n\n</div><br>\n</div>/% ==========={ Navigation }================ %/<div class="mindent"><p>\n<b><span class="cMagenta">♦</span></b>\n<span class="tLink">[[Continue|$EDXCommon.returnPassage]]</span>\n</p>\n\n/% ---------------- %/\n</div>
/% Actions - Angry %/\n<<switch $EDreamDonsair.Action>>\n/% =========={ Greeting %/\n\t<<case "actGreet">>\n\t\t<<set $EDreamDonsair.Action = either("gives you a look, then glances away again.","shoots you a glance.","doesn't react to your arrival...","just looks at you.","takes note of you, but doesn't react.")>>\n\n\n/% =========={ Idling/Autonomous %/\n\t<<case "actIdleLiving">> /% Trust variants %/\n\n\t\t<<if $EDreamDonsair.Trust gte 35>> /% Accepting %/\n\t\t\t<<set $EDreamDonsair.Action = either("seems to be relaxing...","looks calm.","makes little noises to " + $EDreamDonsair.pnSelf + ".","fell asleep..!","gives you a soft, questioning look.","autoExplore")>>\n\n\t\t<<elseif $EDreamDonsair.Trust gte 20>> /% Wary %/\n\t\t\t<<set $EDreamDonsair.animOverride = "donsBreathe">>\n\t\t\t<<set $EDreamDonsair.Action = either("watches you closely.","sits quietly.","watches you carefully.","settles down, but keeps their eye on you...")>>\n\n\t\t<<else>> /% Mistrustful %/\n\t\t\t<<set $EDreamDonsair.animOverride = either("donsBreathe","donsBreathe","")>>\n\t\t\t<<set $EDreamDonsair.Action = either("ignores you.","looks annoyed...","glances at you and sighs...","looks like " + $EDreamDonsair.pnRef1 + " wants to bite you.","watches you carefully.","settles down, but keeps their eye on you...")>>\n\t\t<<endif>>\n\n\t\t/% Pronoun grammar fix %/\n\t\t\t<<if $EDreamDonsair.Action eq "looks like they wants to bite you.">>\n\t\t\t\t<<set $EDreamDonsair.Action = "looks like they want to bite you.">>\n\t\t\t<<elseif $EDreamDonsair.Action eq "looks like jei wants to bite you.">>\n\t\t\t\t<<set $EDreamDonsair.Action = "looks like jei want to bite you.">><<endif>>\n\n\n/% =========={ Pet/Groom %/\n\t<<case "actPetted" "actGroomed">> /% Trust variants %/\n\t\t<<if $EDreamDonsair.Trust gte 50>> /% Trusting %/\n\t\t\t<<set $EDreamDonsair.animOverride = "donsBreathe"; $EDreamDonsair.Trust += either(0,1)>>\n\t\t\t<<set $EDreamDonsair.Action = either("purrs faintly...","purrs softly.","purrs softly.","purrs deeply!","leans into your touch!","seems to trust you..!","looks content...")>>\n\n\t\t<<elseif $EDreamDonsair.Trust gte 35>> /% Accepting %/\n\t\t\t<<set $EDreamDonsair.animOverride = "donsBreathe">>\n\t\t\t<<set $EDreamDonsair.Action = either("makes a soft little sound of confusion.","makes a soft little sound.","purrs weakly...","purrs faintly...","leans into your touch...","seems to be warming up to you...")>>\t\n\n\t\t\t<<switch $EDreamDonsair.Action>>\n\t\t\t\t<<case "makes a soft little sound." "purrs faintly..." "leans into your touch..." "seems to be warming up to you...">>\n\t\t\t\t\t<<set $EDreamDonsair.Trust += either(0,0,1)>>\n\t\t\t\t<<default>>\n\t\t\t<</switch>>\n\n\t\t<<elseif $EDreamDonsair.Trust gte 20>> /% Wary %/\n\t\t\t\t<<set $EDreamDonsair.Action = either("allows it...","makes a little sound of apprehension.","holds perfectly still.","purrs weakly.","tenses up!","leans away from your paw!","chatters " + $EDreamDonsair.pnPos + " teeth irritably!","looks like " + $EDreamDonsair.pnRef1 + " wants to bite you.","snaps at you!","tries to bite you!","bites you!!")>>\n\t\t\t\n\t\t\t<<switch $EDreamDonsair.Action>>\n\t\t\t\t<<case "purrs weakly." "allows it...">>\n\t\t\t\t\t<<set $EDreamDonsair.Trust += either(0,1,1); $EDreamDonsair.animOverride = "donsBreathe">>\n\t\t\t\t<<case "snaps at you!" "tries to bite you!" "bites you!!">>\n\t\t\t\t\t<<set $EDreamDonsair.animOverride = either("donsAngy","donsSeethe")>>\n\t\t\t\t<<default>><<set $EDreamDonsair.animOverride = either("donsAngy","donsBreathe")>>\n\t\t\t<</switch>>\n\n\t\t<<else>> /% Mistrustful %/\n\t\t\t\t<<set $EDreamDonsair.Action = either("allows it...","tenses up!","leans away from your paw!","growls softly...","looks like " + $EDreamDonsair.pnRef1 + " wants to bite you.","snaps at you!","tries to bite you!","bites you!!")>>\n\t\t\t\n\t\t\t<<switch $EDreamDonsair.Action>>\n\t\t\t\t<<case "allows it...">>\n\t\t\t\t\t<<set $EDreamDonsair.Trust++; $EDreamDonsair.animOverride = "donsBreathe">>\n\t\t\t\t<<case "snaps at you!" "tries to bite you!" "bites you!!">>\n\t\t\t\t\t<<set $EDreamDonsair.animOverride = either("donsAngy","donsSeethe")>>\n\t\t\t\t<<default>><<set $EDreamDonsair.animOverride = either("donsBreathe","donsAngy","donsSeethe")>>\n\t\t\t<</switch>>\n\n\t\t/% Pronoun grammar fix %/\n\t\t\t<<if $EDreamDonsair.Action eq "looks like they wants to bite you.">>\n\t\t\t\t<<set $EDreamDonsair.Action = "looks like they want to bite you.">>\n\t\t\t<<elseif $EDreamDonsair.Action eq "looks like jei wants to bite you.">>\n\t\t\t\t<<set $EDreamDonsair.Action = "looks like jei want to bite you.">><<endif>>\n\t\t<<endif>>\n\n\n/% =========={ Kiss %/\n\t<<case "actKissed">> /% Trust variants %/\t\t\t\n\t\t\t<<if $EDreamDonsair.Trust gte 30>> /% Accepting %/ <<set $EDreamDonsair.animOverride = "donsBreathe">>\n\t\t\t\t<<set $EDreamDonsair.Trust += either(0,0,1)>>\n\t\t\t\t<<set $EDreamDonsair.Action = either("allows it...","allows it. You think " + $EDreamDonsair.pnRef1 +" looks a little bit happier...")>>\n\n\t\t\t<<elseif $EDreamDonsair.Trust gte 20>> /% Wary %/\n\t\t\t\t<<set $EDreamDonsair.Action = either("tenses up...","allows it...","allows it. You think " + $EDreamDonsair.pnRef1 +" looks a little bit happier...","grumbles at you, but doesn't fight...","makes a little indignant sound and leans away!")>>\n\n\t\t\t<<if $EDreamDonsair.Action.includes("allows it.")>>\n\t\t\t\t<<set $EDreamDonsair.Trust++; $EDreamDonsair.animOverride = "donsBreathe">>\n\t\t\t<<else>>\n\t\t\t\t<<set $EDreamDonsair.animOverride = either("donsAngy","donsSeethe")>>\n\t\t\t<<endif>>\n\n\t\t\t<<else>> /% Mistrustful %/ <<set $EDreamDonsair.animOverride = either("donsAngy","donsSeethe")>>\n\t\t\t\t<<set $EDreamDonsair.Action = either("tenses up...","tries to bite you!","bites you!!","hisses angrily, warding you off!","snarls ferociously, warding you off!","makes a little indignant sound and leans away!")>>\n\t\t\t<<endif>>\n\n\t\t/% They pronoun grammar fix %/\n\t\t\t<<if $EDreamDonsair.Action eq "allows it. You think they looks a little bit happier...">>\n\t\t\t\t<<set $EDreamDonsair.Action = "allows it. You think they look a little bit happier...">>\n\t\t\t<<elseif $EDreamDonsair.Action eq "allows it. You think jei looks a little bit happier...">>\n\t\t\t\t<<set $EDreamDonsair.Action = "allows it. You think jei look a little bit happier...">><<endif>>\n\n\n/% =========={ Calm Down! %/\n\t<<case "actShh">> /% Trust variants %/\n\n\t\t<<if $EDreamDonsair.Trust gte 20>> /% Wary+ %/\n\t\t\t<<set $EDreamDonsair.animOverride = "donsBreathe">>\n\t\t\t<<set $EDreamDonsair.Action = either("gives a soft squeak of surprise, but quiets.")>>\n\n\t\t<<else>> /% Mistrustful %/\n\t\t\t<<set $EDreamDonsair.Action = either("looks pissed, but quiets.","looks like " + $EDreamDonsair.pnRef1 + " wants to bite you.")>>\n\t\t<<endif>>\t\t\n\n\t/% Pronoun grammar fix %/\n\t\t<<if $EDreamDonsair.Action eq "looks like they wants to bite you.">>\n\t\t\t<<set $EDreamDonsair.Action = "looks like they want to bite you.">>\n\t\t<<elseif $EDreamDonsair.Action eq "looks like jei wants to bite you.">>\n\t\t\t<<set $EDreamDonsair.Action = "looks like jei want to bite you.">><<endif>>\n\n\n/% =========={ Explore! %/\n\t<<case "actExplore">> /% Trust variants %/\n\n\t\t<<if $EDreamDonsair.Trust gte 35>> /% Accepting %/\n\t\t\t<<set $EDreamDonsair.Action = "willingly explores " + $EDreamDonsair.homeRegion + " with you!">>\n\n\t\t<<elseif $EDreamDonsair.Trust gte 20>> /% Wary %/\n\t\t\t<<set $EDreamDonsair.Action = either("begrudgingly explores " + $EDreamDonsair.homeRegion + " with you...","refusal")>>\n\n\t\t<<else>> /% Mistrustful %/\n\t\t\t<<set $EDreamDonsair.Action = either("begrudgingly explores " + $EDreamDonsair.homeRegion + " with you...","refusal","refusal","refusal")>>\n\t\t<<endif>>\t\t\n\t\t\n\t\t<<if $EDreamDonsair.Action eq "refusal">>\n\t\t\t<<set $EDreamDonsair.Action = either("growls when you approach with the lead!","tries to bite you!","bites you!","snarls ferociously!") + "<br>You guess you aren't going anywhere after all...">>\n\t\t<<else>> /% Explore result %/\n\t\t\t<<set $EDreamDonsair.animOverride = "donsDance">><<include EDX-DonsProcessExplore>>\n\t\t<<endif>>\n\n\n/% =========={ Feed %/\n\t<<case "actFed">> /% Todo - fullness variants %/ /% Trust variants %/\n\t\t\t<<set $EDreamDonsair.animOverride = "donsBreathe">>\n\n\t\t<<if $EDreamDonsair.Trust gte 20>> /% Wary+ %/\n\t\t\t<<set $EDreamDonsair.Action = either("gives a little squeak of gratitude before tucking in.","eats cautiously...","eats, grumbling audibly as it chews.","eats silently.","seems to relax slightly as it focuses on its meal.","looks cautiously excited about the food.")>>\n\n\t\t<<else>> /% Mistrustful %/\n\t\t\t<<set $EDreamDonsair.Action = either("gives you a look, but approaches the food to eat.","eats cautiously, watching you the ENTIRE time.","eats, grumbling audibly as it chews.","eats silently.")>>\n\t\t<<endif>>\n\n\t\t<<if $EDreamDonsair.Trust lt 50>><<set $EDreamDonsair.Trust += either(0,1,1)>><<endif>>\n\t\t<<include EDX-DonsProcessFood>>\n\n/% =========={ Feed - Weird Foods %/\n\t<<case "actFedWeird">> /% Todo - fullness variants %/ /% Trust variants %/\n\t\t\t<<set $EDreamDonsair.animOverride = "donsBreathe">>\n\n\t\t<<if $EDreamDonsair.Trust gte 20>> /% Wary+ %/\n\t\t\t<<set $EDreamDonsair.Action = either("eats cautiously...","pauses, eyeing the food with hesitation... but seems to accept it after a moment.","eats silently.","eyes the strange offering, then gives you a look of deep suspicion.","flat out refuses to eat it!","doesn't want to eat that..!")>>\n\n\t\t<<else>> /% Mistrustful %/\n\t\t\t<<set $EDreamDonsair.Action = either("gives you a look, but approaches the food to eat.","eats cautiously, watching you the ENTIRE time.","eats, grumbling audibly as it chews.","eyes the strange offering, then gives you a look of deep suspicion.","flat out refuses to eat it!","doesn't want to eat that..!")>>\n\t\t<<endif>>\n\n\t\t<<switch $EDreamDonsair.Action>>/% Failed feed attempt %/\n\t\t\t<<case "eyes the strange offering, then gives you a look of deep suspicion." "flat out refuses to eat it!" "doesn't want to eat that..!">>\n\t\t\t\t<<set $EDreamDonsair.animOverride = "donsAngy">>\n\t\t\t\t<<if $EDreamDonsair.Trust gt 3>><<set $EDreamDonsair.Trust -= either(0,1)>><<endif>>\n\t\t\t<<default>><<include EDX-DonsProcessFood>>\n\t\t<</switch>>\n\n\n/% =========={ Feed - Fatiere Pump %/\n\t<<case "actFedPump">> /% Todo - fullness variants %/ /% Trust variants %/\n\t\t\t<<set $EDreamDonsair.animOverride = "donsBreathe">>\n\n\t\t<<if $EDreamDonsair.Trust gte 20>> /% Wary+ %/\n\t\t\t<<set $EDreamDonsair.Action = either("bites you, making you drop the hose!!","kicks and squirms at first, but settles into grudgingly drinking from the hose...","quietly lets you attach the hose to its face, and drinks with minimal grumbling...","allows you to attach the hose to its face, and drinks with minimal grumbling...">>\n\n\t\t<<else>> /% Mistrustful %/\n\t\t\t<<set $EDreamDonsair.animOverride = "donsAngy">>\n\t\t\t<<set $EDreamDonsair.Action = either("bites you, making you drop the hose!!","fights as you strap the hose to its face, complaining loudly between mouthfuls!","kicks and squirms at first, but settles into grudgingly drinking from the hose...")>>\n\t\t<<endif>>\n\n\t\t<<if $EDreamDonsair.Action eq "bites you, making you drop the hose!!">>/% Failed feed attempt %/\n\t\t\t<<set $EDreamDonsair.animOverride = "donsAngy">>\n\t\t\t<<if $EDreamDonsair.Trust gt 3>><<set $EDreamDonsair.Trust -= random(0,2)>><<endif>>\n\t\t<<else>><<include EDX-DonsProcessFood>>\n\t\t<<endif>>\n\n\n/% =========={ Feed - Beverages %/\n\t<<case "actFedDrink">> /% Todo - fullness variants %/\n\t\t<<set $EDreamDonsair.animOverride = "donsBreathe">>\n\t\t<<set $EDreamDonsair.Action = either("enjoys the drink.","laps contentedly at the beverage.","gulps down the drink!","drinks eagerly, sighing in refreshed satisfaction."); $EDreamDonsair.Trust += either(0,1)>>\n\t\t<<include EDX-DonsProcessFood>>\n\n\n/% =========={ No Directive %/\n\t<<default>> /% Trust variants %/\n\n\t\t<<if $EDreamDonsair.Trust gte 35>> /% Accepting %/\n\t\t\t<<set $EDreamDonsair.Action = either("seems to be relaxing...","looks calm.","makes little noises to " + $EDreamDonsair.pnSelf + ".","fell asleep..!","gives you a soft, questioning look.","autoExplore")>>\n\n\t\t<<elseif $EDreamDonsair.Trust gte 20>> /% Wary %/\n\t\t\t<<set $EDreamDonsair.animOverride = "donsBreathe">>\n\t\t\t<<set $EDreamDonsair.Action = either("watches you closely.","sits quietly.","watches you carefully.","settles down, but keeps their eye on you...")>>\n\n\t\t<<else>> /% Mistrustful %/\n\t\t\t<<set $EDreamDonsair.animOverride = either("donsBreathe","donsBreathe","")>>\n\t\t\t<<set $EDreamDonsair.Action = either("ignores you.","looks annoyed...","glances at you and sighs...","looks like " + $EDreamDonsair.pnRef1 + " wants to bite you.","watches you carefully.","settles down, but keeps their eye on you...")>>\n\t\t<<endif>>\n\n\t\t/% Pronoun grammar fix %/\n\t\t\t<<if $EDreamDonsair.Action eq "looks like they wants to bite you.">>\n\t\t\t\t<<set $EDreamDonsair.Action = "looks like they want to bite you.">>\n\t\t\t<<elseif $EDreamDonsair.Action eq "looks like jei wants to bite you.">>\n\t\t\t\t<<set $EDreamDonsair.Action = "looks like jei want to bite you.">><<endif>>\n\n<</switch>>
/% ==========={ Header }================ %/\n<<set $EDWidth.dynHeaderA = "<b>Valenth α</b> <span class='cMagenta'>♦</span> Chimre"; $EDWidth.dynHeaderB = "Laps-du-Ment <span class='cMagenta'>♦</span> Cathedral of a Thousand Roses"; $EDWidth.dynHeaderC = "<b>Exploring</b> the Dream Halls"; $EDWidth.returnPassage = "αVeeCoTRDreamhalls">>\n<<set $EDXCommon.dynHeaderA = $EDWidth.dynHeaderA; $EDXCommon.dynHeaderB = $EDWidth.dynHeaderB; $EDXCommon.dynHeaderC = $EDWidth.dynHeaderC>>\n<<set $EDXCommon.returnPassage = $EDWidth.returnPassage>>\n\n<<include Header>><div class="pFrame"><h5 class="mindent passTitle">\n<span style="font-size: 0.65rem;"><<print $EDWidthFlags.era>></span><br><b>\nValenth α <span class="cMagenta">♦</span></b> Chimre <span class="cMagenta">♦</span> Laps-du-Ment <span class="cMagenta">♦</span> \nCathedral of a Thousand Roses <span class="cMagenta">♦</span> <b>Exploring</b> the Dream Halls\n\n/% ==========={ Encounter Setup }================ %/\n<<set $EDWidth.spawnPool = ["DHallAetherscape","DHallApothecary","DHallAsotir","DHallBloodveil","DHallBoundless","DHallChateaux","DHallCascade","DHallCherboret","DHallDarkmirror","DHallDeliere","DHallDreamhaven","DHallGorkhonsMirror","DHallMalleaux","DHallMerrevet","DHallMeteaux","DHallMiranet","DHallMirastar","DHallNighthaven","DHallOrchestra","DHallRoseCity","DHallSpiral","DHallSteamcore","DHallStellavista","DHallSugarstomp","DHallThalan"]>>\n\t<<set $EDWidth.spawned = $EDWidth.spawnPool.random(); $EDXCommon.spawned = $EDWidth.spawned>>\n\n</h5>/% ==========={ Scene }================ %/<div class="indent">\n\t<p>The mysterious hallways of the Cathedral wind on and on forever, seeming to spiral off into the fog...<br>\n\t\tEvery door along the sumptuously-carpeted path is virtually identical; an impossible number of whimsical dreamworlds awaiting you behind each one.</p>\n\t\n\t<center><<include EDX-ExploreZone>></center>\n\n</div><br>\n</div>/% ==========={ Navigation }================ %/<div class="mindent"><p>\n\n/% Links By Encounter %/\n<<switch $EDWidth.spawned>>\n\t<<case "DHallAetherscape">>\n\t\t<b><span class="cMagenta">♦</span></b><span class="tLink"><a data-passage="EDX-EncounterLoop" data-setter="">Travel to Aetherscape</a></span><br>\n\t<<case "DHallApothecary">>\n\t\t<b><span class="cMagenta">♦</span></b><span class="tLink"><a data-passage="EDX-EncounterLoop" data-setter="">Travel to Apothecary</a></span><br>\n\t<<case "DHallAsotir">>\n\t\t<b><span class="cMagenta">♦</span></b><span class="tLink"><a data-passage="EDX-EncounterLoop" data-setter="">Travel to The Asotir</a></span><br>\n\t<<case "DHallBloodveil">>\n\t\t<b><span class="cMagenta">♦</span></b><span class="tLink"><a href="ED-DawnCrystal-v0.0.html" target="blank">Travel to Bloodveil</a></span><br>\t\n\t<<case "DHallBoundless">>\n\t\t<b><span class="cMagenta">♦</span></b><span class="tLink"><a data-passage="EDX-EncounterLoop" data-setter="">Travel to The Boundless Dream</a></span><br>\t\n\t<<case "DHallChateaux">>\n\t\t<b><span class="cMagenta">♦</span></b><span class="tLink"><a data-passage="EDX-EncounterLoop" data-setter="">Travel to Chateaux</a></span><br>\n\t<<case "DHallCascade">>\n\t\t<b><span class="cMagenta">♦</span></b><span class="tLink"><a data-passage="EDX-EncounterLoop" data-setter="">Travel to The Cascade</a></span><br>\n\t<<case "DHallCherboret">>\n\t\t<b><span class="cMagenta">♦</span></b><span class="tLink"><a data-passage="EDX-EncounterLoop" data-setter="">Travel to Cherboret</a></span><br>\n\t<<case "DHallDarkmirror">>\n\t\t<b><span class="cMagenta">♦</span></b><span class="tLink"><a data-passage="EDX-EncounterLoop" data-setter="">Travel to Darkmirror</a></span><br>\n\t<<case "DHallDeliere">>\n\t\t<b><span class="cMagenta">♦</span></b><span class="tLink"><a data-passage="EDX-EncounterLoop" data-setter="">Travel to Deliere</a></span><br>\n\t<<case "DHallDreamhaven">>\n\t\t<b><span class="cMagenta">♦</span></b><span class="tLink"><a data-passage="EDX-EncounterLoop" data-setter="">Travel to Dreamhaven</a></span><br>\n\t<<case "DHallGorkhonsMirror">>\n\t\t<b><span class="cMagenta">♦</span></b><span class="tLink"><a data-passage="EDX-EncounterLoop" data-setter="">Travel to Gorkhon's Mirror</a></span><br>\n\t<<case "DHallMalleaux">>\n\t\t<b><span class="cMagenta">♦</span></b><span class="tLink"><a data-passage="EDX-EncounterLoop" data-setter="">Travel to Malleaux</a></span><br>\n\t<<case "DHallMerrevet">>\n\t\t<b><span class="cMagenta">♦</span></b><span class="tLink"><a data-passage="EDX-EncounterLoop" data-setter="">Travel to Merrevet</a></span><br>\n\t<<case "DHallMeteaux">>\n\t\t<b><span class="cMagenta">♦</span></b><span class="tLink"><a data-passage="EDX-EncounterLoop" data-setter="">Travel to Meteaux</a></span><br>\n\t<<case "DHallMiranet">>\n\t\t<b><span class="cMagenta">♦</span></b><span class="tLink"><a data-passage="EDX-EncounterLoop" data-setter="">Travel into Miranet</a></span><br>\n\t<<case "DHallMirastar">>\n\t\t<b><span class="cMagenta">♦</span></b><span class="tLink"><a data-passage="EDX-EncounterLoop" data-setter="">Travel to Mirastar</a></span><br>\n\t<<case "DHallNighthaven">>\n\t\t<b><span class="cMagenta">♦</span></b><span class="tLink"><a data-passage="EDX-EncounterLoop" data-setter="">Travel to Nighthaven</a></span><br>\n\t<<case "DHallOrchestra">>\n\t\t<b><span class="cMagenta">♦</span></b><span class="tLink"><a data-passage="EDX-EncounterLoop" data-setter="">Travel to Orchestra</a></span><br>\n\t<<case "DHallRoseCity">>\n\t\t<b><span class="cMagenta">♦</span></b><span class="tLink"><a data-passage="EDX-EncounterLoop" data-setter="">Travel to Rose City</a></span><br>\n\t<<case "DHallSpiral">>\n\t\t<b><span class="cMagenta">♦</span></b><span class="tLink"><a data-passage="EDX-EncounterLoop" data-setter="">Travel to Spiral</a></span><br>\n\t<<case "DHallSteamcore">>\n\t\t<b><span class="cMagenta">♦</span></b><span class="tLink"><a data-passage="EDX-EncounterLoop" data-setter="">Travel to The Steamcore</a></span><br>\n\t<<case "DHallStellavista">>\n\t\t<b><span class="cMagenta">♦</span></b><span class="tLink"><a data-passage="EDX-EncounterLoop" data-setter="">Travel to Stellavista</a></span><br>\n\t<<case "DHallSugarstomp">>\n\t\t<b><span class="cMagenta">♦</span></b><span class="tLink"><a data-passage="EDX-EncounterLoop" data-setter="">Travel to Sugarstomp</a></span><br>\n\t<<case "DHallThalan">>\n\t\t<b><span class="cMagenta">♦</span></b><span class="tLink"><a href="ED-DawnCrystal-v0.0.html" target="blank">Travel to Thal*an</a></span><br>\t\n<</switch>>\n\n/% Conditional Links %/\n/% Continue Link %/\n<<switch $EDWidth.spawned>><<case "PH">> /% Don't offer continue %/\n\t<<default>>/% Offer Continue %/<b><span class="cMagenta">♦</span></b><span class="tLink"><a id="navC" data-passage="passage()">C)ontinue Exploring</a></span><br><</switch>>\n\n/% Return Link %/\n<<switch $EDWidth.spawned>><<case "PH">> /% Don't offer return %/\n\t<<default>>/% Offer Return %/<b><span class="cMagenta">♦</span></b>Return to <span class="tLink">[[the Cathedral|αVeeCathedralTR00]]</span><</switch>>\n\n</p>\n\n/% ---------------- %/\n</div>
/% TEMPORARY - Later, these will be run on a per-species/subspecies basis %/\n<<include EDX-DonsCommon>>\n\n<<set $EDreamDonsair.Name = $EDXNames.Vec.random();>>\n<<set $EDreamDonsair.Species = "Revec*ai"; $EDreamDonsair.Subspec = ""; $EDreamDonsair.Subtype = "">>\n\n/% Image setup %/\n\t<<set $EDreamDonsair.img = $EDreamLiveDons.specImages.random();>>\n\n/% Personality setup %/\n<<set $EDreamDonsair.baseMood = $EDXDons.baseMood.random();>>\n\n\t<<if $EDreamDonsair.baseMood eq "angry">><<set $EDreamDonsair.Trust = random(0,6)>>\n\t<<elseif $EDreamDonsair.baseMood eq "grumpy">><<set $EDreamDonsair.Trust = random(6,17)>>\n\t<<else>><<set $EDreamDonsair.Trust = 100>>/% Only relevant for potentially aggressive donsair %/<<endif>>\n\n/% Body Type setup %/\n<<set $EDreamDonsDNA.bType = $EDXDons.bType.random();>>\n\t<<set $EDreamDonsair.bType = $EDreamDonsDNA.bType>>\n\n/% Self-Concept %/\n<<set $EDreamDonsInput.Self = $EDXCommon.Selfs.random();>>\n<<set $EDreamDonsair.Self = $EDreamDonsInput.Self>>\n\t<<switch $EDreamDonsair.Self>>\n\t\t<<case "they/them">>\n\t\t\t<<set $EDreamDonsair.pnRef1 = "they"; $EDreamDonsair.pnRef2 = "them"; $EDreamDonsair.pnPos = "their"; $EDreamDonsair.pnSelf = "themself">>\n\t\t<<case "she/her">>\n\t\t\t<<set $EDreamDonsair.pnRef1 = "she"; $EDreamDonsair.pnRef2 = "her"; $EDreamDonsair.pnPos = "her"; $EDreamDonsair.pnSelf = "herself">>\n\t\t<<case "he/him">>\n\t\t\t<<set $EDreamDonsair.pnRef1 = "he"; $EDreamDonsair.pnRef2 = "him"; $EDreamDonsair.pnPos = "his"; $EDreamDonsair.pnSelf = "himself">>\n\t\t<<case "jei/jem">>\n\t\t\t<<set $EDreamDonsair.pnRef1 = "jei"; $EDreamDonsair.pnRef2 = "jem"; $EDreamDonsair.pnPos = "jeir"; $EDreamDonsair.pnSelf = "jemself">>\n\t\t<<default>>\n\t\t\t<<set $EDreamDonsair.pnRef1 = "it"; $EDreamDonsair.pnRef2 = "it"; $EDreamDonsair.pnPos = "its"; $EDreamDonsair.pnSelf = "itself">>\n\t<</switch>>\n\n/% Region %/\n<<set $EDreamDonsair.homeRegion = $EDXDons.Regions.random();>>\n\n/% Stats %/\n<<set $EDreamDonsair.maxVit = either(8,10,12,15,18,20,25,30)>>\n<<set $EDreamDonsair.vit = $EDreamDonsair.maxVit>>\n<<set $EDreamDonsair.gain = either(1,1,1,1,1,1,2,3)>>\n<<set $EDreamDonsair.stretch = either(1.2,1.3,1.5,1.8,2,2.2)>>\n<<set $EDreamDonsair.stockX = either(0.8,1,1,1,1.2,1.2,1.5,1.8,2)>>\n\n<<set $EDreamDonsair.chest = random(2,24)>>\n<<set $EDreamDonsair.belly = random(32,128)>>\n<<set $EDreamDonsair.body = random(64,300)>>\n<<set $EDreamDonsair.limbs = random(2,36)>>\n<<set $EDreamDonsair.thigh = random(2,48)>>\n<<set $EDreamDonsair.tail = random(2,72)>>\n\n<<set _stretchBase = ($EDreamDonsair.chest + $EDreamDonsair.belly + $EDreamDonsair.body + $EDreamDonsair.tail + $EDreamDonsair.thigh)>>\n<<set $EDreamDonsair.maxBloat = ((_stretchBase * $EDreamDonsair.stretch) * 0.05).toFixed()>>\n\n<<set $EDreamDonsair.arm = random(2,8)>>\n<<set $EDreamDonsair.str = random(8,28)>>\n<<set $EDreamDonsair.will = random(14,32)>>\n<<set $EDreamDonsair.fin = random(6,32)>>\n<<set $EDreamDonsair.perc = random(8,24)>>\n<<set $EDreamDonsair.whim = random(14,24)>>\n<<set $EDreamDonsair.san = random(0,8)>>\n\n/% Genetics %/\n<<set $EDreamDonsDNA.maxVit = $EDreamDonsair.maxVit>>\n<<set $EDreamDonsDNA.vit = $EDreamDonsair.maxVit>>\n<<set $EDreamDonsDNA.gain = $EDreamDonsair.gain>>\n<<set $EDreamDonsDNA.stretch = $EDreamDonsair.stretch>>\n<<set $EDreamDonsDNA.stockX = $EDreamDonsair.stockX>>\n\n<<set $EDreamDonsDNA.chest = $EDreamDonsair.chest>>\n<<set $EDreamDonsDNA.belly = $EDreamDonsair.belly>>\n<<set $EDreamDonsDNA.body = $EDreamDonsair.body>>\n<<set $EDreamDonsDNA.limbs = $EDreamDonsair.limbs>>\n<<set $EDreamDonsDNA.thigh = $EDreamDonsair.thigh>>\n<<set $EDreamDonsDNA.tail = $EDreamDonsair.tail>>\n\n<<set $EDreamDonsDNA.arm = $EDreamDonsair.arm>>\n<<set $EDreamDonsDNA.str = $EDreamDonsair.str>>\n<<set $EDreamDonsDNA.will = $EDreamDonsair.will>>\n<<set $EDreamDonsDNA.fin = $EDreamDonsair.fin>>\n<<set $EDreamDonsDNA.perc = $EDreamDonsair.perc>>\n<<set $EDreamDonsDNA.whim = $EDreamDonsair.whim>>\n<<set $EDreamDonsDNA.san = $EDreamDonsair.san>>\n\n<<set $EDreamDonsDNA.eggType = "Revec*ai Eggs">>\n<<set $EDreamDonsDNA.milkType = either("Revec*ai Milk","Revec*ai Milk","Viviere Milk")>>\n<<set $EDreamDonsDNA.venomType = "Standard Miratoxin">>\n<<set $EDreamDonsDNA.clutchRate = 1>>\n<<set $EDreamDonsDNA.milkRate = 1; $EDreamDonsDNA.milkfat = random(1,4)>>\n<<set $EDreamDonsDNA.venomRate = 1>>\n\n<<include EDX-DonsGenerateColors>>\n<<include EDX-DonsGeneratePhenotype>>\n\n/% Mutations %/\n\n<<set _mutCheck = random(1,3)>>\n\t<<if _mutCheck eq 1>><<set $EDreamDonsDNA.mutOvian = 1>><<endif>>\n\n<<set _mutCheck = random(1,4)>>\n\t<<if _mutCheck eq 1>><<set $EDreamDonsDNA.mutViviere = 1>><<endif>>\n\n<<set _mutCheck = random(1,4)>>\n\t<<if _mutCheck eq 1>><<set $EDreamDonsDNA.mutAdiposa = 1>><<endif>>\n\n<<set _mutCheck = random(1,6)>>\n\t<<if _mutCheck eq 1>><<set $EDreamDonsDNA.mutSlime = 1>><<endif>>\n\n<<set _mutCheck = random(1,6)>>\n\t<<if _mutCheck eq 1>><<set $EDreamDonsDNA.mutPudding = 1>><<endif>>\n\n<<set _mutCheck = random(1,6)>>\n\t<<if _mutCheck eq 1>><<set $EDreamDonsDNA.mutPlushie = 1>><<endif>>\n\n<<set _mutCheck = random(1,6)>>\n\t<<if _mutCheck eq 1>><<set $EDreamDonsDNA.mutConfection = 1>><<endif>>\n\n<<set _mutCheck = random(1,8)>>\n\t<<if _mutCheck eq 1>><<set $EDreamDonsDNA.mutEpicurean = 1>><<endif>>\n\n<<set _mutCheck = random(1,10)>>\n\t<<if _mutCheck eq 1>><<set $EDreamDonsDNA.mutGreenhouse = 1>><<endif>>\n\n<<set _mutCheck = random(1,12)>>\n\t<<if _mutCheck eq 1>><<set $EDreamDonsDNA.mutEvian = 1>><<endif>>\n\n<<set _mutCheck = random(1,12)>>\n\t<<if _mutCheck eq 1>><<set $EDreamDonsDNA.mutHoneypot = 1>><<endif>>\n\n<<set _mutCheck = random(1,12)>>\n\t<<if _mutCheck eq 1>><<set $EDreamDonsDNA.mutRosebelly = 1>><<endif>>\n\n\n/% TFs %/\n\n<<set _tfCheck = random(1,12)>>\n\t<<if (_tfCheck eq 1) or (_tfCheck eq 16)>>\n\t\t<<set $EDreamDonsDNA.TFs.push("fyynmorph"); $EDreamDonsDNA.tfFyynmorph = random(1,10)>><<endif>>\n\n<<set _tfCheck = random(1,12)>>\n\t<<if _tfCheck eq 1>>\n\t\t<<set $EDreamDonsDNA.TFs.push("omniphage"); $EDreamDonsDNA.tfOmniphage = random(1,10)>><<endif>>\n\n /% Temporarily disabling these for vecs\n<<set _tfCheck = random(1,16)>>\n\t<<if _tfCheck eq 1>>\n\t\t<<set $EDreamDonsDNA.TFs.push("realization"); $EDreamDonsDNA.tfRealization = random(1,5)>><<endif>>\n\n<<set _tfCheck = random(1,20)>>\n\t<<if _tfCheck eq 1>>\n\t\t<<set $EDreamDonsDNA.TFs.push("mirlait"); $EDreamDonsDNA.tfMirlait = random(1,35)>><<endif>>\n%/\n\n<<include EDX-ProcessMutations>>\n\n\n/% Finish; Unflag Input mode %/\n<<set $EDreamLiveDons.Mode = "">>\n\n
/% ==========={ Header }================ %/\n<<include Header>><div class="pFrame"><h5 class="mindent passTitle"><b>\nItems\n</b></h5>/% ==========={ Scene }================ %/<div class="indent">\n\n\n<div class="qlog">(NYI) - This page will show information about items that can be encountered in the world, including their effects on use.</div>\n\n\n\n\n\n\n\n</div><br>\n</div>/% ==========={ Navigation }================ %/<div class="mindent"><p>\n\n<b><span class="cMagenta">♦</span></b> <span class="tLink">[[Bestiary]]</span><br>\n<b><span class="cMagenta">♦</span></b> <span class="tLink">[[Map]]</span><br>\n<b><span class="cMagenta">♦</span></b> <span class="tLink">[[Quest Log|Questlog][$EDWidth.returnPassage]]</span><br>\n\n<b><span class="cMagenta">♦</span></b>\n<span class="tLink">[[Continue|$EDWidth.returnPassage]]</span>\n</p>\n\n/% ---------------- %/\n</div>
<<include EDX-GeneDB>>\n<<set $math = $EDXDonsairClean; $splice = $EDXDonsairClean>>\n<<set $math.Mutations = []; $math.TFs = []>>\n/% Read the progenitors, break down their genes into pools, \nthen select and output the results %/\n\n/% Numeric Processes %/ <<include EDX-BreedMath>> \n/% Genetic Processes %/<<include EDX-BreedStrings>> \n\n/% Object Setup %/\n<<set $EDXOffspring = $math>>\n\n<<set $EDXOffspring.Species = $splice.Species>>\n<<set $EDXOffspring.Subspec = $splice.Subspec>>\n<<set $EDXOffspring.Subtype = $splice.Subtype>>\n<<set $EDXOffspring.baseMood = $splice.baseMood>>\n<<set $EDXOffspring.img = $splice.img>>\n<<set $EDXOffspring.bType = $splice.bType>>\n<<set $EDXOffspring.eggType = $splice.eggType>>\n<<set $EDXOffspring.milkType = $splice.milkType>>\n<<set $EDXOffspring.venomType = $splice.venomType>>\n\n<<set $EDXOffspring.baseColor = $splice.baseColor>>\n<<set $EDXOffspring.baseDilute = $splice.baseDilute>>\n<<set $EDXOffspring.bellyColor = $splice.bellyColor>>\n<<set $EDXOffspring.bellyDilute = $splice.bellyDilute>>\n<<set $EDXOffspring.compColor = $splice.compColor>>\n<<set $EDXOffspring.compDilute = $splice.compDilute>>\n<<set $EDXOffspring.markColor = $splice.markColor>>\n<<set $EDXOffspring.markDilute = $splice.markDilute>>\n<<set $EDXOffspring.patPres = $splice.patPres>>\n<<set $EDXOffspring.whiteSpot = $splice.whiteSpot>>\n<<set $EDXOffspring.Grey = $splice.Grey>>\n<<set $EDXOffspring.Freckle = $splice.Freckle>>\n<<set $EDXOffspring.Gradient = $splice.Gradient>>\n<<set $EDXOffspring.Filigree = $splice.Filigree>>\n<<set $EDXOffspring.Harlequin = $splice.Harlequin>>\n<<set $EDXOffspring.Stripe = $splice.Stripe>>\n<<set $EDXOffspring.Ink = $splice.Ink>>\n<<set $EDXOffspring.Anomaly = $splice.Anomaly>>\n\n<<set $EDXOffspring.phnEar = $splice.phnEar>>\n<<set $EDXOffspring.phnSnoot = $splice.phnSnoot>>\n<<set $EDXOffspring.phnEye = $splice.phnEye>>\n<<set $EDXOffspring.phnPupil = $splice.phnPupil>>\n<<set $EDXOffspring.phnHeadDeco = $splice.phnHeadDeco>>\n<<set $EDXOffspring.phnRbien = $splice.phnRbien>>\n<<set $EDXOffspring.phnTeeth = $splice.phnTeeth>>\n<<set $EDXOffspring.phnPaw = $splice.phnPaw>>\n<<set $EDXOffspring.phnLimb = $splice.phnLimb>>\n<<set $EDXOffspring.phnBean = $splice.phnBean>>\n<<set $EDXOffspring.phnScale = $splice.phnScale>>\n<<set $EDXOffspring.phnBelly = $splice.phnBelly>>\n<<set $EDXOffspring.phnSpine = $splice.phnSpine>>\n<<set $EDXOffspring.phnTail = $splice.phnTail>>\n<<set $EDXOffspring.phnWing = $splice.phnWing>>\n<<set $EDXOffspring.phnTheme = $splice.phnTheme>>\n\n/% Serialize and print %/\n<<set $EDXDonsair = $EDXOffspring>>\n<<include EDX-SerializeDonsairPlugin>>\n<<set $EDXOffspring.output = $EDXDonsSerial.output>>\n\n<<print $EDXOffspring.output>>
/% ==========={ Header }================ %/\n<<include Header>><div class="pFrame"><h5 class="mindent passTitle">\n<span style="font-size: 0.65rem;"><<print $EDWidthFlags.era>></span><br><b>\nValenth α\n<span class="cMagenta">♦</span></b>\nChimre \n<span class="cMagenta">♦</span>\nLaps-du-Ment\n<span class="cMagenta">♦</span>\nCathedral of a Thousand Roses <span class="cMagenta">♦</span> Fatis Nest\n\n</h5>/% ==========={ Scene }================ %/<div class="indent">\n\n<p>"I am," Nef says clippedly, frowning and scratching their cheek before turning to regard you with a softer expression.<br>\n"Apologies. This... shouldn't, <i>can't be here.</i><br> \nYou see, I... shattered it and absorbed the fragments, several years ago now. But here it is again, as though nothing had ever happened at all."</p>\n\n<p>They wring their paws in minor distress. "I don't understand what it means."</p>\n\n<br>\n<p>You hear a soft, warm voice chuckling softly in the back of your mind.</p>\n\n\n</div><br>\n</div>/% ==========={ Navigation }================ %/<div class="mindent"><p>\n\n<b><span class="cMagenta">♦</span></b>\n<span class="tLink"><a id="navE" data-passage="αVeeCoTRFatis00">"That is pretty odd..."</a></span><br>\n\n<b><span class="cMagenta">♦</span></b>\n<span class="tLink"><a id="navE" data-passage="αVeeCoTRFatis01" data-setter="$EDWidthFlags.era = 'the <b>eternal</b> ages'">Examine the crystal more closely.</a></span><br>\n\n\n/% ==========={ Footer }================ %/\n<<include Footer>></p>\n\n/% ---------------- %/\n</div>
<center><<include EDX-SerializeDonsairTemp>>\n\n<div class="gene"><b>Vitality</b><br> <<print $EDXDonsair.maxVit>></div>\n<div class="gene"><b>Armor</b><br> <<print $EDXDonsair.arm>></div>\n<div class="gene"><b>Strength</b><br> <<print $EDXDonsair.str>></div>\n<div class="gene"><b>Will</b><br> <<print $EDXDonsair.will>></div>\n<div class="gene"><b>Finesse</b><br> <<print $EDXDonsair.fin>></div>\n<div class="gene"><b>Perception</b><br> <<print $EDXDonsair.perc>></div>\n<div class="gene"><b>Whimsy</b><br> <<print $EDXDonsair.whim>></div>\n<div class="gene"><b>Sanity</b><br> <<print $EDXDonsair.san>></div>\n\n<br>\n\n<div class="gene"><b>Body Type</b><br> \n<<if $EDXDonsair.bType neq "">><<print $EDXDonsair.bType>><<else>>Unremarkable<<endif>></div>\n<div class="gene"><b>Stretch</b><br> <<print $EDXDonsair.stretch>></div>\n<div class="gene"><b>Stock x</b><br> <<print $EDXDonsair.stockX>></div>\n<div class="gene"><b>Gain</b><br> <<print $EDXDonsair.gain>></div>\n\n<br>\n\n<<if $EDXDonsair.chest gt 0>>\n<div class="gene"><b>Chest</b><br> <<print $EDXDonsair.chest>></div><<endif>>\n\n<<if $EDXDonsair.belly gt 0>>\n<div class="gene"><b>Belly</b><br> <<print $EDXDonsair.belly>></div><<endif>>\n\n<<if $EDXDonsair.body gt 0>>\n<div class="gene"><b>Body</b><br> <<print $EDXDonsair.body>></div><<endif>>\n\n<<if $EDXDonsair.limbs gt 0>>\n<div class="gene"><b>Arms</b><br> <<print $EDXDonsair.limbs>></div><<endif>>\n\n<<if $EDXDonsair.thigh gt 0>>\n<div class="gene"><b>Thighs</b><br> <<print $EDXDonsair.thigh>></div><<endif>>\n\n<<if $EDXDonsair.tail gt 0>>\n<div class="gene"><b>Tail</b><br> <<print $EDXDonsair.tail>></div><<endif>>\n\n<br>\n\n<<if $EDXDonsair.eggType neq "">>\n<div class="gene"><b>Egg Type</b><br> <<print $EDXDonsair.eggType>></div>\n<div class="gene"><b>Clutch Rate</b><br> <<print $EDXDonsair.clutchRate>></div><<endif>>\n\n<<if $EDXDonsair.milkType neq "">>\n<div class="gene"><b>Milk Type</b><br> <<print $EDXDonsair.milkType>></div>\n<div class="gene"><b>Milk Rate</b><br> <<print $EDXDonsair.milkRate>></div>\n<div class="gene"><b>Milkfat</b><br> <<print $EDXDonsair.milkfat>></div><<endif>>\n\n<<if $EDXDonsair.venomType neq "">>\n<div class="gene"><b>Venom Type</b><br> <<print $EDXDonsair.venomType>></div>\n<div class="gene"><b>Venom Rate</b><br> <<print $EDXDonsair.venomRate>></div><<endif>>\n\n<br>\n\n<div class="gene"><b>Base Color</b><br> <<print $EDXDonsair.baseColor>></div>\n<div class="gene"><b>Base Dilute</b><br> <<print $EDXDonsair.baseDilute>></div>\n<div class="gene"><b>Belly Color</b><br> <<print $EDXDonsair.bellyColor>></div>\n<div class="gene"><b>Belly Dilute</b><br> <<print $EDXDonsair.bellyDilute>></div>\n\n/% "Accent Color" because "Complimentary" is too long and fucks things up %/\n<div class="gene"><b>Accent Color</b><br> <<print $EDXDonsair.compColor>></div>\n<div class="gene"><b>Accent Dilute</b><br> <<print $EDXDonsair.compDilute>></div>\n<div class="gene"><b>Marking Color</b><br> <<print $EDXDonsair.markColor>></div>\n<div class="gene"><b>Marking Dilute</b><br> <<print $EDXDonsair.markDilute>></div>\n\n<div class="gene"><b>Pattern Presence</b><br> <<print $EDXDonsair.patPres>></div>\n<div class="gene"><b>White Spotting</b><br> <<print $EDXDonsair.whiteSpot>></div>\n<div class="gene"><b>Grey</b><br> <<print $EDXDonsair.Grey>></div>\n<div class="gene"><b>Freckle</b><br> <<print $EDXDonsair.Freckle>></div>\n<div class="gene"><b>Gradient</b><br> <<print $EDXDonsair.Gradient>></div>\n<div class="gene"><b>Filigree</b><br> <<print $EDXDonsair.Filigree>></div>\n<div class="gene"><b>Harlequin</b><br> <<print $EDXDonsair.Harlequin>></div>\n<div class="gene"><b>Stripes</b><br> <<print $EDXDonsair.Stripe>></div>\n<div class="gene"><b>Ink</b><br> <<print $EDXDonsair.Ink>></div>\n<div class="gene"><b>Anomaly</b><br> <<print $EDXDonsair.Anomaly>></div>\n\n/% Linebreak if there are any mutations to display %/\n<<if $EDXDonsair.Mutations.length gt 0>><br><<endif>>\n\n<<if $EDXDonsair.Mutations.includes("viviere")>><div class="gene mut"><b>Viviere</b></div><<endif>>\n<<if $EDXDonsair.Mutations.includes("ovian")>><div class="gene mut"><b>Ovian</b></div><<endif>>\n<<if $EDXDonsair.Mutations.includes("slime")>><div class="gene mut"><b>Slime</b></div><<endif>>\n<<if $EDXDonsair.Mutations.includes("pudding")>><div class="gene mut"><b>Pudding</b></div><<endif>>\n<<if $EDXDonsair.Mutations.includes("balloon")>><div class="gene mut"><b>Balloon</b></div><<endif>>\n<<if $EDXDonsair.Mutations.includes("plushie")>><div class="gene mut"><b>Plushie</b></div><<endif>>\n<<if $EDXDonsair.Mutations.includes("adiposa")>><div class="gene mut"><b>Adiposa</b></div><<endif>>\n<<if $EDXDonsair.Mutations.includes("confection")>><div class="gene mut"><b>Confection</b></div><<endif>>\n<<if $EDXDonsair.Mutations.includes("epicurean")>><div class="gene mut"><b>Epicurean</b></div><<endif>>\n<<if $EDXDonsair.Mutations.includes("evian")>><div class="gene mut"><b>Evian</b></div><<endif>>\n<<if $EDXDonsair.Mutations.includes("honeypot")>><div class="gene mut"><b>Honeypot</b></div><<endif>>\n<<if $EDXDonsair.Mutations.includes("greenhouse")>><div class="gene mut"><b>Greenhouse</b></div><<endif>>\n<<if $EDXDonsair.Mutations.includes("rosebelly")>><div class="gene mut"><b>Rosebelly</b></div><<endif>>\n\n/% Linebreak if there are any TFs to display %/\n<<if $EDXDonsair.TFs.length gt 0>><br><<endif>>\n\n<<if $EDXDonsair.TFs.includes("realization")>>\n\t<div class="gene whim"><b>Realization</b><br> <<print $EDXDonsair.tfRealization>>/5</div><<endif>>\n\n<<if $EDXDonsair.TFs.includes("mirlait")>>\n\t<div class="gene whim"><b>Mirlait</b><br> <<print $EDXDonsair.tfMirlait>>/35</div><<endif>>\n\n<<if $EDXDonsair.TFs.includes("fyynmorph")>>\n\t<div class="gene whim"><b>Fyynmorph</b><br> <<print $EDXDonsair.tfFyynmorph>>/10</div><<endif>>\n\n<<if $EDXDonsair.TFs.includes("omniphage")>>\n\t<div class="gene whim"><b>Omniphage</b><br> <<print $EDXDonsair.tfOmniphage>>/10</div><<endif>>\n\n/% Serialization Display %/\n</center><br>\n\t<b style="margin-left:.5rem;">DNA Sample</b><center>\n\t<div class="serial"> \n\t\t<<print $EDXDonsSerial.output>></div></center>\n
<<include EDX-DonsairSetup>>\n<<set $EDXDonsNew = $EDXDonsair>>\n/% Try and make it easier to grab from the end of the input string whether the player has included a trailing space or not %/\n<<set $EDXDonsSerial.input += " ">>\n\n/% Process Serialized data into usable chunks %/\n\n\t/% Species %/\n\t<<set _cutterA = $EDXDonsSerial.input.indexOf(" subspec:")>>\n\t<<set _serialA = $EDXDonsSerial.input.slice(5,_cutterA)>>\n\t<<set $EDXDonsNew.Species = _serialA>>\n\n\t/% Subspecies %/\n\t<<set _cutterB = $EDXDonsSerial.input.indexOf(" pers:")>>\n\t<<set _serialB = $EDXDonsSerial.input.slice((_cutterA + 9),_cutterB)>>\n\t<<set $EDXDonsNew.Subspec = _serialB>>\n\n\n\t/% Personality %/\n\t<<set _cutterC = $EDXDonsSerial.input.indexOf(" img:")>>\n\t<<set _serialC = $EDXDonsSerial.input.slice((_cutterB + 6),_cutterC)>>\n\t<<set $EDXDonsNew.baseMood = _serialC>>\n\n\n\t/% Image %/\n\t<<set _cutterD = $EDXDonsSerial.input.indexOf(" vit:")>>\n\t<<set _serialD = $EDXDonsSerial.input.slice((_cutterC + 5),_cutterD)>>\n\t<<set $EDXDonsNew.img = _serialD>>\n\n\n\t/% Stats %/\n\t<<set _cutterA = $EDXDonsSerial.input.indexOf(" arm:")>>\n\t<<set _serialA = $EDXDonsSerial.input.slice((_cutterD + 5),_cutterA)>>\n\t<<set $EDXDonsNew.vit = parseInt(_serialA); $EDXDonsNew.maxVit = parseInt(_serialA)>>\n\n\t<<set _cutterB = $EDXDonsSerial.input.indexOf(" str:")>>\n\t<<set _serialB = $EDXDonsSerial.input.slice((_cutterA + 5),_cutterB)>>\n\t<<set $EDXDonsNew.arm = parseInt(_serialB)>>\n\n\t<<set _cutterC = $EDXDonsSerial.input.indexOf(" will:")>>\n\t<<set _serialC = $EDXDonsSerial.input.slice((_cutterB + 5),_cutterC)>>\n\t<<set $EDXDonsNew.str = parseInt(_serialC)>>\n\n\t<<set _cutterD = $EDXDonsSerial.input.indexOf(" fin:")>>\n\t<<set _serialD = $EDXDonsSerial.input.slice((_cutterC + 6),_cutterD)>>\n\t<<set $EDXDonsNew.will = parseInt(_serialD)>>\n\n\t<<set _cutterE = $EDXDonsSerial.input.indexOf(" perc:")>>\n\t<<set _serialE = $EDXDonsSerial.input.slice((_cutterD + 5),_cutterE)>>\n\t<<set $EDXDonsNew.fin = parseInt(_serialE)>>\n\n\t<<set _cutterF = $EDXDonsSerial.input.indexOf(" whim:")>>\n\t<<set _serialF = $EDXDonsSerial.input.slice((_cutterE + 6),_cutterF)>>\n\t<<set $EDXDonsNew.perc = parseInt(_serialF)>>\n\n\t<<set _cutterG = $EDXDonsSerial.input.indexOf(" san:")>>\n\t<<set _serialG = $EDXDonsSerial.input.slice((_cutterF + 6),_cutterG)>>\n\t<<set $EDXDonsNew.whim = parseInt(_serialG)>>\n\n\t<<set _cutterH = $EDXDonsSerial.input.indexOf(" bType:")>>\n\t<<set _serialH = $EDXDonsSerial.input.slice((_cutterG + 5),_cutterH)>>\n\t<<set $EDXDonsNew.san = parseInt(_serialH)>>\n\n\t/% Proportions %/\n\n\t<<set _cutterK = $EDXDonsSerial.input.indexOf(" chest:")>>\n\t<<set _serialK = $EDXDonsSerial.input.slice((_cutterH + 7),_cutterK)>>\n\t<<set $EDXDonsNew.bType = _serialK>> \n\t/% Careful! This shouldn't be parseInt; it literally is not a number %/\n\n\t<<set _cutterL = $EDXDonsSerial.input.indexOf(" belly:")>>\n\t<<set _serialL = $EDXDonsSerial.input.slice((_cutterK + 7),_cutterL)>>\n\t<<set $EDXDonsNew.chest = parseInt(_serialL)>>\n\n\t<<set _cutterM = $EDXDonsSerial.input.indexOf(" body:")>>\n\t<<set _serialM = $EDXDonsSerial.input.slice((_cutterL + 7),_cutterM)>>\n\t<<set $EDXDonsNew.belly = parseInt(_serialM)>>\n\n\t<<set _cutterN = $EDXDonsSerial.input.indexOf(" limbs:")>>\n\t<<set _serialN = $EDXDonsSerial.input.slice((_cutterM + 6),_cutterN)>>\n\t<<set $EDXDonsNew.body = parseInt(_serialN)>>\n\n\t<<set _cutterO = $EDXDonsSerial.input.indexOf(" thigh:")>>\n\t<<set _serialO = $EDXDonsSerial.input.slice((_cutterN + 7),_cutterO)>>\n\t<<set $EDXDonsNew.limbs = parseInt(_serialO)>>\n\n\t<<set _cutterP = $EDXDonsSerial.input.indexOf(" tail:")>>\n\t<<set _serialP = $EDXDonsSerial.input.slice((_cutterO + 7),_cutterP)>>\n\t<<set $EDXDonsNew.thigh = parseInt(_serialP)>>\n\n\t<<set _cutterQ = $EDXDonsSerial.input.indexOf(" gain:")>>\n\t<<set _serialQ = $EDXDonsSerial.input.slice((_cutterP + 6),_cutterQ)>>\n\t<<set $EDXDonsNew.tail = parseInt(_serialQ)>>\n\n\t/% Metabolic %/\n\t/% Use parseFloat for numbers that may include decimals! %/\n\t<<set _cutterR = $EDXDonsSerial.input.indexOf(" stockX:")>>\n\t<<set _serialR = $EDXDonsSerial.input.slice((_cutterQ + 6),_cutterR)>>\n\t<<set $EDXDonsNew.gain = parseFloat(_serialR)>>\n\n\t<<set _cutterS = $EDXDonsSerial.input.indexOf(" stretch:")>>\n\t<<set _serialS = $EDXDonsSerial.input.slice((_cutterR + 8),_cutterS)>>\n\t<<set $EDXDonsNew.stockX = parseFloat(_serialS)>>\n\n\t<<set _cutterT = $EDXDonsSerial.input.indexOf(" eggType:")>>\n\t<<set _serialT = $EDXDonsSerial.input.slice((_cutterS + 9),_cutterT)>>\n\t<<set $EDXDonsNew.stretch = parseFloat(_serialT)>>\n\n\t/% Products %/\n\n\t<<set _cutterU = $EDXDonsSerial.input.indexOf(" milkType:")>>\n\t<<set _serialU = $EDXDonsSerial.input.slice((_cutterT + 9),_cutterU)>>\n\t<<set $EDXDonsNew.eggType = _serialU>>\n\n\t<<set _cutterV = $EDXDonsSerial.input.indexOf(" venomType:")>>\n\t<<set _serialV = $EDXDonsSerial.input.slice((_cutterU + 10),_cutterV)>>\n\t<<set $EDXDonsNew.milkType = _serialV>>\n\n\t<<set _cutterW = $EDXDonsSerial.input.indexOf(" clutchRate:")>>\n\t<<set _serialW = $EDXDonsSerial.input.slice((_cutterV + 11),_cutterW)>>\n\t<<set $EDXDonsNew.venomType = _serialW>>\n\n\t<<set _cutterX = $EDXDonsSerial.input.indexOf(" milkRate:")>>\n\t<<set _serialX = $EDXDonsSerial.input.slice((_cutterW + 12),_cutterX)>>\n\t<<set $EDXDonsNew.clutchRate = parseInt(_serialX)>>\n\n\t<<set _cutterY = $EDXDonsSerial.input.indexOf(" milkfat:")>>\n\t<<set _serialY = $EDXDonsSerial.input.slice((_cutterX + 10),_cutterY)>>\n\t<<set $EDXDonsNew.milkRate = parseInt(_serialY)>>\n\n\t<<set _cutterZ = $EDXDonsSerial.input.indexOf(" venomRate:")>>\n\t<<set _serialZ = $EDXDonsSerial.input.slice((_cutterY + 9),_cutterZ)>>\n\t<<set $EDXDonsNew.milkfat = parseInt(_serialZ)>>\n\n\t/% Using a random non-A letter so as to not upset the next call %/\n\t<<set _cutterM = $EDXDonsSerial.input.indexOf(" baseColor:")>>\n\t<<set _serialM = $EDXDonsSerial.input.slice((_cutterZ + 11),_cutterM)>>\n\t<<set $EDXDonsNew.venomRate = parseInt(_serialM)>>\n\n\t/% Colors/Markings %/\n\n\t<<set _cutterA = $EDXDonsSerial.input.indexOf(" baseDilute:")>>\n\t<<set _serialA = $EDXDonsSerial.input.slice((_cutterM + 11),_cutterA)>>\n\t<<set $EDXDonsNew.baseColor = _serialA>>\n\n\t<<set _cutterB = $EDXDonsSerial.input.indexOf(" bellyColor:")>>\n\t<<set _serialB = $EDXDonsSerial.input.slice((_cutterA + 12),_cutterB)>>\n\t<<set $EDXDonsNew.baseDilute = _serialB>>\n\n\t<<set _cutterC = $EDXDonsSerial.input.indexOf(" bellyDilute:")>>\n\t<<set _serialC = $EDXDonsSerial.input.slice((_cutterB + 12),_cutterC)>>\n\t<<set $EDXDonsNew.bellyColor = _serialC>>\n\n\t<<set _cutterD = $EDXDonsSerial.input.indexOf(" compColor:")>>\n\t<<set _serialD = $EDXDonsSerial.input.slice((_cutterC + 13),_cutterD)>>\n\t<<set $EDXDonsNew.bellyDilute = _serialD>>\n\n\t<<set _cutterE = $EDXDonsSerial.input.indexOf(" compDilute:")>>\n\t<<set _serialE = $EDXDonsSerial.input.slice((_cutterD + 11),_cutterE)>>\n\t<<set $EDXDonsNew.compColor = _serialE>>\n\n\t<<set _cutterF = $EDXDonsSerial.input.indexOf(" markColor:")>>\n\t<<set _serialF = $EDXDonsSerial.input.slice((_cutterE + 12),_cutterF)>>\n\t<<set $EDXDonsNew.compDilute = _serialF>>\n\n\t<<set _cutterG = $EDXDonsSerial.input.indexOf(" markDilute:")>>\n\t<<set _serialG = $EDXDonsSerial.input.slice((_cutterF + 11),_cutterG)>>\n\t<<set $EDXDonsNew.markColor = _serialG>>\n\n\t<<set _cutterH = $EDXDonsSerial.input.indexOf(" patPres:")>>\n\t<<set _serialH = $EDXDonsSerial.input.slice((_cutterG + 12),_cutterH)>>\n\t<<set $EDXDonsNew.markDilute = _serialH>>\n\n\t<<set _cutterI = $EDXDonsSerial.input.indexOf(" whiteSpot:")>>\n\t<<set _serialI = $EDXDonsSerial.input.slice((_cutterH + 9),_cutterI)>>\n\t<<set $EDXDonsNew.patPres = _serialI>>\n\n\t<<set _cutterJ = $EDXDonsSerial.input.indexOf(" grey:")>>\n\t<<set _serialJ = $EDXDonsSerial.input.slice((_cutterI + 11),_cutterJ)>>\n\t<<set $EDXDonsNew.whiteSpot = _serialJ>>\n\n\t<<set _cutterK = $EDXDonsSerial.input.indexOf(" freckle:")>>\n\t<<set _serialK = $EDXDonsSerial.input.slice((_cutterJ + 6),_cutterK)>>\n\t<<set $EDXDonsNew.Grey = _serialK>>\n\n\t<<set _cutterL = $EDXDonsSerial.input.indexOf(" gradient:")>>\n\t<<set _serialL = $EDXDonsSerial.input.slice((_cutterK + 9),_cutterL)>>\n\t<<set $EDXDonsNew.Freckle = _serialL>>\n\n\t<<set _cutterM = $EDXDonsSerial.input.indexOf(" filigree:")>>\n\t<<set _serialM = $EDXDonsSerial.input.slice((_cutterL + 10),_cutterM)>>\n\t<<set $EDXDonsNew.Gradient = _serialM>>\n\n\t<<set _cutterN = $EDXDonsSerial.input.indexOf(" harlequin:")>>\n\t<<set _serialN = $EDXDonsSerial.input.slice((_cutterM + 10),_cutterN)>>\n\t<<set $EDXDonsNew.Filigree = _serialN>>\n\n\t<<set _cutterO = $EDXDonsSerial.input.indexOf(" stripe:")>>\n\t<<set _serialO = $EDXDonsSerial.input.slice((_cutterN + 11),_cutterO)>>\n\t<<set $EDXDonsNew.Harlequin = _serialO>>\n\n\t<<set _cutterP = $EDXDonsSerial.input.indexOf(" ink:")>>\n\t<<set _serialP = $EDXDonsSerial.input.slice((_cutterO + 8),_cutterP)>>\n\t<<set $EDXDonsNew.Stripe = _serialP>>\n\n\t<<set _cutterQ = $EDXDonsSerial.input.indexOf(" anomaly:")>>\n\t<<set _serialQ = $EDXDonsSerial.input.slice((_cutterP + 5),_cutterQ)>>\n\t<<set $EDXDonsNew.Ink = _serialQ>>\n\n\t<<set _cutterR = $EDXDonsSerial.input.indexOf(" phnEar:")>>\n\t<<set _serialR = $EDXDonsSerial.input.slice((_cutterQ + 9),_cutterR)>>\n\t<<set $EDXDonsNew.Anomaly = _serialR>>\n\t\n\t/% Phenotype %/\n\n\t<<set _cutterS = $EDXDonsSerial.input.indexOf(" phnSnoot:")>>\n\t<<set _serialS = $EDXDonsSerial.input.slice((_cutterR + 8),_cutterS)>>\n\t<<set $EDXDonsNew.phnEar = _serialS>>\n\n\t<<set _cutterT = $EDXDonsSerial.input.indexOf(" phnEye:")>>\n\t<<set _serialT = $EDXDonsSerial.input.slice((_cutterS + 10),_cutterT)>>\n\t<<set $EDXDonsNew.phnSnoot = _serialT>>\n\n\t<<set _cutterU = $EDXDonsSerial.input.indexOf(" phnPupil:")>>\n\t<<set _serialU = $EDXDonsSerial.input.slice((_cutterT + 8),_cutterU)>>\n\t<<set $EDXDonsNew.phnEye = _serialU>>\n\n\t<<set _cutterV = $EDXDonsSerial.input.indexOf(" phnHeadDeco:")>>\n\t<<set _serialV = $EDXDonsSerial.input.slice((_cutterU + 10),_cutterV)>>\n\t<<set $EDXDonsNew.phnPupil = _serialV>>\n\n\t<<set _cutterW = $EDXDonsSerial.input.indexOf(" phnRbien:")>>\n\t<<set _serialW = $EDXDonsSerial.input.slice((_cutterV + 13),_cutterW)>>\n\t<<set $EDXDonsNew.phnHeadDeco = _serialW>>\n\n\t<<set _cutterX = $EDXDonsSerial.input.indexOf(" phnTeeth:")>>\n\t<<set _serialX = $EDXDonsSerial.input.slice((_cutterW + 10),_cutterX)>>\n\t<<set $EDXDonsNew.phnRbien = _serialX>>\n\n\t<<set _cutterY = $EDXDonsSerial.input.indexOf(" phnPaw:")>>\n\t<<set _serialY = $EDXDonsSerial.input.slice((_cutterX + 10),_cutterY)>>\n\t<<set $EDXDonsNew.phnTeeth = _serialY>>\n\n\t<<set _cutterZ = $EDXDonsSerial.input.indexOf(" phnLimb:")>>\n\t<<set _serialZ = $EDXDonsSerial.input.slice((_cutterY + 8),_cutterZ)>>\n\t<<set $EDXDonsNew.phnPaw = _serialZ>>\n\n\t<<set _cutterA = $EDXDonsSerial.input.indexOf(" phnBean:")>>\n\t<<set _serialA = $EDXDonsSerial.input.slice((_cutterZ + 9),_cutterA)>>\n\t<<set $EDXDonsNew.phnLimb = _serialA>>\n\n\t<<set _cutterB = $EDXDonsSerial.input.indexOf(" phnScale:")>>\n\t<<set _serialB = $EDXDonsSerial.input.slice((_cutterA + 9),_cutterB)>>\n\t<<set $EDXDonsNew.phnBean = _serialB>>\n\n\t<<set _cutterC = $EDXDonsSerial.input.indexOf(" phnBelly:")>>\n\t<<set _serialC = $EDXDonsSerial.input.slice((_cutterB + 10),_cutterC)>>\n\t<<set $EDXDonsNew.phnScale = _serialC>>\n\n\t<<set _cutterD = $EDXDonsSerial.input.indexOf(" phnSpine:")>>\n\t<<set _serialD = $EDXDonsSerial.input.slice((_cutterC + 10),_cutterD)>>\n\t<<set $EDXDonsNew.phnBelly = _serialD>>\n\n\t<<set _cutterE = $EDXDonsSerial.input.indexOf(" phnTail:")>>\n\t<<set _serialE = $EDXDonsSerial.input.slice((_cutterD + 10),_cutterE)>>\n\t<<set $EDXDonsNew.phnSpine = _serialE>>\n\n\t<<set _cutterF = $EDXDonsSerial.input.indexOf(" phnWing:")>>\n\t<<set _serialF = $EDXDonsSerial.input.slice((_cutterE + 9),_cutterF)>>\n\t<<set $EDXDonsNew.phnTail = _serialF>>\n\n\t<<set _cutterG = $EDXDonsSerial.input.indexOf(" phnTheme:")>>\n\t<<set _serialG = $EDXDonsSerial.input.slice((_cutterF + 9),_cutterG)>>\n\t<<set $EDXDonsNew.phnWing = _serialG>>\n\n\t/% End of the guaranteed entries, so fiddlier to separate out %/\n\t<<set _cutterH = $EDXDonsSerial.input.slice((_cutterG + 1))>>\n\t<<set _cutterHa = _cutterH.indexOf(" ")>>\n\n\t<<set _serialH = _cutterH.slice(9,_cutterHa)>>\n\t<<set $EDXDonsNew.phnTheme = _serialH>>\n\n\t/% Mutations %/\n\t\n\t<<if $EDXDonsSerial.input.includes("mutViviere")>>\n\t\t<<set $EDXDonsNew.mutViviere = 1>><<endif>>\t\t\n\t<<if $EDXDonsSerial.input.includes("mutOvian")>>\n\t\t<<set $EDXDonsNew.mutOvian = 1>><<endif>>\t\t\n\t<<if $EDXDonsSerial.input.includes("mutSlime")>>\n\t\t<<set $EDXDonsNew.mutSlime = 1>><<endif>>\t\t\n\t<<if $EDXDonsSerial.input.includes("mutPudding")>>\n\t\t<<set $EDXDonsNew.mutPudding = 1>><<endif>>\t\t\n\t<<if $EDXDonsSerial.input.includes("mutBalloon")>>\n\t\t<<set $EDXDonsNew.mutBalloon = 1>><<endif>>\t\n\t<<if $EDXDonsSerial.input.includes("mutPlushie")>>\n\t\t<<set $EDXDonsNew.mutPlushie = 1>><<endif>>\t\n\t<<if $EDXDonsSerial.input.includes("mutAdiposa")>>\n\t\t<<set $EDXDonsNew.mutAdiposa = 1>><<endif>>\t\n\t<<if $EDXDonsSerial.input.includes("mutConfection")>>\n\t\t<<set $EDXDonsNew.mutConfection = 1>><<endif>>\t\n\t<<if $EDXDonsSerial.input.includes("mutEpicurean")>>\n\t\t<<set $EDXDonsNew.mutEpicurean = 1>><<endif>>\t\n\t<<if $EDXDonsSerial.input.includes("mutEvian")>>\n\t\t<<set $EDXDonsNew.mutEvian = 1>><<endif>>\t\n\t<<if $EDXDonsSerial.input.includes("mutHoneypot")>>\n\t\t<<set $EDXDonsNew.mutHoneypot = 1>><<endif>>\t\n\t<<if $EDXDonsSerial.input.includes("mutGreenhouse")>>\n\t\t<<set $EDXDonsNew.mutGreenhouse = 1>><<endif>>\t\n\t<<if $EDXDonsSerial.input.includes("mutRosebelly")>>\n\t\t<<set $EDXDonsNew.mutRosebelly = 1>><<endif>>\n\n\t/% TFs %/\n\t\t\t\n\t<<if $EDXDonsSerial.input.includes("tfFyynmorph")>>\n\t\t<<set _cutterA = $EDXDonsSerial.input.indexOf("tfFyynmorph:")>>\n\t\t<<set _sliceA = $EDXDonsSerial.input.slice(_cutterA)>>\n\t\t<<set _cutterAx = _sliceA.indexOf(" ")>>\n\t\t<<set _serialA = _sliceA.slice(12,_cutterAx)>>\n\t\t<<set $EDXDonsNew.tfFyynmorph = parseInt(_serialA)>>\n\t<<else>><<set $EDXDonsNew.tfFyynmorph = 0>><<endif>>\t\n\t\t\t\n\t<<if $EDXDonsSerial.input.includes("tfOmniphage")>>\n\t\t<<set _cutterB = $EDXDonsSerial.input.indexOf("tfOmniphage:")>>\n\t\t<<set _sliceB = $EDXDonsSerial.input.slice(_cutterB)>>\n\t\t<<set _cutterBx = _sliceB.indexOf(" ")>>\n\t\t<<set _serialB = _sliceB.slice(12,_cutterBx)>>\n\t\t<<set $EDXDonsNew.tfOmniphage = parseInt(_serialB)>>\n\t<<else>><<set $EDXDonsNew.tfOmniphage = 0>><<endif>>\t\n\t\t\t\n\t<<if $EDXDonsSerial.input.includes("tfRealization")>>\n\t\t<<set _cutterC = $EDXDonsSerial.input.indexOf("tfRealization:")>>\n\t\t<<set _sliceC = $EDXDonsSerial.input.slice(_cutterC)>>\n\t\t<<set _cutterCx = _sliceC.indexOf(" ")>>\n\t\t<<set _serialC = _sliceC.slice(14,_cutterCx)>>\n\t\t<<set $EDXDonsNew.tfRealization = parseInt(_serialC)>>\n\t<<else>><<set $EDXDonsNew.tfRealization = 0>><<endif>>\t\n\t\t\t\n\t<<if $EDXDonsSerial.input.includes("tfMirlait")>>\n\t\t<<set _cutterD = $EDXDonsSerial.input.indexOf("tfMirlait:")>>\n\t\t<<set _sliceD = $EDXDonsSerial.input.slice(_cutterD)>>\n\t\t<<set _cutterDx = _sliceD.indexOf(" ")>>\n\t\t<<set _serialD = _sliceD.slice(10,_cutterDx)>>\n\t\t<<set $EDXDonsNew.tfMirlait = parseInt(_serialD)>>\n\t<<else>><<set $EDXDonsNew.tfMirlait = 0>><<endif>>\n\n\n<<include EDX-SerialToDonsair>>\n\n
/% ==========={ Header }================ %/\n<<include Header>><div class="pFrame"><h5 class="mindent passTitle">\n<span style="font-size: 0.65rem;"><<print $EDWidthFlags.era>></span><br><b>\nValenth α <span class="cMagenta">♦</span></b> Chimre <span class="cMagenta">♦</span> Laps-du-Ment <span class="cMagenta">♦</span> \nThe Underbelly <span class="cMagenta">♦</span> Fishing\n\n/% ==========={ Encounter Setup }================ %/\n\n<<set $EDWidth.spawnPool = ["nothing","nothing","FishChimriPH","FishChimriPH"]>>\n\t<<set $EDWidth.spawned = $EDWidth.spawnPool.random(); $EDXCommon.spawned = $EDWidth.spawned>>\n\n</h5>/% ==========={ Scene }================ %/<div class="indent">\n\n\t<p>The subterranean pond shimmers with the subtle light and color of the surrounding tunnels, stars and rainbows dancing across the water's gently-luminous surface.</p>\n\n\t<<if $EDWidth.spawned eq "nothing">><p>You try your paw at fishing, but thus far turn up nothing of note.</p>\n\t<<else>><p>You try your paw at fishing... and <b>manage to catch something!</b></p>\n\t\t<<include EDX-ExploreZone>><<endif>>\n\t\n\n</div><br>\n</div>/% ==========={ Navigation }================ %/<div class="mindent"><p>\n\n<b><span class="cMagenta">♦</span></b>\n<span class="tLink"><a id="navK" data-passage="passage()">K)eep Fishing</a></span><br>\n\n<b><span class="cMagenta">♦</span></b>\n<span class="tLink"><a data-passage="αVeeLapsUBellyExplore">Continue Exploring The Underbelly</a></span><br>\n\n\n/% ==========={ Footer }================ %/\n<<include Footer>></p>\n\n/% ---------------- %/\n</div>
/% ==========={ Header }================ %/\n<<include Header>><div class="pFrame"><h5 class="mindent passTitle">\n<span style="font-size: 0.65rem;"><<print $EDWidthFlags.era>></span><br><b>\nValenth α\n<span class="cMagenta">♦</span></b>\nChimre\n<span class="cMagenta">♦</span>\nThe Gilded Girth <span class="cMagenta">♦</span> Dining Room\n\n<<set $EDWidthFlags.gGirthIntro = either(1,2)>>\n\n</h5>/% ==========={ Scene }================ %/<div class="indent">\n\n<p><b>The Gilded Girth</b> is a rather elegant modern building perched neatly atop a hill in the Chimri Wilds, far enough from the outskirts of Laps to grant its location some mild secrecy.<br>\nThe interior sports a central dining room with a lower and upper level, furnished from end to end with great, wide, plush seating and generously-sized, rounded tables-- not a sharp corner or edge to be found in the place.</p>\n\n<p>As you enter, a brief set of golden stanchions spaced with rich blue velvet rope guides you to wait beside a wooden podium as a corpulent elven host graciously takes your name into their guestbook.</p>\n\n<p>"Ah, it's good to see you," they smile warmly. \n\n<<if $EDWidthFlags.gildedGirthIntro eq 1>>"Quiet day today; feel free to seat yourself and someone will be by soon with today's menu."\n<<else>>"Lots of demand today.<br> "Go ahead and have a seat in the waiting area over there, and I'll let you know when we've got a table ready for you!"<br> \nThankfully, the wait isn't terribly long; before you know it, the host calls you up again, and directs you to your table.<<endif>></p>\n\n<p>A soft voice clears its throat, jarring you from your idle thoughts as the waiter places a gilded menu made of silky-feeling material before you upon the table.<br>\n"Welcome to the Gilded Girth-- here's your menu! Please take all the time you need; might I get you a drink while you have a look through?"</p>\n\n</div><br>\n</div>/% ==========={ Navigation }================ %/<div class="mindent"><p>\n\n<b><span class="cMagenta">♦</span></b>\n<span class="tLink"><a data-passage="αVeeGildedGirthMenu">Enjoy a meal</a></span><br>\n\n<b><span class="cMagenta">♦</span></b>\n<span class="tLink"><a data-passage="αVeeChimriWildsExplore">Leave the Restaurant</a></span><br>\n\n<<if $EDWidthFlags.gGirthToured>>\n\t<b><span class="cMagenta">♦</span></b>\n\t<span class="tLink"><a data-passage="αVeeGildedGirthMenu">Visit the Kitchen</a></span><br>\n\n\t<b><span class="cMagenta">♦</span></b>\n\t<span class="tLink"><a data-passage="αVeeGildedGirthMenu">Visit the Livestock Facility</a></span><br>\n\n<<endif>>\n\n\n/% ==========={ Footer }================ %/\n<<include Footer>></p>\n\n/% ---------------- %/\n</div>
/% Ear %/\n\t<<set $earGenes = $EDXGenebank.Ear; $earPool = []>>\n\t<<for _a to 0; _a < $earGenes.length; _a++>>\n\t\t<<if $EDXProgen1.phnEar.includes($earGenes[_a])>><<set $earPool.push($earGenes[_a])>><<endif>>\n\t\t<<if $EDXProgen2.phnEar.includes($earGenes[_a])>><<set $earPool.push($earGenes[_a])>><<endif>><</for>>\n\t<<set $splice.phnEar = $earPool.random(); $splice.phnEar += $earPool.random()>>\n\t\n/% Eyes %/\n\t<<set $eyeGenes = $EDXGenebank.Eye; $eyePool = []>>\n\t<<for _b to 0; _b < $eyeGenes.length; _b++>>\n\t\t<<if $EDXProgen1.phnEye.includes($eyeGenes[_b])>><<set $eyePool.push($eyeGenes[_b])>><<endif>>\n\t\t<<if $EDXProgen2.phnEye.includes($eyeGenes[_b])>><<set $eyePool.push($eyeGenes[_b])>><<endif>><</for>>\n\t<<set $splice.phnEye = $eyePool.random(); $splice.phnEye += $eyePool.random()>>\n\t\n/% Pupil %/\n\t<<set $pupilGenes = $EDXGenebank.Pupil; $pupilPool = []>>\n\t<<for _c to 0; _c < $pupilGenes.length; _c++>>\n\t\t<<if $EDXProgen1.phnPupil.includes($pupilGenes[_c])>><<set $pupilPool.push($pupilGenes[_c])>><<endif>>\n\t\t<<if $EDXProgen2.phnPupil.includes($pupilGenes[_c])>><<set $pupilPool.push($pupilGenes[_c])>><<endif>><</for>>\n\t<<set $splice.phnPupil = $pupilPool.random(); $splice.phnPupil += $pupilPool.random()>>\n\t\n/% Snoot %/\n\t<<set $snootGenes = $EDXGenebank.Snoot; $snootPool = []>>\n\t<<for _a to 0; _a < $snootGenes.length; _a++>>\n\t\t<<if $EDXProgen1.phnSnoot.includes($snootGenes[_a])>><<set $snootPool.push($snootGenes[_a])>><<endif>>\n\t\t<<if $EDXProgen2.phnSnoot.includes($snootGenes[_a])>><<set $snootPool.push($snootGenes[_a])>><<endif>><</for>>\n\t<<set $splice.phnSnoot = $snootPool.random(); $splice.phnSnoot += $snootPool.random()>>\n\t\n/% Head %/\n\t<<set $headGenes = $EDXGenebank.Head; $headPool = []>>\n\t<<for _b to 0; _b < $headGenes.length; _b++>>\n\t\t<<if $EDXProgen1.phnHeadDeco.includes($headGenes[_b])>><<set $headPool.push($headGenes[_b])>><<endif>>\n\t\t<<if $EDXProgen2.phnHeadDeco.includes($headGenes[_b])>><<set $headPool.push($headGenes[_b])>><<endif>><</for>>\n\t<<set $splice.phnHeadDeco = $headPool.random(); $splice.phnHeadDeco += $headPool.random()>>\n\t\n/% Rierbien %/\n\t<<set $bienGenes = $EDXGenebank.Rierbien; $bienPool = []>>\n\t<<for _c to 0; _c < $bienGenes.length; _c++>>\n\t\t<<if $EDXProgen1.phnRbien.includes($bienGenes[_c])>><<set $bienPool.push($bienGenes[_c])>><<endif>>\n\t\t<<if $EDXProgen2.phnRbien.includes($bienGenes[_c])>><<set $bienPool.push($bienGenes[_c])>><<endif>><</for>>\n\t<<set $splice.phnRbien = $bienPool.random(); $splice.phnRbien += $bienPool.random()>>\n\t\n/% Teeth %/\n\t<<set $teethGenes = $EDXGenebank.Teeth; $teethPool = []>>\n\t<<for _c to 0; _c < $teethGenes.length; _c++>>\n\t\t<<if $EDXProgen1.phnTeeth.includes($teethGenes[_c])>><<set $teethPool.push($teethGenes[_c])>><<endif>>\n\t\t<<if $EDXProgen2.phnTeeth.includes($teethGenes[_c])>><<set $teethPool.push($teethGenes[_c])>><<endif>><</for>>\n\t<<set $splice.phnTeeth = $teethPool.random(); $splice.phnTeeth += $teethPool.random()>>\n\t\n/% Paws %/\n\t<<set $pawGenes = $EDXGenebank.Paw; $pawPool = []>>\n\t<<for _a to 0; _a < $pawGenes.length; _a++>>\n\t\t<<if $EDXProgen1.phnPaw.includes($pawGenes[_a])>><<set $pawPool.push($pawGenes[_a])>><<endif>>\n\t\t<<if $EDXProgen2.phnPaw.includes($pawGenes[_a])>><<set $pawPool.push($pawGenes[_a])>><<endif>><</for>>\n\t<<set $splice.phnPaw = $pawPool.random(); $splice.phnPaw += $pawPool.random()>>\n\t\n/% Limbs %/\n\t<<set $limbGenes = $EDXGenebank.Limb; $limbPool = []>>\n\t<<for _b to 0; _b < $limbGenes.length; _b++>>\n\t\t<<if $EDXProgen1.phnLimb.includes($limbGenes[_b])>><<set $limbPool.push($limbGenes[_b])>><<endif>>\n\t\t<<if $EDXProgen2.phnLimb.includes($limbGenes[_b])>><<set $limbPool.push($limbGenes[_b])>><<endif>><</for>>\n\t<<set $splice.phnLimb = $limbPool.random(); $splice.phnLimb += $limbPool.random()>>\n\t\n/% Beans %/\n\t<<set $beanGenes = $EDXGenebank.Bean; $beanPool = []>>\n\t<<for _c to 0; _c < $beanGenes.length; _c++>>\n\t\t<<if $EDXProgen1.phnBean.includes($beanGenes[_c])>><<set $beanPool.push($beanGenes[_c])>><<endif>>\n\t\t<<if $EDXProgen2.phnBean.includes($beanGenes[_c])>><<set $beanPool.push($beanGenes[_c])>><<endif>><</for>>\n\t<<set $splice.phnBean = $beanPool.random(); $splice.phnBean += $beanPool.random()>>\n\t\n/% Skin %/\n\t<<set $skinGenes = $EDXGenebank.Skin; $skinPool = []>>\n\t<<for _a to 0; _a < $skinGenes.length; _a++>>\n\t\t<<if $EDXProgen1.phnScale.includes($skinGenes[_a])>><<set $skinPool.push($skinGenes[_a])>><<endif>>\n\t\t<<if $EDXProgen2.phnScale.includes($skinGenes[_a])>><<set $skinPool.push($skinGenes[_a])>><<endif>><</for>>\n\t<<set $splice.phnScale = $skinPool.random(); $splice.phnScale += $skinPool.random()>>\n\t\n/% Belly %/\n\t<<set $bellyGenes = $EDXGenebank.Belly; $bellyPool = []>>\n\t<<for _b to 0; _b < $bellyGenes.length; _b++>>\n\t\t<<if $EDXProgen1.phnBelly.includes($bellyGenes[_b])>><<set $bellyPool.push($bellyGenes[_b])>><<endif>>\n\t\t<<if $EDXProgen2.phnBelly.includes($bellyGenes[_b])>><<set $bellyPool.push($bellyGenes[_b])>><<endif>><</for>>\n\t<<set $splice.phnBelly = $bellyPool.random(); $splice.phnBelly += $bellyPool.random()>>\n\t\n/% Spine %/\n\t<<set $spineGenes = $EDXGenebank.Spine; $spinePool = []>>\n\t<<for _c to 0; _c < $spineGenes.length; _c++>>\n\t\t<<if $EDXProgen1.phnSpine.includes($spineGenes[_c])>><<set $spinePool.push($spineGenes[_c])>><<endif>>\n\t\t<<if $EDXProgen2.phnSpine.includes($spineGenes[_c])>><<set $spinePool.push($spineGenes[_c])>><<endif>><</for>>\n\t<<set $splice.phnSpine = $spinePool.random(); $splice.phnSpine += $spinePool.random()>>\n\t\n/% Tail %/\n\t<<set $tailGenes = $EDXGenebank.Tail; $tailPool = []>>\n\t<<for _a to 0; _a < $tailGenes.length; _a++>>\n\t\t<<if $EDXProgen1.phnTail.includes($tailGenes[_a])>><<set $tailPool.push($tailGenes[_a])>><<endif>>\n\t\t<<if $EDXProgen2.phnTail.includes($tailGenes[_a])>><<set $tailPool.push($tailGenes[_a])>><<endif>><</for>>\n\t<<set $splice.phnTail = $skinPool.random(); $splice.phnTail += $tailPool.random()>>\n\t\n/% Wings %/\n\t<<set $wingGenes = $EDXGenebank.Wings; $wingPool = []>>\n\t<<for _b to 0; _b < $wingGenes.length; _b++>>\n\t\t<<if $EDXProgen1.phnWing.includes($wingGenes[_b])>><<set $wingPool.push($wingGenes[_b])>><<endif>>\n\t\t<<if $EDXProgen2.phnWing.includes($wingGenes[_b])>><<set $wingPool.push($wingGenes[_b])>><<endif>><</for>>\n\t<<set $splice.phnWing = $wingPool.random(); $splice.phnWing += $wingPool.random()>>\n\t\n/% Theme %/\n\t<<set $themeGenes = $EDXGenebank.Theme; $themePool = []>>\n\t<<for _c to 0; _c < $themeGenes.length; _c++>>\n\t\t<<if $EDXProgen1.phnTheme.includes($themeGenes[_c])>><<set $themePool.push($themeGenes[_c])>><<endif>>\n\t\t<<if $EDXProgen2.phnTheme.includes($themeGenes[_c])>><<set $themePool.push($themeGenes[_c])>><<endif>><</for>>\n\t<<set $splice.phnTheme = $themePool.random(); $splice.phnTheme += $themePool.random()>>\n\n\n\n\n\n\n\n
/* ============================================ */\n/* ============================================ */\n/* Transitions*/\n/* ============================================ */\n\n* {\n -o-transition-property: none !important;\n -moz-transition-property: none !important;\n -ms-transition-property: none !important;\n -webkit-transition-property: none !important;\n transition-property: none !important;\n\t-ms-overflow-style: none; /* IE and Edge */\n\tscrollbar-width: none; /* Firefox */\n}\n\n#passages { max-width: 85% !important; }\n\nbody::-webkit-scrollbar { display: none; }\n\n.error-view { background-color: #677eb6; }\n\n\n/* Development Tools */\n\n.cardHilite {\n\tbackground-color: red !important;\n\tborder: 2px solid #1a7be1 !important;\n\tborder-radius: 3px !important;\n}\n.cardOutline {\n\tborder: 2px solid #4b4a6c !important;\n\tborder-radius: 3px !important;\n}\n\n\n/* ============================================ */\n/* Styling */\n\n#a, .a, .tLink { color: #36ecff !important; text-shadow: 1px 1px 1px #a80909 !important; }\n\n.dLink { color: #f00 !important; text-shadow: 1px 1px 1px #b0f !important; }\n\n.cLink { color: #3d06ff !important; text-shadow: 1px 1px 2px #7202bf !important;}\n\n.contentframe {\n\tpadding: 1.5rem;\n\tpadding-top: 2rem;\n\tmargin-top: -1rem;\n\tz-index: 0;\n}\n\n.indent { margin-left: 3rem; }\n.mindent { margin-left: 1rem; }\n.titleMini { margin-top: -0.6rem; margin-left: 1rem; }\n\n.cardtitle { \n\tborder-bottom: 1px solid #fff;\n}\n\n.passTitle { position: relative; top: -3rem; left: -2rem; }\n\n.paddedcard { margin: 1.5rem; }\n.rcolumn { \n\tpadding: 0.8rem;\n\t\tpadding-top: 1rem !important;\n\tborder: 1px solid #4b4a6c;\n}\n\n.hMenu, .tMenu { \n\tmargin-top: 1.2rem;\n\tmargin-bottom: -0.8rem;\n\tpadding: 0.8rem !important;\n\tmargin-left: auto;\n\tmargin-right: auto;\n}\n\n.pFrame {\n\tborder-top: 1px solid #fff;\n\tborder-bottom: 1px solid #fff;\n\tpadding: 3rem;\n\tmargin-top: -1.5rem; margin-bottom: 1.5rem;\n\tmargin-left: -0.5rem; margin-right: 1rem;\n\tmin-height: 300px;\n}\n\n.hMenu { \n\twidth: 75%;\n\tborder: 1px solid #4b4a6c;\n\tmargin-left: auto !important;\n\tmargin-right: auto !important;\n }\n\n.cMenu { \n\tmargin: initial;\n}\n\n.rcolumn { \n\twidth: 350px !important;\n\tmargin-left: 8rem; \n}\n\n.qlog {\n\tdisplay: block;\n\toutline: 1px solid #fff;\n\tpadding: 1.5rem;\n\t\tpadding-top: .5rem;\n\t\tpadding-bottom: .5rem;\n\twidth: 100%;\n}\n\n.vSpace { margin: -0.8rem; }\n.vSpace2 { margin: -0.6rem; }\n\n.spoilerHL { margin-top: 1rem; font-size: 0.6rem; color: #c5c9ff; }\n.spoilerInfo { font-size: 0.8rem; color: #000; }\n\n.ulHeader { \n\tposition: relative; left: -2.5rem;\n\tborder-bottom: 1px solid white; \n\tmargin-bottom: 1rem; \n}\n\n.intro { font-size: 0.8rem; font-style: oblique; color: #50A5CE; }\n.script { color: #C49C00; font-style: oblique; font-family: serif; font-size: 1.8rem; }\n\n.item { color: #00a8a8; font-size: 0.8rem; }\n.trap { color: #e30075; font-size: 0.8rem; }\n\ninput[type="text"] { \n\tmargin-bottom: 0.3rem;\n\tmin-width: initial;\n}\n\nbutton { \n\tline-height: 0.5; \n\tpadding: .6em;\n\tmargin: .2em;\n\tmargin-bottom: 0.3rem !important;\n }\n.btn { \n\tcolor: #2355b3;\n\tbackground-color: #fcfdfd;\n\tborder: 1px solid #a27200;\n\tmargin-left: 0.2rem; margin-bottom: 0.3rem; }\n.btnClick { margin-left: 0.4rem; color: #68D5FF; }\n.btnClick:hover { color: #FF0CB3; text-decoration: underline; }\n\n.navlink { display: inline-block; }\n\n.roll, .rollAlleles, .rollPlaintxt { \n\tfont-size: 0.8rem; background-color: #fff; color: #090B97;\n\tborder: 0.1rem solid #a27200; text-shadow: 0.15rem 0.15rem 0.15rem #005BE840; padding: 1.2rem;\n}\n\n.roll { display: block; }\n\n.rollAlleles, .rollPlaintxt { \n\tdisplay: inline-block;\n\twidth: 48%; min-width: 10rem;\n}\n\n.imgFrame {\n\tposition: relative;\n\tleft: 8%;\n\tright: auto;\n}\n\n.imgStack {\n\tposition: relative; left: -22rem; top: 8rem; z-index: 10;\n}\n\n.colorful {\n\tbackground: linear-gradient(to right, red, orange, blue, violet);\n\t-webkit-background-clip: text;\n\tbackground-clip: text;\n\tcolor: transparent;\n}\n\n.stat, .gene, .autoMode, .announce, .serial {\n display: inline-block;\n border-radius: 0.2rem; \n padding-left: 0.1rem; padding-right: 0.1rem;\n padding-top: 0.5rem; padding-bottom: 0.5rem;\n border: 1px solid #FFF;\n margin-bottom: 0.2rem;\n}\n\n.menagerieBox {\n\tborder-bottom: 1px solid #fff;\n\tmargin-top: -2rem; margin-bottom: 2rem; \n\tpadding-bottom: 1.5rem;\n}\n\n.menagerie {\n display: inline-block;\n\twidth: 320px; height: 320px;\n padding-left: 0.1rem; padding-right: 0.1rem; \n padding-top: 0.5rem; padding-bottom: 0.5rem; \n border: 1px solid #4b4a6c; border-radius: 0.2rem;\n margin-bottom: 0.2rem;\n}\n\n.menaPopup {\n\tposition: relative;\n\ttop: 5%;\n\tmargin-left: 20% !important;\n\twidth: 55%;\n\tbackground-color: #1c1924;\n\tborder: 1px solid #4b4a6c;\n\tpadding: 2rem;\n\theight: 40em;\n}\n\n.stat { line-height: 1.4rem; width: 6rem; font-size: 0.8rem; }\n\n.gene { width: 8rem; font-size: 0.65rem; }\n\n.serial { font-size: 0.5rem; width: 97%; border: 1px solid #686779; background-color: #2f3339; color: #a8ced7; text-shadow: 1px 1px 1px #0e0040; }\n\n.announce, .sBoard, .caption { \n\tmargin-top: 1.5rem;\n\tpadding: 1rem;\n\t\tpadding-left: 1.5rem;\n\t\tpadding-right: 1.5rem;\n}\n\n.announce { \n\tborder: 1px solid #7194E8;\n\tbackground-color: #92A8EC82; color: #d1fff2;\n\ttext-shadow: 1px 1px 1px #df08b3; \n}\n\n.sBoard {\n\tborder: 1px solid #7194E8;\n\tbackground-color: #F2F8FD; color: #730071;\n\ttext-shadow: 1px 1.2px 1px #aa643a9c;\n}\n\n.caption { \n\tmargin-top: 0.2rem !important;\n\twidth: 55%;\n\tborder: 1px solid #7194E8;\n\tbackground-color: #92A8EC82; color: #d1fff2;\n\ttext-shadow: 1px 1px 1px #df08b3; \n}\n\n.menuScreen {\n\tposition: fixed;\n\tz-index: 10;\n\theight: 110%;\n\twidth: 110%;\n\tbackground-color: #34336094;\n\tleft: -2em; top: -1em;\n}\n\n.autoMode { \n\tbackground-color: #ff5f939e;\n\twidth: 33%; height: 3rem;\n\tpadding: .5rem !important;\n\tmargin-top: 0.2rem !important;\n\tborder: 1px solid #4b4a6c;\n\twidth: 25%; height: 2.2rem;\n\tfont-size: 0.65rem; }\n\n}\n\n.pMenu {\n\tposition: relative;\n\ttop: 25%;\n\tmargin-left: 33% !important;\n\twidth: 35%; min-height: 10em;\n\tbackground-color: #1c1924; \n\tborder: 1px solid #4b4a6c;\n}\n\n/* ============================================ */\n/* Colors */\n\n.cRed { color: #C40C0C; }\n.cCream { color: #E1BD97; text-shadow: -0.08rem 0.08rem #800b0b; }\n.cTan { color: #D5A276; }\n.cOrange { color: #F78B00; }\n.cBrown { color: #6A4A29; }\n.cGold { color: #E1C368; text-shadow: -0.08rem 0.08rem #800b0b; }\n.cYellow { color: #FFC109; text-shadow: -0.08rem 0.08rem #000; }\n.cLime { color: #B2CA0A; text-shadow: -0.08rem 0.08rem #000; }\n.cGreen { color: #618C01; }\n.cOlive { color: #7A8A07; }\n.cTeal { color: #00D297; }\n.cSky { color: #64AFFF; }\n.cBlue { color: #235EEA; }\n.cIndigo { color: #3A0686; }\n.cLavender { color: #D288DD; }\n.cMagenta { color: #FF12C4; }\n.cPink { color: #FF83E0; }\n.cPale { color: #DDD8C8; text-shadow: -0.08rem 0.08rem #000; }\n.cWhite { color: #E6EBF0; text-shadow: -0.08rem 0.08rem #000; }\n.cSilver { color: #BBBBE3; text-shadow: -0.08rem 0.08rem #000; }\n.cGray { color: #a6a6a6; text-shadow: -0.08rem 0.08rem #000; }\n.cBlack { color: #000; text-shadow: -0.08rem 0.08rem #fff; }\n\n\n\n/* Statbox Colors */\n.ink { color: #545E67; background-color: #fff; border: 1px solid #545E67;}\n.pot { color: #8c0070; background-color: #ffe390; border: 1px solid #ce9f45; text-shadow: 1px 1px 3px #ff7f7f; }\n.vit { color: #036a00; background-color: #9FFBD8; border: 1px solid #0b8a2b; }\n.stretch { color: #6a2800; background-color: #FBFA9F; border: 1px solid #8a290b; }\n.arm { color: #040100; background-color: #FBC69F; border: 1px solid #8a0b0b; }\n.str { color: #7b0000; background-color: #FFC5B8; border: 1px solid #841414; }\n.fin { color: #307700; background-color: #DEFFCF; border: 1px solid #398a0b; }\n.perc { color: #100082; background-color: #E8F1FF; border: 1px solid #150b8a; }\n.will { color: #3f006a; background-color: #E39FFB; border: 1px solid #680b8a; }\n.whim { color: #54ffe7; background-color: #FF6BE8C9; border: 1px solid #f07; }\n.san { color: #fff; background-color: #543866; border: 1px solid #fff; }\n.invisnk { color: #545E6700; border: 1px solid #545E6700; text-shadow: 1px 1px 3px #EB00FF00 !important; }\n.mut { color: #7b002e; background-color: #FF9BCA; border: 1px solid #7b002e; }\n\n.uncommon { color: #41AC04; border: 1px solid #41AC04; background-color: #fff; }\n.rare { color: #3853E3; border: 1px solid #3853E3; background-color: #fff; }\n.epic { color: #7916BD; border: 1px solid #7916BD; background-color: #fff; }\n.leg { color: #FF670C; border: 1px solid #FF670C; background-color: #fff; }\n.arti { color: #E6A200; border: 1px solid #E6A200; background-color: #fff; }\n\n/* ============================================ */\n/* Animation */\n\n.donsairPen { min-height: 20px; width: 300px; margin-left: 50%; }\n\n.donsBreathe, .donsHappy, .donsAngy, .donsDance, .donsJiggle, .donsBounce, .donsStretch, .donsWeeOo, .donsSeethe {\n\tanimation-iteration-count: infinite; }\n\n.donsBreathe {\n\tposition: relative; z-index: 1; animation-name: animBreathe;\n\tanimation-duration: 7s; }\n\n@keyframes animBreathe {\n 0% {top: 0rem; width: 233px; height: 180px;}\n 30% {top: -0.4rem; width: 250px; height: 175px;}\n 35% {top: -0.4rem; width: 250px; height: 175px;}\n 65% {top: 1.5rem; width: 215px; height: 182px;}\n 90% {top: 0rem; width: 233px; height: 180px;}\n 100% {top: 0rem; width: 233px; height: 180px;}\n}\n\n.donsHappy { position: relative; z-index: 1; animation-name: animHappy;\n\tanimation-duration: 3s; }\n\n@keyframes animHappy {\n 0% {top: 0rem; rotate: 0deg; width: 233px; height: 180px;}\n 15% {top: -2rem; rotate: 15deg; width: 215px; height: 195px;}\n 25% {top: -2.5rem; rotate: -10deg; width: 233px; height: 180px;}\n 35% {top: 1rem; rotate: -8deg; width: 320px; height: 130px;}\n 50% {top: 0rem; rotate: 0deg; width: 233px; height: 180px;}\n 100% {top: 0rem; rotate: 0deg; width: 233px; height: 180px;}\n}\n\n.donsAngy { position: relative; z-index: 1; animation-name: animAngy;\n\tanimation-duration: 5s; }\n\n@keyframes animAngy {\n 0% {left: 0rem; rotate: 0deg;}\n 3% {left: 2rem; rotate: 0deg;}\n 5% {left: -2rem; rotate: 2deg;}\n 7% {left: 4rem; rotate: 3deg;}\n 10% {left: -4rem; rotate: 5deg;}\n 15% {left: 6rem; rotate: 15deg;}\n 20% {left: 6rem; rotate: 15deg;}\n 30% {left: 0rem; rotate: -10deg;}\n 50% {left: 0rem; rotate: 0deg;}\n}\n\n.donsDance { position: relative; z-index: 1; animation-name: animDance;\n\tanimation-duration: 1.5s; }\n\n@keyframes animDance {\n 0% {top: 0rem; rotate: 0deg; width: 233px; height: 215px;}\n 25% {top: -0.4rem; rotate: 15deg; width: 275px; height: 165px;}\n 50% {top: 0rem; rotate: 0deg; width: 200px; height: 215px;}\n 75% {top: 1.5rem; rotate: -10deg; width: 275px; height: 165px;}\n 100% {top: 0rem; rotate: 0deg; width: 233px; height: 215px;}\n}\n\n.donsBounce { position: relative; z-index: 1; animation-name: animBounce;\n\tanimation-duration: 1s; }\n\n@keyframes animBounce {\n 0% {top: 0rem; width: 233px; height: 180px;}\n 20% {top: -4rem; width: 190px; height: 220px;}\n 40% {top: 5rem; width: 295px; height: 125px;}\n 60% {top: 0rem; width: 233px; height: 180px;}\n 100% {top: 0rem; width: 233px; height: 180px;}\n}\n\n.donsJiggle {\n\tposition: relative; z-index: 1; animation-name: animJiggle;\n\tanimation-duration: 1.8s; }\n\n@keyframes animJiggle {\n 0% {top: 0rem; width: 233px; height: 180px;}\n 15% {top: 2rem; width: 295px; height: 145px;}\n 25% {top: -2rem; width: 200px; height: 220px;}\n 40% {top: 1rem; width: 275px; height: 165px;}\n 50% {top: -1rem; width: 220px; height: 200px;}\n 60% {top: 1rem; width: 245px; height: 175px;}\n 75% {top: -0.3rem; width: 225px; height: 190px;}\n 100% {top: 0rem; width: 233px; height: 180px;}\n}\n\n.donsStretch {\n\tposition: relative; z-index: 1; animation-name: animStretch;\n\tanimation-duration: 2s; }\n\n@keyframes animStretch {\n 0% {top: 0rem; width: 233px; height: 180px;}\n 50% {top: 8rem; width: 400px; height: 65px;}\n 60% {top: -2rem; width: 180px; height: 250px;}\n 70% {top: 1rem; width: 260px; height: 160px;}\n 100% {top: 0rem; width: 233px; height: 180px;}\n}\n\n.donsWeeOo {\n\tposition: relative; z-index: 1; animation-name: animWeeOo;\n\tanimation-duration: 1.8s; }\n\n@keyframes animWeeOo {\n 0% {top: 0rem; rotate: 0deg; width: 233px; height: 180px;}\n 20% {top: 8rem; rotate: 60deg; width: 400px; height: 65px;}\n 40% {top: -2rem; rotate: 120deg; width: 130px; height: 250px;}\n 60% {top: 6rem; rotate: 180deg; width: 280px; height: 100px;}\n 80% {top: -1rem; rotate: 240deg; width: 180px; height: 200px;}\n 100% {top: 0rem; rotate: 360deg; width: 233px; height: 180px;}\n}\n\n.donsSeethe { position: relative; z-index: 1; animation-name: animSeethe;\n\tanimation-duration: 0.65s; }\n\n@keyframes animSeethe {\n 0% {left: 0rem; width: 233px; height: 180px;}\n 15% {left: 1rem; width: 250px; height: 175px;}\n 30% {left: -1rem; width: 250px; height: 175px;}\n 45% {left: 2rem; width: 250px; height: 175px;}\n 60% {left: -2rem; width: 215px; height: 182px;}\n 85% {left: 3rem; width: 215px; height: 182px;}\n 100% {left: 0rem; width: 233px; height: 180px;}\n}\n\n\n/* ============================================ */\n/* Fonts */\n\n.recap { \n\tfont-size: 0.9rem; margin-top: 1rem;\n\tfont-style: oblique; font-family: serif;\n\tcolor: #b9d4ff;\n}\n\n@font-face {\n font-family: fleurFont; /* set name */\n src: url(fonts/fleur-scriptina.ttf); /* url of the font */\n}\n\n.fontFleur {\n\tfont-family: fleurFont; /* use font */\n\tfont-size: 2rem;\n\tline-height: 3rem;\n}\n\n.cosmeeText{\n\tbackground: url(img/startext.png);\n background-size: contain;\n background-clip: text;\n color: transparent; \n -webkit-text-fill-color: transparent;\n -webkit-background-clip: text;\n}\n\n
/% ==========={ Header }================ %/\n<<include Header>><div class="pFrame"><h5 class="mindent passTitle">\n<span style="font-size: 0.65rem;"><<print $EDWidthFlags.era>></span><br><b>\nValenth α\n<span class="cMagenta">♦</span></b>\nChimre\n<span class="cMagenta">♦</span>\nThe Gilded Girth\n\n</h5>/% ==========={ Scene }================ %/<div class="indent">\n\n<p>"Welcome to the Gilded Girth," Nef beams, gathering a small box tied with shimmering golden ribbon from a nearby shelf before offering it to you. "As you may or may not know, it's <b>my personal restaurant</b> out here in Chimre; a bit of a hobby to enjoy in my downtime, something like that."</p>\n\n<center><p><div class="announce">Obtained <b>Gilded Girth Giftbox <sub>x</sub>1!</b></div></p></center>\n\n<p>The rotund elf pauses, still smiling. "I'm no longer <i>officially</i> the Lord-Doctor, after... <i>the whole mess</i> that happened a little while ago. But I admit not terribly much has changed; I still do the same sort of work I always have.<br> \n"We're breaking up the whole... factional mess that used to be going on, finally; what used to be the Rose is now refreshingly free of all of that politicking nonsense we used to have to juggle for the sake of Chimre's long-term survival."</p>\n\n<p>"Which is a lot of extraneous words to say that I finally get to focus on what matters to me-- tending to my science, and my cooking, in peace. And ensuring my gueggies get to enjoy peaceful, happy lives here at last."</p>\n\n<p>Nefirian washes their delicate little paws, dabbing them off with a towel.<br> \nThen, they lead you to a set of wide double doors in the back of the kitchen, pressing a metal button protruding from a nearby wall to open them, a surprisingly chilly draft swirling past your face.</p>\n\n<p>"After me, if you please." They gesture gracefully into the gently-lit hallway beyond, their ears swiveling slightly as the muffled calls of animals drift into earshot from somewhere nearby.</p>\n\n\n</div><br>\n</div>/% ==========={ Navigation }================ %/<div class="mindent"><p>\n\n<b><span class="cMagenta">♦</span></b>\n<span class="tLink"><a data-passage="αVeeGildedGirthTour01">Continue the Tour</a></span><br>\n\n\n/% ==========={ Footer }================ %/\n<<include Footer>></p>\n\n/% ---------------- %/\n</div>
<<if $EDreamDonsair.animOverride neq "">>\n\t<<set $EDreamDonsair.Anim = $EDreamDonsair.animOverride>>\n\n<<else>>\n\t<<switch $EDreamDonsair.baseMood>>\n\t\t<<case "happy" "cheerful" "playful">>\n\t\t\t<<set $EDreamDonsair.Anim = either("donsHappy","donsDance")>>\n\n\t\t<<case "bouncy" "energetic">>\n\t\t\t<<set $EDreamDonsair.Anim = either("donsHappy","donsBounce","donsDance","donsJiggle","donsStretch")>>\n\n\t\t<<case "goofy" "weird">>\n\t\t\t<<set $EDreamDonsair.Anim = either("donsJiggle","donsStretch","donsDance","donsBreathe","donsWeeOo")>>\n\n\t\t<<case "grumpy">> /% Trust variants %/\n\t\t\t<<if $EDreamDonsair.Trust gte 20>> /% Wary+ %/<<set $EDreamDonsair.Anim = "donsBreathe">>\n\t\t\t<<else>> /% Mistrustful %/<<set $EDreamDonsair.Anim = either("donsBreathe","donsAngy")>>\n\t\t\t<<endif>>\n\t\t\t\n\n\t\t<<case "angry">> /% Trust variants %/\n\t\t\t<<if $EDreamDonsair.Trust gte 20>> /% Wary+ %/<<set $EDreamDonsair.Anim = "donsBreathe">>\n\t\t\t<<else>> /% Mistrustful %/<<set $EDreamDonsair.Anim = either("donsBreathe","donsAngy","donsSeethe")>>\n\t\t\t<<endif>>\t\t\t\n\n\t\t<<default>>\n\t\t\t<<set $EDreamDonsair.Anim = "donsBreathe">>\n\t<</switch>>\n\n<<endif>>\n\n/% Cleanup %/\n\t<<set $EDreamDonsair.animOverride = "">>\n
/% ------------------------------ %/\n/% Left Column - Markings %/ <div class="w3-half w3-container paddedcard fcolumn">\n<h5>Markings</h5><div class="indent">\n\n<span><<switch $EDreamDonsDNA.baseColor>><<case "RR">>Red <<case "RY" "YR">>Orange\n\t<<case "YY">>Yellow <<case "BY" "YB">>Green\n\t<<case "BB">>Blue <<case "RB" "BR">>Violet<</switch>>\n<<switch $EDreamDonsDNA.baseDilute>><<case "Dd" "dD">>Pastel\n\t<<case "DD">>Double Pastel<</switch>> \n\tBase \n(<<print $EDreamDonsDNA.baseColor>> <<print $EDreamDonsDNA.baseDilute>>)</span><br> \n\n<span><<switch $EDreamDonsDNA.bellyColor>><<case "brbr">>Red <<case "brby" "bybr">>Orange\n\t<<case "byby">>Yellow <<case "bbby" "bybb">>Green\n\t<<case "bbbb">>Blue <<case "brbb" "bbbr">>Violet<</switch>>\n<<switch $EDreamDonsDNA.bellyDilute>><<case "bDbd" "bdbD">>Pastel\n\t<<case "bDbD">>Double Pastel<</switch>> \n\tBelly \n(<<print $EDreamDonsDNA.bellyColor>> <<print $EDreamDonsDNA.bellyDilute>>)</span><br>\n\n<span><<switch $EDreamDonsDNA.compColor>><<case "crcr">>Red <<case "crcy" "cycr">>Orange\n\t<<case "cycy">>Yellow <<case "cbcy" "cycb">>Green<<case "cbcb">>Blue <<case "crcb" "cbcr">>Violet<</switch>>\n<<switch $EDreamDonsDNA.compDilute>><<case "cDcd" "cdcD">>Pastel\n\t<<case "cDcD">>Double Pastel<</switch>> Accents \n(<<print $EDreamDonsDNA.compColor>> <<print $EDreamDonsDNA.compDilute>>)</span><br>\n\n<span><<switch $EDreamDonsDNA.markColor>><<case "mrmr">>Red <<case "mrmy" "mymr">>Orange\n\t<<case "mymy">>Yellow <<case "mbmy" "mymb">>Green\n\t<<case "mbmb">>Blue <<case "mrmb" "mbmr">>Violet<</switch>>\n<<switch $EDreamDonsDNA.markDilute>><<case "mDmd" "mdmD">>Pastel<<case "mDmD">>Double Pastel<</switch>> \n\tMarkings \n(<<print $EDreamDonsDNA.markColor>> <<print $EDreamDonsDNA.markDilute>>)</span><br>\n\n<span><<switch $EDreamDonsDNA.patPres>><<case "LL">>Whole Body<<case "Ll" "lL">>Legs/Tail/Head\n\t<<default>>No<</switch>> Pattern Presence/Location (<<print $EDreamDonsDNA.patPres>>)</span><br>\n\n<span><<switch $EDreamDonsDNA.whiteSpot>><<case "ws">> White Spotting<<case "wg">> Gloved\n\t<<case "wws" "wsw">> Medium White Spotting<<case "wsws">> High White Spotting\n\t<<case "wswg">> Mid Spotting w/Beans<<case "wgwg">> Bean/Neck/Ruff White\n\t<<case "wgw" "wwg">> Bean White<<case "w" "ww" "www">>No White\n\t<<default>><<if $EDreamDonsDNA.whiteSpot.includes("W")>>Dominant White<<endif>>\n\t<</switch>> (<<print $EDreamDonsDNA.whiteSpot>>)</span><br>\n\n<span><<switch $EDreamDonsDNA.Grey>><<case "G" "GG">> Opaque Grey<<case "G+" "G+G+">> Base Grey\n\t<<case "GG+">> Grey Body + Stripes<<case "g" "gg">>No Grey<</switch>> (<<print $EDreamDonsDNA.Grey>>)</span>, \n\n<span><<switch $EDreamDonsDNA.Freckle>><<case "FrFr">>Dense<<case "Frfr" "frFr">>Some\n\t<<case "frfr">>No<</switch>> Freckles (<<print $EDreamDonsDNA.Freckle>>)</span><br> \n\n<span><<switch $EDreamDonsDNA.Gradient>><<case "Gr" "GrGr">>Gradient\n\t<<default>>No Gradient<</switch>> (<<print $EDreamDonsDNA.Gradient>>)</span>, \n\n<span><<switch $EDreamDonsDNA.Filigree>><<case "f" "ff">>Filigree\n\t<<default>>No Filligree<</switch>> (<<print $EDreamDonsDNA.Filigree>>)</span><br>\n\n<span><<switch $EDreamDonsDNA.Harlequin>><<case "H" "HH">>Harlequin\n\t<<default>>No Harlequin<</switch>> (<<print $EDreamDonsDNA.Harlequin>>)</span>, \n\n<span><<switch $EDreamDonsDNA.Stripe>><<case "T+" "T+T+">>Candy Stripes<<case "TT+">>Swirled Candy Stripes\n\t<<case "T" "TT" "Tt">>Swirls<<case "Tt" "tT">>Broken Swirls\n\t<<case "T+T">>Tiger Stripes<<case "T+t">>Broken Tiger Stripes\n\t<<default>>No Stripes<</switch>> (<<print $EDreamDonsDNA.Stripe>>)</span><br> \n\n<span><<switch $EDreamDonsDNA.Ink>><<case "InIn">>Black Ink<<case "Inin">>Darkened Ink\n\t<<default>>No Ink<</switch>> (<<print $EDreamDonsDNA.Ink>>)</span><br>\n\n<<switch $EDreamDonsDNA.Anomaly>><<case "Somatic" "Pastiche" "Chimera" "Pennant">><br><span>\n\t<<print $EDreamDonsDNA.Anomaly>> Anomaly</span><</switch>>\n\n\n</div></div>\n/% ------------------------------ %/\n/% Right Column - Phenotype %/ <div class="w3-half w3-container paddedcard fcolumn">\n<h5>Phenotype</h5><div class="indent">\n<<include EDX-PhenoTranslation>>\n\n</div></div>\n/% ------------------------------ %/
/% ==========={ Dynamic Header }================ %/\n<<include Header>><div class="pFrame"><h5 class="mindent passTitle"><b><<print $EDXCommon.dynHeaderA>></b> <span class="cMagenta">♦</span> <<print $EDXCommon.dynHeaderB>> <span class="cMagenta">♦</span> <<print $EDXCommon.dynHeaderC>>\n</h5>/% ==========={ Encounter Scenario Loops }================ %/\n<<switch $EDXCommon.scenario>>\n/% ==========={ Garden Tendrilvine %/\n\t<<case "GardenVine">><div class="indent"><<set $EDXCommon.scenResult = either("blimped","burst","lethalBurst","rescued"); _glut = random(250,500)>>\n\t\t\t<p>You shiver and relax into the tendrilvine's steadily-tightening embrace, grasping feebly at it as it focuses on the only thing it can-- \n\t\t\tcontinuing to engorge you with as much sap as your bloating, creaking belly can hold...<br> and <i>perhaps even a bit more than that.</i></p>\n\t\t<<if $EDXCommon.scenResult eq "rescued">><<set _who = either("fleur","fleur","fleur","halduron")>>\n\t\t\t<p>You find yourself snapping awake with a start as you collapse onto the ground with a rough <i>thud</i>-- and then, you realize you aren't alone.</p>\n\t\t\t<<if _who eq "halduron">><p>You notice the arrow that's apparently cut the rosevine in half before embedding itself in a nearby tree.<br> \n\t\t\t\tFrom there, it only takes a moment to trace its path to the Farstrider rushing to meet you.</p>\n\t\t\t\t<p>"You have to be careful; this garden is much more dangerous than you realize," notes <b>Halduron Brightwing</b> with no small amount of concern for you.<br>\n\t\t\t\tHe pauses, then, appraising your sap-bloated gut. "...or am I interrupting something? You seem to have fallen asleep in that vine's clutches."</p>\n\t\t\t\t<p>You hope you aren't actually blushing as hard as you think; your cheeks are incredibly warm.</p>\n\t\t\t\t<br><p>Halduron gives you a careful once-over, then walks you back towards the Villa entrance-- being kind enough not to comment further on your current state.</p><p>For now.</p>\n\t\t\t\t/% Stat Change %/<center><p><div class="announce"><b>Stockpile +<<print _glut>><br>Bloat +Max<br>Belly +<<print random(3,12)>>!</b></div></p></center>\n\t\t\t\t\n\t\t\t<<else>><p>"Oh, my. <i>Are you alright?!</i><br> \n\t\t\t\tYou must be careful with the rosevines out here... they've killed more than their share of creatures!</p> \n\t\t\t\t<p>"It's how they get nutrients, you know; they love to <b>grab anything they can catch and inflate them to bursting</b> over their roots, \n\t\t\t\tso they can soak up the blood."</p><p>You are astonished by the casual tone and easy expression with which <b>General Dreamscar</b> confers this grim information to you.<br>\n\t\t\t\tThe elf helps you to your feet, making sure you're relatively unscathed before turning you loose into the gardens again.</p>\n\t\t\t\t<br><p><i>...and they <b>happily live with these things out here?</b></i></p>\n\t\t\t\t/% Stat Change %/<center><p><div class="announce"><b>Stockpile +<<print _glut>><br>Bloat +Max<br>Belly +<<print random(6,16)>>!</b></div></p></center>\n\t\t\t<<endif>>\n\t\t<<elseif $EDXCommon.scenResult eq "blimped">>\n\t\t\t<p>You find yourself snapping awake with a start as you collapse onto the ground with a rough <i>thud</i>.<br>\n\t\t\tIt seems your vine friend happily inflated you to within an inch of your life-- and its ability to hold you, too.</p>\n\t\t\t<br><p>Your <b>sap-bloated</b> gut jostles and quakes as you unsteadily wobble to your feet, heavily staggering away before it decides to try for a second round...</p>\n\t\t\t/% Stat Change %/<center><p><div class="announce"><b>Stockpile +<<print (_glut + random(35,200))>><br>Bloat +Max<br>Belly +<<print random(6,24)>>!</b></div></p></center>\n\n\t\t<<else>> /% Burst/Lethal Burst %/\n\t\t\t<p>You've lost track of time and your senses, and before you know it, your hideously-distended gut lets out <b>one last, ominous groan.</b></p>\n\t\t\t<p>With a wet, reverberating pop, it <b>bursts-- spewing sap and bloody gore onto the ground beneath your feet!</b></p>\n\t\t\t<br><p>Your vision fills with stars as you scream, your voice failing as everything <b>mercifully fades to black...</b></p>\n\t\t\t<<if $EDXCommon.scenResult eq "burst">>/% Stat Change %/<center><p><div class="announce"><b>Stockpile +<<print (_glut + random(75,250))>><br>Bloat +Max<br>Belly +<<print random(4,18)>>!</b></div></p></center><<endif>>\n\t\t<<endif>>\n\n<</switch>>\n/% ================ %/\n</div>/% ==========={ Loop Navigation }================ %/<div class="mindent">\n<<switch $EDXCommon.scenario>>\n\t<<case "GardenVine">>\n\t\t<<if $EDXCommon.scenResult eq "burst">>\n\t\t\t<b><span class="cMagenta">♦</span></b><span class="tLink"><a id="navW" data-passage="THLUpperGardens00">(W)ake up..?</a></span><br>\n\t\t\t<div class="cosmeeText"><b><span class="cMagenta">♦</span></b><a id="navC" class="cLink" data-passage="ExploreDBGardens">(C)osmetoire Override (Pull yourself together, and Continue)</a></div>\n\t\t<<elseif $EDXCommon.scenResult eq "lethalBurst">>\n\t\t\t<b><span class="cMagenta">♦</span></b><span class="dLink"><a id="navS" data-passage="THLDBOuterGardens00">(S)lip your ruined shard... (NYI, continue)</a></span><br>\n\t\t\t<div class="cosmeeText"><b><span class="cMagenta">♦</span></b><a id="navC" class="cLink" data-passage="ExploreDBGardens">(C)osmetoire Override (Refuse Death and Continue)</a></div>\n\t\t\t<div class="cosmeeText"><b><span class="cMagenta">♦</span></b><a id="navO" class="cLink" data-passage="passage()">C(o)smetoire Override (Retry)</a></div>\n\t\t<<else>><b><span class="cMagenta">♦</span></b><span class="tLink"><a id="navC" data-passage="ExploreDBGardens">(C)ontinue, sheepishly</a></span><br>\n\t\t<<endif>>\n\n\n/% ========== %/\n<</switch>>\n\n/% ---------------- %/\n</div>
/% ==========={ Header }================ %/\n<<include Header>><div class="pFrame"><h5 class="mindent passTitle">\n<span style="font-size: 0.65rem;"><<print $EDWidthFlags.era>></span><br><b>\nValenth α\n<span class="cMagenta">♦</span></b>\nChimre \n<span class="cMagenta">♦</span>\nLaps-du-Ment\n\n</h5>/% ==========={ Scene }================ %/<div class="indent">\n\n<p>Laps-du-Ment gleams like a jewel beneath the Suns and stars, framed by cherry trees in perpetual bloom.<br>\nElves and leupai alike wander the streets in grand leisure, feasting on the sights and sounds as much as the offerings from the city's many sumptuous eateries and delicatessens.</p>\n\n<p>At the heart of Laps sits the Dreamwaker's grand Cathedral and its sprawling gardens, the intricately-cast gates thrown open to invite visitors inside.</p>\n\n</div><br>\n</div>/% ==========={ Navigation }================ %/<div class="mindent"><p>\n\n<b><span class="cMagenta">♦</span></b>\n<span class="tLink"><a data-passage="αVeeCathedralTR00">Visit the Cathedral of a Thousand Roses</a></span><br>\n\n<b><span class="cMagenta">♦</span></b>\n<span class="tLink"><a data-passage="αVeeLapsdMent00">Take the Train</a></span><br>\n\n<b><span class="cMagenta">♦</span></b>\n<span class="tLink"><a data-passage="αVeeLapsdMent00">Take a Zeppelin</a></span><br>\n\n<b><span class="cMagenta">♦</span></b>\n<span class="tLink"><a data-passage="αVeeLapsUBellyExplore">Explore the Underbelly</a></span><br>\n\n<b><span class="cMagenta">♦</span></b>\n<span class="tLink"><a data-passage="αVeeChimriWildsExplore">Venture into the Wilds</a></span><br>\n\n\n/% ==========={ Footer }================ %/\n<<include Footer>></p>\n\n/% ---------------- %/\n</div>
/% ============={ Strings A %/\n\n /% NYI until non-vec species implementations %/\n<<set $splice.Species = either($EDXProgen1.Species,$EDXProgen2.Species)>>\n<<set $splice.Subspec = "N/A"; $splice.Subtype = "">>\n\n<<set $splice.baseMood = either($EDXProgen1.baseMood,$EDXProgen2.baseMood)>>\n<<set $splice.img = either($EDXProgen1.img,$EDXProgen2.img)>>\n\n<<if $EDXProgen1.bType neq $EDXProgen1.bType>>\n<<switch $EDXProgen1.bType>> /% This might need cleaning up later, I can't focus on setting up exact combinations right now %/\n\t<<case "chest">><<switch $EDXProgen2.bType>>\t\t\n\t\t<<case "belly" "round">><<set $splice.bType = either($EDXProgen1.bType,$EDXProgen2.bType,"round")>>\n\t\t<<case "thighs" "tail" "lower">><<set $splice.bType = either($EDXProgen1.bType,$EDXProgen2.bType,"hourglass")>>\n\t\t<<case "pear">><<set $splice.bType = either($EDXProgen1.bType,$EDXProgen2.bType,"round","hourglass")>>\n\t\t<<default>><<set $splice.bType = either($EDXProgen1.bType,$EDXProgen2.bType)>><</switch>>\n\t\t\n\t<<case "belly">><<switch $EDXProgen2.bType>>\t\t\n\t\t<<case "chest" "round">><<set $splice.bType = either($EDXProgen1.bType,$EDXProgen2.bType,"round")>>\n\t\t<<case "thighs" "tail" "lower">><<set $splice.bType = either($EDXProgen1.bType,$EDXProgen2.bType,"pear")>>\n\t\t<<case "pear">><<set $splice.bType = either($EDXProgen1.bType,$EDXProgen2.bType,"round","hourglass")>>\n\t\t<<default>><<set $splice.bType = either($EDXProgen1.bType,$EDXProgen2.bType)>><</switch>>\n\n\t<<case "thighs">><<switch $EDXProgen2.bType>>\n\t\t<<case "belly" "round">><<set $splice.bType = either($EDXProgen1.bType,$EDXProgen2.bType,"round")>>\t\n\t\t<<case "chest">><<set $splice.bType = either($EDXProgen1.bType,$EDXProgen2.bType,"hourglass")>>\n\t\t<<case "hourglass">><<set $splice.bType = either($EDXProgen1.bType,$EDXProgen2.bType)>>\n\t\t<<case "pear">><<set $splice.bType = either($EDXProgen1.bType,$EDXProgen2.bType,"round","hourglass")>>\n\t\t<<default>><<set $splice.bType = either($EDXProgen1.bType,$EDXProgen2.bType)>><</switch>>\n\n\t<<case "hourglass" "pear" "round">><<switch $EDXProgen2.bType>>\n\t\t<<case "belly" "round" "thighs" "pear">><<set $splice.bType = either($EDXProgen1.bType,$EDXProgen2.bType,"round","pear")>>\t\n\t\t<<default>><<set $splice.bType = either($EDXProgen1.bType,$EDXProgen2.bType)>><</switch>>\n\n\t<<default>><<set $splice.bType = either($EDXProgen1.bType,$EDXProgen2.bType)>><</switch>>\n<<else>><<set $splice.bType = either($EDXProgen1.bType,$EDXProgen2.bType)>>\n<<endif>>\n\n/% PH, probably %/\n<<set $splice.eggType = either($EDXProgen1.eggType,$EDXProgen2.eggType)>>\n<<set $splice.milkType = either($EDXProgen1.milkType,$EDXProgen2.milkType)>>\n<<set $splice.venomType = either($EDXProgen1.venomType,$EDXProgen2.venomType)>>\n\n\n/% ============={ Allele Strings %/\n\n<<set _cutter0 = either($EDXProgen1.baseColor.slice(0,1),$EDXProgen2.baseColor.slice(0,1))>>\n<<set _cutter1 = either($EDXProgen1.baseColor.slice(1),$EDXProgen2.baseColor.slice(1))>>\n<<set $splice.baseColor = _cutter0 + _cutter1>>\n\n<<set _cutter0 = either($EDXProgen1.baseDilute.slice(0,1),$EDXProgen2.baseDilute.slice(0,1))>>\n<<set _cutter1 = either($EDXProgen1.baseDilute.slice(1),$EDXProgen2.baseDilute.slice(1))>>\n<<set $splice.baseDilute = _cutter0 + _cutter1>>\n\n<<set _cutter0 = either($EDXProgen1.bellyColor.slice(0,2),$EDXProgen2.bellyColor.slice(0,2))>>\n<<set _cutter1 = either($EDXProgen1.bellyColor.slice(2),$EDXProgen2.bellyColor.slice(2))>>\n<<set $splice.bellyColor = _cutter0 + _cutter1>>\n\n<<set _cutter0 = either($EDXProgen1.bellyDilute.slice(0,2),$EDXProgen2.bellyDilute.slice(0,2))>>\n<<set _cutter1 = either($EDXProgen1.bellyDilute.slice(2),$EDXProgen2.bellyDilute.slice(2))>>\n<<set $splice.bellyDilute = _cutter0 + _cutter1>>\n\n<<set _cutter0 = either($EDXProgen1.compColor.slice(0,2),$EDXProgen2.compColor.slice(0,2))>>\n<<set _cutter1 = either($EDXProgen1.compColor.slice(2),$EDXProgen2.compColor.slice(2))>>\n<<set $splice.compColor = _cutter0 + _cutter1>>\n\n<<set _cutter0 = either($EDXProgen1.compDilute.slice(0,2),$EDXProgen2.compDilute.slice(0,2))>>\n<<set _cutter1 = either($EDXProgen1.compDilute.slice(2),$EDXProgen2.compDilute.slice(2))>>\n<<set $splice.compDilute = _cutter0 + _cutter1>>\n\n<<set _cutter0 = either($EDXProgen1.markColor.slice(0,2),$EDXProgen2.markColor.slice(0,2))>>\n<<set _cutter1 = either($EDXProgen1.markColor.slice(2),$EDXProgen2.markColor.slice(2))>>\n<<set $splice.markColor = _cutter0 + _cutter1>>\n\n<<set _cutter0 = either($EDXProgen1.markDilute.slice(0,2),$EDXProgen2.markDilute.slice(0,2))>>\n<<set _cutter1 = either($EDXProgen1.markDilute.slice(2),$EDXProgen2.markDilute.slice(2))>>\n<<set $splice.markDilute = _cutter0 + _cutter1>>\n\n<<set _cutter0 = either($EDXProgen1.patPres.slice(0,1),$EDXProgen2.patPres.slice(0,1))>>\n<<set _cutter1 = either($EDXProgen1.patPres.slice(1),$EDXProgen2.patPres.slice(1))>>\n<<set $splice.patPres = _cutter0 + _cutter1>>\n\n/% These loci can have 1 or 2 alleles; how do we handle that? %/\n<<if $EDXProgen1.whiteSpot.length gt 1>><<set _alleleA = $EDXProgen1.whiteSpot.slice(0,2)>>\n<<else>><<set _alleleA = $EDXProgen1.whiteSpot.slice(0,1)>><<endif>>\n<<if $EDXProgen2.whiteSpot.length gt 1>><<set _alleleB = $EDXProgen2.whiteSpot.slice(0,2)>>\n<<else>><<set _alleleB = $EDXProgen2.whiteSpot.slice(0,1)>><<endif>>\n<<set _cutter1 = either($EDXProgen1.whiteSpot.slice(1),$EDXProgen2.whiteSpot.slice(1))>>\n<<set $splice.whiteSpot = either(_alleleA,_alleleB) + _cutter1>>\n\n<<if $EDXProgen1.Grey.length gt 1>><<set _alleleA = $EDXProgen1.Grey.slice(0,2)>>\n<<else>><<set _alleleA = $EDXProgen1.Grey.slice(0,1)>><<endif>>\n<<if $EDXProgen2.Grey.length gt 1>><<set _alleleB = $EDXProgen2.Grey.slice(0,2)>>\n<<else>><<set _alleleB = $EDXProgen2.Grey.slice(0,1)>><<endif>>\n<<set _cutter1 = either($EDXProgen1.Grey.slice(1),$EDXProgen2.Grey.slice(1))>>\n<<set $splice.Grey = either(_alleleA,_alleleB) + _cutter1>>\n\n<<set _cutter0 = either($EDXProgen1.Freckle.slice(0,2),$EDXProgen2.Freckle.slice(0,2))>>\n<<set _cutter1 = either($EDXProgen1.Freckle.slice(2),$EDXProgen2.Freckle.slice(2))>>\n<<set $splice.Freckle = _cutter0 + _cutter1>>\n\n<<set _cutter0 = either($EDXProgen1.Gradient.slice(0,1),$EDXProgen2.Gradient.slice(0,1))>>\n<<set _cutter1 = either($EDXProgen1.Gradient.slice(1),$EDXProgen2.Gradient.slice(1))>>\n<<set $splice.Gradient = _cutter0 + _cutter1>>\n\n<<set _cutter0 = either($EDXProgen1.Filigree.slice(0,1),$EDXProgen2.Filigree.slice(0,1))>>\n<<set _cutter1 = either($EDXProgen1.Filigree.slice(1),$EDXProgen2.Filigree.slice(1))>>\n<<set $splice.Filigree = _cutter0 + _cutter1>>\n\n<<set _cutter0 = either($EDXProgen1.Harlequin.slice(0,1),$EDXProgen2.Harlequin.slice(0,1))>>\n<<set _cutter1 = either($EDXProgen1.Harlequin.slice(1),$EDXProgen2.Harlequin.slice(1))>>\n<<set $splice.Harlequin = _cutter0 + _cutter1>>\n\n<<if $EDXProgen1.Stripe.length gt 1>><<set _alleleA = $EDXProgen1.Stripe.slice(0,2)>>\n<<else>><<set _alleleA = $EDXProgen1.Stripe.slice(0,1)>><<endif>>\n<<if $EDXProgen2.Stripe.length gt 1>><<set _alleleB = $EDXProgen2.Stripe.slice(0,2)>>\n<<else>><<set _alleleB = $EDXProgen2.Stripe.slice(0,1)>><<endif>>\n<<set _cutter1 = either($EDXProgen1.Stripe.slice(1),$EDXProgen2.Stripe.slice(1))>>\n<<set $splice.Stripe = either(_alleleA,_alleleB) + _cutter1>>\n\n<<set _cutter0 = either($EDXProgen1.Ink.slice(0,2),$EDXProgen2.Ink.slice(0,2))>>\n<<set _cutter1 = either($EDXProgen1.Ink.slice(2),$EDXProgen2.Ink.slice(2))>>\n<<set $splice.Ink = _cutter0 + _cutter1>>\n\n<<set $splice.Anomaly = either($EDXProgen1.Anomaly,$EDXProgen2.Anomaly)>>\n\n/% ============={ Phenotype %/\n\n<<include EDX-AlleleSplicer>>\n\n/% Debug %/\n/%\n<span>Species: <<print $splice.Species>> </span>\n<span>Body Type: <<print $splice.bType>> </span>\n<span>Egg Type: <<print $splice.eggType>> </span>\n<br> \n<span>Milk Type: <<print $splice.milkType>> </span>\n<span>Venom Type: <<print $splice.venomType>> </span>\n<br>\n\n<span>Base Color: <<print $splice.baseColor>> </span> <span>Base Dilute: <<print $splice.baseDilute>> </span>\n<span>Belly Color: <<print $splice.bellyColor>> </span> <span>Belly Dilute: <<print $splice.bellyDilute>> </span>\n<br>\n\n<span>Accent Color: <<print $splice.compColor>> </span> <span>Accent Dilute: <<print $splice.compDilute>> </span>\n<span>Marking Color: <<print $splice.markColor>> </span> <span>Marking Dilute: <<print $splice.markDilute>> </span>\n<br>\n\n<span>Pattern Presence: <<print $splice.patPres>> </span> <span>White Spotting: <<print $splice.whiteSpot>> </span>\n<span>Grey: <<print $splice.Grey>> </span> <span>Freckle: <<print $splice.Freckle>> </span>\n<br>\n\n<span>Gradient: <<print $splice.Gradient>> </span> <span>Filigree: <<print $splice.Filigree>> </span>\n<span>Harlequin: <<print $splice.Harlequin>> </span> <span>Stripes: <<print $splice.Stripe>> </span>\n<br>\n\n<span>Ink: <<print $splice.Ink>> </span> <span>Anomaly: <<print $splice.Anomaly>> </span>\n<br>\n\n<span>Ears: <<print $splice.phnEar>> </span>\n<span>Eyes: <<print $splice.phnEye>> </span>\n<span>Pupil: <<print $splice.phnPupil>> </span>\n<span>Snoot: <<print $splice.phnSnoot>> </span>\n<br>\n\n<span>Head: <<print $splice.phnHeadDeco>> </span>\n<span>Rierbien: <<print $splice.phnRbien>> </span>\n<span>Teeth: <<print $splice.phnTeeth>> </span>\n<br>\n\n<span>Paws: <<print $splice.phnPaw>> </span>\n<span>Limbs: <<print $splice.phnLimb>> </span>\n<span>Beans: <<print $splice.phnBean>> </span>\n<span>Skin: <<print $splice.phnScale>> </span>\n<br>\n\n<span>Belly: <<print $splice.phnBelly>> </span>\n<span>Spine: <<print $splice.phnSpine>> </span>\n<span>Tail: <<print $splice.phnTail>> </span>\n<span>Wings: <<print $splice.phnWing>> </span>\n<br>\n\n<span>Theme: <<print $splice.phnTheme>> </span>\n\n %/\n
/% ==========={ Scene }================ %/\n<center><h2><b>EVERDREAM </b></h2>\n<h3>D R E A M W I D T H</h3>\n<hr>\n<p><b>\n<<button "START" "αVeeCathedralTR00">><</button>>\n<<button "Load Game">><<script>>UI.saves();<</script>><</button>>\n</b></p>\n<p style="margin-top: -1rem"><b>\n<<button "Changelog" "Changelog">><</button>>\n</b></p></center>
/% ============ Color ============ %/\n/% Base Color, Base Dilution %/ \n\t<<set $EDreamDonsDNA.baseColor = either("R","Y","B") + either("R","Y","B")>>\n\n\t<<set $EDreamDonsDNA.baseDilute = either("D","d") + either("D","d")>>\n\n/% --------------- %/\n/% Belly Color, Belly Dilution %/ \n\t<<set $EDreamDonsDNA.bellyColor = either("br","by","bb") + either("br","by","bb")>>\n\n\t<<set $EDreamDonsDNA.bellyDilute = either("bD","bd") + either("bD","bd")>>\n\n/% --------------- %/\n/% Complimentary Color, Complimentary Dilution %/\n\t<<set $EDreamDonsDNA.compColor = either("cr","cy","cb") + either("cr","cy","cb")>>\n\n\t<<set $EDreamDonsDNA.compDilute = either("cD","cd") + either("cD","cd")>>\n\n/% ============ Pattern ============ %/\n/% Marking Color, Marking Dilution %/\n\t<<set $EDreamDonsDNA.markColor = either("mr","my","mb") + either("mr","my","mb")>>\n\n\t<<set $EDreamDonsDNA.markDilute = either("mD","md") + either("mD","md")>>\n\n/% --------------- %/\n/% Pattern Prescence/Location %/\n\t<<set $EDreamDonsDNA.patPres = either("L","l") + either("L","l")>>\n\n/% --------------- %/\n/% White Spotting %/\n\t<<set $EDreamDonsDNA.whiteSpot = either("W","w","ws","wg") + either("W","w","ws","wg")>>\n\n/% --------------- %/\n/% Grey %/\n\t<<set $EDreamDonsDNA.Grey = either("G+","G","g") + either("G+","G","g")>>\n\n/% --------------- %/\n/% Freckles, Gradient, Filigree %/\n\t<<set $EDreamDonsDNA.Freckle = either("Fr","fr") + either("Fr","fr")>>\n\n\t<<set $EDreamDonsDNA.Gradient = either("Gr","gr") + either("Gr","gr")>>\n\n\t<<set $EDreamDonsDNA.Filigree = either("F","f") + either("F","f")>>\n\n/% --------------- %/\n/% Harlequin, Stripes, Ink %/\n\t<<set $EDreamDonsDNA.Harlequin = either("H","h") + either("H","h")>>\n\n\t<<set $EDreamDonsDNA.Stripe = either("T+","T","t") + either("T+","T","t")>>\n\n\t<<set $EDreamDonsDNA.Ink = either("In","in") + either("In","in")>>\n\n/% --------------- %/\n/% Anomalies %/\n/% Somatic, Pastiche, Chimera, Pennant %/ \n\t<<set _anomCheck = random(1,3)>>\n\t\t<<if _anomCheck eq 1>><<set $EDreamDonsDNA.Anomaly = either("Somatic","Pastiche","Chimera","Pennant")>>\n\t\t<<else>><<set $EDreamDonsDNA.Anomaly = "N/A">><<endif>>\n\n
/% ==========={ Header }================ %/\n<<include Header>><div class="pFrame"><h5 class="mindent passTitle">\n<span style="font-size: 0.65rem;"><<print $EDWidthFlags.era>></span><br><b>\nValenth α\n<span class="cMagenta">♦</span></b>\nChimre\n<span class="cMagenta">♦</span>\nThe Gilded Girth <span class="cMagenta">♦</span> Dining Room\n\n</h5>/% ==========={ Scene }================ %/<div class="indent">\n\n<p>You glance with great curiosity across the restaurant, looking for somewhere of interest to snoot around.</p>\n\n</div><br>\n</div>/% ==========={ Navigation }================ %/<div class="mindent"><p>\n\n<b><span class="cMagenta">♦</span></b>\n<span class="tLink"><a data-passage="αVeeGildedGirthKitchen">Visit the Kitchen</a></span><br>\n\n/%\n<b><span class="cMagenta">♦</span></b>\n<span class="tLink"><a data-passage="αVeeGildedGirth01">Head Upstairs into the Conference Hall </a></span><br>\n\n%/\n\n<b><span class="cMagenta">♦</span></b>\n<span class="tLink"><a data-passage="αVeeGildedGirthMenu">Resume Eating</a></span><br>\n\n<b><span class="cMagenta">♦</span></b>\n<span class="tLink"><a data-passage="αVeeChimriWildsExplore">Leave the Restaurant</a></span><br>\n\n\n/% ==========={ Footer }================ %/\n<<include Footer>></p>\n\n/% ---------------- %/\n</div>
/% ==========={ Header }================ %/\n<<include Header>><div class="pFrame"><h5 class="mindent passTitle"><b>\nQuest Log\n</b></h5>/% ==========={ Scene }================ %/<div class="indent">\n\n\n<<if $EDWidthFlags.questGueggyCupcake neq 0>><div class="qlog"><<switch $EDWidthFlags.questGueggyCupcake>>\n<<case "query">><h6><b>Garden-Variety Gueggy</b></h6><div class="indent">A little Revec*ai has asked you a favor...\n<ul><li>Agree to help Flourish <b>0/1</b></li></ul></div>\n<<case 1>><h6><b>Garden-Variety Gueggy</b></h6><div class="indent">A little Revec*ai has asked you a favor...\n<ul><li>Obtain a <b>Starlight Rose cupcake</b> for Flourish <b>0/1</b></li></ul></div>\n<<case "complete">><h6><b>Garden-Variety Gueggy (Completed!)</b></h6><div class="indent"><i>A little Revec*ai named <b>Flourish</b> asked me to obtain a cupcake for them.</i></div><</switch>></div><</if>>\n\n\n\n\n\n</div><br>\n</div>/% ==========={ Navigation }================ %/<div class="mindent"><p>\n<b><span class="cMagenta">♦</span></b> <span class="tLink">[[Bestiary]]</span><br>\n<b><span class="cMagenta">♦</span></b> <span class="tLink">[[Items]]</span><br>\n<b><span class="cMagenta">♦</span></b> <span class="tLink">[[Map]]</span><br>\n\n<b><span class="cMagenta">♦</span></b>\n<span class="tLink">[[Continue|$EDWidth.returnPassage]]</span>\n</p>\n\n/% ---------------- %/\n</div>
/% =========={ Store the prior action %/\n\t<<set $EDreamDonsair.lastAct = $EDreamDonsair.Action>>\n\n/% =========={ Action Override %/\n<<if $EDreamDonsair.actOverride neq "">>\n\t<<set $EDreamDonsair.Action = $EDreamDonsair.actOverride>>\n\n<<else>><<switch $EDreamDonsair.baseMood>>\n\t<<case "happy" "cheerful">><<include EDX-DonsActionsHappy>>\n\t<<case "playful" "bouncy" "energetic">><<include EDX-DonsActionsPlayful>>\n\t<<case "goofy" "weird">><<include EDX-DonsActionsGoofy>>\n\t<<case "grumpy">><<include EDX-DonsActionsGrumpy>>\n\t<<case "angry">><<include EDX-DonsActionsAngry>>\n\t<<default>><<include EDX-DonsActionsNeutral>>\n\t<</switch>>\n<<endif>>\n\n/% Cleanup %/\n\t<<set $EDreamDonsair.actOverride = "">>
<<set $EDXNames = {\n\tVec: ["Gueggy","Guaggy","Guiggy","Eggy","Donsair","Roset","Nugget","Snoot","Suai","Bean","Grande","Belsuite","Belly","Lumy","Danse","Damie","Shard","Facet","Fatling","Gueggon","Brioche","Butterscotch","Curry","Anise","Cinnamon","Nutmeg","Pawpaw","Cheddar","Violet","Lavender","Dreambean","Blueberry","Toffee","Mint","Poppy","Salmon","Pickle","Fennel","Morel","Shallot","Mirror","Berry","Rhubarb","Radish","Lettuce"],\n\n\n }>>
<<switch _translate>>\n\t<<case "skin">><<print '<<if _node' + _node + '.includes("SCsh")>>Shaped Scales<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("SCpb")>>Pebbled Scales<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("SCfr")>>Fur<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("SCbt")>>Botanical Flesh<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("SCfl")>>Filigreed Flesh<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("SCth")>>Thorned Flesh<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("SCsk")>>Exoskeleton/Armor<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("SCst")>>Studded Skin<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("SCs")>>Smooth Scales<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("SCt")>>Scutes<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("SCf")>>Feathers<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("SCw")>>Worm Flesh<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("SCd")>>Damp Flesh<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("SCb")>>Bone Cage<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("SCc")>>Crystal Flesh<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("SCv")>>Velvet Fur<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("SCsp")>>Spongy Skin<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("SCfb")>>Fabric Skin<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("SCx")>>Smooth Skin<<set _nodeFlag = 1>><<endif>>'>>\n\n/% --------------------------- %/\n\t<<case "ear">><<print '<<if _node' + _node + '.includes("EAbt")>>Bat<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("EAlp")>>Lop<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("EAsq")>>Squiggle/Tentacle<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("EAf")>>Finned<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("EAe")>>Elven<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("EAr")>>Rounded<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("EAb")>>Butterfly/Split<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("EAl")>>Long<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("EAw")>>Winged<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("EAx")>>Earholes/Internal<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("EAs")>>Standard<<set _nodeFlag = 1>><<endif>>'>>\n\n/% --------------------------- %/\n\t<<case "eye">><<print '<<if _node' + _node + '.includes("EYs")>>Two<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("EYm")>>Multi<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("EYx")>>No<<set _nodeFlag = 1>><<endif>>'>>\n\n/% --------------------------- %/\n\t<<case "pupil">><<print '<<if _node' + _node + '.includes("PLsq")>>Squid<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("PLsy")>>Symbol<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("PLr")>>Round<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("PLs")>>Slit<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("PLh")>>Horizontal<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("PLx")>>No<<set _nodeFlag = 1>><<endif>>'>>\n\n/% --------------------------- %/\n\t<<case "head">><<print '<<if _node' + _node + '.includes("HDat")>>Antennae<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("HDft")>>Head/Face Feathers<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("HDfr")>>Fruiting Horns<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("HDnh")>>Nose Horn<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("HDtn")>>Head/Face Tentacles<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("HDHD")>>Multi-Headed<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("HDh")>>Horns<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("HDa")>>Antlers<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("HDf")>>Head/Face Fur Tufts<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("HDs")>>Head/Face Spikes/Ossicones<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("HDw")>>Whiskers<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("HDd")>>Dewlap<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("HDc")>>Crest<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("HDo")>>Object Head<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("HDl")>>Leonine Mane<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("HDx")>>Unadorned Head<<set _nodeFlag = 1>><<endif>>'>>\n\n/% --------------------------- %/\n\t<<case "snoot">><<print '<<if _node' + _node + '.includes("SNbk")>>Beaked Snoot<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("SNcr")>>Crusher/Heavy-Jawed Snoot<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("SNrx")>>Rex Snoot<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("SNex")>>Extensible Snoot<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("SNsp")>>Split Snoot<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("SNbv")>>Bovine Snoot<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("SNsc")>>Screen/Monitor-Faced<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("SNb")>>Blunt Snoot<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("SNp")>>Pointed Snoot<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("SNf")>>Feline Snoot<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("SNc")>>Croco Snoot<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("SNt")>>Trunked Snoot<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("SNn")>>Needle Snoot<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("SNx")>>Flat-Faced<<set _nodeFlag = 1>><<endif>>'>>\n\n/% --------------------------- %/\n\t<<case "teeth">><<print '<<if _node' + _node + '.includes("THbk")>>Internal Beak<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("THsr")>>Serrated Teeth<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("THmr")>>Multi-Row Teeth<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("THs")>>Sharp Teeth<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("THo")>>Omnivorous Teeth<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("THb")>>Blunt Teeth<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("THn")>>Needle Teeth<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("THp")>>Pronged Teeth<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("THl")>>Lamprey Mouth<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("THj")>>Jaw Plates<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("THv")>>Injector Fangs<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("THx")>>No Teeth<<set _nodeFlag = 1>><<endif>>'>>\n\n/% --------------------------- %/\n\t<<case "bien">><<print '<<if _node' + _node + '.includes("RBtv")>>Thornvine<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("RBp")>>Paw<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("RBs")>>Spike<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("RBb")>>Braided<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("RBg")>>Glass<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("RBf")>>Floral<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("RBo")>>Object<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("RBc")>>Creature<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("RBx")>>No<<set _nodeFlag = 1>><<endif>>'>>\n\n/% --------------------------- %/\n\t<<case "paw">><<print '<<if _node' + _node + '.includes("PAcl")>>Clawed Paws<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("PAct")>>Soft Paws<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("PAfl")>>Flippers<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("PAgh")>>Grasping Hands<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("PArt")>>Retractile Claws<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("PAtn")>>Tentacles<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("PAs")>>Scythes/Limb Points<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("PAg")>>Gecko Paws<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("PAw")>>Webbed Paws<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("PAf")>>Fins<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("PAh")>>Hooves<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("PAb")>>Bird Talons<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("PAd")>>Digging Paws<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("PAm")>>Maw Paws<<set _nodeFlag = 1>><<endif>>'>>\n\n/% --------------------------- %/\n\t<<case "beans">><<print '<<if _node' + _node + '.includes("BAsh")>>Shaped Beans<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("BAh")>>Heart Beans<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("BAr")>>Round Beans<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("BAs")>>Star Beans<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("BAx")>>No Beans<<set _nodeFlag = 1>><<endif>>'>>\n\n/% --------------------------- %/\n\t<<case "limb">><<print '<<if _node' + _node + '.includes("LBf")>>Four Limbs<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("LBt")>>Two Limbs<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("LBm")>>Multi-Limbs<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("LBx")>>No Limbs<<set _nodeFlag = 1>><<endif>>'>>\n\n/% --------------------------- %/\n\t<<case "belly">><<print '<<if _node' + _node + '.includes("BEfe")>>Feathered Belly<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("BEed")>>Edible/Food Belly<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("BEsc")>>Screen Belly<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("BEsp")>>Spongy Belly<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("BEfb")>>Fabric Belly<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("BEgo")>>Goo/Jelly Belly<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("BEs")>>Scuted Belly<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("BEg")>>Gecko Belly<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("BEc")>>Capsule Belly<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("BEf")>>Furry Belly<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("BEm")>>Maw Belly<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("BEv")>>Vine/Cable Belly<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("BEa")>>Armored Belly<<set _nodeFlag = 1>><<endif>>'>>\n\n/% --------------------------- %/\n\t<<case "spine">><<print '<<if _node' + _node + '.includes("SPlo")>>Leonine Mane<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("SPfn")>>Finned Spine<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("SPdf")>>Dorsal Fin<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("SPft")>>Feathered Spine<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("SPs")>>Smooth Spine<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("SPb")>>Blunt-Spiked Spine<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("SPl")>>Long-Spiked Spine<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("SPd")>>Dorsal Mane<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("SPm")>>Maw Spine<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("SPe")>>Energy Spine<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("SPc")>>Crystal Spines<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("SPt")>>Tentacle Spines<<set _nodeFlag = 1>><<endif>>'>>\n\n/% --------------------------- %/\n\t<<case "tail">><<print '<<if _node' + _node + '.includes("TAsq")>>Squiggle/Tentacle Tail<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("TAcl")>>Club Tail<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("TAfk")>>Fluked Tail<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("TAed")>>Edible Tail<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("TAmt")>>Multi-Tail<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("TAph")>>Prehensile Tail<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("TAt")>>Thick Tail<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("TAw")>>Whiptail<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("TAn")>>Nub Tail<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("TAf")>>Feathered Tail<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("TAm")>>Maw Tail<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("TAg")>>Gecko Tail<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("TAb")>>Brush Tail<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("TAc")>>Capsule Tail<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("TAs")>>Serpent Tail<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("TAp")>>Paddle Tail<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("TAi")>>Insect Abdomen<<set _nodeFlag = 1>><<endif>>'>>\n\n/% --------------------------- %/\n\t<<case "wings">><<print '<<if _node' + _node + '.includes("WNf")>>Feathered Wings<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("WNw")>>Webbed Wings<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("WNp")>>Paw Wings<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("WNi")>>Insect Wings<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("WNe")>>Elemental/Energy Wings<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("WNb")>>Botanical Wings<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("WNx")>>No Wings<<set _nodeFlag = 1>><<endif>>'>>\n\n/% --------------------------- %/\n\t<<case "theme">><<print '<<if _node' + _node + '.includes("THcf")>>Confection Theme<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("THcr")>>Crystalline Theme<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("THd")>>Draconic Theme<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("THm")>>Mechanical Theme<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("THe")>>Elemental Theme<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("THb")>>Botanical Theme<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("THa")>>Aquatic Theme<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("THg")>>Graphical Theme<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("THd")>>Digital Theme<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("THo")>>Object Theme<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("THp")>>Place/Setting Theme<<set _nodeFlag = 1>>\n\t\t\t<<elseif _node' + _node + '.includes("THx")>>No Theme<<set _nodeFlag = 1>><<endif>>'>>\n\n\n<</switch>>
/% This won't work yet... %/\n<<switch _timeOp>>\n\t<<case "newHatchday">>\n\n<</switch>>\n\n\n<<set _timeOp = "">>
/% Actions - Happy/Cheerful %/\n<<switch $EDreamDonsair.Action>>\n/% =========={ Greeting %/\n\t<<case "actGreet">>\n\t\t\t\t<<set $EDreamDonsair.Action = either("chirps ","squeaks ") + "hello to you!">>\n\n\n/% =========={ Idling/Autonomous %/\n\t<<case "actIdleLiving">>\n\t\t<<set $EDreamDonsair.Action = either("is having a good time!","seems in bright spirits.","seems in bright spirits.","seems playful!","fell asleep...","autoExplore")>>\n\t\t<<if $EDreamDonsair.Action eq "fell asleep...">><<set $EDreamDonsair.animOverride = "donsBreathe"; $EDreamDonsair.asleep = 1>>\n\t\t<<elseif $EDreamDonsair.Action eq "autoExplore">><<set $EDreamDonsair.animOverride = "donsBounce">>\n\t\t\t<<set $EDreamDonsair.Action = "went off exploring " + $EDreamDonsair.homeRegion + " on " + $EDreamDonsair.pnPos + " own, and returned home with [thing xQt] for you!">>\t\t\t\t\t\n\t\t\t<<endif>>\n\n\n/% =========={ Pet/Groom %/\n\t<<case "actPetted" "actGroomed">>\n\t\t<<set $EDreamDonsair.animOverride = either("donsBreathe","donsBreathe","donsDance","donsStretch")>>\n\t\t<<set $EDreamDonsair.Action = either("purrs contentedly...","purrs brightly!","purrs happily!","purrs LOUDLY!","squiggles joyfully under your paw!","leans into your touch!")>>\n\n\n\n/% =========={ Kiss %/\n\t<<case "actKissed">>\n\t\t<<set $EDreamDonsair.animOverride = either("donsBreathe","donsBreathe","donsDance","donsStretch")>>\n\t\t<<set $EDreamDonsair.Action = either("squeals in delight!!","squeaks in delight!!","purrs happily!","purrs LOUDLY!","kisses you back!!")>>\n\n\n/% =========={ Calm Down! %/\n\t<<case "actShh">> \n\t\t<<set $EDreamDonsair.Action = either("takes a deep breath and calms " + $EDreamDonsair.pnSelf + " for you...","stops squiggling around.","stops squiggling around, and bleps.")>>\n\n\n\n/% =========={ Explore! %/\n\t<<case "actExplore">>\n\t\t<<set $EDreamDonsair.animOverride = "donsDance">>\n\t\t<<set $EDreamDonsair.Action = "explores " + $EDreamDonsair.homeRegion + " with you!">>\n\t/% Explore result %/<<include EDX-DonsProcessExplore>>\n\n/% =========={ Feed %/\n\t<<case "actFed">> /% Todo - fullness variants %/\n\t\t<<set $EDreamDonsair.animOverride = "donsDance">>\n\t\t<<set $EDreamDonsair.Action = either("gives a little squeak of happy excitement, and eats!","rushes to enjoy its meal!","gives a squeak of gratitude before tucking in!","eats VORACIOUSLY!","inhales its food with little fanfare!")>>\n\t\t<<include EDX-DonsProcessFood>>\n\n\n/% =========={ Feed - Weird Foods %/\n\t<<case "actFedWeird">> /% Todo - fullness variants %/\n\t\t<<set $EDreamDonsair.animOverride = "donsBreathe">>\n\t\t<<set $EDreamDonsair.Action = either("pauses for a moment to consider your offering, before... consuming it...","sniffs with hesitation at the food you've brought it, but then eats it after all.","doesn't seem convinced by the food, but finally eats...","gives you a look, then consumes the offering.","doesn't want to eat that..!")>>\n\n\t\t<<if $EDreamDonsair.Action eq "doesn't want to eat that..!">>/% Failed feed attempt %/\n\t\t\t<<set $EDreamDonsair.animOverride = "donsAngy">>\n\t\t<<else>><<include EDX-DonsProcessFood>>\n\t\t<<endif>>\n\n\n/% =========={ Feed - Fatiere Pump %/\n\t<<case "actFedPump">> /% Todo - fullness variants %/\n\t\t<<set $EDreamDonsair.Action = either("squeaks in surprise as you feed it from the Fatiere Pump!","squiggles on the pump, its cheeks puffing full!","gulps the slurry down as quickly as it can manage!","squirms at first, but settles into placidly drinking from the hose...","closes its eyes, drinking quietly...")>>\n\t<<include EDX-DonsProcessFood>>\n\n\n/% =========={ Feed - Beverages %/\n\t<<case "actFedDrink">> /% Todo - fullness variants %/\n\t\t<<set $EDreamDonsair.animOverride = either("donsBreathe","donsDance")>>\n\t\t<<set $EDreamDonsair.Action = either("enjoys the drink!","laps contentedly at the beverage.","agreeably gulps down the drink!","drinks eagerly, sighing in refreshed satisfaction.")>>\n\t<<include EDX-DonsProcessFood>>\n\n\n/% =========={ No Directive %/\n\t\t<<default>>\n\t\t\t\t<<set $EDreamDonsair.Action = either("seems to be relaxing...","looks calm.","squeaks at you!","makes little noises to " + $EDreamDonsair.pnSelf + ".")>>\n\n<</switch>>
/% ==========={ Explore by Alpha }================ %/\n<<set _alphaSbmt = $EDXCommon.scenario.first()>>\n\n<<switch _alphaSbmt>>\n\t<<case "A">><<include EDX-SubmitA>>\n\t<<case "G">><<include EDX-SubmitG>>\n\t<<case "O">><<include EDX-SubmitO>>\n\t<<case "Z">><<include EDX-SubmitZ>>\n<</switch>>\n\n
<div class="menuScreen"><<switch $EDWidth.menuMode>>\n\n<<case "viewDons">>\n/% ======================================== %/\n/% Donsair Viewer %/<<print "<<set $EDXDonsair = $EDWidthMenagerie." + $EDWidthDonsair.menaID + ">>">>\n\t<div class="menaPopup"><center><h4 class="titleMini">\n\t<<print $EDWidthDonsair.menaName>> the <<print $EDWidthDonsair.menaSpec>></h4>\n\t<<print "<img src='img/" + $EDWidthDonsair.menaImg + ".png'>">>\t\t\n\t<p><div class="hMenu menaComment"><<print $EDWidthDonsair.menaDesc>></div></p>\n\t<<if $EDWidthDonsair.menaDNA>><div class="indent hMenu cMenu"><<include EDX-DisplayDNA>></div><<endif>>\t\n\n/% ---------- %/\n<button style="margin-top: 1rem; margin-bottom: -1rem !important;" data-passage="$EDWidth.returnPassage" data-setter="$EDWidth.menuMode = ''">Back</button>\n\n</center></div>\n/% ======================================== %/\n<</switch>></div>\n\n
/% ======================================== %/\n/% Additional/Global Navigation Options %/\n<br>\n\n<b><span class="cMagenta">♦</span></b> <span class="tLink">[[Bestiary][$EDWidth.returnPassage = passage()]]</span><br>\n<b><span class="cMagenta">♦</span></b> <span class="tLink">[[Items][$EDWidth.returnPassage = passage()]]</span><br>\n<b><span class="cMagenta">♦</span></b> <span class="tLink">[[Map][$EDWidth.returnPassage = passage()]]</span><br>\n<b><span class="cMagenta">♦</span></b> <span class="tLink">[[Quest Log|Questlog][$EDWidth.returnPassage = passage()]]</span>\n\n\n
/% Todo; come up with a method to rebuild these from scratch based on all of the Donsair's traits whenever it needs updating %/\n\n/% Mutations + Hybrids %/\n\t<<if ($EDreamDonsDNA.mutSlime) and ($EDreamDonsDNA.mutBalloon)>>\n\t\t\t<<if $EDreamDonsair.Subtype eq "">><<set $EDreamDonsair.Subtype = "Foam">>\n\t\t\t<<else>><<set $EDreamDonsair.Subtype = "Foam" + " " + $EDreamDonsair.Subtype>><<endif>>\t\t\n\n\t<<elseif ($EDreamDonsDNA.mutSlime) and ($EDreamDonsDNA.mutOvian)>>\n\t\t\t<<if $EDreamDonsair.Subtype eq "">><<set $EDreamDonsair.Subtype = "Broodslime">>\n\t\t\t<<else>><<set $EDreamDonsair.Subtype = "Broodslime" + " " + $EDreamDonsair.Subtype>><<endif>>\t\t\t\t\n\n\t<<elseif ($EDreamDonsDNA.mutSlime) and ($EDreamDonsDNA.mutPudding)>>\n\t\t\t<<if $EDreamDonsair.Subtype eq "">><<set $EDreamDonsair.Subtype = "Pudding">>\n\t\t\t<<else>><<set $EDreamDonsair.Subtype = "Pudding" + " " + $EDreamDonsair.Subtype>><<endif>>\t\t\t\n\n\t<<elseif ($EDreamDonsDNA.mutSlime) and ($EDreamDonsDNA.mutConfection)>>\n\t\t\t<<if $EDreamDonsair.Subtype eq "">><<set $EDreamDonsair.Subtype = either("Candy Slime","Gummi Slime","Sugar Slime")>>\n\t\t\t<<else>><<set $EDreamDonsair.Subtype = either("Candy Slime","Gummi Slime","Sugar Slime") + " " + $EDreamDonsair.Subtype>><<endif>>\t\t\n\n\t<<elseif ($EDreamDonsDNA.mutSlime) and ($EDreamDonsDNA.mutPlushie)>>\n\t\t\t<<if $EDreamDonsair.Subtype eq "">><<set $EDreamDonsair.Subtype = either("Slime Plushie","Floam")>>\n\t\t\t<<else>><<set $EDreamDonsair.Subtype = either("Slime Plushie","Floam") + " " + $EDreamDonsair.Subtype>><<endif>>\t\t\t\n\n\t<<elseif ($EDreamDonsDNA.mutSlime) and ($EDreamDonsDNA.mutEpicurean)>>\n\t\t\t<<if $EDreamDonsair.Subtype eq "">><<set $EDreamDonsair.Subtype = "Aspic">>\n\t\t\t<<else>><<set $EDreamDonsair.Subtype = "Aspic" + " " + $EDreamDonsair.Subtype>><<endif>>\t\t\n\n\t<<elseif ($EDreamDonsDNA.mutSlime) and ($EDreamDonsDNA.mutEvian)>>\n\t\t\t<<if $EDreamDonsair.Subtype eq "">><<set $EDreamDonsair.Subtype = "Dough">>\n\t\t\t<<else>><<set $EDreamDonsair.Subtype = "Dough" + " " + $EDreamDonsair.Subtype>><<endif>>\t\t\n\n\t<<elseif ($EDreamDonsDNA.mutSlime) and ($EDreamDonsDNA.mutHoneypot)>>\n\t\t\t<<if $EDreamDonsair.Subtype eq "">><<set $EDreamDonsair.Subtype = "Honey Slime">>\n\t\t\t<<else>><<set $EDreamDonsair.Subtype = "Honey Slime" + " " + $EDreamDonsair.Subtype>><<endif>>\t\t\n\n\t<<elseif (($EDreamDonsDNA.mutSlime) and ($EDreamDonsDNA.mutAdiposa)) or (($EDreamDonsDNA.mutSlime) and ($EDreamDonsDNA.mutViviere))>>\n\t\t\t<<if $EDreamDonsair.Subtype eq "">><<set $EDreamDonsair.Subtype = "Creme">>\n\t\t\t<<else>><<set $EDreamDonsair.Subtype = "Creme" + " " + $EDreamDonsair.Subtype>><<endif>>\t\t\n\n\t<<elseif ($EDreamDonsDNA.mutSlime) and ($EDreamDonsDNA.mutGreenhouse)>>\n\t\t\t<<if $EDreamDonsair.Subtype eq "">><<set $EDreamDonsair.Subtype = "Greenhouse Slime">>\n\t\t\t<<else>><<set $EDreamDonsair.Subtype = "Greenhouse Slime" + " " + $EDreamDonsair.Subtype>><<endif>>\t\n\n\t<<elseif ($EDreamDonsDNA.mutSlime) and ($EDreamDonsDNA.mutRosebelly)>>\n\t\t\t<<if $EDreamDonsair.Subtype eq "">><<set $EDreamDonsair.Subtype = "Rosegarden Slime">>\n\t\t\t<<else>><<set $EDreamDonsair.Subtype = "Rosegarden Slime" + " " + $EDreamDonsair.Subtype>><<endif>>\t\n\n\t<<elseif $EDreamDonsDNA.mutSlime>>\n\t\t\t<<if $EDreamDonsair.Subtype eq "">><<set $EDreamDonsair.Subtype = "Slime">>\n\t\t\t<<else>><<set $EDreamDonsair.Subtype = "Slime" + " " + $EDreamDonsair.Subtype>><<endif>>\n\n\t<<elseif $EDreamDonsDNA.mutPudding>>\n\t\t\t<<if $EDreamDonsair.Subtype eq "">><<set $EDreamDonsair.Subtype = "Pudding">>\n\t\t\t<<else>><<set $EDreamDonsair.Subtype = "Pudding" + " " + $EDreamDonsair.Subtype>><<endif>>\n\t<<endif>>\n\n\t<<if ($EDreamDonsDNA.mutAdiposa) and (!$EDreamDonsDNA.mutSlime)>>\n\t\t\t<<if $EDreamDonsair.Subtype eq "">><<set $EDreamDonsair.Subtype = "Adiposa">>\n\t\t\t<<else>><<set $EDreamDonsair.Subtype = "Adiposa" + " " + $EDreamDonsair.Subtype>><<endif>>\n\t<<endif>>\n\n\t<<if ($EDreamDonsDNA.mutViviere) and (!$EDreamDonsDNA.mutSlime)>>\n\t\t\t<<if $EDreamDonsair.Subtype eq "">><<set $EDreamDonsair.Subtype = "Viviere">>\n\t\t\t<<else>><<set $EDreamDonsair.Subtype = "Viviere" + " " + $EDreamDonsair.Subtype>><<endif>>\n\t<<endif>>\n\n\t<<if ($EDreamDonsDNA.mutPlushie) and (!$EDreamDonsDNA.mutSlime)>>\n\t\t\t<<if $EDreamDonsair.Subtype eq "">><<set $EDreamDonsair.Subtype = "Plushie">>\n\t\t\t<<else>><<set $EDreamDonsair.Subtype = "Plushie" + " " + $EDreamDonsair.Subtype>><<endif>>\n\t<<endif>>\n\n\t<<if ($EDreamDonsDNA.mutConfection) and (!$EDreamDonsDNA.mutSlime)>>\n\t\t\t<<if $EDreamDonsair.Subtype eq "">><<set $EDreamDonsair.Subtype = "Confection">>\n\t\t\t<<else>><<set $EDreamDonsair.Subtype = "Confection" + " " + $EDreamDonsair.Subtype>><<endif>>\n\t<<endif>>\n\n\t<<if ($EDreamDonsDNA.mutHoneypot) and (!$EDreamDonsDNA.mutSlime)>>\n\t\t\t<<if $EDreamDonsair.Subtype eq "">><<set $EDreamDonsair.Subtype = "Honeypot">>\n\t\t\t<<else>><<set $EDreamDonsair.Subtype = "Honeypot" + " " + $EDreamDonsair.Subtype>><<endif>>\n\t<<endif>>\n\n\t<<if ($EDreamDonsDNA.mutBalloon) and (!$EDreamDonsDNA.mutSlime)>>\n\t\t\t<<if $EDreamDonsair.Subtype eq "">><<set $EDreamDonsair.Subtype = "Balloon">>\n\t\t\t<<else>><<set $EDreamDonsair.Subtype = "Balloon" + " " + $EDreamDonsair.Subtype>><<endif>>\n\t<<endif>>\n\n\t<<if ($EDreamDonsDNA.mutOvian) and (!$EDreamDonsDNA.mutSlime)>>\n\t\t\t<<if $EDreamDonsair.Subtype eq "">><<set $EDreamDonsair.Subtype = "Ovian">>\n\t\t\t<<else>><<set $EDreamDonsair.Subtype = "Ovian" + " " + $EDreamDonsair.Subtype>><<endif>>\n\t<<endif>>\n\n\t<<if ($EDreamDonsDNA.mutEvian) and (!$EDreamDonsDNA.mutSlime)>>\n\t\t\t<<if $EDreamDonsair.Subtype eq "">><<set $EDreamDonsair.Subtype = "Evian">>\n\t\t\t<<else>><<set $EDreamDonsair.Subtype = "Evian" + " " + $EDreamDonsair.Subtype>><<endif>>\n\t<<endif>>\n\n\t<<if ($EDreamDonsDNA.mutEpicurean) and (!$EDreamDonsDNA.mutSlime)>>\n\t\t\t<<if $EDreamDonsair.Subtype eq "">><<set $EDreamDonsair.Subtype = "Epicurean">>\n\t\t\t<<else>><<set $EDreamDonsair.Subtype = "Epicurean" + " " + $EDreamDonsair.Subtype>><<endif>>\n\t<<endif>>\n\n\t<<if ($EDreamDonsDNA.mutRosebelly) and (!$EDreamDonsDNA.mutSlime)>>\n\t\t\t<<if $EDreamDonsair.Subtype eq "">><<set $EDreamDonsair.Subtype = "Rosebelly">>\n\t\t\t<<else>><<set $EDreamDonsair.Subtype = "Rosebelly" + " " + $EDreamDonsair.Subtype>><<endif>>\n\t<<endif>>\n\n\t<<if ($EDreamDonsDNA.mutGreenhouse) and (!$EDreamDonsDNA.mutSlime)>>\n\t\t\t<<if $EDreamDonsair.Subtype eq "">><<set $EDreamDonsair.Subtype = "Greenhouse">>\n\t\t\t<<else>><<set $EDreamDonsair.Subtype = "Greenhouse" + " " + $EDreamDonsair.Subtype>><<endif>>\n\t<<endif>>\n\n\n\n/% TFs %/\n\t/% Todo; Pseudovec or Revec*ai depending on species base %/\n\t/% The Subtype checks WILL need cleaning up later, I'm sure; keep an eye out for dumb bugs %/\n\t<<if ($EDreamDonsDNA.tfRealization gte 5) and ($EDreamDonsDNA.tfMirlait lt 35) and (!$EDreamDonsair.Subtype.includes("Pseudovec"))>>\n\t\t\t<<if $EDreamDonsair.Subtype eq "">><<set $EDreamDonsair.Subtype = "Pseudovec">>\n\t\t\t<<else>><<set $EDreamDonsair.Subtype = "Pseudovec" + " " + $EDreamDonsair.Subtype>><<endif>>\n\n\t<<elseif ($EDreamDonsDNA.tfRealization gte 3) and ($EDreamDonsDNA.tfRealization lt 5) and (!$EDreamDonsair.Subtype.includes("Mutant"))>>\n\t\t\t<<if $EDreamDonsair.Subtype eq "">><<set $EDreamDonsair.Subtype = "Mutant">>\n\t\t\t<<else>><<set $EDreamDonsair.Subtype = "Mutant" + " " + $EDreamDonsair.Subtype>><<endif>>\n\t<<endif>>\n\n\t<<if ($EDreamDonsDNA.tfFyynmorph gte 10) and (!$EDreamDonsair.Subtype.includes("Fyynmorphic Horror"))>>\n\t\t\t<<if $EDreamDonsair.Subtype eq "">><<set $EDreamDonsair.Subtype = "Bloated Fyynmorphic Horror">>\n\t\t\t<<else>><<set $EDreamDonsair.Subtype = "Bloated Fyynmorphic Horror" + " " + $EDreamDonsair.Subtype>><<endif>>\n\n\t<<elseif ($EDreamDonsDNA.tfFyynmorph gte 8) and ($EDreamDonsDNA.tfFyynmorph lt 10) and (!$EDreamDonsair.Subtype.includes("Fyynmorphic Horror"))>>\n\t\t\t<<if $EDreamDonsair.Subtype eq "">><<set $EDreamDonsair.Subtype = "Fyynmorphic Horror">>\n\t\t\t<<else>><<set $EDreamDonsair.Subtype = "Fyynmorphic Horror" + " " + $EDreamDonsair.Subtype>><<endif>>\t\t\n\n\t<<elseif ($EDreamDonsDNA.tfFyynmorph gte 5) and ($EDreamDonsDNA.tfFyynmorph lt 10) and (!$EDreamDonsair.Subtype.includes("Fyynmorphic"))>>\n\t\t\t<<if $EDreamDonsair.Subtype eq "">><<set $EDreamDonsair.Subtype = "Fyynmorphic">>\n\t\t\t<<else>><<set $EDreamDonsair.Subtype = "Fyynmorphic" + " " + $EDreamDonsair.Subtype>><<endif>>\n\t<<endif>>\n\n\t<<if ($EDreamDonsDNA.tfMirlait gte 35) and ($EDreamDonsDNA.tfRealization lt 5) and (!$EDreamDonsair.Subtype.includes("Mirlait"))>>\n\t\t\t<<if $EDreamDonsair.Subtype eq "">><<set $EDreamDonsair.Subtype = "Mirlait">>\n\t\t\t<<else>><<set $EDreamDonsair.Subtype = "Mirlait" + " " + $EDreamDonsair.Subtype>><<endif>>\n\n\t<<elseif ($EDreamDonsDNA.tfMirlait gte 15) and ($EDreamDonsDNA.tfMirlait lt 35) and (!$EDreamDonsair.Subtype.includes("Mutant"))>>\n\t\t\t<<if $EDreamDonsair.Subtype eq "">><<set $EDreamDonsair.Subtype = "Mutant">>\n\t\t\t<<else>><<set $EDreamDonsair.Subtype = "Mutant" + " " + $EDreamDonsair.Subtype>><<endif>>\n\t<<endif>>\n\n\t<<if ($EDreamDonsDNA.tfOmniphage gte 10) and (!$EDreamDonsair.Subtype.includes("Omniphage"))>>\n\t\t\t<<if $EDreamDonsair.Subtype eq "">><<set $EDreamDonsair.Subtype = "Omniphage">>\n\t\t\t<<else>><<set $EDreamDonsair.Subtype = "Omniphage" + " " + $EDreamDonsair.Subtype>><<endif>>\n\n\t<<elseif ($EDreamDonsDNA.tfOmniphage gte 5) and ($EDreamDonsDNA.tfOmniphage lt 10) and (!$EDreamDonsair.Subtype.includes("Mutant"))>>\n\t\t\t<<if $EDreamDonsair.Subtype eq "">><<set $EDreamDonsair.Subtype = "Mutant">>\n\t\t\t<<else>><<set $EDreamDonsair.Subtype = "Mutant" + " " + $EDreamDonsair.Subtype>><<endif>>\n\t<<endif>>\n\n\n
/% ==========={ Header }================ %/\n<<set $EDWidth.dynHeaderA = "<b>Valenth α</b>"; $EDWidth.dynHeaderB = "Chimre"; $EDWidth.dynHeaderC = "<b>Exploring</b> the Wilds"; $EDWidth.returnPassage = "αVeeChimriWildsExplore">>\n<<set $EDXCommon.dynHeaderA = $EDWidth.dynHeaderA; $EDXCommon.dynHeaderB = $EDWidth.dynHeaderB; $EDXCommon.dynHeaderC = $EDWidth.dynHeaderC>>\n<<set $EDXCommon.returnPassage = $EDWidth.returnPassage>>\n\n<<include Header>><div class="pFrame"><h5 class="mindent passTitle">\n<span style="font-size: 0.65rem;"><<print $EDWidthFlags.era>></span><br><b>\nValenth α\n<span class="cMagenta">♦</span></b>\nChimre \n<span class="cMagenta">♦</span>\n<b>Exploring</b> the Wilds\n\n/% ==========={ Encounter Setup }================ %/\n<<set _exploreDefault = "<p>" + either("...every now and then, you swear you spot a particularly large rosebud here and there, moving with more agency than a simple breeze would allow.","The birds are singing spiritedly, their little voices carrying on the wind.","You pause and take a moment to rest and breathe, leaning against one of the spiral-trunked trees nearby.","You muse upon what a blissful place this is.","A rustle in the bushes somewhere nearby commands your attention, but nothing comes of it.","You catch the delicious scent of meats smoking somewhere nearby.") +"</p>">>\n\n<<set $EDWidth.spawnPool = ["nothing","nothing","PathαVeeGildedGirth"]>>\n\t<<set $EDWidth.spawned = $EDWidth.spawnPool.random(); $EDXCommon.spawned = $EDWidth.spawned>>\n\n</h5>/% ==========={ Scene }================ %/<div class="indent">\n\t<p>The crystalforests of Chimre sing softly in the gentle breeze, diamond-like leaves whispering and chiming as they brush against one another.</p>\n\n\t<<include EDX-ExploreZone>>\n\n</div><br>\n</div>/% ==========={ Navigation }================ %/<div class="mindent"><p>\n\n/% Links By Encounter %/\n<<switch $EDWidth.spawned>>\n\t/% The Gilded Girth %/ <<case "PathαVeeGildedGirth">>\n\t<b><span class="cMagenta">♦</span></b><span class="tLink"><a data-passage="αVeeGildedGirth00">Approach the Building</a></span><br>\n<</switch>>\n\n/% Conditional Links %/\n/% Continue Link %/\n<<switch $EDWidth.spawned>><<case "PH">> /% Don't offer continue %/\n\t<<default>>/% Offer Continue %/<b><span class="cMagenta">♦</span></b><span class="tLink"><a id="navC" data-passage="passage()">C)ontinue Exploring</a></span><br><</switch>>\n\n/% Return Link %/\n<<switch $EDWidth.spawned>><<case "PH">> /% Don't offer return %/\n\t<<default>>/% Offer Return %/<b><span class="cMagenta">♦</span></b><span class="tLink"><a data-passage="αVeeLapsdMent00">Enter Laps-du-Ment</a></span><br><</switch>>\n\n</p>\n\n/% ---------------- %/\n</div>
/% Actions - Grumpy %/\n<<switch $EDreamDonsair.Action>>\n/% =========={ Greeting %/\n\t<<case "actGreet">>\n\t\t<<set $EDreamDonsair.Action = either("gives you a look, then glances away again.","shoots you a glance.","doesn't react to your arrival...","just looks at you.","takes note of you, but doesn't react.")>>\n\n\n/% =========={ Idling/Autonomous %/\n\t<<case "actIdleLiving">> /% Trust variants %/\n\n\t\t<<if $EDreamDonsair.Trust gte 35>> /% Accepting %/\n\t\t\t<<set $EDreamDonsair.Action = either("seems to be relaxing...","looks calm.","makes little noises to " + $EDreamDonsair.pnSelf + ".","fell asleep..!","gives you a soft, questioning look.","autoExplore")>>\n\n\t\t<<elseif $EDreamDonsair.Trust gte 20>> /% Wary %/\n\t\t\t<<set $EDreamDonsair.animOverride = "donsBreathe">>\n\t\t\t<<set $EDreamDonsair.Action = either("watches you closely.","sits quietly.","watches you carefully.","settles down, but keeps their eye on you...")>>\n\n\t\t<<else>> /% Mistrustful %/\n\t\t\t<<set $EDreamDonsair.animOverride = either("donsBreathe","donsBreathe","")>>\n\t\t\t<<set $EDreamDonsair.Action = either("ignores you.","looks annoyed...","glances at you and sighs...","looks like " + $EDreamDonsair.pnRef1 + " wants to bite you.","watches you carefully.","settles down, but keeps their eye on you...")>>\n\t\t<<endif>>\n\t\t/% Pronoun grammar fix %/\n\t\t\t<<if $EDreamDonsair.Action eq "looks like they wants to bite you.">>\n\t\t\t\t<<set $EDreamDonsair.Action = "looks like they want to bite you.">>\n\t\t\t<<elseif $EDreamDonsair.Action eq "looks like jei wants to bite you.">>\n\t\t\t\t<<set $EDreamDonsair.Action = "looks like jei want to bite you.">><<endif>>\n\n/% =========={ Pet/Groom %/\n\t<<case "actPetted" "actGroomed">> /% Trust variants %/\n\t\t<<if $EDreamDonsair.Trust gte 55>> /% Trusting %/\n\t\t\t<<set $EDreamDonsair.animOverride = "donsBreathe"; $EDreamDonsair.Trust += either(0,1)>>\n\t\t\t<<set $EDreamDonsair.Action = either("purrs faintly...","purrs softly.","purrs softly.","purrs deeply!","leans into your touch!","seems to trust you..!","looks content...")>>\n\n\t\t<<elseif $EDreamDonsair.Trust gte 35>> /% Accepting %/\n\t\t\t<<set $EDreamDonsair.animOverride = "donsBreathe">>\n\t\t\t<<set $EDreamDonsair.Action = either("makes a soft little sound of confusion.","makes a soft little sound.","purrs weakly...","purrs weakly...","leans into your touch...","seems to be warming up to you...")>>\t\n\n\t\t\t<<switch $EDreamDonsair.Action>>\n\t\t\t\t<<case "makes a soft little sound." "purrs weakly..." "leans into your touch..." "seems to be warming up to you...">>\n\t\t\t\t\t<<set $EDreamDonsair.Trust += either(0,0,1)>>\n\t\t\t<</switch>>\n\n\t\t<<elseif $EDreamDonsair.Trust gte 20>> /% Wary %/\n\t\t\t\t<<set $EDreamDonsair.Action = either("allows it...","makes a little sound of apprehension.","holds perfectly still.","purrs weakly.","tenses up!","leans away from your paw!","chatters " + $EDreamDonsair.pnPos + " teeth irritably!","looks like " + $EDreamDonsair.pnRef1 + " wants to bite you.","snaps at you!","tries to bite you!","bites you!!")>>\n\n\t\t\t<<if $EDreamDonsair.Action.includes("allows it.")>>\n\t\t\t\t<<set $EDreamDonsair.Trust++; $EDreamDonsair.animOverride = "donsBreathe">>\n\t\t\t<<else>>\n\t\t\t\t<<set $EDreamDonsair.animOverride = either("donsAngy","donsSeethe")>>\n\t\t\t<<endif>>\n\n\t\t<<else>> /% Mistrustful %/\n\t\t\t\t<<set $EDreamDonsair.Action = either("allows it...","tenses up!","leans away from your paw!","growls softly...","looks like " + $EDreamDonsair.pnRef1 + " wants to bite you.","snaps at you!","tries to bite you!","bites you!!")>>\n\t\t\t\n\t\t\t<<switch $EDreamDonsair.Action>>\n\t\t\t\t<<case "allows it...">>\n\t\t\t\t\t<<set $EDreamDonsair.Trust++; $EDreamDonsair.animOverride = "donsBreathe">>\n\t\t\t\t<<case "snaps at you!" "tries to bite you!" "bites you!!">>\n\t\t\t\t\t<<set $EDreamDonsair.animOverride = either("donsAngy","donsSeethe")>>\n\t\t\t\t<<default>><<set $EDreamDonsair.animOverride = either("donsBreathe","donsAngy","donsSeethe")>>\n\t\t\t<</switch>>\n\n\t\t/% Pronoun grammar fix %/\n\t\t\t<<if $EDreamDonsair.Action eq "looks like they wants to bite you.">>\n\t\t\t\t<<set $EDreamDonsair.Action = "looks like they want to bite you.">>\n\t\t\t<<elseif $EDreamDonsair.Action eq "looks like jei wants to bite you.">>\n\t\t\t\t<<set $EDreamDonsair.Action = "looks like jei want to bite you.">><<endif>>\n\t\t<<endif>>\n\n\n/% =========={ Kiss %/\n\t<<case "actKissed">> /% Trust variants %/\t\t\t\n\t\t\t<<if $EDreamDonsair.Trust gte 30>> /% Accepting %/ <<set $EDreamDonsair.animOverride = "donsBreathe">>\n\t\t\t\t<<set $EDreamDonsair.Trust += either(0,0,1)>>\n\t\t\t\t<<set $EDreamDonsair.Action = either("allows it...","allows it. You think " + $EDreamDonsair.pnRef1 +" looks a little bit happier...")>>\n\n\t\t\t<<elseif $EDreamDonsair.Trust gte 20>> /% Wary %/\n\t\t\t\t<<set $EDreamDonsair.Action = either("tenses up...","allows it...","allows it. You think " + $EDreamDonsair.pnRef1 +" looks a little bit happier...","grumbles at you, but doesn't fight...","makes a little indignant sound and leans away!")>>\n\n\t\t\t<<if $EDreamDonsair.Action.includes("allows it.")>>\n\t\t\t\t<<set $EDreamDonsair.Trust++; $EDreamDonsair.animOverride = "donsBreathe">>\n\t\t\t<<else>>\n\t\t\t\t<<set $EDreamDonsair.animOverride = either("donsAngy","donsSeethe")>>\n\t\t\t<<endif>>\n\n\t\t\t<<else>> /% Mistrustful %/ <<set $EDreamDonsair.animOverride = either("donsAngy","donsSeethe")>>\n\t\t\t\t<<set $EDreamDonsair.Action = either("tenses up...","tries to bite you!","bites you!!","hisses angrily, warding you off!","snarls ferociously, warding you off!","makes a little indignant sound and leans away!")>>\n\t\t\t<<endif>>\n\n\t\t/% They pronoun grammar fix %/\n\t\t\t<<if $EDreamDonsair.Action eq "allows it. You think they looks a little bit happier...">>\n\t\t\t\t<<set $EDreamDonsair.Action = "allows it. You think they look a little bit happier...">>\n\t\t\t<<elseif $EDreamDonsair.Action eq "allows it. You think jei looks a little bit happier...">>\n\t\t\t\t<<set $EDreamDonsair.Action = "allows it. You think jei look a little bit happier...">><<endif>>\n\n\n/% =========={ Calm Down! %/\n\t<<case "actShh">> /% Trust variants %/\n\n\t\t<<if $EDreamDonsair.Trust gte 20>> /% Wary+ %/\n\t\t\t<<set $EDreamDonsair.animOverride = "donsBreathe">>\n\t\t\t<<set $EDreamDonsair.Action = either("gives a soft squeak of surprise, but quiets.")>>\n\n\t\t<<else>> /% Mistrustful %/\n\t\t\t<<set $EDreamDonsair.Action = either("looks pissed, but quiets.","looks like " + $EDreamDonsair.pnRef1 + " wants to bite you.")>>\n\t\t<<endif>>\n\n\t/% Pronoun grammar fix %/\n\t\t<<if $EDreamDonsair.Action eq "looks like they wants to bite you.">>\n\t\t\t<<set $EDreamDonsair.Action = "looks like they want to bite you.">>\n\t\t<<elseif $EDreamDonsair.Action eq "looks like jei wants to bite you.">>\n\t\t\t<<set $EDreamDonsair.Action = "looks like jei want to bite you.">><<endif>>\n\n\n/% =========={ Explore! %/\n\t<<case "actExplore">> /% Trust variants %/\n\n\t\t<<if $EDreamDonsair.Trust gte 35>> /% Accepting %/\n\t\t\t<<set $EDreamDonsair.Action = "willingly explores " + $EDreamDonsair.homeRegion + " with you!">>\n\n\t\t<<elseif $EDreamDonsair.Trust gte 20>> /% Wary %/\n\t\t\t<<set $EDreamDonsair.Action = either("begrudgingly explores " + $EDreamDonsair.homeRegion + " with you...","refusal")>>\n\n\t\t<<else>> /% Mistrustful %/\n\t\t\t<<set $EDreamDonsair.Action = either("begrudgingly explores " + $EDreamDonsair.homeRegion + " with you...","refusal","refusal")>>\n\t\t<<endif>>\t\n\n\t\t<<if $EDreamDonsair.Action eq "refusal">>\n\t\t\t<<set $EDreamDonsair.Action = either("growls when you approach with the lead!","tries to bite you!","bites you!","snarls ferociously!") + "<br>You guess you aren't going anywhere after all...">>\n\t\t<<else>> /% Explore result %/\n\t\t\t<<set $EDreamDonsair.animOverride = "donsDance">><<include ProcessExplore>>\n\t\t<<endif>>\n\n\n/% =========={ Feed %/\n\t<<case "actFed">> /% Todo - fullness variants %/ /% Trust variants %/\n\t\t\t<<set $EDreamDonsair.animOverride = "donsBreathe">>\n\n\t\t<<if $EDreamDonsair.Trust gte 20>> /% Wary+ %/\n\t\t\t<<set $EDreamDonsair.Action = either("gives a little squeak of gratitude before tucking in.","eats cautiously...","eats, grumbling audibly as it chews.","eats silently.","seems to relax slightly as it focuses on its meal.","looks cautiously excited about the food.")>>\n\n\t\t<<else>> /% Mistrustful %/\n\t\t\t<<set $EDreamDonsair.Action = either("gives you a look, but approaches the food to eat.","eats cautiously, watching you the ENTIRE time.","eats, grumbling audibly as it chews.","eats silently.")>>\n\t\t<<endif>>\n\n\t\t<<if $EDreamDonsair.Trust lt 50>><<set $EDreamDonsair.Trust += either(0,1,1)>><<endif>>\n\t\t<<include EDX-DonsProcessFood>>\n\n\n/% =========={ Feed - Weird Foods %/\n\t<<case "actFedWeird">> /% Todo - fullness variants %/ /% Trust variants %/\n\t\t\t<<set $EDreamDonsair.animOverride = "donsBreathe">>\n\n\t\t<<if $EDreamDonsair.Trust gte 20>> /% Wary+ %/\n\t\t\t<<set $EDreamDonsair.Action = either("eats cautiously...","pauses, eyeing the food with hesitation... but seems to accept it after a moment.","eats silently.","eyes the strange offering, then gives you a look of deep suspicion.","flat out refuses to eat it!","doesn't want to eat that..!")>>\n\n\t\t<<else>> /% Mistrustful %/\n\t\t\t<<set $EDreamDonsair.Action = either("gives you a look, but approaches the food to eat.","eats cautiously, watching you the ENTIRE time.","eats, grumbling audibly as it chews.","eyes the strange offering, then gives you a look of deep suspicion.","flat out refuses to eat it!","doesn't want to eat that..!")>>\n\t\t<<endif>>\n\n\t\t<<switch $EDreamDonsair.Action>>/% Failed feed attempt %/\n\t\t\t<<case "eyes the strange offering, then gives you a look of deep suspicion." "flat out refuses to eat it!" "doesn't want to eat that..!">>\n\t\t\t\t<<set $EDreamDonsair.animOverride = "donsAngy">>\n\t\t\t\t<<if $EDreamDonsair.Trust gt 3>><<set $EDreamDonsair.Trust -= either(0,1)>><<endif>>\n\t\t\t<<default>><<include EDX-DonsProcessFood>>\n\t\t<</switch>>\n\n\n/% =========={ Feed - Fatiere Pump %/\n\t<<case "actFedPump">> /% Todo - fullness variants %/ /% Trust variants %/\n\t\t\t<<set $EDreamDonsair.animOverride = "donsBreathe">>\n\n\t\t<<if $EDreamDonsair.Trust gte 20>> /% Wary+ %/\n\t\t\t<<set $EDreamDonsair.Action = either("bites you, making you drop the hose!!","kicks and squirms at first, but settles into grudgingly drinking from the hose...","quietly lets you attach the hose to its face, and drinks with minimal grumbling...","allows you to attach the hose to its face, and drinks with minimal grumbling...">>\n\n\t\t<<else>> /% Mistrustful %/\n\t\t\t<<set $EDreamDonsair.animOverride = "donsAngy">>\n\t\t\t<<set $EDreamDonsair.Action = either("bites you, making you drop the hose!!","fights as you strap the hose to its face, complaining loudly between mouthfuls!","kicks and squirms at first, but settles into grudgingly drinking from the hose...")>>\n\t\t<<endif>>\n\n\t\t<<if $EDreamDonsair.Action eq "bites you, making you drop the hose!!">>/% Failed feed attempt %/\n\t\t\t<<set $EDreamDonsair.animOverride = "donsAngy">>\n\t\t\t<<if $EDreamDonsair.Trust gt 3>><<set $EDreamDonsair.Trust -= random(0,2)>><<endif>>\n\t\t<<else>><<include EDX-DonsProcessFood>>\n\t\t<<endif>>\n\n\n/% =========={ Feed - Beverages %/\n\t<<case "actFedDrink">> /% Todo - fullness variants %/\n\t\t<<set $EDreamDonsair.animOverride = "donsBreathe">>\n\t\t<<set $EDreamDonsair.Action = either("enjoys the drink.","laps contentedly at the beverage.","gulps down the drink!","drinks eagerly, sighing in refreshed satisfaction."); $EDreamDonsair.Trust += either(0,1)>>\n\t\t<<include EDX-DonsProcessFood>>\n\n\n/% =========={ No Directive %/\n\t<<default>> /% Trust variants %/\n\n\t\t<<if $EDreamDonsair.Trust gte 35>> /% Accepting %/\n\t\t\t<<set $EDreamDonsair.Action = either("seems to be relaxing...","looks calm.","makes little noises to " + $EDreamDonsair.pnSelf + ".","fell asleep..!","gives you a soft, questioning look.","autoExplore")>>\n\n\t\t<<elseif $EDreamDonsair.Trust gte 20>> /% Wary %/\n\t\t\t<<set $EDreamDonsair.animOverride = "donsBreathe">>\n\t\t\t<<set $EDreamDonsair.Action = either("watches you closely.","sits quietly.","watches you carefully.","settles down, but keeps their eye on you...")>>\n\n\t\t<<else>> /% Mistrustful %/\n\t\t\t<<set $EDreamDonsair.animOverride = either("donsBreathe","donsBreathe","")>>\n\t\t\t<<set $EDreamDonsair.Action = either("ignores you.","looks annoyed...","glances at you and sighs...","looks like " + $EDreamDonsair.pnRef1 + " wants to bite you.","watches you carefully.","settles down, but keeps their eye on you...")>>\n\t\t<<endif>>\n\t\t/% Pronoun grammar fix %/\n\t\t\t<<if $EDreamDonsair.Action eq "looks like they wants to bite you.">>\n\t\t\t\t<<set $EDreamDonsair.Action = "looks like they want to bite you.">>\n\t\t\t<<elseif $EDreamDonsair.Action eq "looks like jei wants to bite you.">>\n\t\t\t\t<<set $EDreamDonsair.Action = "looks like jei want to bite you.">><<endif>>\n\n\n<</switch>>
/% ==========={ Header }================ %/\n<<include Header>><div class="pFrame"><h5 class="mindent passTitle">\n<span style="font-size: 0.65rem;"><<print $EDWidthFlags.era>></span><br><b>\nValenth α <span class="cMagenta">♦</span></b> Cathedral of a Thousand Roses <span class="cMagenta">♦</span>\nThe Lord Doctor's Menagerie <span class="cMagenta">♦</span> Entry Hall\n\n</h5>/% ==========={ Scene }================ %/<div class="indent">\n\n\t\t<p>You find yourself standing within the entry hall of the Lord Doctor's Menagerie -- Where Nefirian Dreamscar houses their sizeable living collections for storage and display.</p>\n\n\t\t<p>The sprawling complex itself is composed of many wings, organized by category.</p>\n\n</div><br>\n</div>/% ==========={ Navigation }================ %/<div class="mindent"><p>\n<center>\n<b><span class="cMagenta">♦</span></b>\n<span class="tLink"><a data-passage="αVeeCoTRMenagerieA00">Visit the A Wing (PH)</a></span> \n\n<b><span class="cMagenta">♦</span></b>\n<span class="tLink"><a data-passage="αVeeCoTRMenagerieA00">Visit the B Wing (PH)</a></span><br>\n</center>\n\n/%\n<b><span class="cMagenta">♦</span></b>\n<span class="tLink"><a data-passage="αVeeCathedralTR00">Visit the Dungeons (PH)</a></span><br>\n\n%/\n\n<b><span class="cMagenta">♦</span></b>\n<span class="tLink"><a data-passage="αVeeCathedralTR00">Return to the Cathedral</a></span><br>\n\n/% ==========={ Footer }================ %/</p>\n\n/% ---------------- %/\n</div>\n\n<<if $EDWidth.menuMode neq "">><<include MenagerieMenu>><</if>>
/% ======================================== %/\n<div class="contentframe">\n/% Applet Title %/ \n<div class="w3-row-padding" style="margin-left: -2rem;">\n<h6><b>EVERDREAM <span class="cMagenta">♦</span></b> \nD R E A M W I D T H\n</h6><p></p></div>\n\n<div class="w3-row-padding" style="margin-left: -2rem;"></div>
/% Gueggy Gene Loci %/\n\n/% Ears, Eyes, Snoot %/\n\t<<set _earPool = ["EAs","EAf","EAe","EAr","EAbt","EAb","EAl","EAlp","EAw","EAsq"]>>\n\t<<set $EDreamDonsDNA.phnEar = _earPool.random() + _earPool.random()>>\n\n\t<<set _eyePool = ["EYs","EYm","EYx"]>>\n\t<<set $EDreamDonsDNA.phnEye = _eyePool.random() + _eyePool.random()>>\n\n\t<<set _pupilPool = ["PLr","PLs","PLh","PLsq","PLx","PLsy"]>>\n\t<<set $EDreamDonsDNA.phnPupil = _pupilPool.random() + _pupilPool.random()>>\n\n\t<<set _snootPool = ["SNb","SNp","SNbk","SNf","SNc","SNcr","SNrx","SNt","SNex","SNsp","SNbv","SNn","SNx","SNsc"]>>\n\t<<set $EDreamDonsDNA.phnSnoot = _snootPool.random() + _snootPool.random()>>\n\n/% --------------- %/\n/% Head Decoration, Rierbien, Teeth %/\n\t<<set _headPool = ["HDx","HDh","HDa","HDat","HDnh","HDf","HDs","HDw","HDd","HDc","HDtn","HDft","HDo","HDfr","HDl","HDHD"]>>\n\t<<set $EDreamDonsDNA.phnHeadDeco = _headPool.random() + _headPool.random()>>\n\n\t<<set _bienPool = ["RBp","RBs","RBb","RBtv","RBm","RBg","RBf","RBo","RBc"]>>\n\t<<set $EDreamDonsDNA.phnRbien = _bienPool.random() + _bienPool.random()>>\n\n\t<<set _teethPool = ["THs","THo","THb","THn","THs","THp","THl","THj","THbk","THx"]>>\n\t<<set $EDreamDonsDNA.phnTeeth = _teethPool.random() + _teethPool.random()>>\n\n/% --------------- %/\n/% Limbs, Beans, Scales, Belly %/\n\t<<set _pawPool = ["PAcl","PAct","PAs","PAg","PAw","PAf","PAh","PAb","PAfl","PAm","PAgh","PArt","PAtn"]>>\n\t<<set $EDreamDonsDNA.phnPaw = _pawPool.random() + _pawPool.random()>>\n\n\t<<set _limbPool = ["LBf","LBt","LBm"]>>\n\t<<set $EDreamDonsDNA.phnLimb = _limbPool.random() + _limbPool.random()>>\n\n\t<<set _beanPool = ["BAh","BAr","BAs","BAx"]>>\n\t<<set $EDreamDonsDNA.phnBean = _beanPool.random() + _beanPool.random()>>\n\n\t<<set _scalePool = ["SCs","SCx","SCt","SCsh","SCpb","SCf","SCfr","SCw","SCd","SCbt","SCfl","SCth","SCsk","SCb","SCc"]>>\n\t<<set $EDreamDonsDNA.phnScale = _scalePool.random() + _scalePool.random()>>\n\n\t<<set _bellyPool = ["BEs","BEg","BEc","BEf","BEfe","BEed","BEsc","BEm"]>>\n\t<<set $EDreamDonsDNA.phnBelly = _bellyPool.random() + _bellyPool.random()>>\n\n/% --------------- %/\n/% Spine, Tail, Wings, Theme %/\n\t<<set _spinePool = ["SPs","SPs","SPb","SPl","SPlo","SPd","SPfn","SPdf","SPft","SPm","SPe","SPc"]>>\n\t<<set $EDreamDonsDNA.phnSpine = _spinePool.random() + _spinePool.random()>>\n\n\t<<set _tailPool = ["TAt","TAw","TAn","TAf","TAsq","TAm","TAg","TAb","TAc","TAcl","TAfk","TAfn","TAs","TAp","TAi","TAed","TAmt","TAph"]>>\n\t<<set $EDreamDonsDNA.phnTail = _tailPool.random() + _tailPool.random()>>\n\n\t<<set _wingPool = ["WNx","WNx","WNx","WNx","WNx","WNf","WNw","WNp","WNi","WNe","WNb"]>>\n\t<<set $EDreamDonsDNA.phnWing = _wingPool.random() + _wingPool.random()>>\n\n\t<<set _themePool = ["THx","THc","THcf","THd","THm","THe","THb","THa","THg","THdt","THcr"]>>\n\t<<set $EDreamDonsDNA.phnTheme = _themePool.random() + _themePool.random()>>\n\n\n
<<switch $EDreamLiveDons.bType>>\n\t<<case "chest">>\n\t\t<<set _fatten = random(1,8)>>\n\t\t<<switch _fatten>>\n\t\t\t<<case 1 2>>\n\t\t\t\t<<set $EDreamDonsair.body += $EDreamDonsair.gain>>\n\n\t\t\t<<case 3>>\n\t\t\t\t<<if $EDreamDonsDNA.belly gt 0>>\n\t\t\t\t\t<<set $EDreamDonsair.belly += $EDreamDonsair.gain>>\n\t\t\t\t<<else>><<set $EDreamDonsair.body += $EDreamDonsair.gain>><<endif>>\n\n\t\t\t<<case 4>>\n\t\t\t\t<<if $EDreamDonsDNA.thigh gt 0>>\n\t\t\t\t\t<<set $EDreamDonsair.thigh += $EDreamDonsair.gain>>\n\t\t\t\t<<else>><<set $EDreamDonsair.body += $EDreamDonsair.gain>><<endif>>\n\n\t\t\t<<case 5>>\n\t\t\t\t<<if $EDreamDonsDNA.tail gt 0>>\n\t\t\t\t\t<<set $EDreamDonsair.tail += $EDreamDonsair.gain>>\n\t\t\t\t<<else>><<set $EDreamDonsair.body += $EDreamDonsair.gain>><<endif>>\n\n\t\t\t<<case 6>>\n\t\t\t\t<<if $EDreamDonsDNA.limbs gt 0>>\n\t\t\t\t\t<<set $EDreamDonsair.limbs += $EDreamDonsair.gain>>\n\t\t\t\t<<else>><<set $EDreamDonsair.body += $EDreamDonsair.gain>><<endif>>\t\t\t\t\n\n\t\t\t<<default>>\n\t\t\t\t<<if $EDreamDonsDNA.chest gt 0>>\n\t\t\t\t\t<<set $EDreamDonsair.chest += $EDreamDonsair.gain>>\n\t\t\t\t<<else>><<set $EDreamDonsair.body += $EDreamDonsair.gain>><<endif>>\t\t\t\t\n\t\t\t<</switch>>\n\n\t<<case "belly">>\n\t\t<<set _fatten = random(1,8)>>\n\t\t<<switch _fatten>>\n\t\t\t<<case 1 2>>\n\t\t\t\t<<set $EDreamDonsair.body += $EDreamDonsair.gain>>\n\n\t\t\t<<case 3>>\n\t\t\t\t<<if $EDreamDonsDNA.chest gt 0>>\n\t\t\t\t\t<<set $EDreamDonsair.chest += $EDreamDonsair.gain>>\n\t\t\t\t<<else>><<set $EDreamDonsair.body += $EDreamDonsair.gain>><<endif>>\n\n\t\t\t<<case 4>>\n\t\t\t\t<<if $EDreamDonsDNA.thigh gt 0>>\n\t\t\t\t\t<<set $EDreamDonsair.thigh += $EDreamDonsair.gain>>\n\t\t\t\t<<else>><<set $EDreamDonsair.body += $EDreamDonsair.gain>><<endif>>\n\n\t\t\t<<case 5>>\n\t\t\t\t<<if $EDreamDonsDNA.tail gt 0>>\n\t\t\t\t\t<<set $EDreamDonsair.tail += $EDreamDonsair.gain>>\n\t\t\t\t<<else>><<set $EDreamDonsair.body += $EDreamDonsair.gain>><<endif>>\n\n\t\t\t<<case 6>>\n\t\t\t\t<<if $EDreamDonsDNA.limbs gt 0>>\n\t\t\t\t\t<<set $EDreamDonsair.limbs += $EDreamDonsair.gain>>\n\t\t\t\t<<else>><<set $EDreamDonsair.body += $EDreamDonsair.gain>><<endif>>\t\t\t\t\n\n\t\t\t<<default>>\n\t\t\t\t<<if $EDreamDonsDNA.belly gt 0>>\n\t\t\t\t\t<<set $EDreamDonsair.belly += $EDreamDonsair.gain>>\n\t\t\t\t<<else>><<set $EDreamDonsair.body += $EDreamDonsair.gain>><<endif>>\t\t\t\t\n\t\t\t<</switch>>\n\n\t<<case "thighs">>\n\t\t<<set _fatten = random(1,8)>>\n\t\t<<switch _fatten>>\n\t\t\t<<case 1 2>>\n\t\t\t\t<<set $EDreamDonsair.body += $EDreamDonsair.gain>>\n\n\t\t\t<<case 3>>\n\t\t\t\t<<if $EDreamDonsDNA.chest gt 0>>\n\t\t\t\t\t<<set $EDreamDonsair.chest += $EDreamDonsair.gain>>\n\t\t\t\t<<else>><<set $EDreamDonsair.body += $EDreamDonsair.gain>><<endif>>\n\n\t\t\t<<case 4>>\n\t\t\t\t<<if $EDreamDonsDNA.belly gt 0>>\n\t\t\t\t\t<<set $EDreamDonsair.belly += $EDreamDonsair.gain>>\n\t\t\t\t<<else>><<set $EDreamDonsair.body += $EDreamDonsair.gain>><<endif>>\n\n\t\t\t<<case 5>>\n\t\t\t\t<<if $EDreamDonsDNA.tail gt 0>>\n\t\t\t\t\t<<set $EDreamDonsair.tail += $EDreamDonsair.gain>>\n\t\t\t\t<<else>><<set $EDreamDonsair.body += $EDreamDonsair.gain>><<endif>>\n\n\t\t\t<<case 6>>\n\t\t\t\t<<if $EDreamDonsDNA.limbs gt 0>>\n\t\t\t\t\t<<set $EDreamDonsair.limbs += $EDreamDonsair.gain>>\n\t\t\t\t<<else>><<set $EDreamDonsair.body += $EDreamDonsair.gain>><<endif>>\t\t\t\t\n\n\t\t\t<<default>>\n\t\t\t\t<<if $EDreamDonsDNA.thigh gt 0>>\n\t\t\t\t\t<<set $EDreamDonsair.thigh += $EDreamDonsair.gain>>\n\t\t\t\t<<else>><<set $EDreamDonsair.body += $EDreamDonsair.gain>><<endif>>\t\t\t\t\n\t\t\t<</switch>>\n\n\t<<case "tail">>\n\t\t<<set _fatten = random(1,8)>>\n\t\t<<switch _fatten>>\n\t\t\t<<case 1 2>>\n\t\t\t\t<<set $EDreamDonsair.body += $EDreamDonsair.gain>>\n\n\t\t\t<<case 3>>\n\t\t\t\t<<if $EDreamDonsDNA.chest gt 0>>\n\t\t\t\t\t<<set $EDreamDonsair.chest += $EDreamDonsair.gain>>\n\t\t\t\t<<else>><<set $EDreamDonsair.body += $EDreamDonsair.gain>><<endif>>\n\n\t\t\t<<case 4>>\n\t\t\t\t<<if $EDreamDonsDNA.belly gt 0>>\n\t\t\t\t\t<<set $EDreamDonsair.belly += $EDreamDonsair.gain>>\n\t\t\t\t<<else>><<set $EDreamDonsair.body += $EDreamDonsair.gain>><<endif>>\n\n\t\t\t<<case 5>>\n\t\t\t\t<<if $EDreamDonsDNA.thigh gt 0>>\n\t\t\t\t\t<<set $EDreamDonsair.thigh += $EDreamDonsair.gain>>\n\t\t\t\t<<else>><<set $EDreamDonsair.body += $EDreamDonsair.gain>><<endif>>\n\n\t\t\t<<case 6>>\n\t\t\t\t<<if $EDreamDonsDNA.limbs gt 0>>\n\t\t\t\t\t<<set $EDreamDonsair.limbs += $EDreamDonsair.gain>>\n\t\t\t\t<<else>><<set $EDreamDonsair.body += $EDreamDonsair.gain>><<endif>>\t\t\t\t\n\n\t\t\t<<default>>\n\t\t\t\t<<if $EDreamDonsDNA.tail gt 0>>\n\t\t\t\t\t<<set $EDreamDonsair.tail += $EDreamDonsair.gain>>\n\t\t\t\t<<else>><<set $EDreamDonsair.body += $EDreamDonsair.gain>><<endif>>\t\t\t\t\n\t\t\t<</switch>>\n\n\t<<case "hourglass">>\n\t\t<<set _fatten = random(1,8)>>\n\t\t<<switch _fatten>>\n\t\t\t<<case 1>>\n\t\t\t\t<<set $EDreamDonsair.body += $EDreamDonsair.gain>>\n\n\t\t\t<<case 2>>\n\t\t\t\t<<if $EDreamDonsDNA.belly gt 0>>\n\t\t\t\t\t<<set $EDreamDonsair.belly += $EDreamDonsair.gain>>\n\t\t\t\t<<else>><<set $EDreamDonsair.body += $EDreamDonsair.gain>><<endif>>\n\n\t\t\t<<case 3>>\n\t\t\t\t<<if $EDreamDonsDNA.limbs gt 0>>\n\t\t\t\t\t<<set $EDreamDonsair.limbs += $EDreamDonsair.gain>>\n\t\t\t\t<<else>><<set $EDreamDonsair.body += $EDreamDonsair.gain>><<endif>>\t\t\t\n\n\t\t\t<<case 4>>\n\t\t\t\t<<if $EDreamDonsDNA.tail gt 0>>\n\t\t\t\t\t<<set $EDreamDonsair.tail += $EDreamDonsair.gain>>\n\t\t\t\t<<else>><<set $EDreamDonsair.body += $EDreamDonsair.gain>><<endif>>\t\t\t\t\t\n\n\t\t\t<<default>>\n\t\t\t\t<<if $EDreamDonsDNA.chest gt 0>>\n\t\t\t\t\t<<set $EDreamDonsair.chest += ($EDreamDonsair.gain * 0.5).toFixed(1)>>\n\t\t\t\t<<else>><<set $EDreamDonsair.body += ($EDreamDonsair.gain * 0.5).toFixed(1)>><<endif>>\t\n\t\t\t\t<<if $EDreamDonsDNA.thigh gt 0>>\n\t\t\t\t\t<<set $EDreamDonsair.thigh += ($EDreamDonsair.gain * 0.5).toFixed(1)>>\n\t\t\t\t<<else>><<set $EDreamDonsair.body += ($EDreamDonsair.gain * 0.5).toFixed(1)>><<endif>>\t\t\t\n\t\t\t<</switch>>\n\n\t<<case "round">>\n\t\t<<set _fatten = random(1,8)>>\n\t\t<<switch _fatten>>\n\t\t\t<<case 1>>\n\t\t\t\t<<set $EDreamDonsair.body += $EDreamDonsair.gain>>\n\n\t\t\t<<case 2>>\n\t\t\t\t<<if $EDreamDonsDNA.thigh gt 0>>\n\t\t\t\t\t<<set $EDreamDonsair.thigh += $EDreamDonsair.gain>>\n\t\t\t\t<<else>><<set $EDreamDonsair.body += $EDreamDonsair.gain>><<endif>>\n\n\t\t\t<<case 3>>\n\t\t\t\t<<if $EDreamDonsDNA.limbs gt 0>>\n\t\t\t\t\t<<set $EDreamDonsair.limbs += $EDreamDonsair.gain>>\n\t\t\t\t<<else>><<set $EDreamDonsair.body += $EDreamDonsair.gain>><<endif>>\t\t\n\n\t\t\t<<case 4>>\n\t\t\t\t<<if $EDreamDonsDNA.tail gt 0>>\n\t\t\t\t\t<<set $EDreamDonsair.tail += $EDreamDonsair.gain>>\n\t\t\t\t<<else>><<set $EDreamDonsair.body += $EDreamDonsair.gain>><<endif>>\t\t\t\t\t\t\n\n\t\t\t<<default>>\n\t\t\t\t<<if $EDreamDonsDNA.chest gt 0>>\n\t\t\t\t\t<<set $EDreamDonsair.chest += ($EDreamDonsair.gain * 0.5).toFixed(1)>>\n\t\t\t\t<<else>><<set $EDreamDonsair.body += ($EDreamDonsair.gain * 0.5).toFixed(1)>><<endif>>\t\n\t\t\t\t<<if $EDreamDonsDNA.belly gt 0>>\n\t\t\t\t\t<<set $EDreamDonsair.belly += ($EDreamDonsair.gain * 0.5).toFixed(1)>>\n\t\t\t\t<<else>><<set $EDreamDonsair.body += ($EDreamDonsair.gain * 0.5).toFixed(1)>><<endif>>\t\t\t\n\t\t\t<</switch>>\n\n\t<<case "pear">>\n\t\t<<set _fatten = random(1,8)>>\n\t\t<<switch _fatten>>\n\t\t\t<<case 1>>\n\t\t\t\t<<set $EDreamDonsair.body += $EDreamDonsair.gain>>\n\n\t\t\t<<case 2>>\n\t\t\t\t<<if $EDreamDonsDNA.chest gt 0>>\n\t\t\t\t\t<<set $EDreamDonsair.chest += $EDreamDonsair.gain>>\n\t\t\t\t<<else>><<set $EDreamDonsair.body += $EDreamDonsair.gain>><<endif>>\t\n\n\t\t\t<<case 3>>\n\t\t\t\t<<if $EDreamDonsDNA.limbs gt 0>>\n\t\t\t\t\t<<set $EDreamDonsair.limbs += $EDreamDonsair.gain>>\n\t\t\t\t<<else>><<set $EDreamDonsair.body += $EDreamDonsair.gain>><<endif>>\t\t\n\n\t\t\t<<case 4>>\n\t\t\t\t<<if $EDreamDonsDNA.tail gt 0>>\n\t\t\t\t\t<<set $EDreamDonsair.tail += $EDreamDonsair.gain>>\n\t\t\t\t<<else>><<set $EDreamDonsair.body += $EDreamDonsair.gain>><<endif>>\t\t\t\t\n\n\t\t\t<<default>>\n\t\t\t\t<<if $EDreamDonsDNA.belly gt 0>>\n\t\t\t\t\t<<set $EDreamDonsair.belly += ($EDreamDonsair.gain * 0.5).toFixed(1)>>\n\t\t\t\t<<else>><<set $EDreamDonsair.body += ($EDreamDonsair.gain * 0.5).toFixed(1)>><<endif>>\t\n\t\t\t\t<<if $EDreamDonsDNA.thigh gt 0>>\n\t\t\t\t\t<<set $EDreamDonsair.thigh += ($EDreamDonsair.gain * 0.5).toFixed(1)>>\n\t\t\t\t<<else>><<set $EDreamDonsair.body += ($EDreamDonsair.gain * 0.5).toFixed(1)>><<endif>>\t\t\t\n\t\t\t<</switch>>\n\n\t<<case "lower">>\n\t\t<<set _fatten = random(1,6)>>\n\t\t<<switch _fatten>>\n\t\t\t<<case 1>>\n\t\t\t\t<<set $EDreamDonsair.body += $EDreamDonsair.gain>>\n\n\t\t\t<<case 2>>\n\t\t\t\t<<if $EDreamDonsDNA.chest gt 0>>\n\t\t\t\t\t<<set $EDreamDonsair.chest += $EDreamDonsair.gain>>\n\t\t\t\t<<else>><<set $EDreamDonsair.body += $EDreamDonsair.gain>><<endif>>\n\n\t\t\t<<case 3>>\n\t\t\t\t<<if $EDreamDonsDNA.belly gt 0>>\n\t\t\t\t\t<<set $EDreamDonsair.belly += $EDreamDonsair.gain>>\n\t\t\t\t<<else>><<set $EDreamDonsair.body += $EDreamDonsair.gain>><<endif>>\t\t\n\n\t\t\t<<case 4>>\n\t\t\t\t<<if $EDreamDonsDNA.limbs gt 0>>\n\t\t\t\t\t<<set $EDreamDonsair.limbs += $EDreamDonsair.gain>>\n\t\t\t\t<<else>><<set $EDreamDonsair.body += $EDreamDonsair.gain>><<endif>>\t\t\t\t\n\n\t\t\t<<default>>\n\t\t\t\t<<if $EDreamDonsDNA.thigh gt 0>>\n\t\t\t\t\t<<set $EDreamDonsair.thigh += ($EDreamDonsair.gain * 0.5).toFixed(1)>>\n\t\t\t\t<<else>><<set $EDreamDonsair.body += ($EDreamDonsair.gain * 0.5).toFixed(1)>><<endif>>\t\n\t\t\t\t<<if $EDreamDonsDNA.tail gt 0>>\n\t\t\t\t\t<<set $EDreamDonsair.tail += ($EDreamDonsair.gain * 0.5).toFixed(1)>>\n\t\t\t\t<<else>><<set $EDreamDonsair.body += ($EDreamDonsair.gain * 0.5).toFixed(1)>><<endif>>\t\t\t\n\t\t\t<</switch>>\n\n\t<<default>>\n\t\t<<set _fatten = random(1,8)>>\n\t\t<<switch _fatten>>\n\t\t\t<<case 1>>\n\t\t\t\t<<if $EDreamDonsDNA.chest gt 0>>\n\t\t\t\t\t<<set $EDreamDonsair.chest += $EDreamDonsair.gain>>\n\t\t\t\t<<else>><<set $EDreamDonsair.body += $EDreamDonsair.gain>><<endif>>\t\t\t\n\n\t\t\t<<case 2>>\n\t\t\t\t<<if $EDreamDonsDNA.belly gt 0>>\n\t\t\t\t\t<<set $EDreamDonsair.belly += $EDreamDonsair.gain>>\n\t\t\t\t<<else>><<set $EDreamDonsair.body += $EDreamDonsair.gain>><<endif>>\n\n\t\t\t<<case 3>>\n\t\t\t\t<<if $EDreamDonsDNA.thigh gt 0>>\n\t\t\t\t\t<<set $EDreamDonsair.thigh += $EDreamDonsair.gain>>\n\t\t\t\t<<else>><<set $EDreamDonsair.body += $EDreamDonsair.gain>><<endif>>\n\n\t\t\t<<case 4>>\n\t\t\t\t<<if $EDreamDonsDNA.tail gt 0>>\n\t\t\t\t\t<<set $EDreamDonsair.tail += $EDreamDonsair.gain>>\n\t\t\t\t<<else>><<set $EDreamDonsair.body += $EDreamDonsair.gain>><<endif>>\n\n\t\t\t<<case 5>>\n\t\t\t\t<<if $EDreamDonsDNA.limbs gt 0>>\n\t\t\t\t\t<<set $EDreamDonsair.limbs += $EDreamDonsair.gain>>\n\t\t\t\t<<else>><<set $EDreamDonsair.body += $EDreamDonsair.gain>><<endif>>\t\t\t\t\n\n\t\t\t<<default>>\n\t\t\t\t<<set $EDreamDonsair.body += $EDreamDonsair.gain>>\t\t\t\n\t\t\t<</switch>>\n<</switch>>\n
/% ==========={ Header }================ %/\n<<set $EDWidth.dynHeaderA = "<b>Valenth α</b> <span class='cMagenta'>♦</span> Chimre"; $EDWidth.dynHeaderB = "Laps-du-Ment <span class='cMagenta'>♦</span> Cathedral of a Thousand Roses"; $EDWidth.dynHeaderC = "<b>Exploring</b> the Gardens"; $EDWidth.returnPassage = "αVeeCoTRGardensExplore">>\n<<set $EDXCommon.dynHeaderA = $EDWidth.dynHeaderA; $EDXCommon.dynHeaderB = $EDWidth.dynHeaderB; $EDXCommon.dynHeaderC = $EDWidth.dynHeaderC>>\n<<set $EDXCommon.returnPassage = $EDWidth.returnPassage>>\n\n<<include Header>><div class="pFrame"><h5 class="mindent passTitle">\n<span style="font-size: 0.65rem;"><<print $EDWidthFlags.era>></span><br><b>\nValenth α\n<span class="cMagenta">♦</span></b>\nChimre \n<span class="cMagenta">♦</span>\nLaps-du-Ment\n<span class="cMagenta">♦</span>\nCathedral of a Thousand Roses\n<span class="cMagenta">♦</span> <b>Exploring</b> the Gardens\n\n/% ==========={ Encounter Setup }================ %/\n<<set _exploreDefault = "<p>" + either("...every now and then, you swear you spot a particularly large rosebud here and there, moving with more agency than a simple breeze would allow.","The birds are singing spiritedly, their little voices carrying on the wind.","You pause and take a moment to rest and breathe, leaning against one of the spiral-trunked trees nearby.","You muse upon what a blissful place this is.","A rustle in the bushes somewhere nearby commands your attention, but nothing comes of it.","You catch the delicious scent of meats smoking somewhere nearby.") +"</p>">>\n\n<<set $EDWidth.spawnPool = ["nothing","nothing","THLGardenForage","THLGardenPod", "THLGardenLasher","THLGardenSaptor","THLGardenVine"]>>\n\t<<set $EDWidth.spawned = $EDWidth.spawnPool.random(); $EDXCommon.spawned = $EDWidth.spawned>>\n\n</h5>/% ==========={ Scene }================ %/<div class="indent">\n\t<p>You explore the <b>Cathedral Gardens</b>, finding yourself lost within a gently-swaying sea of roses under a candy-pink sky.<br>\n\tYou've been told that you're welcome to anything you find here-- so long as you take care not to disturb the plants overmuch. </p><br>\n\n\t<<include EDX-ExploreZone>>\n\n</div><br>\n</div>/% ==========={ Navigation }================ %/<div class="mindent"><p>\n\n/% Links By Encounter %/\n<<switch $EDWidth.spawned>>\n\t/% Garden Tendrilvine %/ <<case "THLGardenVine">>\n\t<b><span class="cMagenta">♦</span></b><span class="tLink"><a id="navE" data-passage="EDX-EncounterLoop" data-setter="$EDXCommon.scenario = 'GardenVine'; $EDXCommon.counter = 0;">E)mbrace the vine!</a></span><br>\n<</switch>>\n\n/% Conditional Links %/\n/% Continue Link %/\n<<switch $EDWidth.spawned>><<case "PH">> /% Don't offer continue %/\n\t<<default>>/% Offer Continue %/<b><span class="cMagenta">♦</span></b><span class="tLink"><a id="navC" data-passage="passage()">C)ontinue Exploring</a></span><br><</switch>>\n\n/% Return Link %/\n<<switch $EDWidth.spawned>><<case "PH">> /% Don't offer return %/\n\t<<default>>/% Offer Return %/<b><span class="cMagenta">♦</span></b><span class="tLink"><a data-passage="αVeeCathedralTR00">Return to the Cathedral</a></span><br><</switch>>\n\n</p>\n\n/% ---------------- %/\n</div>
<<include EDX-GeneDB>>\n<<include EDX-DonsairSetup>>\n/% updated the donsair generation passages to use a general object variable, then transfer that data to whatever external variable it's needed in\n\nFor now, this is generating Revec*ai; later we'll break specifics down by species %/\n\n/% Stats %/\n<<set $EDXDonsair.maxVit = either(8,10,12,15,18,20,25,30)>>\n<<set $EDXDonsair.vit = $EDXDonsair.maxVit>>\n<<set $EDXDonsair.gain = either(1,1,1,1,1,1,2,3)>>\n<<set $EDXDonsair.stretch = either(1.2,1.3,1.5,1.8,2,2.2)>>\n<<set $EDXDonsair.stockX = either(0.8,1,1,1,1.2,1.2,1.5,1.8,2)>>\n\n\t<<set $EDXDonsair.bType = $EDXDons.bType.random();>>\n\t<<set $EDXDonsair.chest = random(2,24)>>\n\t<<set $EDXDonsair.belly = random(32,128)>>\n\t<<set $EDXDonsair.body = random(64,300)>>\n\t<<set $EDXDonsair.limbs = random(2,36)>>\n\t<<set $EDXDonsair.thigh = random(2,48)>>\n\t<<set $EDXDonsair.tail = random(2,72)>>\n\n<<set _stretchBase = ($EDXDonsair.chest + $EDXDonsair.belly + $EDXDonsair.body + $EDXDonsair.tail + $EDXDonsair.thigh)>>\n<<set $EDXDonsair.maxBloat = ((_stretchBase * $EDXDonsair.stretch) * 0.05).toFixed()>>\n\n\t<<set $EDXDonsair.arm = random(2,8)>>\n\t<<set $EDXDonsair.str = random(8,28)>>\n\t<<set $EDXDonsair.will = random(14,32)>>\n\t<<set $EDXDonsair.fin = random(6,32)>>\n\t<<set $EDXDonsair.perc = random(8,24)>>\n\t<<set $EDXDonsair.whim = random(14,24)>>\n\t<<set $EDXDonsair.san = random(0,8)>>\n\n/% Genetics %/\n<<set $EDXDonsair.eggType = "Revec*ai Eggs">>\n<<set $EDXDonsair.milkType = either("Revec*ai Milk","Revec*ai Milk","Viviere Milk")>>\n<<set $EDXDonsair.venomType = "Standard Miratoxin">>\n<<set $EDXDonsair.clutchRate = 1>>\n<<set $EDXDonsair.milkRate = 1; $EDXDonsair.milkfat = random(1,4)>>\n<<set $EDXDonsair.venomRate = 1>>\n\n/% Colors %/\n\t<<set $EDXDonsair.baseColor = either("R","Y","B") + either("R","Y","B")>>\n\t<<set $EDXDonsair.baseDilute = either("D","d") + either("D","d")>>\n\t<<set $EDXDonsair.bellyColor = either("br","by","bb") + either("br","by","bb")>>\n\t<<set $EDXDonsair.bellyDilute = either("bD","bd") + either("bD","bd")>>\n\t<<set $EDXDonsair.compColor = either("cr","cy","cb") + either("cr","cy","cb")>>\n\t<<set $EDXDonsair.compDilute = either("cD","cd") + either("cD","cd")>>\n\t<<set $EDXDonsair.markColor = either("mr","my","mb") + either("mr","my","mb")>>\n\t<<set $EDXDonsair.markDilute = either("mD","md") + either("mD","md")>>\n\t<<set $EDXDonsair.patPres = either("L","l") + either("L","l")>>\n\t<<set $EDXDonsair.whiteSpot = either("W","w","ws","wg") + either("W","w","ws","wg")>>\n\t<<set $EDXDonsair.Grey = either("G+","G","g") + either("G+","G","g")>>\n\t<<set $EDXDonsair.Freckle = either("Fr","fr") + either("Fr","fr")>>\n\t<<set $EDXDonsair.Gradient = either("Gr","gr") + either("Gr","gr")>>\n\t<<set $EDXDonsair.Filigree = either("F","f") + either("F","f")>>\n\t<<set $EDXDonsair.Harlequin = either("H","h") + either("H","h")>>\n\t<<set $EDXDonsair.Stripe = either("T+","T","t") + either("T+","T","t")>>\n\t<<set $EDXDonsair.Ink = either("In","in") + either("In","in")>>\n\t<<set _anomCheck = random(1,3)>>\n\t\t<<if _anomCheck eq 1>><<set $EDXDonsair.Anomaly = either("Somatic","Pastiche","Chimera","Pennant")>>\n\t\t<<else>><<set $EDXDonsair.Anomaly = "N/A">><<endif>>\n\n/% Phenotype %/\n<<set _earPool = $EDXGenebank.Ear>>\n<<set $EDXDonsair.phnEar = _earPool.random() + _earPool.random()>>\n<<set _eyePool = $EDXGenebank.Eye>>\n<<set $EDXDonsair.phnEye = _eyePool.random() + _eyePool.random()>>\n<<set _pupilPool = $EDXGenebank.Pupil>>\n<<set $EDXDonsair.phnPupil = _pupilPool.random() + _pupilPool.random()>>\n<<set _snootPool = $EDXGenebank.Snoot>>\n<<set $EDXDonsair.phnSnoot = _snootPool.random() + _snootPool.random()>>\n\n\t<<set _headPool = $EDXGenebank.Head>>\n\t<<set $EDXDonsair.phnHeadDeco = _headPool.random() + _headPool.random()>>\n\t<<set _bienPool = $EDXGenebank.Rierbien>>\n\t<<set $EDXDonsair.phnRbien = _bienPool.random() + _bienPool.random()>>\n\t<<set _teethPool = $EDXGenebank.Teeth>>\n\t<<set $EDXDonsair.phnTeeth = _teethPool.random() + _teethPool.random()>>\n\n<<set _pawPool = $EDXGenebank.Paw>>\n<<set $EDXDonsair.phnPaw = _pawPool.random() + _pawPool.random()>>\n<<set _limbPool = $EDXGenebank.Limb>>\n<<set $EDXDonsair.phnLimb = _limbPool.random() + _limbPool.random()>>\n<<set _beanPool = $EDXGenebank.Bean>>\n<<set $EDXDonsair.phnBean = _beanPool.random() + _beanPool.random()>>\n<<set _scalePool = $EDXGenebank.Skin>>\n<<set $EDXDonsair.phnScale = _scalePool.random() + _scalePool.random()>>\n<<set _bellyPool = $EDXGenebank.Belly>>\n<<set $EDXDonsair.phnBelly = _bellyPool.random() + _bellyPool.random()>>\n\n\t<<set _spinePool = $EDXGenebank.Spine>>\n\t<<set $EDXDonsair.phnSpine = _spinePool.random() + _spinePool.random()>>\n\t<<set _tailPool = $EDXGenebank.Tail>>\n\t<<set $EDXDonsair.phnTail = _tailPool.random() + _tailPool.random()>>\n\t/% Modified to adjust wing rarity %/\n\t<<set _wingPool = ["WNx","WNx","WNx","WNx","WNx","WNf","WNw","WNp","WNi","WNe","WNb"]>>\n\t<<set $EDXDonsair.phnWing = _wingPool.random() + _wingPool.random()>>\n\t<<set _themePool = $EDXGenebank.Theme>>\n\t<<set $EDXDonsair.phnTheme = _themePool.random() + _themePool.random()>>\n\n/% Mutations + TF %/\n<<set _mutCheck = random(1,3)>>\n\t<<if _mutCheck eq 1>><<set $EDXDonsair.Mutations.push("ovian"); $EDXDonsair.mutOvian = 1>><<endif>>\n<<set _mutCheck = random(1,4)>>\n\t<<if _mutCheck eq 1>><<set $EDXDonsair.Mutations.push("viviere"); $EDXDonsair.mutViviere = 1>><<endif>>\n<<set _mutCheck = random(1,4)>>\n\t<<if _mutCheck eq 1>><<set $EDXDonsair.Mutations.push("adiposa"); $EDXDonsair.mutAdiposa = 1>><<endif>>\n<<set _mutCheck = random(1,6)>>\n\t<<if _mutCheck eq 1>><<set $EDXDonsair.Mutations.push("slime"); $EDXDonsair.mutSlime = 1>><<endif>>\n<<set _mutCheck = random(1,6)>>\n\t<<if _mutCheck eq 1>><<set $EDXDonsair.Mutations.push("pudding"); $EDXDonsair.mutPudding = 1>><<endif>>\n<<set _mutCheck = random(1,6)>>\n\t<<if _mutCheck eq 1>><<set $EDXDonsair.Mutations.push("plushie"); $EDXDonsair.mutPlushie = 1>><<endif>>\n<<set _mutCheck = random(1,6)>>\n\t<<if _mutCheck eq 1>><<set $EDXDonsair.Mutations.push("confection"); $EDXDonsair.mutConfection = 1>><<endif>>\n<<set _mutCheck = random(1,8)>>\n\t<<if _mutCheck eq 1>><<set $EDXDonsair.Mutations.push("epicurean"); $EDXDonsair.mutEpicurean = 1>><<endif>>\n<<set _mutCheck = random(1,10)>>\n\t<<if _mutCheck eq 1>><<set $EDXDonsair.Mutations.push("greenhouse"); $EDXDonsair.mutGreenhouse = 1>><<endif>>\n<<set _mutCheck = random(1,12)>>\n\t<<if _mutCheck eq 1>><<set $EDXDonsair.Mutations.push("evian"); $EDXDonsair.mutEvian = 1>><<endif>>\n<<set _mutCheck = random(1,12)>>\n\t<<if _mutCheck eq 1>><<set $EDXDonsair.Mutations.push("honeypot"); $EDXDonsair.mutHoneypot = 1>><<endif>>\n<<set _mutCheck = random(1,12)>>\n\t<<if _mutCheck eq 1>><<set $EDXDonsair.Mutations.push("rosebelly"); $EDXDonsair.mutRosebelly = 1>><<endif>>\n\n\t<<set _tfCheck = random(1,12)>>\n\t\t<<if (_tfCheck eq 1) or (_tfCheck eq 16)>>\n\t\t\t<<set $EDXDonsair.TFs.push("fyynmorph"); $EDXDonsair.tfFyynmorph = random(1,10)>><<endif>>\n\t<<set _tfCheck = random(1,12)>>\n\t\t<<if _tfCheck eq 1>>\n\t\t\t<<set $EDXDonsair.TFs.push("omniphage"); $EDXDonsair.tfOmniphage = random(1,10)>><<endif>>\n\t /% Temporarily disabling these for vecs\n\t<<set _tfCheck = random(1,16)>>\n\t\t<<if _tfCheck eq 1>>\n\t\t\t<<set $EDXDonsair.TFs.push("realization"); $EDXDonsair.tfRealization = random(1,5)>><<endif>>\n\t<<set _tfCheck = random(1,20)>>\n\t\t<<if _tfCheck eq 1>>\n\t\t\t<<set $EDXDonsair.TFs.push("mirlait"); $EDXDonsair.tfMirlait = random(1,35)>><<endif>>\n\t %/\n\n\n\n
<<set $EDreamDonsair.corp = ($EDreamDonsair.chest + $EDreamDonsair.belly + $EDreamDonsair.body + $EDreamDonsair.limbs + $EDreamDonsair.thigh + $EDreamDonsair.tail)>>\n\n<<set _stretchBase = ($EDreamDonsair.chest + $EDreamDonsair.belly + $EDreamDonsair.body + $EDreamDonsair.tail + $EDreamDonsair.thigh)>>\n<<set $EDreamDonsair.maxBloat = ((_stretchBase * $EDreamDonsair.stretch) * 0.05).toFixed()>>\n\n\n/% Metabolic Processes %/\n\n/% Healing %/\n<<if ($EDreamDonsair.stock gte 1) and ($EDreamDonsair.vit lt $EDreamDonsair.maxVit)>>\n\t<<set _stretchCheck = random(1,3)>>\n\t\t<<if _stretchCheck eq 1>><<set $EDreamDonsair.vit++; $EDreamDonsair.stock-->><<endif>>\t\n<<endif>>\n\n/% Calorie Absorption/Weight Gain %/\n<<if $EDreamLiveDons.timeTick % 6>>\n\t<<if $EDreamDonsair.stock gte $EDreamDonsair.gain>>\n\t\t<<set $EDreamDonsair.stock -= $EDreamDonsair.gain>>\n\t\t<<include EDX-DonsProcessGain>>\n\t<<endif>>\n<<endif>>\n\n/% Bloat Handling %/\n<<if $EDreamDonsair.bloat gt 0>><<set $EDreamDonsair.bloat -= either(0,0,1)>><<endif>>\n\n<<if $EDreamDonsair.bloat gte ($EDreamDonsair.maxBloat * 0.7)>>\n\t<<set _stretchCheck = random(1,12)>>\n\t\t<<if _stretchCheck eq 1>><<set $EDreamDonsair.stretch += 0.1>><<endif>>\t\n<<endif>>\n\n<<if $EDreamDonsair.bloat gte $EDreamDonsair.maxBloat>>\n\t<<set $EDreamDonsair.vit -= either(0,0,1)>><<endif>>\n\n\n\n/% Floors/Ceilings %/\n\n<<if $EDreamDonsair.bloat lt 0>><<set $EDreamDonsair.bloat = 0>><<endif>>\n<<if $EDreamDonsair.vit lt 0>><<set $EDreamDonsair.vit = 0>><<endif>>\n<<if $EDreamDonsair.stock lt 0>><<set $EDreamDonsair.stock = 0>><<endif>>
/% ==========={ Header }================ %/\n<<include Header>><div class="pFrame"><h5 class="mindent passTitle"><b>\nMap\n</b></h5>/% ==========={ Scene }================ %/<div class="indent">\n\n\n<div class="qlog">(NYI) - This passage will display a map based on the player's current location.<br>\nMaybe I'll see if I can manage a "you are here" blip, too...</div>\n\n\n\n\n\n\n\n</div><br>\n</div>/% ==========={ Navigation }================ %/<div class="mindent"><p>\n\n<b><span class="cMagenta">♦</span></b> <span class="tLink">[[Bestiary]]</span><br>\n<b><span class="cMagenta">♦</span></b> <span class="tLink">[[Items]]</span><br>\n<b><span class="cMagenta">♦</span></b> <span class="tLink">[[Quest Log|Questlog][$EDWidth.returnPassage]]</span><br>\n\n<b><span class="cMagenta">♦</span></b>\n<span class="tLink">[[Continue|$EDWidth.returnPassage]]</span>\n</p>\n\n/% ---------------- %/\n</div>
/% ==========={ Header }================ %/\n<<include Header>><div class="pFrame"><h5 class="mindent passTitle"><b>\nBestiary\n</b></h5>/% ==========={ Scene }================ %/<div class="indent">\n\n\n<div class="qlog">(NYI) - This page will show information about species you've encountered in the game.<br>\nI'm not sure yet what information will be included, but it'll be <i>some!</i></div>\n\n\n\n\n\n\n\n</div><br>\n</div>/% ==========={ Navigation }================ %/<div class="mindent"><p>\n\n<b><span class="cMagenta">♦</span></b> <span class="tLink">[[Items]]</span><br>\n<b><span class="cMagenta">♦</span></b> <span class="tLink">[[Map]]</span><br>\n<b><span class="cMagenta">♦</span></b> <span class="tLink">[[Quest Log|Questlog][$EDWidth.returnPassage]]</span><br>\n\n<b><span class="cMagenta">♦</span></b>\n<span class="tLink">[[Continue|$EDWidth.returnPassage]]</span>\n</p>\n\n/% ---------------- %/\n</div>
/% Serialization Display %/\n<<include EDX-SerializeDonsairPlugin>>\n\n\t<b style="margin-left:.5rem;">DNA Sample</b><center>\n\t<div class="serial"><<print $EDXDonsSerial.output>></div></center>
/% ==========={ Header }================ %/\n<<include Header>><div class="pFrame"><h5 class="mindent passTitle">\n<span style="font-size: 0.65rem;"><<print $EDWidthFlags.era>></span><br><b>\nValenth α\n<span class="cMagenta">♦</span></b>\nChimre \n<span class="cMagenta">♦</span>\nLaps-du-Ment\n<span class="cMagenta">♦</span>\nCathedral of a Thousand Roses <span class="cMagenta">♦</span> Fatis Nest\n\n</h5>/% ==========={ Scene }================ %/<div class="indent">\n\n<p>You step closer to the enormous crystal, feeling the gentle, curious touch of the radiant mirazin upon your cheek.<br>\nAnd then, <i>jei</i> are there, cupping your cheek in jeir exquisitely-manicured palm, gazing into your eyes with a soft, eager smile.</p>\n\n<p>"Hello again, dear one," says <span class="cMagenta">Nefirian Sverevere</span>.</p>\n\n<br>\n<p>Every Revec*ai in the room is watching.</p>\n\n\n\n\n</div><br>\n</div>/% ==========={ Navigation }================ %/<div class="mindent"><p>\n\n<b><span class="cMagenta">♦</span></b>\n<span class="tLink"><a id="navE" data-passage="αVeeCoTRFatis01">Various conversational options</a></span><br>\n\n<b><span class="cMagenta">♦</span></b>\n<span class="tLink"><a id="navE" data-passage="αVeeCathedralTR00" data-setter="$EDWidthFlags.era = 'age of <b>awakening</b>'">Return to the Grand Hall</a></span><br>\n\n\n/% ==========={ Footer }================ %/\n<<include Footer>></p>\n\n/% ---------------- %/\n</div>
/% ==========={ Header }================ %/\n<<include Header>><div class="pFrame"><h5 class="mindent passTitle">\n<span style="font-size: 0.65rem;"><<print $EDWidthFlags.era>></span><br><b>\nValenth α\n<span class="cMagenta">♦</span></b>\nChimre \n<span class="cMagenta">♦</span>\nLaps-du-Ment\n<span class="cMagenta">♦</span>\nCathedral of a Thousand Roses <span class="cMagenta">♦</span> Fatis Nest\n\n</h5>/% ==========={ Scene }================ %/<div class="indent">\n\n<p>The Fatis Mirazin stands as the crowning centerpiece of this great, round room-- massive, towering, glowing its radiant magenta hue.<br>\nGueggies of all ages and types waddle in and out to visit the grand crystal, gathering at its base in close-pressed groups to rest and dream together, gazing with fond wonder at their reflections in the shining facets.</p>\n\n<p>Tangibly, <span class="cMagenta">you sense it watching you.</span></p>\n\n<p>Off to the side and a few paces away, <span class="cMagenta">Nefirian Dreamscar</span> stands, eyeing the crystal with wary concern.</p>\n\n</div><br>\n</div>/% ==========={ Navigation }================ %/<div class="mindent"><p>\n\n<b><span class="cMagenta">♦</span></b>\n<span class="tLink"><a id="navE" data-passage="αVeeCoTRFatis01a">"...are you okay?"</a></span><br>\n\n<b><span class="cMagenta">♦</span></b>\n<span class="tLink"><a id="navE" data-passage="αVeeCoTRFatis01" data-setter="$EDWidthFlags.era = 'the <b>eternal</b> ages'">Step closer.</a></span><br>\n\n\n<b><span class="cMagenta">♦</span></b>\n<span class="tLink"><a id="navE" data-passage="αVeeCathedralTR00">Return to the Grand Hall</a></span><br>\n\n\n/% ==========={ Footer }================ %/\n<<include Footer>></p>\n\n/% ---------------- %/\n</div>
/% Make sure the Donsair tray is set up %/\n<<include EDX-DonsairSetup>>\n\n/% Load the active donsair %/\n<<set $EDXDonsair = $EDreamDonsDNA>>\n<<set $EDXDonsair.baseMood = $EDreamDonsair.baseMood; $EDXDonsair.img = $EDreamDonsair.img; $EDXDonsair.Trust = $EDreamDonsair.Trust>>\n\n/% Create Serialization tray %/\n<<set $EDXDonsSerial = $EDXDonsair; $EDXDonsSerial.output = "">>\n\n/% Serialize %/\n\n<<set _baseSpec = "spec:" + $EDreamDonsair.Species + " ">>\n<<set _baseSubspec = "subspec:" + $EDreamDonsair.Subspec + " ">>\n<<set _basePers = "pers:" + $EDreamDonsair.baseMood + " ">>\n<<set _baseImg = "img:" + $EDreamDonsair.img + " ">>\n<<set $EDXDonsSerial.output += _baseSpec + _baseSubspec + _basePers + _baseImg>>\n\n<<set _statVit = "vit:" + $EDXDonsair.vit + " ">>\n<<set _statArm = "arm:" + $EDXDonsair.arm + " ">>\n<<set _statStr = "str:" + $EDXDonsair.str + " ">>\n<<set _statWill = "will:" + $EDXDonsair.will + " ">>\n<<set _statFin = "fin:" + $EDXDonsair.fin + " ">>\n<<set _statPerc = "perc:" + $EDXDonsair.perc + " ">>\n<<set _statWhim = "whim:" + $EDXDonsair.whim + " ">>\n<<set _statSan = "san:" + $EDXDonsair.san + " ">>\n\n<<set $EDXDonsSerial.output += _statVit + _statArm + _statStr + _statWill + _statFin + _statPerc + _statWhim + _statSan>>\n\n<<set _scaleBType = "bType:" + $EDXDonsair.bType + " ">>\n<<set _scaleChest = "chest:" + $EDXDonsair.chest + " ">>\n<<set _scaleBelly = "belly:" + $EDXDonsair.belly + " ">>\n<<set _scaleBody = "body:" + $EDXDonsair.body + " ">>\n<<set _scaleLimbs = "limbs:" + $EDXDonsair.limbs + " ">>\n<<set _scaleThigh = "thigh:" + $EDXDonsair.thigh + " ">>\n<<set _scaleTail = "tail:" + $EDXDonsair.tail + " ">>\n\n<<set _metaGain = "gain:" + $EDXDonsair.gain + " ">>\n<<set _metaStockX = "stockX:" + $EDXDonsair.stockX + " ">>\n<<set _metaStretch = "stretch:" + $EDXDonsair.stretch + " ">>\n\n<<set $EDXDonsSerial.output += _scaleBType + _scaleChest + _scaleBelly + _scaleBody + _scaleLimbs + _scaleThigh + _scaleTail + _metaGain + _metaStockX + _metaStretch>>\n\n<<set _prodEggType = "eggType:" + $EDXDonsair.eggType + " ">>\n<<set _prodMilkType = "milkType:" + $EDXDonsair.milkType + " ">>\n<<set _prodVenomType = "venomType:" + $EDXDonsair.venomType + " ">>\n<<set _prodClutchRate = "clutchRate:" + $EDXDonsair.clutchRate + " ">>\n<<set _prodMilkRate = "milkRate:" + $EDXDonsair.milkRate + " ">>\n<<set _prodMilkfat = "milkfat:" + $EDXDonsair.milkfat + " ">>\n<<set _prodVenomRate = "venomRate:" + $EDXDonsair.venomRate + " ">>\n\n<<set $EDXDonsSerial.output += _prodEggType + _prodMilkType + _prodVenomType + _prodClutchRate + _prodMilkRate + _prodMilkfat + _prodVenomRate>>\n\n<<set _colorBaseColor = "baseColor:" + $EDXDonsair.baseColor + " ">>\n<<set _colorBaseDilute = "baseDilute:" + $EDXDonsair.baseDilute + " ">>\n<<set _colorBellyColor = "bellyColor:" + $EDXDonsair.bellyColor + " ">>\n<<set _colorBellyDilute = "bellyDilute:" + $EDXDonsair.bellyDilute + " ">>\n<<set _colorCompColor = "compColor:" + $EDXDonsair.compColor + " ">>\n<<set _colorCompDilute = "compDilute:" + $EDXDonsair.compDilute + " ">>\n<<set _colorMarkColor = "markColor:" + $EDXDonsair.markColor + " ">>\n<<set _colorMarkDilute = "markDilute:" + $EDXDonsair.markDilute + " ">>\n<<set _colorPatPres = "patPres:" + $EDXDonsair.patPres + " ">>\n<<set _colorWhiteSpot = "whiteSpot:" + $EDXDonsair.whiteSpot + " ">>\n<<set _colorGrey = "grey:" + $EDXDonsair.Grey + " ">>\n<<set _colorFreckle = "freckle:" + $EDXDonsair.Freckle + " ">>\n<<set _colorGradient = "gradient:" + $EDXDonsair.Gradient + " ">>\n<<set _colorFiligree = "filigree:" + $EDXDonsair.Filigree + " ">>\n<<set _colorHarlequin = "harlequin:" + $EDXDonsair.Harlequin + " ">>\n<<set _colorStripe = "stripe:" + $EDXDonsair.Stripe + " ">>\n<<set _colorInk = "ink:" + $EDXDonsair.Ink + " ">>\n<<set _colorAnomaly = "anomaly:" + $EDXDonsair.Anomaly + " ">>\n\n<<set $EDXDonsSerial.output += _colorBaseColor + _colorBaseDilute + _colorBellyColor + _colorBellyDilute + _colorCompColor + _colorCompDilute + _colorMarkColor + _colorMarkDilute + _colorPatPres + _colorWhiteSpot + _colorGrey + _colorFreckle + _colorGradient + _colorFiligree + _colorHarlequin + _colorStripe + _colorInk + _colorAnomaly>>\n\n<<set _phenoEar = "phnEar:" + $EDXDonsair.phnEar + " ">>\n<<set _phenoSnoot = "phnSnoot:" + $EDXDonsair.phnSnoot + " ">>\n<<set _phenoEye = "phnEye:" + $EDXDonsair.phnEye + " ">>\n<<set _phenoPupil = "phnPupil:" + $EDXDonsair.phnPupil + " ">>\n<<set _phenoHeadDeco = "phnHeadDeco:" + $EDXDonsair.phnHeadDeco + " ">>\n<<set _phenoRbien = "phnRbien:" + $EDXDonsair.phnRbien + " ">>\n<<set _phenoTeeth = "phnTeeth:" + $EDXDonsair.phnTeeth + " ">>\n<<set _phenoPaw = "phnPaw:" + $EDXDonsair.phnPaw + " ">>\n<<set _phenoLimb = "phnLimb:" + $EDXDonsair.phnLimb + " ">>\n<<set _phenoBean = "phnBean:" + $EDXDonsair.phnBean + " ">>\n<<set _phenoScale = "phnScale:" + $EDXDonsair.phnScale + " ">>\n<<set _phenoBelly = "phnBelly:" + $EDXDonsair.phnBelly + " ">>\n<<set _phenoSpine = "phnSpine:" + $EDXDonsair.phnSpine + " ">>\n<<set _phenoTail = "phnTail:" + $EDXDonsair.phnTail + " ">>\n<<set _phenoWing = "phnWing:" + $EDXDonsair.phnWing + " ">>\n<<set _phenoTheme = "phnTheme:" + $EDXDonsair.phnTheme + " ">>\n\n<<set $EDXDonsSerial.output += _phenoEar + _phenoSnoot + _phenoEye + _phenoPupil + _phenoHeadDeco + _phenoRbien + _phenoTeeth + _phenoPaw + _phenoLimb + _phenoBean + _phenoScale + _phenoBelly + _phenoSpine + _phenoTail + _phenoWing + _phenoTheme>>\n\n<<if $EDXDonsair.Mutations.includes("viviere")>><<set $EDXDonsSerial.output += "mutViviere:1 ">><<endif>>\n<<if $EDXDonsair.Mutations.includes("ovian")>><<set $EDXDonsSerial.output += "mutOvian:1 ">><<endif>>\n<<if $EDXDonsair.Mutations.includes("slime")>><<set $EDXDonsSerial.output += "mutSlime:1 ">><<endif>>\n<<if $EDXDonsair.Mutations.includes("pudding")>><<set $EDXDonsSerial.output += "mutPudding:1 ">><<endif>>\n<<if $EDXDonsair.Mutations.includes("balloon")>><<set $EDXDonsSerial.output += "mutBalloon:1 ">><<endif>>\n<<if $EDXDonsair.Mutations.includes("plushie")>><<set $EDXDonsSerial.output += "mutPlushie:1 ">><<endif>>\n<<if $EDXDonsair.Mutations.includes("adiposa")>><<set $EDXDonsSerial.output += "mutAdiposa:1 ">><<endif>>\n<<if $EDXDonsair.Mutations.includes("confection")>><<set $EDXDonsSerial.output += "mutConfection:1 ">><<endif>>\n<<if $EDXDonsair.Mutations.includes("epicurean")>><<set $EDXDonsSerial.output += "mutEpicurean:1 ">><<endif>>\n<<if $EDXDonsair.Mutations.includes("evian")>><<set $EDXDonsSerial.output += "mutEvian:1 ">><<endif>>\n<<if $EDXDonsair.Mutations.includes("honeypot")>><<set $EDXDonsSerial.output += "mutHoneypot:1 ">><<endif>>\n<<if $EDXDonsair.Mutations.includes("greenhouse")>><<set $EDXDonsSerial.output += "mutGreenhouse:1 ">><<endif>>\n<<if $EDXDonsair.Mutations.includes("rosebelly")>><<set $EDXDonsSerial.output += "mutRosebelly:1 ">><<endif>>\n\n<<if $EDXDonsair.TFs.includes("fyynmorph")>><<set $EDXDonsSerial.output += "tfFyynmorph:" + $EDXDonsair.tfFyynmorph + " ">><<endif>>\n<<if $EDXDonsair.TFs.includes("omniphage")>><<set $EDXDonsSerial.output += "tfOmniphage:" + $EDXDonsair.tfOmniphage + " ">><<endif>>\n<<if $EDXDonsair.TFs.includes("realization")>><<set $EDXDonsSerial.output += "tfRealization:" + $EDXDonsair.tfRealization + " ">><<endif>>\n<<if $EDXDonsair.TFs.includes("mirlait")>><<set $EDXDonsSerial.output += "tfMirlait:" + $EDXDonsair.tfMirlait + " ">><<endif>>\n\n\n\n\n
<<set _translate = ""; _node = "A">><span><<switch $EDreamDonsDNA.phnScale>>\n\t\t<<case "SCs" "SCsSCs">>Smooth Scales<<case "SCt" "SCtSCt">>Scutes\n\t\t<<case "SCsh" "SCshSCsh">>Shaped Scales<<case "SCpb" "SCpbSCpb">>Pebbled Scales\n\t\t<<case "SCf" "SCfSCf">>Feathers<<case "SCfr" "SCfrSCfr">>Fur\n\t\t<<case "SCw" "SCwSCw">>Worm Flesh<<case "SCd" "SCdSCd">>Damp Flesh\n\t\t<<case "SCbt" "SCbtSCbt">>Botanical Flesh<<case "SCfl" "SCflSCfl">>Filigreed Flesh\n\t\t<<case "SCth" "SCthSCth">>Thorned Flesh<<case "SCsk" "SCskSCsk">>Exoskeleton/Armor\n\t\t<<case "SCb" "SCbSCb">>Bone Cage<<case "SCc" "SCcSCc">>Crystal Flesh\n\t\t<<case "SCv" "SCvSCv">>Velvet Fur<<case "SCsp" "SCspSCsp">>Spongy Skin\n\t\t<<case "SCfb" "SCfbSCfb">>Fabric Skin<<case "SCgo" "SCgoSCgo">>Goo/Jelly Skin\n\t\t<<case "SCst" "SCstSCst">>Studded Skin\n\t\t<<case "SCx" "SCxSCx">>Smooth Skin\n\t\t<<default>>/% Parse Hybrids %/\n\t\t\t<<set _nodeA = $EDreamDonsDNA.phnScale.slice(0,4); _nodeB = $EDreamDonsDNA.phnScale.slice(3); _nodeFlag = 0>>\n\t\t\t<<set _translate = "skin">><<include EDX-PhenotransCalls>>\n\t\t\t<<if _nodeFlag>> <sub>x</sub> <<set _nodeFlag = 0>><<endif>>\n\t\t\t<<set _translate = "skin"; _node = "B">><<include EDX-PhenotransCalls>>\n\t\t<</switch>> (<<print $EDreamDonsDNA.phnScale>>)</span><br>\n\n<<set _translate = ""; _node = "A">><span><<switch $EDreamDonsDNA.phnEar>><<case "EAs" "EAsEAs">>Standard Ears\n\t\t<<case "EAf" "EAfEAf">>Finned Ears<<case "EAe" "EAeEAe">>Elven Ears\n\t\t<<case "EAr" "EArEAr">>Rounded Ears<<case "EAbt" "EAbtEAbt">>Bat Ears\n\t\t<<case "EAb" "EAbEAb">>Butterfly/Split Ears<<case "EAl" "EAlEAl">>Long Ears\n\t\t<<case "EAlp" "EAlpEAlp">>Lop Ears<<case "EAw" "EAwEAw">>Winged Ears\n\t\t<<case "EAsq" "EAsqEAsq">>Squiggle/Tentacle Ears<<case "EAx" "EAxEAx">>Earholes/Internal Ears\n\t\t<<default>>/% Parse Hybrids %/\n\t\t\t<<set _nodeA = $EDreamDonsDNA.phnEar.slice(0,4); _nodeB = $EDreamDonsDNA.phnEar.slice(3); _nodeFlag = 0>>\n\t\t\t<<set _translate = "ear">><<include EDX-PhenotransCalls>>\n\t\t\t<<if _nodeFlag>> <sub>x</sub> <<set _nodeFlag = 0>><<endif>>\n\t\t\t<<set _translate = "ear"; _node = "B">><<include EDX-PhenotransCalls>> Ears\n\t\t<</switch>> (<<print $EDreamDonsDNA.phnEar>>)</span><br>\n\n<<set _translate = ""; _node = "A">><span><<switch $EDreamDonsDNA.phnEye>><<case "EYs" "EYsEYs">>Two Eyes\n\t\t<<case "EYm" "EYmEYm">>Multi-Eye<<case "EYx" "EYxEYx">>No Eyes\n\t\t<<default>>/% Parse Hybrids %/\n\t\t\t<<set _nodeA = $EDreamDonsDNA.phnEye.slice(0,4); _nodeB = $EDreamDonsDNA.phnEye.slice(3); _nodeFlag = 0>>\n\t\t\t<<set _translate = "eye">><<include EDX-PhenotransCalls>>\n\t\t\t<<if _nodeFlag>> <sub>x</sub> <<set _nodeFlag = 0>><<endif>>\n\t\t\t<<set _translate = "eye"; _node = "B">><<include EDX-PhenotransCalls>> Eyes\n\t\t<</switch>> (<<print $EDreamDonsDNA.phnEye>>), </span> \n\n<<set _translate = ""; _node = "A">><span><<switch $EDreamDonsDNA.phnPupil>>\n\t\t<<case "PLr" "PLrPLr">>Round Pupils<<case "PLs" "PLsPLs">>Slit Pupils\n\t\t<<case "PLh" "PLhPLh">>Horizontal Pupils<<case "PLsq" "PLsqPLsq">>Squid Pupils\n\t\t<<case "PLsy" "PLsyPLsy">>Symbol Pupils<<case "PLx" "PLxPLx">>No Pupils\n\t\t<<default>>/% Parse Hybrids %/\n\t\t\t<<set _nodeA = $EDreamDonsDNA.phnPupil.slice(0,4); _nodeB = $EDreamDonsDNA.phnPupil.slice(3); _nodeFlag = 0>>\n\t\t\t<<set _translate = "pupil">><<include EDX-PhenotransCalls>>\n\t\t\t<<if _nodeFlag>> <sub>x</sub> <<set _nodeFlag = 0>><<endif>>\n\t\t\t<<set _translate = "pupil"; _node = "B">><<include EDX-PhenotransCalls>> Pupils\n\t\t<</switch>> (<<print $EDreamDonsDNA.phnPupil>>)</span><br>\n\n<<set _translate = ""; _node = "A">><span><<switch $EDreamDonsDNA.phnHeadDeco>>\n\t\t<<case "HDh" "HDhHDh">>Horns<<case "HDa" "HDaHDa">>Antlers\n\t\t<<case "HDat" "HDatHDat">>Antennae<<case "HDnh" "HDnhHDnh">>Nose Horn\n\t\t<<case "HDf" "HDfHDf">>Head/Face Fur Tufts<<case "HDs" "HDsHDs">>Head/Face Spikes/Ossicones\n\t\t<<case "HDw" "HDwHDw">>Whiskers<<case "HDd" "HDdHDd">>Dewlap\n\t\t<<case "HDc" "HDcHDc">>Crest<<case "HDtn" "HDtnHDtn">>Head/Face Tentacles\n\t\t<<case "HDft" "HDftHDft">>Head/Face Feathers<<case "HDo" "HDoHDo">>Object Head\n\t\t<<case "HDfr" "HDfrHDfr">>Fruiting Horns<<case "HDl" "HDlHDl">>Leonine Mane\n\t\t<<case "HDHD" "HDHDHDHD">>Multi-Headed<<case "HDx" "HDxHDx">>Unadorned Head\n\t\t<<default>>/% Parse Hybrids %/\n\t\t\t<<set _nodeA = $EDreamDonsDNA.phnHeadDeco.slice(0,4); _nodeB = $EDreamDonsDNA.phnHeadDeco.slice(3); _nodeFlag = 0>>\n\t\t\t<<set _translate = "head">><<include EDX-PhenotransCalls>>\n\t\t\t<<if _nodeFlag>> <sub>x</sub> <<set _nodeFlag = 0>><<endif>>\n\t\t\t<<set _translate = "head"; _node = "B">><<include EDX-PhenotransCalls>>\n\t\t<</switch>> (<<print $EDreamDonsDNA.phnHeadDeco>>)</span><br>\n\n<<set _translate = ""; _node = "A">><span><<switch $EDreamDonsDNA.phnSnoot>>\n\t\t<<case "SNb" "SNbSNb">>Blunt Snoot<<case "SNp" "SNpSNp">>Pointed Snoot\n\t\t<<case "SNbk" "SNbkSNbk">>Beaked Snoot<<case "SNf" "SNfSNf">>Feline Snoot\n\t\t<<case "SNc" "SNcSNc">>Croco Snoot<<case "SNcr" "SNcrSNcr">>Crusher/Heavy-Jawed Snoot\n\t\t<<case "SNrx" "SNrxSNrx">>Rex Snoot<<case "SNt" "SNtSNt">>Trunked Snoot\n\t\t<<case "SNex" "SNexSNex">>Extensible Snoot<<case "SNsp" "SNspSNsp">>Split Snoot\n\t\t<<case "SNbv" "SNbvSNbv">>Bovine Snoot<<case "SNn" "SNnSNn">>Needle Snoot\n\t\t<<case "SNsc" "SNscSNsc">>Screen/Monitor-Faced<<case "SNx" "SNxSNx">>Flat-Faced\n\t\t<<default>>/% Parse Hybrids %/\n\t\t\t<<set _nodeA = $EDreamDonsDNA.phnSnoot.slice(0,4); _nodeB = $EDreamDonsDNA.phnSnoot.slice(3); _nodeFlag = 0>>\n\t\t\t<<set _translate = "snoot">><<include EDX-PhenotransCalls>>\n\t\t\t<<if _nodeFlag>> <sub>x</sub> <<set _nodeFlag = 0>><<endif>>\n\t\t\t<<set _translate = "snoot"; _node = "B">><<include EDX-PhenotransCalls>>\n\t\t<</switch>> (<<print $EDreamDonsDNA.phnSnoot>>)</span><br>\n\n<<set _translate = ""; _node = "A">><span><<switch $EDreamDonsDNA.phnTeeth>>\n\t\t<<case "THs" "THsTHs">>Sharp Teeth<<case "THo" "THoTHo">>Omnivorous Teeth\n\t\t<<case "THb" "THbTHb">>Blunt Teeth<<case "THn" "THnTHn">>Needle Teeth\n\t\t<<case "THsr" "THsrTHsr">>Serrated Teeth<<case "THp" "THpTHp">>Pronged Teeth\n\t\t<<case "THl" "THlTHl">>Lamprey Mouth<<case "THj" "THjTHj">>Jaw Plates\n\t\t<<case "THbk" "THbkTHbk">>Internal Beak<<case "THv" "THvTHv">>Injector Fangs\n\t\t<<case "THmr" "THmrTHmr">>Multi-Row Teeth<<case "THx" "THxTHx">>No Teeth\n\t\t<<default>>/% Parse Hybrids %/\n\t\t\t<<set _nodeA = $EDreamDonsDNA.phnTeeth.slice(0,4); _nodeB = $EDreamDonsDNA.phnTeeth.slice(3); _nodeFlag = 0>>\n\t\t\t<<set _translate = "teeth">><<include EDX-PhenotransCalls>>\n\t\t\t<<if _nodeFlag>> <sub>x</sub> <<set _nodeFlag = 0>><<endif>>\n\t\t\t<<set _translate = "teeth"; _node = "B">><<include EDX-PhenotransCalls>>\n\t\t<</switch>> (<<print $EDreamDonsDNA.phnTeeth>>)</span><br>\n\n<<set _translate = ""; _node = "A">><span><<switch $EDreamDonsDNA.phnRbien>>\n\t\t<<case "RBp" "RBpRBp">>Paw Rierbien<<case "RBs" "RBsRBs">>Spike Rierbien\n\t\t<<case "RBb" "RBbRBb">>Braided Rierbien<<case "RBtv" "RBtvRBtv">>Thornvine Rierbien\n\t\t<<case "RBm" "RBmRBm">>Maw Rierbien<<case "RBg" "RBgRBg">>Glass Rierbien\n\t\t<<case "RBf" "RBfRBf">>Floral Rierbien<<case "RBo" "RBoRBo">>Object Rierbien\n\t\t<<case "RBc" "RBcRBc">>Creature Rierbien\n\t\t<<default>>/% Parse Hybrids %/\n\t\t\t<<set _nodeA = $EDreamDonsDNA.phnRbien.slice(0,4); _nodeB = $EDreamDonsDNA.phnRbien.slice(3); _nodeFlag = 0>>\n\t\t\t<<set _translate = "bien">><<include EDX-PhenotransCalls>>\n\t\t\t<<if _nodeFlag>> <sub>x</sub> <<set _nodeFlag = 0>><<endif>>\n\t\t\t<<set _translate = "bien"; _node = "B">><<include EDX-PhenotransCalls>> Rierbien\n\t\t<</switch>> (<<print $EDreamDonsDNA.phnRbien>>)</span><br>\n\n<<set _translate = ""; _node = "A">><span><<switch $EDreamDonsDNA.phnPaw>>\n\t\t<<case "PAcl" "PAclPAcl">>Clawed Paws<<case "PAct" "PActPAct">>Soft Paws\n\t\t<<case "PAs" "PAsPAs">>Scythes/Limb Points<<case "PAg" "PAgPAg">>Gecko Paws\n\t\t<<case "PAw" "PAwPAw">>Webbed Paws<<case "PAf" "PAfPAf">>Fins\n\t\t<<case "PAh" "PAhPAh">>Hooves<<case "PAb" "PAbPAb">>Bird Talons\n\t\t<<case "PAfl" "PAflPAfl">>Flippers<<case "PAm" "PAmPAm">>Maw Paws\n\t\t<<case "PAgh" "PAghPAgh">>Grasping Hands<<case "PArt" "PArtPArt">>Retractile Claws\n\t\t<<case "PAtn" "PAtnPAtn">>Tentacles\n\t\t<<case "PAd" "PAdPAd">>Digging Paws\n\t\t<<default>>/% Parse Hybrids %/\n\t\t\t<<set _nodeA = $EDreamDonsDNA.phnPaw.slice(0,4); _nodeB = $EDreamDonsDNA.phnPaw.slice(3); _nodeFlag = 0>>\n\t\t\t<<set _translate = "paw">><<include EDX-PhenotransCalls>>\n\t\t\t<<if _nodeFlag>> <sub>x</sub> <<set _nodeFlag = 0>><<endif>>\n\t\t\t<<set _translate = "paw"; _node = "B">><<include EDX-PhenotransCalls>>\n\t\t<</switch>> (<<print $EDreamDonsDNA.phnPaw>>)</span><br>\n\n<<set _translate = ""; _node = "A">><span><<switch $EDreamDonsDNA.phnBean>>\n\t\t<<case "BAh" "BAhBAh">>Heart Beans<<case "BAr" "BArBAr">>Round Beans\n\t\t<<case "BAs" "BAsBAs">>Star Beans<<case "BAsh" "BAshBAsh">>Shaped Beans\n\t\t<<case "BAx" "BAxBAx">>No Beans\n\t\t<<default>>/% Parse Hybrids %/\n\t\t\t<<set _nodeA = $EDreamDonsDNA.phnBean.slice(0,4); _nodeB = $EDreamDonsDNA.phnBean.slice(3); _nodeFlag = 0>>\n\t\t\t<<set _translate = "beans">><<include EDX-PhenotransCalls>>\n\t\t\t<<if _nodeFlag>> <sub>x</sub> <<set _nodeFlag = 0>><<endif>>\n\t\t\t<<set _translate = "beans"; _node = "B">><<include EDX-PhenotransCalls>>\n\t\t<</switch>> (<<print $EDreamDonsDNA.phnBean>>)</span><br>\n\n<<set _translate = ""; _node = "A">><span><<switch $EDreamDonsDNA.phnLimb>>\n\t\t<<case "LBf" "LBfLBf">>Four Limbs<<case "LBt" "LBtLBt">>Two Limbs\n\t\t<<case "LBm" "LBmLBm">>Multi-Limbs\n\t\t<<case "LBx" "LBxLBx">>No Limbs\n\t\t<<default>>/% Parse Hybrids %/\n\t\t\t<<set _nodeA = $EDreamDonsDNA.phnLimb.slice(0,4); _nodeB = $EDreamDonsDNA.phnLimb.slice(3); _nodeFlag = 0>>\n\t\t\t<<set _translate = "limb">><<include EDX-PhenotransCalls>>\n\t\t\t<<if _nodeFlag>> <sub>x</sub> <<set _nodeFlag = 0>><<endif>>\n\t\t\t<<set _translate = "limb"; _node = "B">><<include EDX-PhenotransCalls>>\n\t\t<</switch>> (<<print $EDreamDonsDNA.phnLimb>>)</span><br>\n\n<<set _translate = ""; _node = "A">><span><<switch $EDreamDonsDNA.phnBelly>>\n\t\t<<case "BEs" "BEsBEs">>Scuted Belly<<case "BEg" "BEgBEg">>Gecko Belly\n\t\t<<case "BEc" "BEcBEc">>Capsule Belly<<case "BEf" "BEfBEf">>Furry Belly\n\t\t<<case "BEfe" "BEfeBEfe">>Feathered Belly<<case "BEed" "BEedBEed">>Edible/Food Belly\n\t\t<<case "BEsc" "BEscBEsc">>Screen Belly<<case "BEm" "BEmBEm">>Maw Belly\n\t\t<<case "BEa" "BEaBEa">>Armored Belly<<case "BEsp" "BEspBEsp">>Spongy Belly\n\t\t<<case "BEfb" "BEfbBEfb">>Fabric Belly<<case "BEgo" "BEgoBEgo">>Goo/Jelly Belly\n\t\t<<case "BEv" "BEvBEv">>Vine/Cable Belly\n\t\t<<default>>/% Parse Hybrids %/\n\t\t\t<<set _nodeA = $EDreamDonsDNA.phnBelly.slice(0,4); _nodeB = $EDreamDonsDNA.phnBelly.slice(3); _nodeFlag = 0>>\n\t\t\t<<set _translate = "belly">><<include EDX-PhenotransCalls>>\n\t\t\t<<if _nodeFlag>> <sub>x</sub> <<set _nodeFlag = 0>><<endif>>\n\t\t\t<<set _translate = "belly"; _node = "B">><<include EDX-PhenotransCalls>>\n\t\t<</switch>> (<<print $EDreamDonsDNA.phnBelly>>)</span><br>\n\n<<set _translate = ""; _node = "A">><span><<switch $EDreamDonsDNA.phnSpine>>\n\t\t<<case "SPs" "SPsSPs">>Smooth Spine<<case "SPb" "SPbSPb">>Blunt-Spiked Spine\n\t\t<<case "SPl" "SPlSPl">>Long-Spiked Spine<<case "SPlo" "SPloSPlo">>Leonine Mane\n\t\t<<case "SPd" "SPdSPd">>Dorsal Mane<<case "SPfn" "SPfnSPfn">>Finned Spine\n\t\t<<case "SPdf" "SPdfSPdf">>Dorsal Fin<<case "SPft" "SPftSPft">>Feathered Spine\n\t\t<<case "SPm" "SPmSPm">>Maw Spine<<case "SPe" "SPeSPe">>Energy Spine\n\t\t<<case "SPc" "SPcSPc">>Crystal Spines<<case "SPt" "SPtSPt">>Tentacle Spines\n\t\t<<default>>/% Parse Hybrids %/\n\t\t\t<<set _nodeA = $EDreamDonsDNA.phnSpine.slice(0,4); _nodeB = $EDreamDonsDNA.phnSpine.slice(3); _nodeFlag = 0>>\n\t\t\t<<set _translate = "spine">><<include EDX-PhenotransCalls>>\n\t\t\t<<if _nodeFlag>> <sub>x</sub> <<set _nodeFlag = 0>><<endif>>\n\t\t\t<<set _translate = "spine"; _node = "B">><<include EDX-PhenotransCalls>>\n\t\t<</switch>> (<<print $EDreamDonsDNA.phnSpine>>)</span><br>\n\n<<set _translate = ""; _node = "A">><span><<switch $EDreamDonsDNA.phnTail>>\n\t\t<<case "TAt" "TAtTAt">>Thick Tail<<case "TAw" "TAwTAw">>Whiptail\n\t\t<<case "TAn" "TAnTAn">>Nub Tail<<case "TAf" "TAfTAf">>Feathered Tail\n\t\t<<case "TAsq" "TAsqTAsq">>Squiggle/Tentacle Tail<<case "TAm" "TAmTAm">>Maw Tail\n\t\t<<case "TAg" "TAgTAg">>Gecko Tail<<case "TAb" "TAbTAb">>Brush Tail\n\t\t<<case "TAc" "TAcTAc">>Capsule Tail<<case "TAcl" "TAclTAcl">>Club Tail\n\t\t<<case "TAfk" "TAfkTAfk">>Fluked Tail<<case "TAs" "TAsTAs">>Serpent Tail\n\t\t<<case "TAp" "TApTAp">>Paddle Tail<<case "TAi" "TAiTAi">>Insect Abdomen\n\t\t<<case "TAed" "TAedTAed">>Edible Tail<<case "TAmt" "TAmtTAmt">>Multi-Tail\n\t\t<<case "TAph" "TAphTAph">>Prehensile Tail\n\t\t<<default>>/% Parse Hybrids %/\n\t\t\t<<set _nodeA = $EDreamDonsDNA.phnTail.slice(0,4); _nodeB = $EDreamDonsDNA.phnTail.slice(3); _nodeFlag = 0>>\n\t\t\t<<set _translate = "tail">><<include EDX-PhenotransCalls>>\n\t\t\t<<if _nodeFlag>> <sub>x</sub> <<set _nodeFlag = 0>><<endif>>\n\t\t\t<<set _translate = "tail"; _node = "B">><<include EDX-PhenotransCalls>>\n\t\t<</switch>> (<<print $EDreamDonsDNA.phnTail>>)</span><br>\n\n<<set _translate = ""; _node = "A">><span><<switch $EDreamDonsDNA.phnWing>>\n\t\t<<case "WNf" "WNfWNf">>Feathered Wings\n\t\t<<case "WNw" "WNwWNw">>Webbed Wings\n\t\t<<case "WNp" "WNpWNp">>Paw Wings\n\t\t<<case "WNi" "WNiWNi">>Insect Wings\n\t\t<<case "WNe" "WNeWNe">>Elemental/Energy Wings\n\t\t<<case "WNb" "WNbWNb">>Botanical Wings\n\t\t<<case "WNx" "WNxWNx">>No Wings\n\t\t<<default>>/% Parse Hybrids %/\n\t\t\t<<set _nodeA = $EDreamDonsDNA.phnWing.slice(0,4); _nodeB = $EDreamDonsDNA.phnWing.slice(3); _nodeFlag = 0>>\n\t\t\t<<set _translate = "wings">><<include EDX-PhenotransCalls>>\n\t\t\t<<if _nodeFlag>> <sub>x</sub> <<set _nodeFlag = 0>><<endif>>\n\t\t\t<<set _translate = "wings"; _node = "B">><<include EDX-PhenotransCalls>>\n\t\t<</switch>> (<<print $EDreamDonsDNA.phnWing>>)</span><br>\n\n<<set _translate = ""; _node = "A">><span><<switch $EDreamDonsDNA.phnTheme>>\n\t\t<<case "THc" "THcTHc">>Crystalline\n\t\t<<case "THcf" "THcfTHcf">>Confection\n\t\t<<case "THd" "THdTHd">>Draconic\n\t\t<<case "THm" "THmTHm">>Mechanical\n\t\t<<case "THe" "THeTHe">>Elemental\n\t\t<<case "THb" "THbTHb">>Botanical\n\t\t<<case "THa" "THbTHb">>Aquatic\n\t\t<<case "THg" "THaTHa">>Graphical\n\t\t<<case "THd" "THbTHb">>Digital\n\t\t<<case "THo" "THbTHb">>Object\n\t\t<<case "THp" "THbTHb">>Place/Setting\n\t\t<<case "THcr" "THcrTHcr">>Creature\n\t\t<<case "THx" "THxTHx">>No Theme\n\t\t<<default>>/% Parse Hybrids %/\n\t\t\t<<set _nodeA = $EDreamDonsDNA.phnTheme.slice(0,4); _nodeB = $EDreamDonsDNA.phnTheme.slice(3); _nodeFlag = 0>>\n\t\t\t<<set _translate = "theme">><<include EDX-PhenotransCalls>>\n\t\t\t<<if _nodeFlag>> <sub>x</sub> <<set _nodeFlag = 0>><<endif>>\n\t\t\t<<set _translate = "theme"; _node = "B">><<include EDX-PhenotransCalls>>\n\t\t<</switch>> (<<print $EDreamDonsDNA.phnTheme>>)</span><br>\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
Config.history.controls = false;\nConfig.history.maxStates = 1;\n\nConfig.macros.maxLoopIterations = 2000;\n\nConfig.passages.nobr = true;\n\nConfig.ui.stowBarInitially = true;\n\nConfig.saves.id = "ed-dreamwidth";\nConfig.saves.autoload = false;\n\n// Autosaves on passages tagged with "doAutosave"\nConfig.saves.autosave = ["doAutosave"]; \n\n// Transition shit; DO NOT REMOVE THIS OR THE TRANSITION CSS!\nConfig.passages.transitionOut = 5;
/% TEMPORARY - Later, these will be run on a per-species/subspecies basis %/\n<<include EDX-DonsCommon>>\n\n<<set $EDreamDonsair.Name = $EDXNames.Vec.random();>>\n<<set $EDreamDonsair.Species = "Revec*ai"; $EDreamDonsair.Subspec = ""; $EDreamDonsair.Subtype = "">>\n\n/% Image setup %/\n\t<<set $EDreamDonsair.img = $EDreamLiveDons.specImages.random();>>\n\n/% Personality setup %/\n<<set $EDreamDonsair.baseMood = $EDXDons.baseMood.random();>>\n\n\t<<if $EDreamDonsair.baseMood eq "angry">><<set $EDreamDonsair.Trust = random(0,6)>>\n\t<<elseif $EDreamDonsair.baseMood eq "grumpy">><<set $EDreamDonsair.Trust = random(6,17)>>\n\t<<else>><<set $EDreamDonsair.Trust = 100>>/% Only relevant for potentially aggressive donsair %/<<endif>>\n\n/% Self-Concept %/\n<<set $EDreamDonsInput.Self = $EDXCommon.Selfs.random();>>\n<<set $EDreamDonsair.Self = $EDreamDonsInput.Self>>\n\t<<switch $EDreamDonsair.Self>>\n\t\t<<case "they/them">>\n\t\t\t<<set $EDreamDonsair.pnRef1 = "they"; $EDreamDonsair.pnRef2 = "them"; $EDreamDonsair.pnPos = "their"; $EDreamDonsair.pnSelf = "themself">>\n\t\t<<case "she/her">>\n\t\t\t<<set $EDreamDonsair.pnRef1 = "she"; $EDreamDonsair.pnRef2 = "her"; $EDreamDonsair.pnPos = "her"; $EDreamDonsair.pnSelf = "herself">>\n\t\t<<case "he/him">>\n\t\t\t<<set $EDreamDonsair.pnRef1 = "he"; $EDreamDonsair.pnRef2 = "him"; $EDreamDonsair.pnPos = "his"; $EDreamDonsair.pnSelf = "himself">>\n\t\t<<case "jei/jem">>\n\t\t\t<<set $EDreamDonsair.pnRef1 = "jei"; $EDreamDonsair.pnRef2 = "jem"; $EDreamDonsair.pnPos = "jeir"; $EDreamDonsair.pnSelf = "jemself">>\n\t\t<<default>>\n\t\t\t<<set $EDreamDonsair.pnRef1 = "it"; $EDreamDonsair.pnRef2 = "it"; $EDreamDonsair.pnPos = "its"; $EDreamDonsair.pnSelf = "itself">>\n\t<</switch>>\n\n/% Region %/\n<<set $EDreamDonsair.homeRegion = $EDXDons.Regions.random();>>\n\n/% General Object DNA Generation %/\n<<include EDX-GenDonsairAgn>>\n\n/% Body Type setup %/\n\t<<set $EDreamDonsair.bType = $EDXDonsair.bType>>\n\n/% Stats %/\n<<set $EDreamDonsair.maxVit = either(8,10,12,15,18,20,25,30)>>\n<<set $EDreamDonsair.vit = $EDreamDonsair.maxVit>>\n<<set $EDXDonsair.vit = $EDreamDonsair.maxVit>>\n<<set $EDreamDonsair.gain = either(1,1,1,1,1,1,2,3)>>\n<<set $EDreamDonsair.stretch = either(1.2,1.3,1.5,1.8,2,2.2)>>\n<<set $EDreamDonsair.stockX = either(0.8,1,1,1,1.2,1.2,1.5,1.8,2)>>\n\n<<set $EDreamDonsair.chest = $EDXDonsair.chest>>\n<<set $EDreamDonsair.belly = $EDXDonsair.belly>>\n<<set $EDreamDonsair.body = $EDXDonsair.body>>\n<<set $EDreamDonsair.limbs = $EDXDonsair.limbs>>\n<<set $EDreamDonsair.thigh = $EDXDonsair.thigh>>\n<<set $EDreamDonsair.tail = $EDXDonsair.tail>>\n\n<<set _stretchBase = ($EDreamDonsair.chest + $EDreamDonsair.belly + $EDreamDonsair.body + $EDreamDonsair.tail + $EDreamDonsair.thigh)>>\n<<set $EDreamDonsair.maxBloat = ((_stretchBase * $EDreamDonsair.stretch) * 0.05).toFixed()>>\n\n<<set $EDreamDonsair.arm = $EDXDonsair.arm>>\n<<set $EDreamDonsair.str = $EDXDonsair.str>>\n<<set $EDreamDonsair.will = $EDXDonsair.will>>\n<<set $EDreamDonsair.fin = $EDXDonsair.fin>>\n<<set $EDreamDonsair.perc = $EDXDonsair.perc>>\n<<set $EDreamDonsair.whim = $EDXDonsair.whim>>\n<<set $EDreamDonsair.san = $EDXDonsair.san>>\n\n/% Genetics %/\n<<set $EDreamDonsDNA = $EDXDonsair>>\n\n<<include EDX-DonsProcessMutations>>\n\n/% Finish; Unflag Input mode %/\n<<set $EDreamLiveDons.Mode = "">>\n\n
/% ==========={ Explore Encounters - A }================ %/\n<<switch $EDXCommon.spawned>>\n/% ==========={ Hidden Paths %/\n\t/% αVee - Path to Deep Chimre %/ <<case "PathDeepChimre">>\n\t\t<p>A curious, rough-cut pathway catches your eye, and you begin to follow it.<br>\n\t\t\tAfter a few moments, it transforms into a <b>spiraling, shadowy road</b> that plunges deeper into the rocky, crystal-studded soil.</p>\n\n\n/% ==========={ Default "No Result" Output %/\n\t<<default>><<print _exploreDefault>>\n<</switch>>
<<set _dhDoor = "You open a door, revealing a portal into ">>\n\n/% ==========={ Explore Encounters - D }================ %/\n<<switch $EDXCommon.spawned>>\n/% ==========={ Cathedral of a Thousand Roses - Dream Halls Doors %/\n\t<<case "DHallAetherscape">><p><<print _dhDoor>> <b>Aetherscape!</b></p>\n\t\t/% Info %/<center><div class="caption"><i>All the stars in the Dreaming skies, and the grand void stretching between!</i></div></center>\n\t<<case "DHallApothecary">><p><<print _dhDoor>> <b>Apothecary!</b></p>\n\t\t/% Info %/<center><div class="caption"><i>The infinite slime sea, and the gelatinous landmasses drifting within...</i></div></center>\n\t<<case "DHallAsotir">><p><<print _dhDoor>> <b>The Asotir!</b></p>\n\t\t/% Info %/<center><div class="caption"><i>An apocalyptic wasteland, harboring demonic life under a searing sun!</i></div></center>\n\t<<case "DHallBloodveil">><p><<print _dhDoor>> <b>Bloodveil!</b></p>\n\t\t/% Info %/<center><div class="caption"><i>The eternal hunting-grounds of the Dreamblood.</i></div></center>\n\t<<case "DHallBoundless">><p><<print _dhDoor>> <b>The Boundless Dream!</b></p>\n\t\t/% Info %/<center><div class="caption"><i>Whispers of wild potential!</i></div></center>\n\t<<case "DHallChateaux">><p><<print _dhDoor>> <b>Chateaux!</b></p>\n\t\t/% Info %/<center><div class="caption"><i>Literal mountains of food as far as the eye can see...</i></div></center>\n\t<<case "DHallCascade">><p><<print _dhDoor>> <b>The Cascade!</b></p>\n\t\t/% Info %/<center><div class="caption"><i>The endless wetlands and oceans of the Esque and Pela!</i></div></center>\n\t<<case "DHallCherboret">><p><<print _dhDoor>> <b>Cherboret!</b></p>\n\t\t/% Info %/<center><div class="caption"><i>A dreamlike pastel forest of dense, alien cherry trees that seems eerily familiar...</i></div></center>\n\t<<case "DHallDarkmirror">><p><<print _dhDoor>> <b>Darkmirror!</b></p>\n\t\t/% Info %/<center><div class="caption"><i>A glittering subterranean labyrinth!</i></div></center>\n\t<<case "DHallDeliere">><p><<print _dhDoor>> <b>Deliere!</b></p>\n\t\t/% Info %/<center><div class="caption"><i>ERROR; DETAILS REDACTED</i></div></center>\n\t<<case "DHallDreamhaven">><p><<print _dhDoor>> <b>Dreamhaven!</b></p>\n\t\t/% Info %/<center><div class="caption"><i>A safe new home crafted for the dreamkin of Valenth!</i></div></center>\n\t<<case "DHallGorkhonsMirror">><p><<print _dhDoor>> <b>Gorkhon's Mirror!</b></p>\n\t\t/% Info %/<center><div class="caption"><i>The beating golden heart of the Dream!</i></div></center>\n\t<<case "DHallMalleaux">><p><<print _dhDoor>> <b>Malleaux!</b></p>\n\t\t/% Info %/<center><div class="caption"><i>A world of endless foam!</i></div></center>\n\t<<case "DHallMerrevet">><p><<print _dhDoor>> <b>Merrevet!</b></p>\n\t\t/% Info %/<center><div class="caption"><i>The gothic home of the Bloodfae and their allies!</i></div></center>\n\t<<case "DHallMeteaux">><p><<print _dhDoor>> <b>Meteaux!</b></p>\n\t\t/% Info %/<center><div class="caption"><i>A world of somnix surviving beneath the wings of a mysterious legendary beast and its endless offspring!</i></div></center>\n\t<<case "DHallMiranet">><p><<print _dhDoor>> <b>Miranet!</b></p>\n\t\t/% Info %/<center><div class="caption"><i>The realm of digital Dreams!</i></div></center>\n\t<<case "DHallMirastar">><p><<print _dhDoor>> <b>Mirastar!</b></p>\n\t\t/% Info %/<center><div class="caption"><i>A mysterious alternate Valenth, home to anthropomorphic Dreamkin!</i></div></center>\n\t<<case "DHallNighthaven">><p><<print _dhDoor>> <b>Nighthaven!</b></p>\n\t\t/% Info %/<center><div class="caption"><i>A realm of endless night, inhabited by joyous and colorful whimsybeasts!</i></div></center>\n\t<<case "DHallOrchestra">><p><<print _dhDoor>> <b>Orchestra!</b></p>\n\t\t/% Info %/<center><div class="caption"><i>The artificial planet and Headquarters of HYPOTHESIS!</i></div></center>\n\t<<case "DHallRoseCity">><p><<print _dhDoor>> <b>Rose City!</b></p>\n\t\t/% Info %/<center><div class="caption"><i>Home of Durwyn College, and the fey creatures that haunt its grounds...</i></div></center>\n\t<<case "DHallSpiral">><p><<print _dhDoor>> <b>Spiral!</b></p>\n\t\t/% Info %/<center><div class="caption"><i>The Feral Plane, teeming with Aensaurs of all stripes!</i></div></center>\n\t<<case "DHallSteamcore">><p><<print _dhDoor>> <b>The Steamcore!</b></p>\n\t\t/% Info %/<center><div class="caption"><i>The Engine of Expansion and all its automatonic overseers!</i></div></center>\n\t<<case "DHallStellavista">><p><<print _dhDoor>> <b>Stellavista!</b></p>\n\t\t/% Info %/<center><div class="caption"><i>The infinite expanse of the glittering Dreamsky, bound in rainbows!</i></div></center>\n\t<<case "DHallSugarstomp">><p><<print _dhDoor>> <b>Sugarstomp!</b></p>\n\t\t/% Info %/<center><div class="caption"><i>Joy and wonder in a world of living confectionery!</i></div></center>\n\t<<case "DHallThalan">><p><<print _dhDoor>> <b>Thal*an!</b></p>\n\t\t/% Info %/<center><div class="caption"><i>Eternal homeland of the Elven Kings!</i></div></center>\n\n\n\n\n/% ==========={ Default "No Result" Output %/\n\t<<default>><<print _exploreDefault>>\n<</switch>>
/% ==========={ Explore Encounters - F }================ %/\n<<switch $EDXCommon.spawned>>\n/% ==========={ Fishing Threads %/\n\t<<case "FishUBelly">>/% Underbelly Fishing Hole %/\n\t\t<p>In the gloomy light, you <<print either("spot","note","notice","discover")>> a <b>small pool of shimmering water</b>.<br>\n\t\t\tCurious, you creep closer, watching as fat fish swirl just below the surface!</p>\n\n/% ==========={ Fishing Results %/\n\t<<case "FishChimriPH">>/% Item Granted %/\n\t\t<center><p><div class="announce">Obtained <b>Chimri Placeholder Fish <sub>x</sub>1!</b></div></p></center>\n\n\n/% ==========={ Default "No Result" Output %/\n\t<<default>><<print _exploreDefault>>\n<</switch>>
<<set $EDXCommon = {\n\treturnPassage: "",\n\tdynHeaderA: "", dynHeaderB: "", dynHeaderC: "",\t\n\tcounter: 0, spawned: "", scenario: "", scenResult: "",\n\n\tSelfs: ["none/neuter","they/them","she/her","he/him","jei/jem"],\n\n\tcolorAny: ["white","pale","pink","red","orange","cream","tan","brown","golden","yellow","olive","lime","green","teal","sky blue","blue","indigo","lavender","violet","magenta","silver","gray","black"],\n\t\tcolorBright: ["white","yellow","pink","red","orange","lime","teal","sky blue","blue","violet","magenta"],\n\t\tcolorPastel: ["white","pale","pink","red","orange","cream","yellow","tan","lime","teal","sky blue","lavender","silver"],\n\t\tcolorCreme: ["white","pale","yellow","pink","red","orange","golden","brown","tan","lime","teal","sky blue","blue","violet","magenta"],\n\t\tcolorFurry: ["white","white","pink","pink","red","red","orange","orange","orange","cream","cream","tan","brown","golden","teal","sky blue","blue","indigo","lavender","violet","magenta","silver","silver","silver","gray","black"],\n\n\tscentAny: ["","acrid","smoky","musty","peppery","spicy","sweet","tangy","sour","pungent","funky","fruity","rich","floral","mouth-watering","meaty","astringent","noxious","metallic","sickly-sweet","chemical","spicy","fudgy","milky"],\n\t\tscentEdible: ["smoky","peppery","spicy","sweet","tangy","sour","pungent","funky","fruity","rich","floral","mouth-watering","meaty","astringent","spicy","fudgy","milky"],\n\t\tscentCream: ["sweet","tangy","fruity","rich","floral","mouth-watering","spicy","fudgy","milky"],\n\n\ttextureAny: ["cloudy","matte","muddy","murky","oily","translucent","glossy","mirror-bright","glowing","foamy","bubbling","shimmering","glittery","iridescent","smoking","sizzling","roiling","thick","ropy","flabby","gelatinous","swirling"],\n\t\ttextureGloss: ["matte","oily","translucent","glossy","mirror-bright","crystalline","shimmering","glittery","iridescent"],\n\n\tflavorAny: [],\n\t\tflavorSweet: ["almond","brioche","cinnamon","ginger","gingerbread","licorice","maple","molasses","nutmeg","peanut","poppy","praline","rice","sesame","sugar"],\n\t\tflavorSavory: ["anise","asparagus","bacon","beef","beer","black bean","black pepper","bread","cabbage","carrot","cheddar","chili","chicken","cilantro","corn","curry","dill","duck","egg","fennel","garlic","lamb","lettuce","morel","onion","parmesan","pea","pickle","pork","portobello","potato","pretzel","radish","revec*ai","rice","roe","salmon","salt","seaweed","shallot","shiitake","sourdough","sweet pepper","sunflower","tomato","venison","whitefish"],\n\t\tflavorCreamy: ["almond","butterscotch","black tea","butter","caramel","chai","cheese","chocolate","custard","coffee","ginger","lavender","maple","matcha","milk","mint","peanut","pie spice","pumpkin","rice","rose","rum","sea salt","toffee","vanilla","white chocolate"],\n\t\tflavorFruit: ["apple","apricot","banana","blackberry","blueberry","cantaloupe","cherry","coconut","cranberry","grape","guava","honeydew","kiwi","lemon","lime","mango","miraberry","papaya","pawpaw","peach","pear","pineapple","pineberry","raspberry","rhubarb","strawberry","watermelon"],\n\t\tflavorBread: ["blueberry","brioche","beer","cheddar","corn","onion","garlic","poppy","potato","pretzel","pumpernickel","rye","sesame","sourdough","sunflower","tomato"],\n\t\tflavorMeat: ["bacon","beef","chicken","duck","egg","lamb","morel","onion","pork","portobello","revec*ai","roe","salmon","shallot","shiitake","venison","whitefish"],\n\n\n}>>\n\n\t<<for _a to 0; _a < $EDXCommon.flavorSweet.length; _a++>><<set $EDXCommon.flavorAny.pushUnique($EDXCommon.flavorSweet[_a])>><</for>>\n\t<<for _b to 0; _b < $EDXCommon.flavorSavory.length; _b++>><<set $EDXCommon.flavorAny.pushUnique($EDXCommon.flavorSavory[_b])>><</for>>\n\t<<for _c to 0; _c < $EDXCommon.flavorCreamy.length; _c++>><<set $EDXCommon.flavorAny.pushUnique($EDXCommon.flavorCreamy[_c])>><</for>>\n\t<<for _d to 0; _d < $EDXCommon.flavorFruit.length; _d++>><<set $EDXCommon.flavorAny.pushUnique($EDXCommon.flavorFruit[_d])>><</for>>\n\t<<for _e to 0; _e < $EDXCommon.flavorBread.length; _e++>><<set $EDXCommon.flavorAny.pushUnique($EDXCommon.flavorBread[_e])>><</for>>\n\n<<include EDX-Names>>\n<<include EDX-DonsCommon>>\n\n<<set $EDXDonsSerial = { \n\tinput: "", \n}>>
/% ==========={ Explore Encounters - O }================ %/\n<<switch $EDXCommon.spawned>>\n/% ==========={ Outer Gardens - Flourish/Gueggies %/\n\t<<case "THLGardenGueggy">><<switch $EDreamDawnFlags.questGueggyCupcake>>\n\t\t<<case 0 "query">>\n\t\t\t<p>A <b>fat little reptilian creature</b> pauses on the path just ahead, looking up at you with big, sparkling, innocent eyes as its ears swivel atop its head!</p>\n\t\t\t<p>"Hi!" chirps the gueggy brightly. "You're that new traveler, aren't you?"<br> It does not wait for an answer.</p>\n\t\t\t<p>"I heard Fleur made cupcakes today... would you go into The Starlight Rose and bring me one? Please!"</p>\n\t\t\t<<set $EDreamDawnFlags.questGueggyCupcake = "query">>\n\t\t<<case -1>>\n\t\t\t<p>A <b>fat little reptilian creature</b> pauses on the path just ahead, looking up at you with big, sparkling, innocent eyes as its ears swivel atop its head!</p>\n\t\t\t<p>"Hi again!" chirps the gueggy brightly. "Did you change your mind about the cupcake..?"</p>\n\t\t\t<<set $EDreamDawnFlags.questGueggyCupcake = "query">>\n\t\t<<case 1>>\n\t\t\t<p>A <b>fat little reptilian creature</b> pauses on the path just ahead, looking up at you with big, sparkling, innocent eyes as its ears swivel atop its head!</p>\n\t\t\t<p>It begins squiggling <i>extra-hard</i> as it recognizes you.<br><b>The cupcake</b>, right...</p>\n\t\t<<case "complete">>/% Default-spawn gueggies now that the quest with Flourish is finished. \n\t\t\tChance for extra Dreamblood gueggies? %/\n\t\t\t<p>A fat little <b>gueggy</b> appears in the nearby foliage, giving you a cheerful squeak hello!</p>\n\t\t<</switch>>\n\n/% ==========={ Outer Gardens - Forage %/\n\t<<case "THLGardenForage">>/% Berries, Mushrooms, larger fruits, flowers + herbs, small/minor crystals, bones/skulls? %/\n\n\t\t\t<<set _itemName = "Something"; _itemQt = random(1,6)>>\n\n\t\t/% Item Granted %/<center><p><div class="announce">Obtained <b><<print _itemName>> <sub>x</sub><<print _itemQt>>!</b></div></p></center>\n\n/% ==========={ Outer Gardens - Pod Curio %/\n\t<<case "THLGardenPod">>\n\t\t<p>In your jaunt through the gardens, you find a small clearing, within which sits a large, strange plant.<br>\n\t\t\tIt anchors into the ground upon thick green roots, while vines reach upwards to clutch, frame, and cradle a large pod that glows with a soft pink hue.</p>\n\t\t<p>Within, a vague silhouette twitches slightly.</p><br>\n\t\t<p><i><b>Something</b> is alive in there.</i></p>\n\n/% ==========={ Outer Gardens - River Curio %/\n\t<<case "THLGardenRiver">>/% Todo - enable fishing and/or bottling some of the water. %/\n\t\t<p>You hear the gentle sound of flowing water, and turn to find the source.<br>\n\t\tNearby, <b>a small river</b> cuts through the lush grass just behind the Gardens proper, alive with <b>fish, birds, and insects!</b></p>\n\t\t<p>You take a moment to rest, relax, and enjoy the woodland scene as you consider what you'd like to do next.</p>\n\n\n/% ==========={ Outer Gardens - Sverian Lasher %/\n\t<<case "THLGardenLasher">> /% flavor for now, donsair claim later %/\n\t\t<p>A <b><<print either("white","white","red","pink","yellow","starlight")>> rose</b> abruptly leaps off of a nearby bush, standing fearlessly before you on little root-legs!<br>\n\t\t<<print either("It seems to appraise you in careful silence for a moment, then scurries off again before you can stop it!","As you consider the nature of the thing, it leps forward to give you a <b>sharp nip</b>, then runs off into the dense foliage! <i><b>Hey!</b></i>")>></p>\n\n/% ==========={ Outer Gardens - Saptor %/\n\t<<case "THLGardenSaptor">> /% Item giver for now, item giver and/or donsair claim later %/\n\t\t\t<<set _itemName = "Something"; _itemQt = 1>>\n\t\t<p>A sudden, melodic trill catches your attention-- mere moments before <b>a large beast</b> leaps from the bushes, narrowly missing you!<br>\n\t\tThe <b>saptor</b>-- with a <<print either("deep blue","white","pink")>> faceplate and <<print either("white","pink","glowing")>> flowers-- seems proud of itself as you gather your wits once more, clacking its thorny claws.</p>\n\t\t<p>To your confusion and relief, the dinosaur-shaped plant hands you a small gift before bounding off into the gardens, vanishing again without a trace!</p>\n\t\t/% Item Granted %/<center><p><div class="announce">Obtained <b><<print _itemName>> <sub>x</sub><<print _itemQt>>!</b></div></p></center>\n\n/% ==========={ Outer Gardens - Garden Tendrilvine %/\n\t<<case "THLGardenVine">>/% Oh, a rose vine hanging from a tree! ...oh, it's moving. ...Oh, it wants to feed you! %/\n\t\t<p><b>A curious rustling from the nearby trees</b> catches your attention.<br>\n\t\tTurning, you spot something like a long, thick snake slithering down from a branch as it slowly reaches out to you.</p>\n\t\t<p>Taking note of the beautiful roses dotting its length, you realize it's not a snake at all-- but <b>some sort of ambulatory vine!</b></p><br>\n\t\t<p>Boldly, it reaches out to gesture towards your mouth with its gently-pointed tip, even as more of its length makes its way closer, hanging heavy like coils of rope.</p><br>\n\t\t<p>What could it want from you?</p>\n\n\n/% ==========={ Outer Gardens - Wine Slime %/\n\t<<case "THLGardenWineSlime">>/% Size variations; larger slimes take on beastlike shapes, too %/\n\n\n/% ==========={ Outer Gardens - Wild Beast! %/\n\t<<case "THLGardenBeast">>/% A creature has snuck into the garden!\n\t\tFlying Squirrel/Rabbit/Badger/Fox/Feewyrm/Giant Frog/Lynx/Hawkstrider/Deer/Unicorn/Bear/Dragonhawk %/\n\n\n/% ==========={ Default "No Result" Output %/\n\t<<default>><<print _exploreDefault>>\n<</switch>>
<<set _findVerb = either("spot","notice","find"); _nodeDesc = either("vein","cluster","node","seam")>>\n\n/% ==========={ Explore Encounters - N }================ %/\n<<switch $EDXCommon.spawned>>\n/% ==========={ Mining + Harvest Nodes %/\n\t<<case "NodeMiracrystal">>/% Mining - Miracrystal %/ <<set _qt = either(1,1,2,2,2,2,2,2,3,3,3,3,3,3,4,4,5,6,8)>>\n\t\t<center><p>You <<print _findVerb>> a <<print _nodeDesc>> of <b>Miracrystal</b> nearby!</p>\n\t\t<p><div class="announce">Obtained <b>Miracrystal Point <sub>x</sub><<print _qt>>!</b></div></p></center>\n\n\t<<case "NodeVitallium">>/% Mining - Vitallium %/ <<set _qt = either(1,1,1,2,2,2,3,3,4)>>\n\t\t<center><p>You <<print _findVerb>> a <<print _nodeDesc>> of <b>Vitallium</b> nearby!</p>\n\t\t<p><div class="announce">Obtained <b>Vitallium Geode <sub>x</sub><<print _qt>>!</b></div></p></center>\n\n\t<<case "NodeDreamcopper">>/% Mining - Dreamcopper %/ <<set _qt = either(1,1,1,1,1,2,2,2,2,2,2,3,3,3,4,6)>>\n\t\t<center><p>You <<print _findVerb>> a <<print _nodeDesc>> of <b>Dreamcopper</b> nearby!</p>\n\t\t<p><div class="announce">Obtained <b>Dreamcopper Ore <sub>x</sub><<print _qt>>!</b></div></p></center>\n\n\t<<case "NodeMiriron">>/% Mining - Miriron %/ <<set _qt = either(1,1,1,1,1,2,2,2,2,2,2,3,3,4)>>\n\t\t<center><p>You <<print _findVerb>> a <<print _nodeDesc>> of <b>Miriron</b> nearby!</p>\n\t\t<p><div class="announce">Obtained <b>Miriron Ore <sub>x</sub><<print _qt>>!</b></div></p></center>\n\n\n/% ==========={ Default "No Result" Output %/\n\t<<default>><<print _exploreDefault>>\n<</switch>>
/% ==========={ Loops by Alpha }================ %/\n\n<<set _alphaLoop = $EDXCommon.scenario.first()>>\n\n<<switch _alphaLoop>>\n\t<<case "A">><<include EDX-LoopA>>\n\t<<case "G">><<include EDX-LoopG>>\n\t<<case "Z">><<include EDX-LoopZ>>\n<</switch>>\n\n
<<set $EDWidth.returnPassage = passage()>>\n/% Make sure the Donsair tray is set up %/ <<include EDX-DonsairSetup>>\n/% ==========={ Header }================ %/\n<<include Header>><div class="pFrame"><h5 class="mindent passTitle">\n<span style="font-size: 0.65rem;"><<print $EDWidthFlags.era>></span><br><b>\nValenth α <span class="cMagenta">♦</span></b> Cathedral of a Thousand Roses <span class="cMagenta">♦</span>\nThe Lord Doctor's Menagerie <span class="cMagenta">♦</span> A Wing\n\n\n</h5>/% ==========={ Scene }================ %/\n/% ===================================================================================================================================== %/\n/% Menagerie Container %/<div class="w3-row menagerieBox">\n/% Centering Container %/<div class="w3-row" style="margin-left: 5%;">\n\n/% =================== { Menagerie Cel %/ <div class="menagerie"><center>\n\t\t/% Headers %/<div class="w3-container"><h4>Gueggy\n\t\t</h4></div><div class="w3-row-padding" style="margin-top: -0.3rem;">Belmere Revec*ai\t\t\n\t\t/% Image/Link %/</div><div style="margin-top: 8%;">\n<<link [img[img/revecai_diamond.png][passage()]]>><<set $EDWidth.menuMode = "viewDons"; $EDWidthDonsair.menaID = "Debug"; $EDWidthDonsair.menaDNA = 0; $EDWidthDonsair.menaName = "Gueggy"; $EDWidthDonsair.menaSpec = "Revec*ai"; $EDWidthDonsair.menaImg = "revecai_diamond"; $EDWidthDonsair.menaDesc = "<p>This gueggy has been built to test the new Menagerie display system.<br>Hopefully everything is loading properly!</p>">><</link>>\n\t</div></center></div>\n\n/% =================== { Menagerie Cel %/ <div class="menagerie"><center>\n\t\t/% Headers %/<div class="w3-container"><h4>Gueggy\n\t\t</h4></div><div class="w3-row-padding" style="margin-top: -0.3rem;">Belmere Revec*ai\t\t\n\t\t/% Image/Link %/</div><div style="margin-top: 8%;">\n<<link [img[img/revecai_diamond.png][passage()]]>><<set $EDWidth.menuMode = "viewDons"; $EDWidthDonsair.menaID = "Debug"; $EDWidthDonsair.menaDNA = 1; $EDWidthDonsair.menaName = "Gueggy"; $EDWidthDonsair.menaSpec = "Revec*ai"; $EDWidthDonsair.menaImg = "revecai_diamond"; $EDWidthDonsair.menaDesc = "<p>This gueggy has been set to display the DNA panel as well!</p>">><</link>>\n\t</div></center></div>\n\n\n/% ===================================================================================================================================== %/\n</div></div>/% End Menagerie Container %/\n\n/% Undertext Area? %/\n<div class="indent"><div class="w3-row">\n\t<div class="w3-container">\n\t\t<p>Info blurb about this Menagerie wing</p>\n\t</div>\n</div>\n\n</div><br>\n</div>/% ==========={ Navigation }================ %/<div class="mindent"><p>\n\n<b><span class="cMagenta">♦</span></b>\n<span class="tLink"><a data-passage="αVeeCoTRMenagerieA00">Previous Hall</a></span><br>\n\n<b><span class="cMagenta">♦</span></b>\n<span class="tLink"><a data-passage="αVeeCoTRMenagerieA00">Next Hall</a></span><br>\n\n\n<b><span class="cMagenta">♦</span></b>\n<span class="tLink"><a data-passage="αVeeCoTRMenagerie00">Return to the Menagerie Entry Hall</a></span><br>\n\n/% ==========={ Footer }================ %/</p>\n\n/% ---------------- %/\n</div>\n\n<<if $EDWidth.menuMode neq "">><<include MenagerieMenu>><</if>>
/% ==========={ Explore by Zone/Alpha }================ %/\n<<set _alphaExp = $EDXCommon.spawned.first()>>\n\n<<if $EDXCommon.spawned.includes("THLGarden")>>\n\t/% Dawn Crystal - Outer Gardens %/ <<include EDX-ExploreO>>\n\n<<else>>/% Alpha Mode %/\n\t<<switch _alphaExp>>\n\t\t<<case "α" "A">><<include EDX-ExploreA>>\n\t\t<<case "D">><<include EDX-ExploreD>>\n\t\t<<case "F">><<include EDX-ExploreF>>\n\t\t<<case "G">><<include EDX-ExploreG>>\n\t\t<<case "N">><<include EDX-ExploreN>>\n\t\t<<case "O">><<include EDX-ExploreO>>\n\t\t<<case "P">><<include EDX-ExploreP>>\n\t\t<<case "Z">><<include EDX-ExploreZ>>\n\t<</switch>>\n<<endif>>\n\n
<<switch $EDreamDonsair.homeRegion>>\n\t/% Regional Foodways %/\n\t<<case "Chimre">>\n\n\t\t<<button "Pastry Puffs" "DonsairMain">><<set $EDreamLiveDons.autoMode = 0; $EDreamLiveDons.Fed = "PastryPuffs"; $EDreamDonsair.Action = "actFed">><</button>>\n\t\t<<button "Smothered Omniphagian Roast" "DonsairMain">><<set $EDreamLiveDons.autoMode = 0; $EDreamLiveDons.Fed = "OmniRoast"; $EDreamDonsair.Action = "actFed">><</button>>\n\t\t<<button "Five-Course Feast!" "DonsairMain">><<set $EDreamLiveDons.autoMode = 0; $EDreamLiveDons.Fed = "FiveFeast"; $EDreamDonsair.Action = "actFed">><</button>>\n\t\t<<button "Shimmering Fragrant" "DonsairMain">><<set $EDreamLiveDons.autoMode = 0; $EDreamLiveDons.Fed = "ShimmerFragrant"; $EDreamDonsair.Action = "actFedDrink">><</button>>\n\t\t<<button "Grand Snowberry Gala Cake" "DonsairMain">><<set $EDreamLiveDons.autoMode = 0; $EDreamLiveDons.Fed = "GalaCake"; $EDreamDonsair.Action = "actFed">><</button>>\n\t\t<<button "The Pump" "DonsairMain">><<set $EDreamLiveDons.autoMode = 0; $EDreamLiveDons.Fed = "FatierePump"; $EDreamDonsair.Action = "actFedPump">><</button>>\n\n\t<<case "Dreamsong">>\n\n\t\t<<button "Broiled Spinestalk" "DonsairMain">><<set $EDreamLiveDons.autoMode = 0; $EDreamLiveDons.Fed = "BroiledSpinestalk"; $EDreamDonsair.Action = "actFed">><</button>>\n\t\t<<button "Faerwise Cavy Roast" "DonsairMain">><<set $EDreamLiveDons.autoMode = 0; $EDreamLiveDons.Fed = "CavyRoast"; $EDreamDonsair.Action = "actFed">><</button>>\n\t\t<<button "Fresh Venison Steak" "DonsairMain">><<set $EDreamLiveDons.autoMode = 0; $EDreamLiveDons.Fed = "VenisonSteak"; $EDreamDonsair.Action = "actFed">><</button>>\n\t\t<<button "Flaskberry Muddle" "DonsairMain">><<set $EDreamLiveDons.autoMode = 0; $EDreamLiveDons.Fed = "FlaskberryMuddle"; $EDreamDonsair.Action = "actFedDrink">><</button>>\n\t\t<<button "Cheerful Menagerie Gummies" "DonsairMain">><<set $EDreamLiveDons.autoMode = 0; $EDreamLiveDons.Fed = "MenagerieGummies"; $EDreamDonsair.Action = "actFed">><</button>>\n\n\t<<case "Moongarden">>\n\n\t\t<<button "Starlight Sunsalad" "DonsairMain">><<set $EDreamLiveDons.autoMode = 0; $EDreamLiveDons.Fed = "StarlightSunsalad"; $EDreamDonsair.Action = "actFed">><</button>>\n\t\t<<button "Springpaw Soup Dumplings" "DonsairMain">><<set $EDreamLiveDons.autoMode = 0; $EDreamLiveDons.Fed = "SoupDumplings"; $EDreamDonsair.Action = "actFed">><</button>>\n\t\t<<button "Barbecued Sunhawk Platter" "DonsairMain">><<set $EDreamLiveDons.autoMode = 0; $EDreamLiveDons.Fed = "SunhawkPlatter"; $EDreamDonsair.Action = "actFed">><</button>>\n\t\t<<button "Lynx... Milk" "DonsairMain">><<set $EDreamLiveDons.autoMode = 0; $EDreamLiveDons.Fed = "LynxMilk"; $EDreamDonsair.Action = "actFedDrink">><</button>>\n\t\t<<button "Suntouched Wine Cooler" "DonsairMain">><<set $EDreamLiveDons.autoMode = 0; $EDreamLiveDons.Fed = "WineCooler"; $EDreamDonsair.Action = "actFedDrink">><</button>>\n\t\t<<button "Writhing Lake Sample" "DonsairMain">><<set $EDreamLiveDons.autoMode = 0; $EDreamLiveDons.Fed = "LakeSample"; $EDreamDonsair.Action = "actFedWeird">><</button>>\n\t\t<<button "Candied Rose and Stonefruit Galette" "DonsairMain">><<set $EDreamLiveDons.autoMode = 0; $EDreamLiveDons.Fed = "StonefruitGalette"; $EDreamDonsair.Action = "actFed">><</button>>\n\n<</switch>>\n/% Generic Foods %/\n\n\t<<button "Tantalizing Morsel" "DonsairMain">><<set $EDreamLiveDons.autoMode = 0; $EDreamLiveDons.Fed = "MorselTreat"; $EDreamDonsair.Action = "actFed">><</button>>\n\t<<button "Roasted Spiced Yam" "DonsairMain">><<set $EDreamLiveDons.autoMode = 0; $EDreamLiveDons.Fed = "SpicedYam"; $EDreamDonsair.Action = "actFed">><</button>>\n\t<<button "Emerald Filet" "DonsairMain">><<set $EDreamLiveDons.autoMode = 0; $EDreamLiveDons.Fed = "EmeraldFilet"; $EDreamDonsair.Action = "actFed">><</button>>\n\t<<button "Sparkling Water" "DonsairMain">><<set $EDreamLiveDons.autoMode = 0; $EDreamLiveDons.Fed = "SparklingWater"; $EDreamDonsair.Action = "actFedDrink">><</button>>\n\t<<button "Glimmerstone Pear" "DonsairMain">><<set $EDreamLiveDons.autoMode = 0; $EDreamLiveDons.Fed = "GlimmerstonePear"; $EDreamDonsair.Action = "actFed">><</button>>\n\n
/% ==========={ Header }================ %/\n<<set $EDWidth.dynHeaderA = "<b>Valenth α</b>"; $EDWidth.dynHeaderB = "Chimre"; $EDWidth.dynHeaderC = "<b>Exploring</b> Deep Chimre"; $EDWidth.returnPassage = "αVeeLapsUBellyExplore">>\n<<set $EDXCommon.dynHeaderA = $EDWidth.dynHeaderA; $EDXCommon.dynHeaderB = $EDWidth.dynHeaderB; $EDXCommon.dynHeaderC = $EDWidth.dynHeaderC>>\n<<set $EDXCommon.returnPassage = $EDWidth.returnPassage>>\n\n<<include Header>><div class="pFrame"><h5 class="mindent passTitle">\n<span style="font-size: 0.65rem;"><<print $EDWidthFlags.era>></span><br><b>\nValenth α <span class="cMagenta">♦</span></b> Chimre <span class="cMagenta">♦</span> <b>Exploring</b> Deep Chimre\n\n/% ==========={ Encounter Setup }================ %/\n<<set $EDWidth.spawnPool = ["nothing","PathDeepMimorrePass"]>>\n\t<<set $EDWidth.spawned = $EDWidth.spawnPool.random(); $EDXCommon.spawned = $EDWidth.spawned>>\n\n</h5>/% ==========={ Scene }================ %/<div class="indent">\n\t<p>There is precious little light down here-- just occasional star-lit Dreamholes, and large points of miracrystal, glowing their ominous shade of magenta.<br>\n\t\tMelodic drips of water echo off of the rocky walls, accented by the squeaks of unseen bats and insects.</p>\n\t<p>Very occasionally, there is a powerful rumble that sets the floor to trembling and forces you to pause and lean against a wall for stability.<br>\n\tIt almost sounds like the trains in the station far above, but the rhythm and timing are wrong.</p>\n\n\t<<include EDX-ExploreZone>>\n\n</div><br>\n</div>/% ==========={ Navigation }================ %/<div class="mindent"><p>\n\n/% Links By Encounter %/\n<<switch $EDWidth.spawned>>\n\t/% Path to Deep Mimorre %/ <<case "PathDeepMimorrePass">>\n\t<b><span class="cMagenta">♦</span></b><span class="tLink"><a data-passage="αVeeDeepMimorreExplore">Journey into Deep Mimorre</a></span><br>\n<</switch>>\n\n/% Conditional Links %/\n/% Continue Link %/\n<<switch $EDWidth.spawned>><<case "PH">> /% Don't offer continue %/\n\t<<default>>/% Offer Continue %/<b><span class="cMagenta">♦</span></b><span class="tLink"><a id="navC" data-passage="passage()">C)ontinue Exploring</a></span><br><</switch>>\n\n/% Return Link %/\n<<switch $EDWidth.spawned>><<case "PH">> /% Don't offer return %/\n\t<<default>>/% Offer Return %/<b><span class="cMagenta">♦</span></b><span class="tLink"><a data-passage="αVeeLapsUBellyExplore">Return to the Laps-du-Ment Underbelly</a></span><br><</switch>>\n\n</p>\n\n/% ---------------- %/\n</div>
/% ==========={ Header }================ %/\n<<include Header>><div class="pFrame"><h5 class="mindent passTitle">\n<span style="font-size: 0.65rem;"><<print $EDWidthFlags.era>></span><br><b>\nValenth α\n<span class="cMagenta">♦</span></b>\nChimre \n<span class="cMagenta">♦</span>\nLaps-du-Ment\n<span class="cMagenta">♦</span>\nCathedral of a Thousand Roses\n\n</h5>/% ==========={ Scene }================ %/<div class="indent">\n\n<p>The Cathedral of a Thousand Roses sprawls proudly before you; the Dreamwaker's grand palace and the heart of the former Silent Rose Organization.<br>\nAs is befitting any dreamkin, you have full permission to explore the place in its entirety-- though, if there are any exceptions to that rule, you're certain you'll be kindly informed!</p>\n\n</div><br>\n</div>/% ==========={ Navigation }================ %/<div class="mindent"><p>\n\n<b><span class="cMagenta">♦</span></b>\n<span class="tLink"><a data-passage="αVeeCoTRGardensExplore">Explore the Gardens</a></span><br>\n\n<b><span class="cMagenta">♦</span></b>\n<span class="tLink"><a data-passage="αVeeCoTRDreamhalls">Explore the Dream Halls</a></span><br>\n\n/% \n<b><span class="cMagenta">♦</span></b>\n<span class="tLink"><a data-passage="αVeeCathedralTR00">To the Cafeteria</a></span><br>\n\n<b><span class="cMagenta">♦</span></b>\n<span class="tLink"><a data-passage="αVeeCathedralTR00">To the Grand Laboratories</a></span><br>\n\n%/\n\n<b><span class="cMagenta">♦</span></b>\n<span class="tLink"><a data-passage="αVeeCoTRMenagerie00">Visit the Lord-Doctor's Menagerie</a></span><br>\n\n\n<b><span class="cMagenta">♦</span></b>\n<span class="tLink"><a data-passage="αVeeCoTRFatis00">Visit the Fatis Mirazin</a></span><br>\n\n/% \n<b><span class="cMagenta">♦</span></b>\n<span class="tLink"><a id="navE" data-passage="αVeeCathedralTR00">Visit Aldebaran's Laboratory</a></span><br> %/\n\n<b><span class="cMagenta">♦</span></b>\n<span class="tLink"><a data-passage="αVeeLapsdMent00">Wander Laps-du-Ment</a></span><br>\n\n\n/% ==========={ Footer }================ %/\n<<include Footer>></p>\n\n/% ---------------- %/\n</div>